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var index = -1;
var length = array.length;
while (++index < length) {
if (array[index] == value) {
return true;
}
}
return false;
};
var merge = function(options, defaults) {
if (!options) {
return defaults;
}
var result = {};
var key;
for (key in defaults) {
// A `hasOwnProperty` check is not needed here, since only recognized
// option names are used anyway. Any others are ignored.
result[key] = has(options, key) ? options[key] : defaults[key];
}
return result;
};
// Modified version of `ucs2encode`; see http://mths.be/punycode.
var codePointToSymbol = function(codePoint, strict) {
var output = '';
if ((codePoint >= 0xD800 && codePoint <= 0xDFFF) || codePoint > 0x10FFFF) {
// See issue #4:
// âOtherwise, if the number is in the range 0xD800 to 0xDFFF or is
// greater than 0x10FFFF, then this is a parse error. Return a U+FFFD
// REPLACEMENT CHARACTER.â
if (strict) {
parseError('character reference outside the permissible Unicode range');
}
return '\uFFFD';
}
if (has(decodeMapNumeric, codePoint)) {
if (strict) {
parseError('disallowed character reference');
}
return decodeMapNumeric[codePoint];
}
if (strict && contains(invalidReferenceCodePoints, codePoint)) {
parseError('disallowed character reference');
}
if (codePoint > 0xFFFF) {
codePoint -= 0x10000;
output += stringFromCharCode(codePoint >>> 10 & 0x3FF | 0xD800);
codePoint = 0xDC00 | codePoint & 0x3FF;
}
output += stringFromCharCode(codePoint);
return output;
};
var hexEscape = function(symbol) {
return '&#x' + symbol.charCodeAt(0).toString(16).toUpperCase() + ';';
};
var parseError = function(message) {
throw Error('Parse error: ' + message);
};
/*--------------------------------------------------------------------------*/
var encode = function(string, options) {
options = merge(options, encode.options);
var strict = options.strict;
if (strict && regexInvalidRawCodePoint.test(string)) {
parseError('forbidden code point');
}
var encodeEverything = options.encodeEverything;
var useNamedReferences = options.useNamedReferences;
if (encodeEverything) {
// Encode ASCII symbols.
string = string.replace(regexAsciiWhitelist, function(symbol) {
// Use named references if requested & possible.
if (useNamedReferences && has(encodeMap, symbol)) {
return '&' + encodeMap[symbol] + ';';
}
return hexEscape(symbol);
});
// Shorten a few escapes that represent two symbols, of which at least one
// is within the ASCII range.
if (useNamedReferences) {
string = string
.replace(/>\u20D2/g, '>⃒')
.replace(/<\u20D2/g, '<⃒')
.replace(/fj/g, 'fj');
}
// Encode non-ASCII symbols.
if (useNamedReferences) {
// Encode non-ASCII symbols that can be replaced with a named reference.
string = string.replace(regexEncodeNonAscii, function(string) {
// Note: there is no need to check `has(encodeMap, string)` here.
return '&' + encodeMap[string] + ';';
});
}
// Note: any remaining non-ASCII symbols are handled outside of the `if`.
} else if (useNamedReferences) {
// Apply named character references.
// Encode `<>"'&` using named character references.
string = string.replace(regexEscape, function(string) {
return '&' + encodeMap[string] + ';'; // no need to check `has()` here
});
// Shorten escapes that represent two symbols, of which at least one is
// `<>"'&`.
string = string
.replace(/>\u20D2/g, '>⃒')
.replace(/<\u20D2/g, '<⃒');
// Encode non-ASCII symbols that can be replaced with a named reference.
string = string.replace(regexEncodeNonAscii, function(string) {
// Note: there is no need to check `has(encodeMap, string)` here.
return '&' + encodeMap[string] + ';';
});
} else {
// Encode `<>"'&` using hexadecimal escapes, now that theyâre not handled
// using named character references.
string = string.replace(regexEscape, hexEscape);
}
return string
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