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      current = this.attributes, prev = this._previousAttributes;

      // Check for changes of `id`.
      if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];

      // For each `set` attribute, update or delete the current value.
      for (attr in attrs) {
        val = attrs[attr];
        if (!_.isEqual(current[attr], val)) changes.push(attr);
        if (!_.isEqual(prev[attr], val)) {
          this.changed[attr] = val;
        } else {
          delete this.changed[attr];
        }
        unset ? delete current[attr] : current[attr] = val;
      }

      // Trigger all relevant attribute changes.
      if (!silent) {
        if (changes.length) this._pending = true;
        for (var i = 0, l = changes.length; i < l; i++) {
          this.trigger('change:' + changes[i], this, current[changes[i]], options);
        }
      }

      if (changing) return this;
      if (!silent) {
        while (this._pending) {
          this._pending = false;
          this.trigger('change', this, options);
        }
      }
      this._pending = false;
      this._changing = false;
      return this;
    },

    // Remove an attribute from the model, firing `"change"` unless you choose
    // to silence it. `unset` is a noop if the attribute doesn't exist.
    unset: function(attr, options) {
      return this.set(attr, void 0, _.extend({}, options, {unset: true}));
    },

    // Clear all attributes on the model, firing `"change"` unless you choose
    // to silence it.
    clear: function(options) {
      var attrs = {};
      for (var key in this.attributes) attrs[key] = void 0;
      return this.set(attrs, _.extend({}, options, {unset: true}));
    },

    // Determine if the model has changed since the last `"change"` event.
    // If you specify an attribute name, determine if that attribute has changed.
    hasChanged: function(attr) {
      if (attr == null) return !_.isEmpty(this.changed);
      return _.has(this.changed, attr);
    },

    // Return an object containing all the attributes that have changed, or
    // false if there are no changed attributes. Useful for determining what
    // parts of a view need to be updated and/or what attributes need to be
    // persisted to the server. Unset attributes will be set to undefined.
    // You can also pass an attributes object to diff against the model,
    // determining if there *would be* a change.
    changedAttributes: function(diff) {
      if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
      var val, changed = false;
      var old = this._changing ? this._previousAttributes : this.attributes;
      for (var attr in diff) {
        if (_.isEqual(old[attr], (val = diff[attr]))) continue;
        (changed || (changed = {}))[attr] = val;
      }
      return changed;
    },

    // Get the previous value of an attribute, recorded at the time the last
    // `"change"` event was fired.
    previous: function(attr) {
      if (attr == null || !this._previousAttributes) return null;
      return this._previousAttributes[attr];
    },

    // Get all of the attributes of the model at the time of the previous
    // `"change"` event.
    previousAttributes: function() {
      return _.clone(this._previousAttributes);
    },

    // ---------------------------------------------------------------------

    // Fetch the model from the server. If the server's representation of the
    // model differs from its current attributes, they will be overriden,
    // triggering a `"change"` event.
    fetch: function(options) {
      options = options ? _.clone(options) : {};
      if (options.parse === void 0) options.parse = true;
      var success = options.success;
      options.success = function(model, resp, options) {
        if (!model.set(model.parse(resp, options), options)) return false;
        if (success) success(model, resp, options);
      };
      return this.sync('read', this, options);
    },

    // Set a hash of model attributes, and sync the model to the server.
    // If the server returns an attributes hash that differs, the model's
    // state will be `set` again.
    save: function(key, val, options) {
      var attrs, success, method, xhr, attributes = this.attributes;

      // Handle both `"key", value` and `{key: value}` -style arguments.
      if (key == null || typeof key === 'object') {
        attrs = key;
        options = val;
      } else {
        (attrs = {})[key] = val;
      }

      // If we're not waiting and attributes exist, save acts as `set(attr).save(null, opts)`.
      if (attrs && (!options || !options.wait) && !this.set(attrs, options)) return false;

      options = _.extend({validate: true}, options);

      // Do not persist invalid models.
      if (!this._validate(attrs, options)) return false;

      // Set temporary attributes if `{wait: true}`.
      if (attrs && options.wait) {
        this.attributes = _.extend({}, attributes, attrs);
      }

      // After a successful server-side save, the client is (optionally)
      // updated with the server-side state.
      if (options.parse === void 0) options.parse = true;
      success = options.success;
      options.success = function(model, resp, options) {
        // Ensure attributes are restored during synchronous saves.
        model.attributes = attributes;
        var serverAttrs = model.parse(resp, options);
        if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs);
        if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) {
          return false;
        }
        if (success) success(model, resp, options);
      };

      // Finish configuring and sending the Ajax request.
      method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update');
      if (method === 'patch') options.attrs = attrs;
      xhr = this.sync(method, this, options);

      // Restore attributes.
      if (attrs && options.wait) this.attributes = attributes;

      return xhr;
    },

    // Destroy this model on the server if it was already persisted.
    // Optimistically removes the model from its collection, if it has one.
    // If `wait: true` is passed, waits for the server to respond before removal.
    destroy: function(options) {
      options = options ? _.clone(options) : {};
      var model = this;
      var success = options.success;

      var destroy = function() {
        model.trigger('destroy', model, model.collection, options);
      };

      options.success = function(model, resp, options) {
        if (options.wait || model.isNew()) destroy();
        if (success) success(model, resp, options);
      };

      if (this.isNew()) {
        options.success(this, null, options);
        return false;
      }

      var xhr = this.sync('delete', this, options);
      if (!options.wait) destroy();
      return xhr;
    },

    // Default URL for the model's representation on the server -- if you're
    // using Backbone's restful methods, override this to change the endpoint
    // that will be called.
    url: function() {
      var base = _.result(this, 'urlRoot') || _.result(this.collection, 'url') || urlError();
      if (this.isNew()) return base;
      return base + (base.charAt(base.length - 1) === '/' ? '' : '/') + encodeURIComponent(this.id);
    },



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