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share/status/app/lib/angular/angular-animate.js  view on Meta::CPAN

/**
 * @license AngularJS v1.2.6
 * (c) 2010-2014 Google, Inc. http://angularjs.org
 * License: MIT
 */
(function(window, angular, undefined) {'use strict';

/* jshint maxlen: false */

/**
 * @ngdoc overview
 * @name ngAnimate
 * @description
 *
 * # ngAnimate
 *
 * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
 *
 * {@installModule animate}
 *
 * <div doc-module-components="ngAnimate"></div>
 *
 * # Usage
 *
 * To see animations in action, all that is required is to define the appropriate CSS classes
 * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
 * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
 * by using the `$animate` service.
 *
 * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
 *
 * | Directive                                                 | Supported Animations                               |
 * |---------------------------------------------------------- |----------------------------------------------------|
 * | {@link ng.directive:ngRepeat#usage_animations ngRepeat}         | enter, leave and move                              |
 * | {@link ngRoute.directive:ngView#usage_animations ngView}        | enter and leave                                    |
 * | {@link ng.directive:ngInclude#usage_animations ngInclude}       | enter and leave                                    |
 * | {@link ng.directive:ngSwitch#usage_animations ngSwitch}         | enter and leave                                    |
 * | {@link ng.directive:ngIf#usage_animations ngIf}                 | enter and leave                                    |
 * | {@link ng.directive:ngClass#usage_animations ngClass}           | add and remove                                     |
 * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide}    | add and remove (the ng-hide class value)           |
 *
 * You can find out more information about animations upon visiting each directive page.
 *
 * Below is an example of how to apply animations to a directive that supports animation hooks:
 *
 * <pre>
 * <style type="text/css">
 * .slide.ng-enter, .slide.ng-leave {
 *   -webkit-transition:0.5s linear all;
 *   transition:0.5s linear all;
 * }
 *
 * .slide.ng-enter { }        /&#42; starting animations for enter &#42;/
 * .slide.ng-enter-active { } /&#42; terminal animations for enter &#42;/
 * .slide.ng-leave { }        /&#42; starting animations for leave &#42;/
 * .slide.ng-leave-active { } /&#42; terminal animations for leave &#42;/
 * </style>
 *
 * <!--
 * the animate service will automatically add .ng-enter and .ng-leave to the element
 * to trigger the CSS transition/animations
 * -->
 * <ANY class="slide" ng-include="..."></ANY>
 * </pre>
 *
 * Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's
 * animation has completed.
 *
 * <h2>CSS-defined Animations</h2>
 * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
 * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
 * and can be used to play along with this naming structure.
 *
 * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
 *
 * <pre>
 * <style type="text/css">
 * /&#42;
 *  The animate class is apart of the element and the ng-enter class
 *  is attached to the element once the enter animation event is triggered
 * &#42;/
 * .reveal-animation.ng-enter {
 *  -webkit-transition: 1s linear all; /&#42; Safari/Chrome &#42;/
 *  transition: 1s linear all; /&#42; All other modern browsers and IE10+ &#42;/
 *
 *  /&#42; The animation preparation code &#42;/
 *  opacity: 0;
 * }
 *
 * /&#42;
 *  Keep in mind that you want to combine both CSS
 *  classes together to avoid any CSS-specificity
 *  conflicts
 * &#42;/
 * .reveal-animation.ng-enter.ng-enter-active {
 *  /&#42; The animation code itself &#42;/
 *  opacity: 1;
 * }
 * </style>
 *
 * <div class="view-container">
 *   <div ng-view class="reveal-animation"></div>
 * </div>
 * </pre>
 *
 * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
 *
 * <pre>
 * <style type="text/css">
 * .reveal-animation.ng-enter {
 *   -webkit-animation: enter_sequence 1s linear; /&#42; Safari/Chrome &#42;/
 *   animation: enter_sequence 1s linear; /&#42; IE10+ and Future Browsers &#42;/
 * }
 * &#64-webkit-keyframes enter_sequence {
 *   from { opacity:0; }
 *   to { opacity:1; }
 * }
 * &#64keyframes enter_sequence {
 *   from { opacity:0; }
 *   to { opacity:1; }
 * }
 * </style>
 *
 * <div class="view-container">
 *   <div ng-view class="reveal-animation"></div>
 * </div>
 * </pre>
 *
 * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
 *
 * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
 * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
 * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
 * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
 * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
 * has no CSS transition/animation classes applied to it.
 *
 * <h3>CSS Staggering Animations</h3>
 * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
 * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
 * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
 * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
 * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
 *
 * <pre>
 * .my-animation.ng-enter {
 *   /&#42; standard transition code &#42;/
 *   -webkit-transition: 1s linear all;
 *   transition: 1s linear all;
 *   opacity:0;
 * }
 * .my-animation.ng-enter-stagger {
 *   /&#42; this will have a 100ms delay between each successive leave animation &#42;/
 *   -webkit-transition-delay: 0.1s;
 *   transition-delay: 0.1s;
 *
 *   /&#42; in case the stagger doesn't work then these two values
 *    must be set to 0 to avoid an accidental CSS inheritance &#42;/
 *   -webkit-transition-duration: 0s;
 *   transition-duration: 0s;
 * }
 * .my-animation.ng-enter.ng-enter-active {
 *   /&#42; standard transition styles &#42;/
 *   opacity:1;
 * }
 * </pre>
 *
 * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
 * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
 * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
 * will also be reset if more than 10ms has passed after the last animation has been fired.
 *
 * The following code will issue the **ng-leave-stagger** event on the element provided:
 *
 * <pre>
 * var kids = parent.children();
 *
 * $animate.leave(kids[0]); //stagger index=0
 * $animate.leave(kids[1]); //stagger index=1
 * $animate.leave(kids[2]); //stagger index=2
 * $animate.leave(kids[3]); //stagger index=3
 * $animate.leave(kids[4]); //stagger index=4
 *
 * $timeout(function() {
 *   //stagger has reset itself
 *   $animate.leave(kids[5]); //stagger index=0
 *   $animate.leave(kids[6]); //stagger index=1
 * }, 100, false);
 * </pre>
 *
 * Stagger animations are currently only supported within CSS-defined animations.
 *
 * <h2>JavaScript-defined Animations</h2>
 * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
 * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
 *
 * <pre>
 * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
 * var ngModule = angular.module('YourApp', ['ngAnimate']);
 * ngModule.animation('.my-crazy-animation', function() {
 *   return {
 *     enter: function(element, done) {
 *       //run the animation here and call done when the animation is complete
 *       return function(cancelled) {
 *         //this (optional) function will be called when the animation
 *         //completes or when the animation is cancelled (the cancelled
 *         //flag will be set to true if cancelled).
 *       };
 *     },
 *     leave: function(element, done) { },
 *     move: function(element, done) { },
 *
 *     //animation that can be triggered before the class is added
 *     beforeAddClass: function(element, className, done) { },
 *
 *     //animation that can be triggered after the class is added
 *     addClass: function(element, className, done) { },
 *
 *     //animation that can be triggered before the class is removed
 *     beforeRemoveClass: function(element, className, done) { },
 *
 *     //animation that can be triggered after the class is removed
 *     removeClass: function(element, className, done) { }
 *   };
 * });
 * </pre>
 *
 * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
 * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
 * the element's CSS class attribute value and then run the matching animation event function (if found).
 * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
 * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
 *
 * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
 * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
 * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
 * or transition code that is defined via a stylesheet).
 *
 */

angular.module('ngAnimate', ['ng'])

  /**
   * @ngdoc object
   * @name ngAnimate.$animateProvider
   * @description
   *
   * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
   * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
   * the provided name value.
   *
   * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
   *
   * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
   *
   */
  .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
    var noop = angular.noop;
    var forEach = angular.forEach;
    var selectors = $animateProvider.$$selectors;

    var ELEMENT_NODE = 1;
    var NG_ANIMATE_STATE = '$$ngAnimateState';
    var NG_ANIMATE_CLASS_NAME = 'ng-animate';
    var rootAnimateState = {running: true};

    function extractElementNode(element) {
      for(var i = 0; i < element.length; i++) {
        var elm = element[i];
        if(elm.nodeType == ELEMENT_NODE) {
          return elm;
        }
      }
    }

    function isMatchingElement(elm1, elm2) {
      return extractElementNode(elm1) == extractElementNode(elm2);
    }

    $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$timeout', '$rootScope', '$document',
                            function($delegate,   $injector,   $sniffer,   $rootElement,   $timeout,   $rootScope,   $document) {

      $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);

      // disable animations during bootstrap, but once we bootstrapped, wait again
      // for another digest until enabling animations. The reason why we digest twice
      // is because all structural animations (enter, leave and move) all perform a
      // post digest operation before animating. If we only wait for a single digest
      // to pass then the structural animation would render its animation on page load.
      // (which is what we're trying to avoid when the application first boots up.)
      $rootScope.$$postDigest(function() {
        $rootScope.$$postDigest(function() {
          rootAnimateState.running = false;
        });
      });

      var classNameFilter = $animateProvider.classNameFilter();
      var isAnimatableClassName = !classNameFilter
              ? function() { return true; }
              : function(className) {
                return classNameFilter.test(className);
              };

      function lookup(name) {
        if (name) {
          var matches = [],
              flagMap = {},
              classes = name.substr(1).split('.');

          //the empty string value is the default animation
          //operation which performs CSS transition and keyframe
          //animations sniffing. This is always included for each
          //element animation procedure if the browser supports
          //transitions and/or keyframe animations
          if ($sniffer.transitions || $sniffer.animations) {
            classes.push('');
          }

          for(var i=0; i < classes.length; i++) {
            var klass = classes[i],
                selectorFactoryName = selectors[klass];
            if(selectorFactoryName && !flagMap[klass]) {
              matches.push($injector.get(selectorFactoryName));
              flagMap[klass] = true;
            }
          }
          return matches;
        }
      }

      /**
       * @ngdoc object
       * @name ngAnimate.$animate
       * @function
       *
       * @description
       * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
       * When any of these operations are run, the $animate service
       * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
       * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
       *
       * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
       * will work out of the box without any extra configuration.
       *
       * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
       *
       * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
       *
       */
      return {
        /**
         * @ngdoc function
         * @name ngAnimate.$animate#enter
         * @methodOf ngAnimate.$animate
         * @function
         *
         * @description
         * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
         * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
         *
         * Below is a breakdown of each step that occurs during enter animation:
         *
         * | Animation Step                                                                               | What the element class attribute looks like |
         * |----------------------------------------------------------------------------------------------|---------------------------------------------|
         * | 1. $animate.enter(...) is called                                                             | class="my-animation"                        |
         * | 2. element is inserted into the parentElement element or beside the afterElement element     | class="my-animation"                        |
         * | 3. $animate runs any JavaScript-defined animations on the element                            | class="my-animation ng-animate"             |
         * | 4. the .ng-enter class is added to the element                                               | class="my-animation ng-animate ng-enter"    |
         * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay  | class="my-animation ng-animate ng-enter"    |
         * | 6. $animate waits for 10ms (this performs a reflow)                                          | class="my-animation ng-animate ng-enter"    |
         * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
         * | 8. $animate waits for X milliseconds for the animation to complete                           | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
         * | 9. The animation ends and all generated CSS classes are removed from the element             | class="my-animation"                        |
         * | 10. The doneCallback() callback is fired (if provided)                                       | class="my-animation"                        |

share/status/app/lib/angular/angular-animate.js  view on Meta::CPAN

        */
        leave : function(element, doneCallback) {
          cancelChildAnimations(element);
          this.enabled(false, element);
          $rootScope.$$postDigest(function() {
            performAnimation('leave', 'ng-leave', element, null, null, function() {
              $delegate.leave(element);
            }, doneCallback);
          });
        },

        /**
         * @ngdoc function
         * @name ngAnimate.$animate#move
         * @methodOf ngAnimate.$animate
         * @function
         *
         * @description
         * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
         * add the element directly after the afterElement element if present. Then the move animation will be run. Once
         * the animation is started, the following CSS classes will be added for the duration of the animation:
         *
         * Below is a breakdown of each step that occurs during move animation:
         *
         * | Animation Step                                                                               | What the element class attribute looks like |
         * |----------------------------------------------------------------------------------------------|---------------------------------------------|
         * | 1. $animate.move(...) is called                                                              | class="my-animation"                        |
         * | 2. element is moved into the parentElement element or beside the afterElement element        | class="my-animation"                        |
         * | 3. $animate runs any JavaScript-defined animations on the element                            | class="my-animation ng-animate"             |
         * | 4. the .ng-move class is added to the element                                                | class="my-animation ng-animate ng-move"     |
         * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay  | class="my-animation ng-animate ng-move"     |
         * | 6. $animate waits for 10ms (this performs a reflow)                                          | class="my-animation ng-animate ng-move"     |
         * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
         * | 8. $animate waits for X milliseconds for the animation to complete                           | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
         * | 9. The animation ends and all generated CSS classes are removed from the element             | class="my-animation"                        |
         * | 10. The doneCallback() callback is fired (if provided)                                       | class="my-animation"                        |
         *
         * @param {jQuery/jqLite element} element the element that will be the focus of the move animation
         * @param {jQuery/jqLite element} parentElement the parentElement element of the element that will be the focus of the move animation
         * @param {jQuery/jqLite element} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
         * @param {function()=} doneCallback the callback function that will be called once the animation is complete
        */
        move : function(element, parentElement, afterElement, doneCallback) {
          cancelChildAnimations(element);
          this.enabled(false, element);
          $delegate.move(element, parentElement, afterElement);
          $rootScope.$$postDigest(function() {
            performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback);
          });
        },

        /**
         * @ngdoc function
         * @name ngAnimate.$animate#addClass
         * @methodOf ngAnimate.$animate
         *
         * @description
         * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
         * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
         * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
         * or keyframes are defined on the -add or base CSS class).
         *
         * Below is a breakdown of each step that occurs during addClass animation:
         *
         * | Animation Step                                                                                 | What the element class attribute looks like |
         * |------------------------------------------------------------------------------------------------|---------------------------------------------|
         * | 1. $animate.addClass(element, 'super') is called                                               | class="my-animation"                        |
         * | 2. $animate runs any JavaScript-defined animations on the element                              | class="my-animation ng-animate"             |
         * | 3. the .super-add class are added to the element                                               | class="my-animation ng-animate super-add"   |
         * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay    | class="my-animation ng-animate super-add"   |
         * | 5. $animate waits for 10ms (this performs a reflow)                                            | class="my-animation ng-animate super-add"   |
         * | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active"          |
         * | 7. $animate waits for X milliseconds for the animation to complete                             | class="my-animation super-add super-add-active"  |
         * | 8. The animation ends and all generated CSS classes are removed from the element               | class="my-animation super"                  |
         * | 9. The super class is kept on the element                                                      | class="my-animation super"                  |
         * | 10. The doneCallback() callback is fired (if provided)                                         | class="my-animation super"                  |
         *
         * @param {jQuery/jqLite element} element the element that will be animated
         * @param {string} className the CSS class that will be added to the element and then animated
         * @param {function()=} doneCallback the callback function that will be called once the animation is complete
        */
        addClass : function(element, className, doneCallback) {
          performAnimation('addClass', className, element, null, null, function() {
            $delegate.addClass(element, className);
          }, doneCallback);
        },

        /**
         * @ngdoc function
         * @name ngAnimate.$animate#removeClass
         * @methodOf ngAnimate.$animate
         *
         * @description
         * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
         * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
         * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
         * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
         *
         * Below is a breakdown of each step that occurs during removeClass animation:
         *
         * | Animation Step                                                                                | What the element class attribute looks like     |
         * |-----------------------------------------------------------------------------------------------|---------------------------------------------|
         * | 1. $animate.removeClass(element, 'super') is called                                           | class="my-animation super"                  |
         * | 2. $animate runs any JavaScript-defined animations on the element                             | class="my-animation super ng-animate"       |
         * | 3. the .super-remove class are added to the element                                           | class="my-animation super ng-animate super-remove"|
         * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay   | class="my-animation super ng-animate super-remove"   |
         * | 5. $animate waits for 10ms (this performs a reflow)                                           | class="my-animation super ng-animate super-remove"   |
         * | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active"          |
         * | 7. $animate waits for X milliseconds for the animation to complete                            | class="my-animation ng-animate ng-animate-active super-remove super-remove-active"   |
         * | 8. The animation ends and all generated CSS classes are removed from the element              | class="my-animation"                        |
         * | 9. The doneCallback() callback is fired (if provided)                                         | class="my-animation"                        |
         *
         *
         * @param {jQuery/jqLite element} element the element that will be animated
         * @param {string} className the CSS class that will be animated and then removed from the element
         * @param {function()=} doneCallback the callback function that will be called once the animation is complete
        */
        removeClass : function(element, className, doneCallback) {
          performAnimation('removeClass', className, element, null, null, function() {
            $delegate.removeClass(element, className);
          }, doneCallback);
        },

        /**
         * @ngdoc function
         * @name ngAnimate.$animate#enabled
         * @methodOf ngAnimate.$animate
         * @function
         *
         * @param {boolean=} value If provided then set the animation on or off.
         * @param {jQuery/jqLite element=} element If provided then the element will be used to represent the enable/disable operation
         * @return {boolean} Current animation state.
         *
         * @description
         * Globally enables/disables animations.
         *
        */
        enabled : function(value, element) {
          switch(arguments.length) {
            case 2:
              if(value) {
                cleanup(element);
              } else {
                var data = element.data(NG_ANIMATE_STATE) || {};
                data.disabled = true;
                element.data(NG_ANIMATE_STATE, data);
              }
            break;

            case 1:
              rootAnimateState.disabled = !value;
            break;

            default:
              value = !rootAnimateState.disabled;
            break;
          }

share/status/app/lib/angular/angular-animate.js  view on Meta::CPAN

        forEach(animations, function(animation) {
          if(!animations.beforeComplete) {
            (animation.beforeEnd || noop)(isCancelledFlag);
          }
          if(!animations.afterComplete) {
            (animation.afterEnd || noop)(isCancelledFlag);
          }
        });
      }

      function cleanup(element) {
        if(isMatchingElement(element, $rootElement)) {
          if(!rootAnimateState.disabled) {
            rootAnimateState.running = false;
            rootAnimateState.structural = false;
          }
        } else {
          element.removeClass(NG_ANIMATE_CLASS_NAME);
          element.removeData(NG_ANIMATE_STATE);
        }
      }

      function animationsDisabled(element, parentElement) {
        if (rootAnimateState.disabled) return true;

        if(isMatchingElement(element, $rootElement)) {
          return rootAnimateState.disabled || rootAnimateState.running;
        }

        do {
          //the element did not reach the root element which means that it
          //is not apart of the DOM. Therefore there is no reason to do
          //any animations on it
          if(parentElement.length === 0) break;

          var isRoot = isMatchingElement(parentElement, $rootElement);
          var state = isRoot ? rootAnimateState : parentElement.data(NG_ANIMATE_STATE);
          var result = state && (!!state.disabled || !!state.running);
          if(isRoot || result) {
            return result;
          }

          if(isRoot) return true;
        }
        while(parentElement = parentElement.parent());

        return true;
      }
    }]);

    $animateProvider.register('', ['$window', '$sniffer', '$timeout', function($window, $sniffer, $timeout) {
      // Detect proper transitionend/animationend event names.
      var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;

      // If unprefixed events are not supported but webkit-prefixed are, use the latter.
      // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
      // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
      // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
      // Register both events in case `window.onanimationend` is not supported because of that,
      // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
      // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
      // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
      if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
        CSS_PREFIX = '-webkit-';
        TRANSITION_PROP = 'WebkitTransition';
        TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
      } else {
        TRANSITION_PROP = 'transition';
        TRANSITIONEND_EVENT = 'transitionend';
      }

      if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
        CSS_PREFIX = '-webkit-';
        ANIMATION_PROP = 'WebkitAnimation';
        ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
      } else {
        ANIMATION_PROP = 'animation';
        ANIMATIONEND_EVENT = 'animationend';
      }

      var DURATION_KEY = 'Duration';
      var PROPERTY_KEY = 'Property';
      var DELAY_KEY = 'Delay';
      var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
      var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
      var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
      var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
      var CLOSING_TIME_BUFFER = 1.5;
      var ONE_SECOND = 1000;

      var animationCounter = 0;
      var lookupCache = {};
      var parentCounter = 0;
      var animationReflowQueue = [];
      var animationElementQueue = [];
      var animationTimer;
      var closingAnimationTime = 0;
      var timeOut = false;
      function afterReflow(element, callback) {
        $timeout.cancel(animationTimer);

        animationReflowQueue.push(callback);

        var node = extractElementNode(element);
        element = angular.element(node);
        animationElementQueue.push(element);

        var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
        closingAnimationTime = Math.max(closingAnimationTime,
          (elementData.maxDelay + elementData.maxDuration) * CLOSING_TIME_BUFFER * ONE_SECOND);

        //by placing a counter we can avoid an accidental
        //race condition which may close an animation when
        //a follow-up animation is midway in its animation
        elementData.animationCount = animationCounter;

        animationTimer = $timeout(function() {
          forEach(animationReflowQueue, function(fn) {
            fn();
          });

share/status/app/lib/angular/angular-animate.js  view on Meta::CPAN


      function parseMaxTime(str) {
        var maxValue = 0;
        var values = angular.isString(str) ?
          str.split(/\s*,\s*/) :
          [];
        forEach(values, function(value) {
          maxValue = Math.max(parseFloat(value) || 0, maxValue);
        });
        return maxValue;
      }

      function getCacheKey(element) {
        var parentElement = element.parent();
        var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
        if(!parentID) {
          parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
          parentID = parentCounter;
        }
        return parentID + '-' + extractElementNode(element).className;
      }

      function animateSetup(element, className) {
        var cacheKey = getCacheKey(element);
        var eventCacheKey = cacheKey + ' ' + className;
        var stagger = {};
        var ii = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;

        if(ii > 0) {
          var staggerClassName = className + '-stagger';
          var staggerCacheKey = cacheKey + ' ' + staggerClassName;
          var applyClasses = !lookupCache[staggerCacheKey];

          applyClasses && element.addClass(staggerClassName);

          stagger = getElementAnimationDetails(element, staggerCacheKey);

          applyClasses && element.removeClass(staggerClassName);
        }

        element.addClass(className);

        var timings = getElementAnimationDetails(element, eventCacheKey);

        /* there is no point in performing a reflow if the animation
           timeout is empty (this would cause a flicker bug normally
           in the page. There is also no point in performing an animation
           that only has a delay and no duration */
        var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
        var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
        if(maxDuration === 0) {
          element.removeClass(className);
          return false;
        }

        //temporarily disable the transition so that the enter styles
        //don't animate twice (this is here to avoid a bug in Chrome/FF).
        var activeClassName = '';
        timings.transitionDuration > 0 ?
          blockTransitions(element) :
          blockKeyframeAnimations(element);

        forEach(className.split(' '), function(klass, i) {
          activeClassName += (i > 0 ? ' ' : '') + klass + '-active';
        });

        element.data(NG_ANIMATE_CSS_DATA_KEY, {
          className : className,
          activeClassName : activeClassName,
          maxDuration : maxDuration,
          maxDelay : maxDelay,
          classes : className + ' ' + activeClassName,
          timings : timings,
          stagger : stagger,
          ii : ii
        });

        return true;
      }

      function blockTransitions(element) {
        extractElementNode(element).style[TRANSITION_PROP + PROPERTY_KEY] = 'none';
      }

      function blockKeyframeAnimations(element) {
        extractElementNode(element).style[ANIMATION_PROP] = 'none 0s';
      }

      function unblockTransitions(element) {
        var prop = TRANSITION_PROP + PROPERTY_KEY;
        var node = extractElementNode(element);
        if(node.style[prop] && node.style[prop].length > 0) {
          node.style[prop] = '';
        }
      }

      function unblockKeyframeAnimations(element) {
        var prop = ANIMATION_PROP;
        var node = extractElementNode(element);
        if(node.style[prop] && node.style[prop].length > 0) {
          node.style[prop] = '';
        }
      }

      function animateRun(element, className, activeAnimationComplete) {
        var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
        var node = extractElementNode(element);
        if(node.className.indexOf(className) == -1 || !elementData) {
          activeAnimationComplete();
          return;
        }

        var timings = elementData.timings;
        var stagger = elementData.stagger;
        var maxDuration = elementData.maxDuration;
        var activeClassName = elementData.activeClassName;
        var maxDelayTime = Math.max(timings.transitionDelay, timings.animationDelay) * ONE_SECOND;
        var startTime = Date.now();
        var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
        var ii = elementData.ii;

        var style = '', appliedStyles = [];
        if(timings.transitionDuration > 0) {
          var propertyStyle = timings.transitionPropertyStyle;
          if(propertyStyle.indexOf('all') == -1) {
            style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ';';
            style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + 's;';
            appliedStyles.push(CSS_PREFIX + 'transition-property');
            appliedStyles.push(CSS_PREFIX + 'transition-duration');
          }
        }

        if(ii > 0) {
          if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
            var delayStyle = timings.transitionDelayStyle;
            style += CSS_PREFIX + 'transition-delay: ' +
                     prepareStaggerDelay(delayStyle, stagger.transitionDelay, ii) + '; ';
            appliedStyles.push(CSS_PREFIX + 'transition-delay');
          }

          if(stagger.animationDelay > 0 && stagger.animationDuration === 0) {
            style += CSS_PREFIX + 'animation-delay: ' +
                     prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, ii) + '; ';
            appliedStyles.push(CSS_PREFIX + 'animation-delay');
          }
        }

        if(appliedStyles.length > 0) {
          //the element being animated may sometimes contain comment nodes in
          //the jqLite object, so we're safe to use a single variable to house
          //the styles since there is always only one element being animated
          var oldStyle = node.getAttribute('style') || '';
          node.setAttribute('style', oldStyle + ' ' + style);
        }

        element.on(css3AnimationEvents, onAnimationProgress);
        element.addClass(activeClassName);

share/status/app/lib/angular/angular-animate.js  view on Meta::CPAN

           * when a ms measurement is used for the animation */
          var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));

          /* $manualTimeStamp is a mocked timeStamp value which is set
           * within browserTrigger(). This is only here so that tests can
           * mock animations properly. Real events fallback to event.timeStamp,
           * or, if they don't, then a timeStamp is automatically created for them.
           * We're checking to see if the timeStamp surpasses the expected delay,
           * but we're using elapsedTime instead of the timeStamp on the 2nd
           * pre-condition since animations sometimes close off early */
          if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
            activeAnimationComplete();
          }
        }
      }

      function prepareStaggerDelay(delayStyle, staggerDelay, index) {
        var style = '';
        forEach(delayStyle.split(','), function(val, i) {
          style += (i > 0 ? ',' : '') +
                   (index * staggerDelay + parseInt(val, 10)) + 's';
        });
        return style;
      }

      function animateBefore(element, className) {
        if(animateSetup(element, className)) {
          return function(cancelled) {
            cancelled && animateClose(element, className);
          };
        }
      }

      function animateAfter(element, className, afterAnimationComplete) {
        if(element.data(NG_ANIMATE_CSS_DATA_KEY)) {
          return animateRun(element, className, afterAnimationComplete);
        } else {
          animateClose(element, className);
          afterAnimationComplete();
        }
      }

      function animate(element, className, animationComplete) {
        //If the animateSetup function doesn't bother returning a
        //cancellation function then it means that there is no animation
        //to perform at all
        var preReflowCancellation = animateBefore(element, className);
        if(!preReflowCancellation) {
          animationComplete();
          return;
        }

        //There are two cancellation functions: one is before the first
        //reflow animation and the second is during the active state
        //animation. The first function will take care of removing the
        //data from the element which will not make the 2nd animation
        //happen in the first place
        var cancel = preReflowCancellation;
        afterReflow(element, function() {
          unblockTransitions(element);
          unblockKeyframeAnimations(element);
          //once the reflow is complete then we point cancel to
          //the new cancellation function which will remove all of the
          //animation properties from the active animation
          cancel = animateAfter(element, className, animationComplete);
        });

        return function(cancelled) {
          (cancel || noop)(cancelled);
        };
      }

      function animateClose(element, className) {
        element.removeClass(className);
        element.removeData(NG_ANIMATE_CSS_DATA_KEY);
      }

      return {
        allowCancel : function(element, animationEvent, className) {
          //always cancel the current animation if it is a
          //structural animation
          var oldClasses = (element.data(NG_ANIMATE_CSS_DATA_KEY) || {}).classes;
          if(!oldClasses || ['enter','leave','move'].indexOf(animationEvent) >= 0) {
            return true;
          }

          var parentElement = element.parent();
          var clone = angular.element(extractElementNode(element).cloneNode());

          //make the element super hidden and override any CSS style values
          clone.attr('style','position:absolute; top:-9999px; left:-9999px');
          clone.removeAttr('id');
          clone.empty();

          forEach(oldClasses.split(' '), function(klass) {
            clone.removeClass(klass);
          });

          var suffix = animationEvent == 'addClass' ? '-add' : '-remove';
          clone.addClass(suffixClasses(className, suffix));
          parentElement.append(clone);

          var timings = getElementAnimationDetails(clone);
          clone.remove();

          return Math.max(timings.transitionDuration, timings.animationDuration) > 0;
        },

        enter : function(element, animationCompleted) {
          return animate(element, 'ng-enter', animationCompleted);
        },

        leave : function(element, animationCompleted) {
          return animate(element, 'ng-leave', animationCompleted);
        },

        move : function(element, animationCompleted) {
          return animate(element, 'ng-move', animationCompleted);
        },

        beforeAddClass : function(element, className, animationCompleted) {
          var cancellationMethod = animateBefore(element, suffixClasses(className, '-add'));
          if(cancellationMethod) {
            afterReflow(element, function() {
              unblockTransitions(element);
              unblockKeyframeAnimations(element);
              animationCompleted();
            });
            return cancellationMethod;
          }
          animationCompleted();
        },

        addClass : function(element, className, animationCompleted) {
          return animateAfter(element, suffixClasses(className, '-add'), animationCompleted);
        },

        beforeRemoveClass : function(element, className, animationCompleted) {
          var cancellationMethod = animateBefore(element, suffixClasses(className, '-remove'));
          if(cancellationMethod) {
            afterReflow(element, function() {
              unblockTransitions(element);
              unblockKeyframeAnimations(element);
              animationCompleted();
            });
            return cancellationMethod;
          }
          animationCompleted();
        },

        removeClass : function(element, className, animationCompleted) {
          return animateAfter(element, suffixClasses(className, '-remove'), animationCompleted);
        }
      };

      function suffixClasses(classes, suffix) {
        var className = '';
        classes = angular.isArray(classes) ? classes : classes.split(/\s+/);
        forEach(classes, function(klass, i) {
          if(klass && klass.length > 0) {
            className += (i > 0 ? ' ' : '') + klass + suffix;
          }
        });
        return className;
      }
    }]);
  }]);


})(window, window.angular);



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