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share/status/app/lib/angular/angular-animate.js  view on Meta::CPAN

 * <pre>
 * var kids = parent.children();
 *
 * $animate.leave(kids[0]); //stagger index=0
 * $animate.leave(kids[1]); //stagger index=1
 * $animate.leave(kids[2]); //stagger index=2
 * $animate.leave(kids[3]); //stagger index=3
 * $animate.leave(kids[4]); //stagger index=4
 *
 * $timeout(function() {
 *   //stagger has reset itself
 *   $animate.leave(kids[5]); //stagger index=0
 *   $animate.leave(kids[6]); //stagger index=1
 * }, 100, false);
 * </pre>
 *
 * Stagger animations are currently only supported within CSS-defined animations.
 *
 * <h2>JavaScript-defined Animations</h2>
 * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
 * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
 *
 * <pre>
 * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
 * var ngModule = angular.module('YourApp', ['ngAnimate']);
 * ngModule.animation('.my-crazy-animation', function() {
 *   return {
 *     enter: function(element, done) {
 *       //run the animation here and call done when the animation is complete
 *       return function(cancelled) {
 *         //this (optional) function will be called when the animation
 *         //completes or when the animation is cancelled (the cancelled
 *         //flag will be set to true if cancelled).
 *       };
 *     },
 *     leave: function(element, done) { },
 *     move: function(element, done) { },
 *
 *     //animation that can be triggered before the class is added
 *     beforeAddClass: function(element, className, done) { },
 *
 *     //animation that can be triggered after the class is added
 *     addClass: function(element, className, done) { },
 *
 *     //animation that can be triggered before the class is removed
 *     beforeRemoveClass: function(element, className, done) { },
 *
 *     //animation that can be triggered after the class is removed
 *     removeClass: function(element, className, done) { }
 *   };
 * });
 * </pre>
 *
 * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
 * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
 * the element's CSS class attribute value and then run the matching animation event function (if found).
 * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
 * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
 *
 * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
 * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
 * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
 * or transition code that is defined via a stylesheet).
 *
 */

angular.module('ngAnimate', ['ng'])

  /**
   * @ngdoc object
   * @name ngAnimate.$animateProvider
   * @description
   *
   * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
   * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
   * the provided name value.
   *
   * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
   *
   * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
   *
   */
  .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
    var noop = angular.noop;
    var forEach = angular.forEach;
    var selectors = $animateProvider.$$selectors;

    var ELEMENT_NODE = 1;
    var NG_ANIMATE_STATE = '$$ngAnimateState';
    var NG_ANIMATE_CLASS_NAME = 'ng-animate';
    var rootAnimateState = {running: true};

    function extractElementNode(element) {
      for(var i = 0; i < element.length; i++) {
        var elm = element[i];
        if(elm.nodeType == ELEMENT_NODE) {
          return elm;
        }
      }
    }

    function isMatchingElement(elm1, elm2) {
      return extractElementNode(elm1) == extractElementNode(elm2);
    }

    $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$timeout', '$rootScope', '$document',
                            function($delegate,   $injector,   $sniffer,   $rootElement,   $timeout,   $rootScope,   $document) {

      $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);

      // disable animations during bootstrap, but once we bootstrapped, wait again
      // for another digest until enabling animations. The reason why we digest twice
      // is because all structural animations (enter, leave and move) all perform a
      // post digest operation before animating. If we only wait for a single digest
      // to pass then the structural animation would render its animation on page load.
      // (which is what we're trying to avoid when the application first boots up.)
      $rootScope.$$postDigest(function() {
        $rootScope.$$postDigest(function() {
          rootAnimateState.running = false;
        });
      });

share/status/app/lib/angular/angular-animate.js  view on Meta::CPAN

        }

        var animationLookup = (' ' + classes).replace(/\s+/g,'.');
        if (!parentElement) {
          parentElement = afterElement ? afterElement.parent() : element.parent();
        }

        var matches = lookup(animationLookup);
        var isClassBased = animationEvent == 'addClass' || animationEvent == 'removeClass';
        var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};

        //skip the animation if animations are disabled, a parent is already being animated,
        //the element is not currently attached to the document body or then completely close
        //the animation if any matching animations are not found at all.
        //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case a NO animation is not found.
        if (animationsDisabled(element, parentElement) || matches.length === 0) {
          fireDOMOperation();
          closeAnimation();
          return;
        }

        var animations = [];
        //only add animations if the currently running animation is not structural
        //or if there is no animation running at all
        if(!ngAnimateState.running || !(isClassBased && ngAnimateState.structural)) {
          forEach(matches, function(animation) {
            //add the animation to the queue to if it is allowed to be cancelled
            if(!animation.allowCancel || animation.allowCancel(element, animationEvent, className)) {
              var beforeFn, afterFn = animation[animationEvent];

              //Special case for a leave animation since there is no point in performing an
              //animation on a element node that has already been removed from the DOM
              if(animationEvent == 'leave') {
                beforeFn = afterFn;
                afterFn = null; //this must be falsy so that the animation is skipped for leave
              } else {
                beforeFn = animation['before' + animationEvent.charAt(0).toUpperCase() + animationEvent.substr(1)];
              }
              animations.push({
                before : beforeFn,
                after : afterFn
              });
            }
          });
        }

        //this would mean that an animation was not allowed so let the existing
        //animation do it's thing and close this one early
        if(animations.length === 0) {
          fireDOMOperation();
          fireDoneCallbackAsync();
          return;
        }

        //this value will be searched for class-based CSS className lookup. Therefore,
        //we prefix and suffix the current className value with spaces to avoid substring
        //lookups of className tokens
        var futureClassName = ' ' + currentClassName + ' ';
        if(ngAnimateState.running) {
          //if an animation is currently running on the element then lets take the steps
          //to cancel that animation and fire any required callbacks
          $timeout.cancel(ngAnimateState.closeAnimationTimeout);
          cleanup(element);
          cancelAnimations(ngAnimateState.animations);

          //if the class is removed during the reflow then it will revert the styles temporarily
          //back to the base class CSS styling causing a jump-like effect to occur. This check
          //here ensures that the domOperation is only performed after the reflow has commenced
          if(ngAnimateState.beforeComplete) {
            (ngAnimateState.done || noop)(true);
          } else if(isClassBased && !ngAnimateState.structural) {
            //class-based animations will compare element className values after cancelling the
            //previous animation to see if the element properties already contain the final CSS
            //class and if so then the animation will be skipped. Since the domOperation will
            //be performed only after the reflow is complete then our element's className value
            //will be invalid. Therefore the same string manipulation that would occur within the
            //DOM operation will be performed below so that the class comparison is valid...
            futureClassName = ngAnimateState.event == 'removeClass' ?
              futureClassName.replace(ngAnimateState.className, '') :
              futureClassName + ngAnimateState.className + ' ';
          }
        }

        //There is no point in perform a class-based animation if the element already contains
        //(on addClass) or doesn't contain (on removeClass) the className being animated.
        //The reason why this is being called after the previous animations are cancelled
        //is so that the CSS classes present on the element can be properly examined.
        var classNameToken = ' ' + className + ' ';
        if((animationEvent == 'addClass'    && futureClassName.indexOf(classNameToken) >= 0) ||
           (animationEvent == 'removeClass' && futureClassName.indexOf(classNameToken) == -1)) {
          fireDOMOperation();
          fireDoneCallbackAsync();
          return;
        }

        //the ng-animate class does nothing, but it's here to allow for
        //parent animations to find and cancel child animations when needed
        element.addClass(NG_ANIMATE_CLASS_NAME);

        element.data(NG_ANIMATE_STATE, {
          running:true,
          event:animationEvent,
          className:className,
          structural:!isClassBased,
          animations:animations,
          done:onBeforeAnimationsComplete
        });

        //first we run the before animations and when all of those are complete
        //then we perform the DOM operation and run the next set of animations
        invokeRegisteredAnimationFns(animations, 'before', onBeforeAnimationsComplete);

        function onBeforeAnimationsComplete(cancelled) {
          fireDOMOperation();
          if(cancelled === true) {
            closeAnimation();
            return;
          }

          //set the done function to the final done function
          //so that the DOM event won't be executed twice by accident
          //if the after animation is cancelled as well
          var data = element.data(NG_ANIMATE_STATE);
          if(data) {
            data.done = closeAnimation;
            element.data(NG_ANIMATE_STATE, data);
          }
          invokeRegisteredAnimationFns(animations, 'after', closeAnimation);
        }

        function invokeRegisteredAnimationFns(animations, phase, allAnimationFnsComplete) {
          var endFnName = phase + 'End';
          forEach(animations, function(animation, index) {
            var animationPhaseCompleted = function() {
              progress(index, phase);
            };

            //there are no before functions for enter + move since the DOM
            //operations happen before the performAnimation method fires
            if(phase == 'before' && (animationEvent == 'enter' || animationEvent == 'move')) {
              animationPhaseCompleted();
              return;
            }

            if(animation[phase]) {
              animation[endFnName] = isClassBased ?
                animation[phase](element, className, animationPhaseCompleted) :
                animation[phase](element, animationPhaseCompleted);
            } else {
              animationPhaseCompleted();
            }
          });

          function progress(index, phase) {
            var phaseCompletionFlag = phase + 'Complete';
            var currentAnimation = animations[index];
            currentAnimation[phaseCompletionFlag] = true;
            (currentAnimation[endFnName] || noop)();

            for(var i=0;i<animations.length;i++) {
              if(!animations[i][phaseCompletionFlag]) return;
            }

            allAnimationFnsComplete();
          }
        }

        function fireDoneCallbackAsync() {
          doneCallback && $timeout(doneCallback, 0, false);
        }

        //it is less complicated to use a flag than managing and cancelling
        //timeouts containing multiple callbacks.
        function fireDOMOperation() {
          if(!fireDOMOperation.hasBeenRun) {
            fireDOMOperation.hasBeenRun = true;
            domOperation();
          }
        }

        function closeAnimation() {
          if(!closeAnimation.hasBeenRun) {
            closeAnimation.hasBeenRun = true;
            var data = element.data(NG_ANIMATE_STATE);
            if(data) {
              /* only structural animations wait for reflow before removing an
                 animation, but class-based animations don't. An example of this
                 failing would be when a parent HTML tag has a ng-class attribute
                 causing ALL directives below to skip animations during the digest */
              if(isClassBased) {
                cleanup(element);
              } else {
                data.closeAnimationTimeout = $timeout(function() {
                  cleanup(element);
                }, 0, false);
                element.data(NG_ANIMATE_STATE, data);
              }
            }
            fireDoneCallbackAsync();
          }
        }
      }

      function cancelChildAnimations(element) {
        var node = extractElementNode(element);
        forEach(node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME), function(element) {
          element = angular.element(element);
          var data = element.data(NG_ANIMATE_STATE);
          if(data) {
            cancelAnimations(data.animations);
            cleanup(element);
          }
        });
      }

      function cancelAnimations(animations) {
        var isCancelledFlag = true;
        forEach(animations, function(animation) {
          if(!animations.beforeComplete) {
            (animation.beforeEnd || noop)(isCancelledFlag);
          }
          if(!animations.afterComplete) {
            (animation.afterEnd || noop)(isCancelledFlag);
          }
        });
      }

      function cleanup(element) {
        if(isMatchingElement(element, $rootElement)) {
          if(!rootAnimateState.disabled) {
            rootAnimateState.running = false;
            rootAnimateState.structural = false;
          }



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