App-MHFS
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share/public_html/static/music_worklet_inprogress/decoder/deps/miniaudio/miniaudio.h view on Meta::CPAN
}
} break;
case ma_device_type_playback:
{
/* We write in chunks of the period size, but use a stack allocated buffer for the intermediary. */
ma_uint32 periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames;
ma_uint32 framesWrittenThisPeriod = 0;
while (framesWrittenThisPeriod < periodSizeInFrames) {
ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesWrittenThisPeriod;
ma_uint32 framesProcessed;
ma_uint32 framesToWriteThisIteration = framesRemainingInPeriod;
if (framesToWriteThisIteration > playbackDeviceDataCapInFrames) {
framesToWriteThisIteration = playbackDeviceDataCapInFrames;
}
ma_device__read_frames_from_client(pDevice, framesToWriteThisIteration, playbackDeviceData);
result = pDevice->pContext->callbacks.onDeviceWrite(pDevice, playbackDeviceData, framesToWriteThisIteration, &framesProcessed);
if (result != MA_SUCCESS) {
exitLoop = MA_TRUE;
break;
}
/* Make sure we don't get stuck in the inner loop. */
if (framesProcessed == 0) {
break;
}
framesWrittenThisPeriod += framesProcessed;
}
} break;
/* Should never get here. */
default: break;
}
}
return result;
}
/*******************************************************************************
Null Backend
*******************************************************************************/
#ifdef MA_HAS_NULL
#define MA_DEVICE_OP_NONE__NULL 0
#define MA_DEVICE_OP_START__NULL 1
#define MA_DEVICE_OP_SUSPEND__NULL 2
#define MA_DEVICE_OP_KILL__NULL 3
static ma_thread_result MA_THREADCALL ma_device_thread__null(void* pData)
{
ma_device* pDevice = (ma_device*)pData;
MA_ASSERT(pDevice != NULL);
for (;;) { /* Keep the thread alive until the device is uninitialized. */
ma_uint32 operation;
/* Wait for an operation to be requested. */
ma_event_wait(&pDevice->null_device.operationEvent);
/* At this point an event should have been triggered. */
operation = pDevice->null_device.operation;
/* Starting the device needs to put the thread into a loop. */
if (operation == MA_DEVICE_OP_START__NULL) {
/* Reset the timer just in case. */
ma_timer_init(&pDevice->null_device.timer);
/* Getting here means a suspend or kill operation has been requested. */
pDevice->null_device.operationResult = MA_SUCCESS;
ma_event_signal(&pDevice->null_device.operationCompletionEvent);
ma_semaphore_release(&pDevice->null_device.operationSemaphore);
continue;
}
/* Suspending the device means we need to stop the timer and just continue the loop. */
if (operation == MA_DEVICE_OP_SUSPEND__NULL) {
/* We need to add the current run time to the prior run time, then reset the timer. */
pDevice->null_device.priorRunTime += ma_timer_get_time_in_seconds(&pDevice->null_device.timer);
ma_timer_init(&pDevice->null_device.timer);
/* We're done. */
pDevice->null_device.operationResult = MA_SUCCESS;
ma_event_signal(&pDevice->null_device.operationCompletionEvent);
ma_semaphore_release(&pDevice->null_device.operationSemaphore);
continue;
}
/* Killing the device means we need to get out of this loop so that this thread can terminate. */
if (operation == MA_DEVICE_OP_KILL__NULL) {
pDevice->null_device.operationResult = MA_SUCCESS;
ma_event_signal(&pDevice->null_device.operationCompletionEvent);
ma_semaphore_release(&pDevice->null_device.operationSemaphore);
break;
}
/* Getting a signal on a "none" operation probably means an error. Return invalid operation. */
if (operation == MA_DEVICE_OP_NONE__NULL) {
MA_ASSERT(MA_FALSE); /* <-- Trigger this in debug mode to ensure developers are aware they're doing something wrong (or there's a bug in a miniaudio). */
pDevice->null_device.operationResult = MA_INVALID_OPERATION;
ma_event_signal(&pDevice->null_device.operationCompletionEvent);
ma_semaphore_release(&pDevice->null_device.operationSemaphore);
continue; /* Continue the loop. Don't terminate. */
}
}
return (ma_thread_result)0;
}
static ma_result ma_device_do_operation__null(ma_device* pDevice, ma_uint32 operation)
{
ma_result result;
/*
TODO: Need to review this and consider just using mutual exclusion. I think the original motivation
share/public_html/static/music_worklet_inprogress/decoder/deps/miniaudio/miniaudio.h view on Meta::CPAN
/*
The name of the device can be retrieved from device info. This may be temporary and replaced with a `ma_device_get_info(pDevice, deviceType)` instead.
For loopback devices, we need to retrieve the name of the playback device.
*/
{
ma_device_info deviceInfo;
if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) {
result = ma_device_get_info(pDevice, (deviceType == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, &deviceInfo);
if (result == MA_SUCCESS) {
ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), deviceInfo.name, (size_t)-1);
} else {
/* We failed to retrieve the device info. Fall back to a default name. */
if (pDescriptorCapture->pDeviceID == NULL) {
ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1);
} else {
ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), "Capture Device", (size_t)-1);
}
}
}
if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) {
result = ma_device_get_info(pDevice, ma_device_type_playback, &deviceInfo);
if (result == MA_SUCCESS) {
ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), deviceInfo.name, (size_t)-1);
} else {
/* We failed to retrieve the device info. Fall back to a default name. */
if (pDescriptorPlayback->pDeviceID == NULL) {
ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1);
} else {
ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), "Playback Device", (size_t)-1);
}
}
}
}
/* Update data conversion. */
return ma_device__post_init_setup(pDevice, deviceType); /* TODO: Should probably rename ma_device__post_init_setup() to something better. */
}
static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData)
{
ma_device* pDevice = (ma_device*)pData;
MA_ASSERT(pDevice != NULL);
#ifdef MA_WIN32
ma_CoInitializeEx(pDevice->pContext, NULL, MA_COINIT_VALUE);
#endif
/*
When the device is being initialized it's initial state is set to ma_device_state_uninitialized. Before returning from
ma_device_init(), the state needs to be set to something valid. In miniaudio the device's default state immediately
after initialization is stopped, so therefore we need to mark the device as such. miniaudio will wait on the worker
thread to signal an event to know when the worker thread is ready for action.
*/
ma_device__set_state(pDevice, ma_device_state_stopped);
ma_event_signal(&pDevice->stopEvent);
for (;;) { /* <-- This loop just keeps the thread alive. The main audio loop is inside. */
ma_result startResult;
ma_result stopResult; /* <-- This will store the result from onDeviceStop(). If it returns an error, we don't fire the stopped notification callback. */
/* We wait on an event to know when something has requested that the device be started and the main loop entered. */
ma_event_wait(&pDevice->wakeupEvent);
/* Default result code. */
pDevice->workResult = MA_SUCCESS;
/* If the reason for the wake up is that we are terminating, just break from the loop. */
if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) {
break;
}
/*
Getting to this point means the device is wanting to get started. The function that has requested that the device
be started will be waiting on an event (pDevice->startEvent) which means we need to make sure we signal the event
in both the success and error case. It's important that the state of the device is set _before_ signaling the event.
*/
MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_starting);
/* If the device has a start callback, start it now. */
if (pDevice->pContext->callbacks.onDeviceStart != NULL) {
startResult = pDevice->pContext->callbacks.onDeviceStart(pDevice);
} else {
startResult = MA_SUCCESS;
}
/*
If starting was not successful we'll need to loop back to the start and wait for something
to happen (pDevice->wakeupEvent).
*/
if (startResult != MA_SUCCESS) {
pDevice->workResult = startResult;
ma_event_signal(&pDevice->startEvent); /* <-- Always signal the start event so ma_device_start() can return as it'll be waiting on it. */
continue;
}
/* Make sure the state is set appropriately. */
ma_device__set_state(pDevice, ma_device_state_started); /* <-- Set this before signaling the event so that the state is always guaranteed to be good after ma_device_start() has returned. */
ma_event_signal(&pDevice->startEvent);
ma_device__on_notification_started(pDevice);
if (pDevice->pContext->callbacks.onDeviceDataLoop != NULL) {
pDevice->pContext->callbacks.onDeviceDataLoop(pDevice);
} else {
/* The backend is not using a custom main loop implementation, so now fall back to the blocking read-write implementation. */
ma_device_audio_thread__default_read_write(pDevice);
}
/* Getting here means we have broken from the main loop which happens the application has requested that device be stopped. */
if (pDevice->pContext->callbacks.onDeviceStop != NULL) {
stopResult = pDevice->pContext->callbacks.onDeviceStop(pDevice);
} else {
stopResult = MA_SUCCESS; /* No stop callback with the backend. Just assume successful. */
}
/*
After the device has stopped, make sure an event is posted. Don't post a stopped event if
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