App-SocialCalc-Multiplayer
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socialcalc/third-party/Socket.IO-node/Readme.md view on Meta::CPAN
console.log('Connected !');
socket.emit('msg', confirm('What is your message?'));
});
});
</script>
```
### Restricting yourself to a namespace
If you have control over all the messages and events emitted for a particular
application, using the default `/` namespace works.
If you want to leverage 3rd-party code, or produce code to share with others,
socket.io provides a way of namespacing a `socket`.
This has the benefit of `multiplexing` a single connection. Instead of
socket.io using two `WebSocket` connections, it'll use one.
The following example defines a socket that listens on '/chat' and one for
'/news':
#### Server side
```js
var io = require('socket.io').listen(80);
var chat = io
.of('/chat');
.on('connection', function (socket) {
socket.emit('a message', { that: 'only', '/chat': 'will get' });
chat.emit('a message', { everyone: 'in', '/chat': 'will get' });
});
var news = io
.of('/news');
.on('connection', function (socket) {
socket.emit('item', { news: 'item' });
});
```
#### Client side:
```html
<script>
var socket = io.connect('http://localhost/')
, chat = socket.of('/chat')
, news = socket.of('/news');
chat.on('connect', function () {
chat.emit('hi!');
});
news.on('news', function () {
news.emit('woot');
});
</script>
```
### Sending volatile messages.
Sometimes certain messages can be dropped. Let's say you have an app that
shows realtime tweets for the keyword `bieber`.
If a certain client is not ready to receive messages (because of network slowness
or other issues, or because he's connected through long polling and is in the
middle of a request-response cycle), if he doesn't receive ALL the tweets related
to bieber your application won't suffer.
In that case, you might want to send those messages as volatile messages.
#### Server side
```js
var io = require('socket.io').listen(80);
io.sockets.on('connection', function (socket) {
var tweets = setInterval(function () {
getBieberTweet(function (tweet) {
socket.volatile.emit('bieber tweet', tweet);
});
}, 100);
socket.on('disconnect', function () {
clearInterval(tweets);
});
});
```
#### Client side
In the client side, messages are received the same way whether they're volatile
or not.
### Getting acknowledgements
Sometimes, you might want to get a callback when the client confirmed the message
reception.
To do this, simply pass a function as the last parameter of `.send` or `.emit`.
What's more, when you use `.emit`, the acknowledgement is done by you, which
means you can also pass data along:
#### Server side
```js
var io = require('socket.io').listen(80);
io.sockets.on('connection', function (socket) {
socket.on('ferret', function (name, fn) {
fn('woot');
});
});
```
#### Client side
```html
<script>
var socket = io.connect(); // TIP: .connect with no args does auto-discovery
socket.on('connection', function () {
socket.emit('ferret', 'tobi', function (data) {
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