Game-HexDescribe
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1,*wild deer*
1,*wild cattle*
1,*bison*
1,*boar*
1,*herd animals*
1,*flightless birds*
1,*giant herbivorous sauroids*
1,*wild horses*
1,*goats*
1,*wild sheep*
1,*elephants*
1,*rhino*
;hill
1,A savage band of [1d3+1] *minotaur* lives in these hills. They are in the process of constructing a labyrinth from hedges and stone walls. The labyrinth is [labcondition].
1,A group of [1d12+1] bandits are looking for easy victims in these hills. They are deserters from the [mercenary company]
1,These hills are peaceful and quiet.
1,A friendly band of [1d12+4] *satyrs* lives in these hills. They are eager to suggest drinking and debauchery.
1,An isolated group of [2d12+3] *elves* have a hidden treehouse in these hills.
1,Unusual [natcolor] flowers grow on these hills.
1,Boulders and large rock outcroppings dot these hills.
1,A patrol of [2d8] human warriors from the local settlements occupy this area. They are mounted on light horses, and armed with spears.
1,A patrol of [2d8] human warriors are moving through this area looking for bandits and other evildoers. They are armed with swords and bows.
1,A patrol of [1d6+2] *high elves* mounted on elk are searching this area for bandits. They are likely to stop and question any travelers.
1,A pair of wandering *hill giants* and their [giantpet] have stopped on this hill.
1,These hills are dry and forbidding. The only animals you can see are some *goats*.
1,These hills are well-grazed, and you find plentiful flocks of *wild sheep*
1,A small party of [1d6+1] wandering hill trolls is foraging on these hills.
1,These hills are well grazed. You can see a herd of [cows] in the distance.
1,These hills are steep and unrelenting.
3,Gentle rolling hills here.
1,A herd of [cows] is grazing peacefully on these hills.
1,A group of [2d8] bandits roam these hills, looking for victims to rob.
1,Several of these hills are riddled with natural caves.
1,A small pack of undead including [1d7+1] skeletons and [2d4] zombies roams these hills randomly. They wear the rags of an old mercenary company that has fallen under a curse.
1,Isolated burrows in these hills have been converted into a cluster of gnome-homes. There are [4d6] *gnomes* living here.
1,These hills are home to a clan of [1d6+1] *ogres*
1,The largest hill here has a small palisade fort inhabited by [4d6] hill dwarves
1,These hills are the home of a group of [2d6] vicious *bandits*.
1,Certain of these hills are covered in mounds and burrows- it isnât clear what sort of creature occupies them.
1,Tall insect mounds (each taller than a mans height) dot these hills, and you find the opening to a *giant ant* lair. There are [4d10] giant ants here.
1,The hills here are lightly forested and dotted with crumbling walls.
1,The hills here are lush and green.
1,The hills here are covered in scrub terrain.
1,The hills here are lightly forested.
1,These hills hide a freshwater spring, known as [old name]âs Spring.
1,One hill here in particular is fitted with a curious-looking door. It seems you have found the home of the [hermetic] [hilldweller] known as [old names for men].
1,These hills are rocky and difficult to navigate.
1,These hills are covered in an occasional crumbling grave marker.
1,These hills are covered in large boulders and stones.
1,These hills are sacred to the Fey. An ancient stone marker on one of the hills marks an invisible border to the Fey Kingdom. It isnât clear how you can cross over to the Fey Kingdom, however.
1,These hills are covered in scattered bones and the remains of rusted armor. Apparently a great battle took place here.
1,The hills are bare and the narrow creeks between them have dug deep channels. One of these channels is home to [some canyon wights].
1,Deep ravines cut through these hills. A cave in one of those dry riverbeds is home to [giant scorpions].
1,On one of these rocky hills stands a ruined fortress currently occupied by [warlocks]. They are servants of [medusa], the medusa ruling these lands.
;hermetic
1,hermetic
1,solitary
1,legendary
1,eccentric
1,lonely
1,insane
1,mysterious
1,hateful
1,misanthropic
1,philosopher
1,mountebank
;labcondition
1,currently incomplete.
1,poorly made.
1,easy to navigate, but cursed.
1,hexed with a variety of strange spells. Those who enter will be teleported into an extensive other-dimensional maze.
1,unfinished.
1,not much more than a circular pattern on the ground at this point.
1,almost done.
1,deceptively clever
1,strangely beautiful.
1,foreboding and intimidating.
1,ensorcelled so that it isolates each party member in a strange dream-maze upon entry.
1,a simple circular hedge-maze.
1,mostly illusionary, but can lead any who enter it into real danger.
1,filled with deathtraps
1,haunted by *phantoms*
1,filled with the decayed skeletons of previous visitors.
1,extensive and dangerous, but contains a significant treasure trove at its center
;giantpet
1,*cave bear*
1,*dire wolf*
1,*axebeak*
1,*giant ram*
1,*dire tiger*
1,*dire boar*
;mercenary company
1,Hellfire Blades mercenary company
1,Local Militia
1,Brothers of Baal mercenary company
1,Reavers of [old name] mercenary company
1,forces of [old name], a local warlord.
1,forces of [medusa], a medusa who lives in these parts.
1,Guardians of [old name], a foreign mercenary company
1,Slayers of [old name], an independent mercenary company.
;hilldweller
1,gnome
1,halfling
1,hermit
1,pixie
1,hag
1,monk
1,spriggan
1,troll
1,swanmay
1,hedge-wizard
1,mad-hermit
1,barrow-wight
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1,Winter's Bone
1,Snowbeard
1,Icehammer
1,Coldgaze
1,Glacierheart
1,Stormbrow
1,Whiteheart
1,Icetooth
1,[old name]
4,[dwarf name for men]
;frost giant lair
1,a glorious ice blue cave
1,an old castle built of gray stones
1,a castle built of ice and snow
1,a gargantuan palace of ice and darkness
1,a fortress guarding one of the passages to the realm of eternal ice
;frost giant companions
3,[1d4] *white bears*
2,[2d4] *winter wolves*
1,a *cryohydra*
1,a *white dragon* named [dragon name]
1,a *spectre* of their ancient ice king
;dwarf forge
1,[dwarf forge 0] [dwarf forge 1]
1,[dwarf forge 1]
1,[dwarf forge 1][dwarf forge 2]
;dwarf forge 0
1,Great
1,Dweomr
1,Dhim
1,Grim
1,Old
1,Splintered
1,Krang
1,Harken
1,Bruise
1,High
;dwarf forge 1
1,Anvil
1,Hammer
1,Grimm
1,Helm
1,Fist
1,Grind
1,Sky
1,Thunder
1,Star
1,Moon
;dwarf forge 2
1,light
1,eater
1,father
;dwarves
3,This is a small forge. [5d8] *dwarves* live and work here led by one they call [dwarf]
1,This is a legendary forge stronghold. [5d8x10] *dwarves* live and work here led by one they call [dwarf] (level [1d4+8]). [3d6] families live here, each led by a clan elder (level [1d6+2])
;dwarf
1,[dwarf 1] [dwarf 2a][dwarf 2b]<img loading="lazy" class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/dwarf]]" />
;dwarf 1
1,[dwarf name for men]
1,[dwarf name for women]
https://dwarrowscholar.wordpress.com/general-documents/female-dwarf-outer-names/
;dwarf name for men
1,AÃn
1,Ãiskjald
1,Ãispori
1,Ãithrasir
1,Ãivari
1,Ajar
1,Ãki
1,Albin
1,Alekin
1,Alf
1,Alfar
1,Alfi
1,Alfin
1,Alfskjald
1,Alfthrasir
1,Alfvari
1,Althar
1,Althi
1,Althin
1,Althjof
1,Althskjald
1,Althspori
1,Alththrasir
1,Althvari
1,Ãlvfinnur
1,Ãlvhethin
1,Alvi
1,Ãlvur
1,Ãmundur
1,Anar
1,Andar
1,Andi
1,Andin
1,Andri
1,Andskjald
1,Andspori
1,Andthrasir
1,Andvari
1,Ani
1,Anin
1,Anskjald
1,Anspori
1,Anthrasir
1,Anvari
1,Ari
1,Ãri
1,Aritur
1,Arnaldur
1,Arnfinnur
1,ArnfrÃthur
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1,Eilif
1,Kyran
1,Tariq
;queen wight
1,Kali
1,Maura
1,Thyia
;wight realm
1,Abilard
1,Erlechai
1,Merlen
1,Ouria
1,Yzarria
;goblins
1,[6d10] *goblins* live here, led by one they call [goblin].
5,[6d10] *goblins* live here, led by one they call [goblin]. The goblins have tamed [2d6] [goblin companions]. Goblins love to ride these into battle.
;goblin companions
2,*giant wolves*
1,*giant bats*
1,*axebeaks*
1,*giant dragonflies*
1,*giant weasels*
1,*giant spiders*
1,*giant beetles*
;goblin
1,[goblin 1] [goblin 2]
;goblin 1
1,Death
1,Man
1,Eye
1,Wolf
1,Beetle
1,The
;goblin 2
1,Rider
1,Killer
1,Poker
1,King
1,Basher
1,Impaler
;forest
1,This is the [name for forest/forest-hill/trees/fir-forest/firs] and there are no trails, here. Without a guide, you will get lost.
1,The trees in this forest are dense and foreboding.. but a trail leads through this area to the [compass]
1,Wild growths of [reagents2] can be harvested here.
1,Visitors to this forest are likely to be ambushed by a rogue warband of [2d12] *wood elves*. These elves do not take kindly to strangers, especially those groups that have no elves in their party. Elves are likely to be kidnapped and imprisoned. Ha...
1,A pack of [1d6+4] *forest drakes* hunt in this area of the woods.
1,An ancient looking tree-stump in these woods is the site of a concealed entryway to the place known as [dungeon]. Stairs lead down into the darkness. This dungeon is [dungeondeep].
1,Shy, xenophobic wood elves haunt this area of the forest. They are likely to play tricks on any trespassers and lead them astray.
1,An astute druid or ranger can harvest [reagents2] in this part of the forest.
1,There are [fruit] trees located here.
1,Tall trees and dense canopy keep the sunlight away. There are big mushrooms everywhere. [mushrooms]
1,This forest is under the protection of [1d8 treants].
1,The trees here are full of spider webs.
1,The trees here are full of colorful birds.
1,This forest is the lair of a small herd of *mastodon*. They usually move peacefully through the forest, foraging, but will react defensively if attacked.
1,This forest is the lair of a rogue *mastodon*. It is almost twice the size of a normal mastodon, and has the remains of hundreds of broken spears jutting from its thick matted hide. Local legends suggest it is hundreds of years old.
1,*Giant centipedes* scuttle and crawl through this part of the forest.
1,An overgrown ruin in the middle of this forest conceals the entrance to [dungeon]. It is [dungeondeep].
1,A warband of [3d6+6] goblins is hunting for food in this part of the forest.
1,A strange overgrown shrine here is where the [regular noun] of [power] can be found.
1,The trees here are full of strange, [natcolor] growths.
1,The trees here are full of spider webs. Anybody climbing the trees will get attacked by [2d4] *giant spiders*.
1,A unique breed of [natcolor] tree grows in the thickest area of this forest.
1,[2d12] *elves* led by one they call [elf leader] (level [1d6+1]) have built their [elf dwelling] in this forest. [elf companions]
1,A system of big tunnels under these trees is home to [1d6 weasels].
1,At dusk and dawn, you can sometimes see [boars].
;mushrooms
1,The mushrooms are guarded by [mykonids]
1,If eaten, [do something interesting]
1,These mushrooms are actually the antennaes and horns for the big sleeping supermushroom [name for forest/forest-hill/trees/fir-forest/firs] living beneath the forest. Around here, your sleep will be filled with mushroom dreams.
;mykonids
1,[3d6] *mykonids*.
1,[3d6] *mykonids* watching their mushroom circle. On nights of the full moon, or on a 1 in 6, the portal to the fey realms opens. If so, [2d12] *elves* led by one they call [elf leader] (level [1d6+1]) will be visiting.
1,[1d2] *ustilagor* (strange brain-shaped fungus creatures)
1,[10d6] *vegepygmies*
1,a massive *zygom* growth
1,[1d2+1] *zygom* growths
1,[2d4] *shriekers*
1,[1d6] *violet fungi*
1,a sprawling growth of *obliviax*
1,a *yellow musk vine* and [1d8+4] *yellow musk zombies*.
1, a sprawling growth of *yellow mold*
1,a sprawling patch of *phycomid* fungal beasts
1,a patch of [2d12] *scum creepers*
;do something interesting
1,save vs. poison or die. The locals use this to kill criminals.
1,save vs. poison or lose your voice for a [1d6+2] days. The locals avoid doing this.
1,save vs. poison or be cursed to turn into a mykonid over the coming week.
1,save vs. poison or be paralysed for 1d4 hours. Local Set cultists will trade in these mushrooms.
1,gain telepathic powers for a week. The locals use them to spy on the thoughts of any foreigners.
1,enjoy wild and colorful visions for 1d20 hours. If you roll higher than your wisdom, see something relevant for the current campaign. The locals lead village idiots here to warn them of impeding danger.
1,heal 1d6+1. The locals assemble here after a fight to recuperate.
;name for forest/forest-hill/trees/fir-forest/firs
1,[forest 1] [forest 2]
;forest 1
1,Dark
1,Deep
1,Murky
1,Black
1,Shadow
1,Moon
1,Green
;forest 2
1,Forest
1,Wood
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