BusyBird
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}
/**
* Tries various vendor prefixes and returns the first supported property.
**/
function vendor(el, prop) {
var s = el.style
, pp
, i
if(s[prop] !== undefined) return prop
prop = prop.charAt(0).toUpperCase() + prop.slice(1)
for(i=0; i<prefixes.length; i++) {
pp = prefixes[i]+prop
if(s[pp] !== undefined) return pp
}
}
/**
* Sets multiple style properties at once.
*/
function css(el, prop) {
for (var n in prop)
el.style[vendor(el, n)||n] = prop[n]
return el
}
/**
* Fills in default values.
*/
function merge(obj) {
for (var i=1; i < arguments.length; i++) {
var def = arguments[i]
for (var n in def)
if (obj[n] === undefined) obj[n] = def[n]
}
return obj
}
/**
* Returns the absolute page-offset of the given element.
*/
function pos(el) {
var o = { x:el.offsetLeft, y:el.offsetTop }
while((el = el.offsetParent))
o.x+=el.offsetLeft, o.y+=el.offsetTop
return o
}
var defaults = {
lines: 12, // The number of lines to draw
length: 7, // The length of each line
width: 5, // The line thickness
radius: 10, // The radius of the inner circle
rotate: 0, // Rotation offset
corners: 1, // Roundness (0..1)
color: '#000', // #rgb or #rrggbb
speed: 1, // Rounds per second
trail: 100, // Afterglow percentage
opacity: 1/4, // Opacity of the lines
fps: 20, // Frames per second when using setTimeout()
zIndex: 2e9, // Use a high z-index by default
className: 'spinner', // CSS class to assign to the element
top: 'auto', // center vertically
left: 'auto', // center horizontally
position: 'relative' // element position
}
/** The constructor */
function Spinner(o) {
if (!this.spin) return new Spinner(o)
this.opts = merge(o || {}, Spinner.defaults, defaults)
}
Spinner.defaults = {}
merge(Spinner.prototype, {
spin: function(target) {
this.stop()
var self = this
, o = self.opts
, el = self.el = css(createEl(0, {className: o.className}), {position: o.position, width: 0, zIndex: o.zIndex})
, mid = o.radius+o.length+o.width
, ep // element position
, tp // target position
if (target) {
target.insertBefore(el, target.firstChild||null)
tp = pos(target)
ep = pos(el)
css(el, {
left: (o.left == 'auto' ? tp.x-ep.x + (target.offsetWidth >> 1) : parseInt(o.left, 10) + mid) + 'px',
top: (o.top == 'auto' ? tp.y-ep.y + (target.offsetHeight >> 1) : parseInt(o.top, 10) + mid) + 'px'
})
}
el.setAttribute('aria-role', 'progressbar')
self.lines(el, self.opts)
if (!useCssAnimations) {
// No CSS animation support, use setTimeout() instead
var i = 0
, fps = o.fps
, f = fps/o.speed
, ostep = (1-o.opacity) / (f*o.trail / 100)
, astep = f/o.lines
;(function anim() {
i++;
for (var s=o.lines; s; s--) {
var alpha = Math.max(1-(i+s*astep)%f * ostep, o.opacity)
self.opacity(el, o.lines-s, alpha, o)
}
self.timeout = self.el && setTimeout(anim, ~~(1000/fps))
})()
}
return self
},
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