App-SocialCalc-Multiplayer

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socialcalc/third-party/Socket.IO-node/support/socket.io-client/lib/socket.js  view on Meta::CPAN

    return this;
  };
  
  /**
   * Queues messages when there isn't a active connection available. Once a connection has been
   * established you should call the `doQueue` method to send the queued messages to the server.
   *
   * @param {Mixed} message The message that was originally send to the `send` method.
   * @returns {io.Socket}
   * @api private
   */
  Socket.prototype.queue = function(message){
    if (!('queueStack' in this)) this.queueStack = [];
    this.queueStack.push(message);
    return this;
  };
  
  /**
   * If there are queued messages we send all messages to the Socket.IO server and empty
   * the queue.
   *
   * @returns {io.Socket}
   * @api private
   */
  Socket.prototype.doQueue = function(){
    if (!('queueStack' in this) || !this.queueStack.length) return this;
    this.transport.send(this.queueStack);
    this.queueStack = [];
    return this;
  };
  
  /**
   * Check if we need to use cross domain enabled transports. Cross domain would
   * be a different port or different domain name.
   *
   * @returns {Boolean}
   * @api private
   */
  Socket.prototype.isXDomain = function(){
    var locPort = window.location.port || 80;
    return this.host !== document.domain || this.options.port != locPort;
  };
  
  /**
   * When the transport established an working connection the Socket.IO server it notifies us
   * by calling this method so we can set the `connected` and `connecting` properties and emit
   * the connection event.
   *
   * @api private
   */
  Socket.prototype.onConnect = function(){
    this.connected = true;
    this.connecting = false;
    this.doQueue();
    if (this.options.rememberTransport) this.options.document.cookie = 'socketio=' + encodeURIComponent(this.transport.type);
    this.emit('connect');
  };
  
  /**
   * When the transport receives new messages from the Socket.IO server it notifies us by calling
   * this method with the decoded `data` it received.
   *
   * @param data The message from the Socket.IO server.
   * @api private
   */
  Socket.prototype.onMessage = function(data){
    this.emit('message', [data]);
  };
  
  /**
   * When the transport is disconnected from the Socket.IO server it notifies us by calling
   * this method. If we where connected and the `reconnect` is set we will attempt to reconnect.
   *
   * @api private
   */
  Socket.prototype.onDisconnect = function(){
    var wasConnected = this.connected;
    this.connected = false;
    this.connecting = false;
    this.queueStack = [];
    if (wasConnected){
      this.emit('disconnect');
      if (this.options.reconnect && !this.reconnecting) this.onReconnect();
    }
  };
  
  /**
   * The reconnection is done using an exponential back off algorithm to prevent
   * the server from being flooded with connection requests. When the transport
   * is disconnected we wait until the `reconnectionDelay` finishes. We multiply 
   * the `reconnectionDelay` (if the previous `reconnectionDelay` was 500 it will
   * be updated to 1000 and than 2000>4000>8000>16000 etc.) and tell the current
   * transport to connect again. When we run out of `reconnectionAttempts` we will 
   * do one final attempt and loop over all enabled transport methods to see if 
   * other transports might work. If everything fails we emit the `reconnect_failed`
   * event.
   *
   * @api private
   */
  Socket.prototype.onReconnect = function(){
    this.reconnecting = true;
    this.reconnectionAttempts = 0;
    this.reconnectionDelay = this.options.reconnectionDelay;
    
    var self = this
      , tryTransportsOnConnectTimeout = this.options.tryTransportsOnConnectTimeout
      , rememberTransport = this.options.rememberTransport;
    
    function reset(){
      if(self.connected) self.emit('reconnect',[self.transport.type,self.reconnectionAttempts]);
      self.removeEvent('connect_failed', maybeReconnect).removeEvent('connect', maybeReconnect);
      self.reconnecting = false;
      delete self.reconnectionAttempts;
      delete self.reconnectionDelay;
      delete self.reconnectionTimer;
      delete self.redoTransports;
      self.options.tryTransportsOnConnectTimeout = tryTransportsOnConnectTimeout;
      self.options.rememberTransport = rememberTransport;
      
      return;
    };



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