Game-HexDescribe

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share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,Burning

;red dragon 3
1,of the Mountain
1,of the Holy Fire
1,of the Deeps
1,of the End Times
1,the Eternal
1,the Sleeper

;fire giant fortress
1,[fire giant passage]<p>[fire giant opening]<p>[fire giant building]

;fire giant passage
1,A narrow stair winds itself into the [depths|bowels] of the earth. [what does the hot earth feel like]
1,A long chain of iron ladders leads into the [depths|bowels] of the earth. [what does the hot earth feel like]
1,A spiral stairs descends into the [darkness|blackness] below. [what does the hot earth feel like]

;what does the hot earth feel like
1,The air reeks of [sulphur|rotten eggs].
1,The silence down here is deafening. All the sounds you make are amplified.
1,From the depths below a slow thumping and throbbing can be heard. The earth is alive.
1,The heat grows as you descend until it seems unbearable. Everything is drenched in sweat.
1,The stones around you are warm to the touch and keep getting hotter as you go down.
1,The darkness swirls around you like ink. Soon, you feel as lost as if you were walking at the bottom of a deep black lake.
1,Hot winds blow up from below, like the exhalations of the oldest dragon gnawing at the roots of the world.

;fire giant opening
1,[At long last|Finally], you arrive at a huge cave with a lava lake at its bottom. The floor descends steeply towards its shores. The air is hot and acrid. Glowing ashes and poisonous gases make breathing difficult.[store lava as liquid]
1,[At long last|Finally], you arrive at a huge cave with a boiling lake at its bottom. The floor descends steeply towards its shores. The stones are slick and slippery as the water vapours swirl and churn. The sound of bubbling water fills the air.[s...

# requires a liquid!
;fire giant building
1,[fire giant tower]
1,[fire giant temple]

;fire giant tower
1,[fire giant ground floor]<p>[fire giant top floor]

;fire giant temple
1,This is a temple of [here fire power as temple power][here store temple of [same temple power]]. The huge [fire material] gates are decorated with [[same fire power] decoration]. [fire giant ground floor]<p>[fire giant temple of [same fire power]] ...

;fire giant temple of Pazuzu
1,At the entrance of the temple stands the statue of a four-winged vulture demon made of [fire material].
1,Above the entrance is the statue of a giant vulture demon feeding on the entrails of a monstrous creature that are in the process of turning into dragons and snakes.
1,The temple looks like it is but a heap of dead bodies made of stone. Everywhere are hands, feet, faces, bones.

;fire giant temple of Hel
1,The entrance to the temple is shrouded in magical darkness. Inside the blackness is the guardian of this temple, a **three-headed giant hell-hound** named *[cerberus name]* ([cerberus stats]).
1,The path leading up to the temple passes beneath two rows of giant [fire material] ribs rising 50ft into the air.

;fire giant temple of Mitra
1,Above the main portal into the temple are the statues of three giants with solemn faces, their hands raised for their oath of allegiance.
1,To the left and right of the entrance are two giant braziers, 20ft in diameter, burning with a magical fire.

;fire giant temple of Marduk
1,The front of the temple consists of a sea of sculptures: a thousand stone soldiers, staring out at any visitors, wielding their [swords|spears|halbers], waiting for a battle that never comes.
1,Above the entrance to this temple you see a giant chariot. Inside it are an archer and a driver. Giant scythes project out from the wheels to cut down soldiers that oppose them.

;fire giant temple interior
1,The inside of this temple is a domed chamber nearly 100ft high. There are stone benches sit on and [fire material] statues of fire giants to look at. If you know the legends you can see the statues of [fire giant statues].
1,The inside of the temple is dizzying array of platforms connected by short stairs, with [fire material] trees burning under a roof 60ft above. Along the walls are rows of statues. If you know the history of dwarves and giants, you’ll recognise th...
1,The inside of this temple might at one time have been glorious but now it is filled with boiling grey mud and dancing shadows. The fires burning along the walls show fallen statues and broken columns disappearing the blubbering mass. The stink of s...

;fire giant statues
2,*[with fire giant name]* and *[and fire giant name]*, [fire giant legend summary]
1,*[fire giant name]* the dwarf kings they had enslaved: *[with dwarf name]*, *[and dwarf name]*, and *[and dwarf name]*
1,*[fire giant name]* and the dragon they had enslaved, *[red dragon name]*

;fire giant legend summary
1,who separated fire from earth at the beginning of time
1,who enslaved the ifrit *[ifrit name]* and forced it to [fire giant legendary project]
1,who fought over *[and fire giant name]* and [both died|destroyed the city at the centre of the world] in the process
1,who fought over *[and fire giant name]* and how *[same fire giant name]* was then [crushed|buried|chained for all eternity] under the mountain of *[Sky|Earth|Despair|Hopelessness]*

;fire giant legendary project
1,build the bridge of the river of [ash|dreams|fear]
1,build the ship of the [lead|iron|salt] sea
1,build the rainbow bridge for the gods
1,build the eternal stairs
1,forge the axe to fell the world tree
1,forge the collar for the wolf of *Freya*
1,forge the collar for the hound of *Hel*
1,forge the hammer of *Thor*
1,forge the gates of hell

;fire material
1,iron
1,bronze
1,obsidian

;fire giant ground floor
1,Behind the gate lies a courtyard guarded by [fire giant guards].<p>[fire giant courtyard] [fire giant reception]

;fire giant guards
2,[2d4] **hell hounds** ([hell hound stats])
1,a **pyrohydra** ([pyrohydra stats])
1,the **red dragon** *[here red dragon name as dragon name]*[dragon portrait] ([red dragon stats])

;fire giant courtyard
1,The stones and walls of this courtyard are glowing red. Anything touching them will start to burn if combustible.
1,The walls surrounding the courtyard are decorated with long black iron spikes, needles as long as a man or two, pointing up, in order to discourage flying opponents from landing.
1,The courtyard itself encloses a lava-filled pit crossed by a bridge made of [fire material].

;fire giant reception
1,At the foot of the fortress are some workshops. This is where blackened  [3d8] **dwarves** ([dwarf stats]) slave at the anvils and bellows led by [dwarf with portrait] (level [1d4+2 as level]). They are chained to their workstations, their bedrolls...
1,At the foot of the fortress is a hot pool of [same liquid] where orange worm people can be seen: [2d4] **salamanders** led by *[salamander name]* ([salamander stats]) live here.

;fire giant top floor
1,The top of the fortress is a big room with a throne surrounded by many giant statues. These are the personifications of *[with fire person]* and *[and fire person]*. [1d4 fire giants]
1,The fortress looks like a [fire material] pitchfork. Each of the three needles is a sequence of ladders and small rooms, spiral stairs, with narrow windows and tiny balconies. Dozens of iron grates, scythe blades and spiked pits make progress painf...
1,The fortress looks like a [fire material] candelabrum with [three|four|five] branches, each ending in a large study, surrounded by a round platform, overlooking the cavern. Each platform has stacks of heavy stone disks, the kind the giants know how...
1,Up above, the conical tower of [fire material] is covered in long spikes and thorns, each of them as long as a man or longer. This is a formidable defence against the landing of dragons and other air borne enemies. Narrow widows allow the inhabitan...
1,The fortress grows out of a rocky outcrop like a scrawny tree, with lava tunnels leading up to the [fire material] tower like intestines twisting this way and that way, leading into larger rooms full of strange machinery, perfect for an ambush by t...

;fire person
1,Anvil
1,Ash
1,Destruction
1,Earthquake
1,Fire
1,Flame
1,Hammer
1,Heat
1,Iron
1,Lava
1,Melting
1,Power
1,Remaking
1,Swords

;1d4 fire giants
1,The **fire giant** *[fire giant name]* ([fire giant stats]) lives here. [rich treasure]
3,[1d3+1] **fire giants** led by *[fire giant name]* live here ([fire giant stats]). [rich treasure]

;frost giant stats
1,HD 10+1 AC 4 4d6 or 3d6 *ranged* F10 MV 12 ML 9 XP 1000; *stone shape* and *control weather* at will

;1d4 frost giants
1,The **frost giant** *[frost giant name]* ([frost giant stats]) lives here in a [frost giant lair] with [frost giant companions]
3,[1d3+1] **frost giants** led by *[frost giant name]* live here ([frost giant stats]) with [frost giant companions] in a [frost giant lair]

;frost giant name
1,Winter’s Bone
1,Snow
1,Ice
1,Cold
1,Glacier
1,Storm
1,Darkness
1,Tooth

;frost giant lair
1,a glorious ice blue cave
1,an old castle built of gray stones
1,a castle built of ice and snow
1,a gargantuan palace of ice and darkness
1,a fortress guarding one of the passages to the realm of eternal ice, to Jötunheim

;frost giant companions
3,[1d4] **white bears** ([bear stats])
2,[2d4] **winter wolves** ([winter wolf stats])
1,a **cryohydra** ([cryohydra stats])
1,a **white dragon** named *[here white dragon name as dragon name]*[dragon portrait] ([white dragon stats])
1,a **spectre** of their ancient ice king ([spectre stats])

;dwarf forge
1,[dwarf forge 0] [dwarf forge 1]
1,[dwarf forge 1]
1,[dwarf forge 1][dwarf forge 2]

;dwarf forge 0
1,Great
1,Old
1,High

;dwarf forge 1
1,Anvil
1,Hammer
1,Grimm
1,Grind
1,Sky
1,Thunder
1,Star
1,Moon

;dwarf forge 2
1,light
1,eater
1,father

;dwarves
3,This is a small forge. [5d8] **dwarves** live and work here ([dwarf stats]) led by [dwarf with portrait] (level [1d6+2 as level]). [luxurious context] [dwarven treasure]
1,This is a legendary forge stronghold. [5d8x10] **dwarves** live and work here ([dwarf stats]) led by [dwarf with portrait] (level [1d4+8 as level]). They are divided into [3d6] families, each led by a clan elder (level [1d6+2]). [dwarven stronghold...

;dwarf stats
1,HD 1 AC 4 1d6 D1 MV 6 ML 8 XP 100

;duergar stats
1,[dwarf stats]; immune to fire

;dwarf with portrait
1,*[dwarf name]*<img loading="lazy" class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/dwarf?seed=$seed]]" alt="[same dwarf name]" title="[same dwarf name]"/>[store [same dwarf name] as dwarf patron]

;dwarf name
1,[dwarf name for men] [dwarf clan]
1,[dwarf name for women] [dwarf clan]

# https://dwarrowscholar.wordpress.com/general-documents/male-dwarf-outer-names/
;dwarf name for men
1,Aín
1,Áiskjald
1,Áispori
1,Áithrasir
1,Áivari
1,Ajar
1,Áki
1,Albin
1,Alekin
1,Alf
1,Alfar
1,Alfi
1,Alfin
1,Alfskjald
1,Alfthrasir
1,Alfvari
1,Althar
1,Althi
1,Althin
1,Althjof
1,Althskjald
1,Althspori
1,Alththrasir
1,Althvari
1,Álvfinnur
1,Álvhethin
1,Alvi
1,Álvur
1,Ámundur
1,Anar
1,Andar
1,Andi
1,Andin
1,Andri
1,Andskjald
1,Andspori
1,Andthrasir
1,Andvari
1,Ani
1,Anin
1,Anskjald
1,Anspori
1,Anthrasir
1,Anvari

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

2,a slate spindle whorl (2 gp)
2,a soapstone spindle whorl (2 gp)
2,a stone adze blade (3 gp)
2,a stone bowl (3 gp)
2,a stone weaving or wool-carding comb (3 gp)
2,a stone cup (3 gp)
2,a stone dagger (3 gp)
2,a stone digger (3 gp)
2,a stone hammerstone (3 gp)
2,a stone handstone (3 gp)
2,a stone harpoon head (3 gp)
2,a stone knife (3 gp)
2,a stone sickle blade (3 gp)
1,an amber bead (4 gp)
1,a bone carving of a boat (4 gp)
1,a bronze bracelet (4 gp)
1,a bronze dagger (4 gp)
1,a folded sheet of lead (4 gp)
1,a glass-bead bracelet (4 gp)
1,a gold ring (4 gp)
1,an iron bell (clapper missing) (4 gp)
1,an iron hammer (4 gp)
1,a jet ring (4 gp)
1,a pick made from an antler (4 gp)
1,rings with glass heads (4 gp)
1,stone gaming pieces (4 gp)
1,a bronze sickle (4 gp)
1,an iron sickle (4 gp)
1,a copper sickle (4 gp)
1,a clay jar with 3 ep (4 gp)
2,a bone carving of a god (2 gp)
2,a bone carving of a goddess (2 gp)
2,a bone carving of a horse (2 gp)
2,a bone carving of a lion (2 gp)
2,a bone carving of a man (2 gp)
2,a bone carving of a monster (roll d20 on monster table) (2 gp)
2,a bone carving of a woman (2 gp)
2,a bone flute (2 gp)
2,a bone pin (2 gp)
2,a carved antler baton (2 gp)
2,a carved bone disc (2 gp)
2,a charcoal horse on stone (2 gp)
2,etched deer teeth beads (2 gp)
2,seashell necklace beads (2 gp)

# more descriptions for future entries:
# gnarled roots jutting up like knees from brackish water
# quagmires
# sucking mud (like quicksand)
# moss hanging from trees
# humid islets studded with rotting logs

;neolithic magic item
1,[neolithic magic weapon]
1,[neolithic wondrous item]

;neolithic magic weapon
1,An *arrow* +1 with an obsidian tip.
1,A *sling stone* +1.
1,An *arrow* +1/+3 vs. reptiles, a relic from the *Old Lizard Wars*.
1,The ancient spear *Scale Eater*[here store Scale Eater as legendary weapon] +1/+3 vs. reptiles, a relic of the *Old Lizard Wars*, blessed by *Pazuzu*.
1,A *javelin of thunder* that explodes like a <a class="spell" href="#fireball">fireball</a> dealing 6d6 to all nearby, save vs. spells for half.
1,The ancient bow *Giant Killer*[here store Giant Killer as legendary weapon] +1/+3 vs. giants and extinct megafauna, e.g. sabre tooth tigers, mammoths, or giant elk.

;neolithic wondrous item
1,A *stone of orientation* that always points north.
1,A *stone of fire* that always lights a perfect campfire when struck with iron.
1,An *eternal torch* that produces an eternal flame, temporarily suppressed under water.
1,A *feather of the divine eagle* which, when attached to an object that can be thrown or shot from a bow or a sling makes sure it always hits a visible target.
1,A *feather of the divine owl* which, when attached to an object that can be carried by a bird will make sure the object gets delivered to any individual in this realm known by name, sight, hair or bone.
1,A piece of *chalk of the earth* which allows its user to draw on stone and name the people that will be able to see the marks.
1,A *wolf skull necklace* which allows its wearer to speak the language of wolves.
1,A *cape of the wolf* that changes the wearer into a wolf ([wolf stats]; permanent if worn for longer than 24h at a time).
1,A *coat of the bear* that changes the wearer into a bear ([bear stats]; permanent if worn for longer than 24h at a time).
1,A *necklace of the [large cat]* width [3d6] teeth left; each one allows the wearer to turn into a [same large cat] and back ([[same large cat] stats]).
1,[2d6] *dream land berries* which transport the eater into a dream time where they can talk to an immortal hero for as long as they want or walk for as long as they want (if you decide to return, you return to the same moment in time but you will ha...
1,[1d6+1] *wind leaves* which transport anybody who crushes one as an invisible gust of wind anywhere a gust of wind may travel.

;valuable grave goods
#1d6 vessels
1,a [precious metal mat] [vessel desc]
5,[1d5+1] [precious metal mat] [vessel desc]s
# 1d6 jewelry
1,a [precious metal mat] [metal jewelry singular]
5,[1d5+1] [precious metal mat] [metal jewelry plural]

;doppelgänger ruse
1,inviting them for a romantic stroll, alone
1,telling them about a nearby strange pool of moon light they’d like to show you – just you, sorry
1,asking them for help to catch the their chicken *Hilda*
1,telling them about a rune stone on a nearby island and they have a hidden row boat with just two seats
1,ridiculing them for not daring to swim through these crocodile infested waters

;doppelgänger stats
1,HD 4 AC 5 1d12 F10 MV 9 ML 10 XP 400; *shape change* at will

;what you can see of the sunken temple
1,two columns commemorating the founding of this temple by *[old name]*.
1,an arch welcoming pilgrims to the temple.
1,a broken cupola. Inside it, you can still see a relief showing [same power] blessing the pilgrims.
1,the old altar itself, and the old blood stone.

;swamp crane stats
1,HD 1 AC 7 1d4 F2 MV 18 ML 9 XP 100; shoots feathers like darts for 60ft until they roll a 1 for damage; from then on they attack with their beaks; afraid of loud rattling, drumming or bells ringing; <span class="treasure">*swamp crane feathers...

;black dragon activity
1,has built its lair on a huge pile of rotting [seaweed|lili pads|leaves|plant material] that form a steaming island in the warm water
1,is hunting these [muddy|turbulent|stagnant] waters, submerged like a crocodile but vicious and greedy like only dragons are
1,hunts the region, surveying the waterways from above and attacking [ships|boats|watercraft|craft] from the air

;black dragon name
1,[black dragon 1] [black dragon 2] [black dragon 3]

;black dragon 1
1,Acid
1,Sulphuric
1,Corroding
1,Black
1,Silent
1,Great

;black dragon 2
1,Breath

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,Baby Dragon
1,Night Stealer
1,Goatbane
1,Sun Worshipper

;den mood
1,hungry
1,tired from dragging home [den kill] to feed her young
1,sated, after gorging herself on [den kill]
1,wounded after recently defending its territory from an interloper.
1,on edge due to the mating season

;den kill
1,a doe carcass
1,a three-point buck
1,a wild boar
1,a wild sheep
1,a mountain goat
1,someone’s hapless horse
1,a halfling
1,a man
1,a woman

;forest
1,This is the [forest name]. [easy to get lost] In the shadows of the [tree] trees live [possibly drunk centaurs]. [forest event]
1,The tall [tree] trees of [forest name] and their dense canopy keep the sunlight away. [easy to get lost] Down here in the shade there are big mushrooms everywhere. [mushrooms] [forest event]
1,This part of [forest name] is under the protection of [1d8 treants] ([treant stats]). They mostly stand around near the [forest feature]. [easy to get lost] [forest event]
1,The [tree] trees of [forest name] are full of spider webs here. [easy to get lost] Anybody climbing the trees or travelling on their own will get attacked by [2d4] **giant spiders** ([giant spider stats]). [forest event]
1,This part of the [forest name] is sometimes called [ettercap forest]. [ettercaps] [forest event]
1,The forest here is deep and quiet. [easy to get lost] [wood elves] [forest event]
1,These trees are part of [forest name]. [easy to get lost] A system of big tunnels is home to [1d6 weasels] ([weasel stats]). [forest event]
1,At dusk and dawn, you can sometimes see [boars] in the [forest name] here. [forest event]
1,The [forest name] has overgrown an old temple of *[power]*. Some of the walls still stand, and so do some of the columns, but the roof is gone and floor is wet. [old forest temple denizen] [forest event]
1,There’s a little stream here, making its way through the [forest name], wrapping itself around a beautiful, big, old tree. [dryad] [forest event]
1,The [forest name] is full of rustling and bustling sounds as **giant ants** can be seen scurrying back and forth along invisible trails and up and down the giant [tree] trees. [giant ant lair] [forest event]
1,The [forest name] is flooded with soothing sun light (or moon light). [unicorns] [forest event]
1,Among the trees of [forest name] lies a dungeon. [dungeon]
1,The smell of burning wood is in the air and if you go looking for its source, you’ll soon find a burning kiln and a nearby wooden hut. Here lives the charcoal burner [human with portrait]. They lead a lonely life out here in the [forest name]. [c...

;charcoal burner extra
1,Out in the back you can find a crude statue of *[power]* cut from wood.
1,They used to be an important player in the *[name for a secret society ([chaos|law|neutrality])]*.
1,They [fled|were exiled] from *[nearby village name]* many years ago. They don’t want to speak about it. [cause for exile]

;cause for exile
1,In fact, they murdered [human name] and where seen by [human name], so they had to go.
1,In a hunting accident, they had mortally wounded [human name], but the others thought it looked suspiciously like murder since they had so much to gain from hit, so they had to go.
1,Back then, they were framed for the murder of [human name] by the lying murderer [human name] but could not prove it, so they had to go.
1,Years ago, they fell madly in love with [human name], but their love was unrequited. It broke their heart and so they had to leave.

;forest event
# add it to [forest] and [fir-forest] if the entry is small, but not
# to [trees] and [firs] because those indicate a human settlement
9,
1,<p>[light elves on the march]

;light elves on the march
1,There are [save 1d6+4 as level][save spellbook for elves][4d6] **light elves** ([elf stats]) in gleaming armour, with lances and shields on impossibly thin grey horses with long manes, led by [elf with portrait] (level [same level]). [same spellboo...

;light elf mission
1,The flowing letters on their white banners identify them as *[name for a clan of the light elves 1]* elves. “Have you seen the *[nearby name for a light elf legendary item]*? If you bring it to us, we will grant you a realm of your own on the Ast...
1,The flowing letters on their white banners identify them as *[name for a clan of the light elves 2]* elves. “Have you seen any other light elves? Take heed for the *[name for a clan of the light elves 1]* are ridden by a strange madness. Avoid th...

;clan of the light elves
# there are exactly two such clans per map
1,[name for a clan of the light elves 1]
1,[name for a clan of the light elves 2]

;name for a clan of the light elves 1
1,[light elves]

;name for a clan of the light elves 2
1,[light elves]

;light elves
1,[light elf 1] [light elf 2] of the [light elf 3] [light elf 4]
1,[light elf 1] [light elf 2] of [adjective] [good power]

;light elf 1
1,Calm
1,Bright
1,Silent
1,Wise
1,Relentless
1,Careful
1,Shining
1,Timeless

;light elf 2
1,Children
1,Hunters
1,Seekers
1,Guardians
1,Servants

;light elf 3
1,Verdant
1,Abundant
1,Spiraling
1,Light
1,Vanaheim
1,Muspelheim
1,Niflheim
1,Alfheim
1,[special adjective]

;light elf 4
1,Mother
1,Queen
1,Counselor
1,Empress
1,Flower
1,Tree
1,Wilderness

;name for a light elf legendary item
# they are all looking for the same item
1,[light elf legendary item]

;light elf legendary item
1,[capitalize positive adjective] [capitalize metal jewelry singular] of [elf name]
1,[capitalize positive adjective] [capitalize vessel desc] of [elf name]

;positive adjective
1,great
1,legendary
1,holy
1,astral
1,arcane

;wood elves
1,[save 1d6+1 as level][save spellbook for elves] Elves have built their [elf dwelling] in [forest name], [beautiful trees]. [elf environment] [elf companions]<p>[elf clade name], [2d12] **elves** ([elf stats]) led by [elf with portrait] (level [same...

;wood elf quest
1,*[same elf name]* wants *[nearby elf treasure]* back. It was stolen many decades ago, they say.
1,*[same elf name]* wants *[nearby human patron]* dead. They are desecrating the forest, they say.
1,*[same elf name]* would like some *[nearby magic plant]*. They will pay 500gp if you bring them some.

;elf clade name
1,This the home of the [clade name for [same spellbook]]

# these names are based on the [elf spellbook]
;clade name for fanthaiel
1,*Sword Dancers*
1,*Silent Hunters*
1,*Hunter Killers*
1,*Moon Clade*
1,*Water Runners*
1,*Light Runners*
;clade name for gerdana
1,elves of the *Voice*
1,*Soothing Singers*
1,*Melody Dancers*
1,*Silent Ones*
1,*Air Dancers*
1,*Lunar Sisters*
;clade name for hadrael
1,*Piercing Eyes*
1,*True Seeing* elves
1,elves of the *Third Eye*
1,*Second Face*
1,*Healing Hand*
1,*Forever Elves*
1,*Quiet Touch*
1,*Quiet Killer*
1,*Dream Walkers*
;clade name for iauniel
1,*Wise Ones*
1,*Learned Ones*
1,*Lunar Sisters*
1,*Spider Friends*
1,*Terrible Ones*

;dryad
1,This is a [tree] tree, inhabited by a **dryad** of the same name: *[same tree]* ([dryad stats]). [dryad lover]

;dryad stats
1,HD 4 AC 7 1d6 F8 MV 12 ML 6 XP 400; <a class="spell" href="#charm-person">charm person</a>, <a class="spell" href="#sleep">sleep</a>, <a class="spell" href="#sharing">sharing</a>, <a class="spell" href="#tree-jump">tree jump</a>, <a class="spe...

;dryad lover
2,At the foot of the tree lies a human skeleton. She is looking for a new lover!
1,She’s crying because her lover [man] (a level [1d6+1 as level] [human class]) just left her. “Bring him back,” she implores you!
1,She’s coy and flirtatious because she knows full well that her lover [man as human name] (a level [1d6+1 as level] [human class]) is bound to show up any minute now. Oh how she loves to see those peacocks fight! [spellbook for [same class]] [lead...
1,She’s sad and melancholy for it seems that both her lovers have learned of each other. There’s the [lover type] *[man as human name]* (a level [1d6+1 as level] [human class]), and she loves him dearly. [spellbook for [same class]] [leader treas...
1,She sends her lover [man as human name] (a level [1d6+1 as level] [human class]) to deal with you. [spellbook for [same class]] [leader treasure for [same class]]
1,She’s happy to see you and will trade a kiss for a little help: somebody needs to take care of the annoying [forest monster]

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,tûg
1,tuilind
1,tulus
1,tûr
1,uanui
1,uilos
1,uireb
1,ûl
1,ulund
1,ûn
1,ungol
1,ûr
1,urug
1,urui

;elvish neutral suffix
1,ben
1,dil
1,ndil
1,or
1,wi

;elvish female suffix
3,[elvish neutral suffix]
1,iel
1,iell
1,ien
1,il
1,eth
1,el
1,wen

;elvish male suffix
2,[elvish neutral suffix]
1,dir
1,ion
1,on

# These are the fir forests next to thorps (thorps themselves are firs)
;fir-forest
1,[fir highlands] The land up here is the hunting ground of a **manticore** called *[manticore name]* living in the ruins of an old tower overlooking the area ([manticore stats]). [robber treasure] [maybe barrow]
1,[fir highlands] This fir forest is home to a pack of [3d6] **wolves** ([wolf stats]). [maybe a road to Niflheim]
1,[fir highlands] At dusk and dawn, you can sometimes see [boars]. [maybe barrow] [forest event]
1,[fir highlands] There is a cave housing the **ettin** called *[ettin name]* ([ettin stats]). [robber treasure] [maybe barrow] [forest event]
1,[fir highlands] At the foot of [crag name], there is a cave inhabited by [1d8 trolls] ([troll stats]). [robber treasure] [maybe barrow] [forest event]
1,[fir highlands] In this fir forest is a little campsite with [1d12 bugbears] ([bugbear stats]). They carry amulets of passage bearing the [name for a clan of the netherworld elves] sigil. [scout treasure] [maybe barrow] [forest event]
1,[fir highlands] At night, the orcs of the *[evil tribe]* tribe hunt these lands. [orcs] Their settlement is protected by a palisade and [orc fort] [orc plans]
1,[fir highlands] There is an abandoned shrine to *[power]* up here. It is haunted by the **spectre** of *[old name]*, the last priest who cared for it ([spectre stats]). [ancient treasure] [maybe barrow] [forest event]
1,[fir highlands] [druids]
1,[fir highlands] Within this wood is a dungeon. [dungeon]

;maybe a road to Niflheim
3,
1,<p>These wolves are blessed by *Hel*. At night, they sleep in the [Niflheim cave]. At the far end of the cave is an iron gate decorated with [Niflheim decoration]. It is guarded by a **chimera** ([chimera stats]) for it leads to *Niflheim*.<p>[road...

;druids
1,[druid warning sign] Here stands [druid circle] [the locals call it] *[druid circle name]*. [druid allies] [druid trails]
1,[druid warning sign] At last you reach [druid circle] [the locals call it] *[druid circle name]*. [druid allies] [druid trails]

;the locals call it
1,Local legends have named this place
1,In the old days, they called it
1,In *[old elf ballad name]*, this place was called
1,In *The Travels of [old name]*, this place was called

;druid trails
1,<p>A [druid path] north to [druid larder]. [maybe druid acolytes]<p>Another [druid path] south to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]
1,<p>A [druid path] south to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]<p>Another [druid path] east to [druid larder]. [maybe druid acolytes]
1,<p>A [druid path] west to [druid larder]. [maybe druid acolytes]<p>Another [druid path] north to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]
1,<p>A [druid path] uphill to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]<p>Another [druid path] into a [gorge] where there one may find [druid larder]. [maybe druid acolytes]

;maybe druid acolytes
2,[druid acolytes]
1,

;druid acolytes
1,[1d4+1] **druid acolytes** ([druid acolyte stats]) led by *[old names for men]* are [druid acolyte activity]

;druid acolyte activity
1,painting each other with blue patterns.
1,wrestling with each other, trying to learn the ways of the bear.
1,mixing berries and bark into a blue pulp.
1,practising staff fighting.
1,disembowelling a pure white deer to scrutinize the entrails for prophetic signs.
1,roughly shaping a large boulder with primitive hammer stones.
1,scattering offerings of fermented meat for their unkindness of **ravens**.
1,gouging a sigil into the turf using shallow ditches dug with flint hand tools.
1,savaging their weakest member with thorned switches to teach them the pecking order of the pack.
1,lugging dead-fall branches to construct a massive bonfire.
1,intently weaving [wicker desc] baskets and mats.
1,frenetically dancing while passing venomous **serpents** back and forth.
1,distributing sacred, hallucinogenic toadstools amongst themselves.
1,sketching a battle plan in the dirt with fire-sharpened sticks. They intend to destroy *[nearby village name]*.
1,sketching a battle plan in the dirt with fire-sharpened sticks. They intend to destroy the witch *[nearby witch]*.
1,mending the torn wing of a majestic **eagle** who was shot with an arrow.

;druid acolyte stats
1,HD 3 AC 7 1d6 + 1d6 *crushing staff* F3 MV 12 ML 9 XP 300; <a class="spell" href="#heat-metal">heat metal</a>; *crushing staff*

;druid larder
1,a small overhang, from which carcasses of deer hang by braided vines
1,a disused bear den, stacked high with marrow-rich bones
1,several woven baskets, hanging from trees and filled to the brim with ripe and ready to eat [berries]
1,a crude wooden rack, constructed of thorny branches, with [fish] impaled on the thorns and drying in the sun

;druid camp
1,a clearing dominated by a series of rough bearskin tents
1,several crude lean-tos
1,a clearing dominated by a large fire pit and tons of dead branches and boughs stacked haphazardly
1,a natural overhang, gouged into a low cliff side
1,an unnatural seeming hill, surrounded by sharpened stakes

;druid
1,The **druid** *[here old names for men as druid]* has freed himself from the shackles of civilisation and lives here like a wild beast ([druid stats]).
1,The **druid** *[here old names for women as druid]* has freed herself from the shackles of civilisation and lives here like a wild beast ([druid stats]).

;druid stats
1,HD 9 AC 7 1d6 F9 MV 12 ML 9 XP 900; <a class="spell" href="#heat-metal">heat metal</a>; <a class="spell" href="#tree-jump">tree jump</a>; <a class="spell" href="#animate-tree">animate tree</a> (3×/day): [animated tree stats]; *limited shape c...

;druid warning sign
1,The trees carry warnings: human skulls dangling from ropes, finger bones on threads, rattling in the wind.

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,[devil troubles]

;war event
1,[a war party]There are some tents outside the settlement and you can spot the *[the war party colour]* flag of *[the war party]* (blazon: *[the war party blazon]*). [1d4x10] **mercenaries** ([mercenary stats]) are camped here, waiting for orders. [...
1,[a war party]There is a refugee camp, here. You can recognise the *[the war party colour]* colours of *[the war party]* amongst the rags (blazon: *[the war party blazon]*). [1d4x10] **survivors** ([human stats]) are camped here, leaderless and desp...
1,[a war party]There is a smouldering heaps of corpses, here. Charred bodies, smashed shields, broken swords, burned tents – it’s a mess. You spot the torn *[the war party colour]* banner of *[the war party]* (blazon: *[the war party blazon]*).[s...
1,[a war party]There are some tents outside the settlement and you can spot the *[the war party colour]* flag of *[the war party]* (blazon: *[the war party blazon]*). [1d4x10] **mercenaries** ([mercenary stats]) passing through on their way to a temp...

;record war fact
# requires [a war party] and a [captain]
1,[here store captain *[same captain]* was last seen in *[same village name]* carrying the banner of *[the war party]* as war fact]

;the presence of mercenaries is a problem
1,For now, *[same captain]* has forced the mercenaries to pay for all the food but the locals feel like they’re forced to sell their winter stores and once the mercenaries are gone and winter comes, what then?
1,The town is in uproar. Young *[human name]* has been found dead. They want to see the soldier hanged. Clearly, *[same captain]* is weak and discipline is slipping: it’s only a matter of time until the mercenaries take matters into their own hands...
1,The town is in uproar. Young *[human name]* has been assaulted and they want to see the soldier hanged. A delegation is speaking to *[same captain]* right now.
1,The town appears very quiet. People are keeping to their homes, afraid of what the mercenaries might do. *[same captain]* needs supplies, however, and if they’re not selling eventually they will have to take them.
1,Already the mercenaries are drinking far too much. The locals grind their teeth and clench their fists when they hear the insults and sneers of the drunken mercenaries but they know all too well that now is not the time to fight back.
1,*[same captain]* is recruiting, promising a gold piece per day while on campaign, and a share of the loot! The young and gullible are already falling for it. You can see the beardless faces of *[human name]*, *[human name]*, and *[human name]* amon...
1,*[same captain]* had trouble filling the ranks and so now they’re terrorising the locals, forcing them to give up their young ones: they offer to pay their parents’ debts, they’re claiming that they lost a gamble about it last night, they’r...

;the presence of refugees is a problem
# no captain!
1,As the wounded start dying, the stench is spreading. Flies are everywhere. Soon, cholera and typhus will be showing up. The locals want the refugees gone, but who is going to argue with armed men? Better to stab them during the night, some might sa...
1,The locals are no longer willing to support the refugees, calling them maggots and worms and worse. Nobody is willing to kill, however, and so the situation just lingers, the refugees too weak to kill the locals and simply take what they need and t...
1,The young **[human class]** *[human with portrait]* is a devout servant of *[good power]*. They are trying to find a solution to the problem. Surely some land could be cleared for these poor souls? Let them settle.
1,The young **[human class]** *[human with portrait]* is a devout servant of *[evil power]*. They have shrewdly insinuated that the locals are simply waiting for them to weaken even further until one night they’ll all just stab them. So why not tak...

;the presence of corpses is a problem
# no captain!
1,The many corpses have attracted the **necromancer** [human with portrait][here store [same human name] as alchemist patron] (level [1d3+4 as level]). This does not sit well with the locals. Somebody should get rid of them! [spellbook for necromance...
1,The many corpses are poisoning the air. The stink is horrendous. Flies are everywhere. The water is foul. *Ghoul fever* is spreading: *[human name]* and their family have turned into [1d4+2] **ghouls** roaming the graveyard at night, looking for so...
1,The many corpses are poisoning the air. The stink is horrendous. Flies are everywhere. Some people say that the corpses move at night and indeed, *[human name]* has risen as a **wight** ([wight stats]). If the mess isn’t cleaned up there will be ...

;the influence of a temple can be a problem
1,[a different war party]At their destination however, [1d4x10] **mercenaries** ([mercenary stats]) are already waiting. You can see the *[the war party colour]* banner of *[the war party]* (blazon: *[the war party blazon]*). [average treasure] They ...
1,Having heard of this, [1d4x10] *[power]* **cultists** ([human stats]) have decided to follow the mercenaries. Every night they drink and squabble. How will this end? [average treasure] They are led by [human with portrait] (level [1d6+1 as level]),...

;cult leader description
1,a charismatic fool
1,a die-hard fanatic
1,a stickler for doctrine
1,a fiery orator
1,a megalomaniac
1,a fanatic narcissist
1,a malignant narcissist
1,a jovial human shepherd
1,a suicidal maniac
1,a raving lunatic
1,a **doppelgänger** trying to make a getaway ([doppelgänger stats])
1,a gruff **werewolf** trying to escape their doom ([werewolf stats])
1,a severe disciplinarian

;dragon hunter
1,The dragon hunter **[human class]** [human with portrait] (level [1d4+5 as level]) is trying to hire two score desperate peasants to go and slay *[nearby dragon name]*. “[sharing agreement]” [spellbook for [same class]] [leader treasure for [sa...

;bard
1,The [bard adjective] [singing humanoid] **bard** *[[same singing humanoid] with portrait]* is here, playing the [instrument] and [with performing] *[with story]* and [and performing] *[and story]*. [audience reaction] If you ask them about the war,...

;bard mission
1,They’re looking for a legendary weapon called *[nearby legendary weapon]*. Have you seen it?
1,They’re looking for a book called *[nearby library book]*. Have you seen it?
1,[maybe a book]

;bard adjective
1,wandering
1,travelling
1,sly
1,famous
1,notorious

;performing
1,singing
1,retelling
1,reciting

;instrument
1,bagpipes
1,bladder pipe
1,chalumeau
1,cornemuse
1,cornett
1,crumhorn
1,cymbals
1,drum
1,dulcimer
1,fiddle
1,finger cymbals
1,flageolet
1,flute
1,gamba
1,gemshorn
1,guitar
1,hand bells
1,harp
1,hurdy-gurdy
1,kettledrum
1,lute
1,lyre
1,mandolin
1,ocarina
1,psaltery
1,rebec
1,recorder
1,sackbut
1,shawm
1,shofar
1,syrinx
1,tabor
1,tambourine
1,timbrel
1,trumpet
1,viol
1,zink
1,zither

;audience reaction
1,The audience cheers and laughs.
1,The audience applauds enthusiastically.
1,Many in the audience are moved to tears.
1,The listeners are not convinced. They hiss and boo.

share/hex-describe-schroeder-table.txt  view on Meta::CPAN


;Secretly
1,Secretly
1,Surreptitiously
1,Clandestinely
1,Quietly

;townsperson goal
1,([Secretly] [favors|supports] *[name for a war party 1]*.)
1,([Secretly] [worships|follows] *[evil power]*.)
1,([Prays to|Worships] *[good power]*.)
6,(A member of *[name for a secret society ([chaos|law|neutrality])]*.)
3,

;tradesperson goal or feud
12,[townsperson goal]
1,(Provides discounts to [dwarves|elves|halflings].)
2,([In a feud|Feuding] with the [merchant|provisioner|smith|trader].)

;human job
# leading space or comma required
1, the miller
1, the carpenter
1,, the owner of the largest pasture
1,, the owner of the largest cow herd
1,, the owner of the most sheep
1,, the owner of the most goats

;patron plot hook
1, *[same human patron]* is secretly enthralled by the witch *[nearby witch]*. The servants say, “*[same human patron]* often disappears for many days. [They just returned from a five absence, in fact|They’ve been gone for [two|three|four] days, ...
1, *[same human patron]* is missing a book. “*[nearby book thief]* absconded with it. Bring me back [the book|the book and their head], and I’ll reward you with 500gp.”
2,

;law and order jobs
1,*[same human patron]* is willing to pay 500gp to whoever brings back [nearby wanted dead or alive], dead or alive.
# FIXME

;temple
1,There is a temple dedicated to *[here power as temple power][here store temple of [same temple power]]*. [small temple dedicated to [same power]]

;And a secret society
1,Luckily, no secret societies have established themselves here.
1,The local contact for the secret society of the *[one of the secret societies]* is [a boss]. [spellbook for [same class]] [leader treasure for [same class]] [description for a secret society ([same alignment])]
1,The secret society of the *[one of the secret societies]* has a representative here: [a boss]. [spellbook for [same class]] [leader treasure for [same class]] [description for a secret society ([same alignment])]

;And two secret societies feuding
2,[And a secret society]
# law vs chaos
1,A secret war between two secret societies is the cause of much misery in this town.<p>The society of the *[name for a secret society (law)]* is led by [secret society boss] [description for a secret society (law)]<p>Their rivals, the society of the...
# neutrality vs law
1,Two secret societies are feuding in this town. There can be no neutral position.<p>The society of the *[name for a secret society (chaos)]* is gaining followers, led by [secret society boss] [description for a secret society (chaos)]<p>The society ...
# neutrality vs chaos
1,Half the buildings in this town have been burnt to the ground. There is an on-going all-out war between two secret societies. Choose your side wisely.<p>The society of the *[name for a secret society (neutrality)]* is led by [secret society boss] [...
# law vs chaos
1,The local secret society *[name for a secret society (law)]* is being infiltrated. It is led by [secret society boss] [description for a secret society (law)]<p>The *[name for a secret society (chaos)]* have been plotting to overthrow them, led by ...
# neutrality vs law
1,A volatile truce has recently been formed between the two local secret societies. Both are still unsure and suspicious of each other, and will be watching any visitors closely to try to figure out their allegiances.<p>The society of the *[name for ...
# neutrality vs chaos
1,Talk of a treaty between the two local secret societies seems to be the biggest bit of gossip around town.<p>The society of the *[name for a secret society (neutrality)]* is led by [secret society boss] [description for a secret society (neutrality...
# law vs chaos
1,Strife is turning sibling against sibling and parents against their children.<p>The legendary *[story mcguffin] of [human story hero]* used to belong to the *[name for a secret society (law)]*, but now it is gone. Their leader is [secret society bo...
# neutrality vs chaos
1,The locals are forced to pay protection money to *[name for a secret society (chaos)]*, led by [secret society boss] [description for a secret society (chaos)]<p>The recent arrival of *[name for a secret society (neutrality)]* has disrupted this lu...
# neutrality vs law
1,The *[name for a secret society (law)]* are recruiting new members for an ongoing feud. They are led by [secret society boss] [description for a secret society (law)]<p>They are trying to drive the *[name for a secret society (neutrality)]* out of ...

;secret society boss
1,[a boss]. [spellbook for [same class]] [leader treasure for [same class]]

;a boss
1,the **[human class]** [human with portrait] (level [1d4+2 as level])

;one of the secret societies
# make sure there are only 3 of them
# common usage: "the secret society of the *[one of the secret societies]*"
1,[name for a secret society (law)][store law as alignment]
1,[name for a secret society (chaos)][store chaos as alignment]
1,[name for a secret society (neutrality)][store chaos as alignment]

;name for a secret society (law)
1,[secret society]
;name for a secret society (chaos)
1,[secret society]
;name for a secret society (neutrality)
1,[secret society]

;description for a secret society (law)
1,They love knowledge and writing and sponsor map makers and merchants travelling to unknown lands. They also keep tabs on people.
1,There is a place for everybody, they say. And they are true to their word: if you need work, they will find something for you.
1,They are out there, making sure things run smoothly. Their highest ranks, however, are also spies for [name for an emperor].
1,This is a society for the rich and powerful, and those who want to join their ranks. Work hard, enslave the poor, and you will rise in their ranks.
1,They prepare for war, train in underground halls, learn the way of the knife, the way of the staff, the way of the bow.
1,They believe in mental discipline. Right thought, right action. Live the life you’re destined to live and leave it at the appointed time, that is the way.
1,They believe that the ruling class has been taken over by vampires. They prepare for the big fight by studying ancient books and training with silver daggers.

;name for an emperor
1,Emperor Albus
1,Emperor Aquila
1,Emperor Aulus
1,Emperor Maximilianus
1,Emperor Nero
1,Emperor Severus
1,Emperor Valerius
1,Emperor Vibius
1,Empress Alba
1,Empress Alelia
1,Empress Aquila
1,Empress Herminia
1,Empress Laetitia
1,Empress Nera
1,Empress Tatiana
1,Empress Valeria
1,Empress Vibiana

;description for a secret society (chaos)
1,They love freedom and sharing, and they don’t like if if you make rules to stop them from doing just that.
1,They spread revolution and sharing wherever they go. That is why the authorities fear them.
1,To be free of shackles is what they want. They free slaves and wreck the tools of their feudal lords.
1,They are here to overthrow the feudal lords and to push back against their supporters.
1,To believe in the current order of things is what servants are trained to do. They believe that another world is possible.
1,They believe that true happiness means renouncing the world, leaving your job, your family, your obligations. Cultivated carelessness.

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,[small temple]
1,The temple is built for the old. There are no stairs. Everything is slow. [3d6] **old people** sit here, smiling and nodding. They are looked after by *[human name]* ([human stats]).
1,The temple is a witch coven, a labyrinth of tiny passages, low ceilings, confusing twists and turns, skulls, stuffed animals, and flickering candles. A group of [3d4] **women** run this place, led by *[here woman as witch]* ([human stats]). They sa...
1,The temple is a witch coven, a labyrinth of tiny passages, low ceilings, confusing twists and turns, skulls, stuffed animals, and flickering candles. A group of [3d4] **women** run this place, led by *[here woman as witch]* ([human stats]). They sa...
1,The temple is built atop a nexus of Earth Blood, both channelling its energy and protecting the surface from its mutagenic power. Multiple circles of protection and seals of banning can be seen on the ground and on the standing stones throughout th...
1,The temple is a warren dug into a hill. It smells of death. At the entrance, votive offerings have been placed on shelves. Most of these are small statues and dolls, prayers for recovery or peace in the afterlife, or people begging for guidance. Do...
1,The temple is dug deep into the rocks below. Unbeknownst to most, the caves down here are inhabited by [1d4+2] trolls led by *[troll]* ([troll stats]). [robber treasure] Human bones are everywhere. [why trolls]

;why baby skeletons
1,These are the victims of Earth Blood exposure.
1,In the old days, children would be sacrificed down here.
1,Many years ago, a cult killed all the newborn babies of that year.
1,This is the price the founders had to pay for peace and prosperity.
1,These children died from the dread *[diseases]*.

;why trolls
1,These trolls are the secret protectors of the settlement. At night, they sneak out and take care of all their enemies.
1,These trolls are the very trolls that helped the founders settle this area and their safety is part of a covenant as old as the settlement itself.
1,These trolls are called the Children of *Hel* and they are sacred. Their contact with the settlement being passed down from generation to generation. The current troll friend is **[human name]**.
1,These trolls are the true priests of *Hel*.
1,The temple is dug deep into the rocks below. Unbeknownst to most, the caves down here are inhabited by [1d4+2] trolls led by *[troll]* ([troll stats]). [robber treasure] Human bones are everywhere.

;gate monster
1,**cryohydra** ([cryohydra stats])
1,**pyrohydra** ([pyrohydra stats])
1,**chimera** ([chimera stats])
1,three-headed **hell hound** ([hell hound stats])
1,three-headed **winter wolf** ([winter wolf stats])

;chimera stats
1,HD 6 AC 5 1d6/1d6/1d10/2d10 or *fire* F6 MV 9 ML 10 XP 600; *fire* (3×/day): as much as the chimera has hp left, save vs. dragon breath for half; <span class="treasure">*chimera blood* is worth 5000gp to an alchemist</span>[here store chimer...

;Niflheim cave
1,*[Cave|Cavern|Maw] of [Groaning|Howling|Whispering] [Wolves|Ice|Snow|Rocks]*
1,painted *[Cave|Cavern] of [Wolves|Horses|Mountain Lions]*, decorated with animals
1,painted *[Cave|Cavern] of [the Red Plague|Blood Rain|[wight realm]]*, full of red lakes and countless dead human silhouettes
1,painted *[Cave|Cavern] of [Men|Women|Hunters|Gatherers]*, full of red [hand stencils|human figures]

;road to Niflheim
1,[with tunnel to Niflheim] [road to Niflheim obstacle]<p>[and tunnel to Niflheim] [exit to Niflheim]

;tunnel to Niflheim
1,The tunnel is wide, the walls are black. It winds itself ever further down into the bowls of the earth.
1,The tunnel walls are made of stone but overgrown and split by gargantuan roots. The power of Yggdrasil is all around you.
1,The tunnel walls drop away into a black void and all you are left with is a stone bridge spanning the emptiness until it comes to apparently endless wall. There, the tunnel continues.
1,The tunnel turns into a passage hewn into the walls of a chimney descending straight into the endless netherworld. It goes on for hours before you finally reach the bottom and the tunnel resumes.

;road to Niflheim obstacle
1,There are bigger caverns to cross every now and then. Bats can be heard overhead and their excrement covers the floor. This particular cave, however, also hosts a family of [3d6] **wolf spiders** ([giant spider stats]).
1,[Yggdrasil camp]

;Yggdrasil camp
1,The tunnel opens out onto the bark of Yggdrasil, the world tree. The black void surrounds you. A path along the contorted roots leads you further down, into a little hollow where you can see a fire burning. The entry of the next tunnel appears to b...

;Yggdrasil raiders
1,[save 1d6+1 as level][save spellbook for elves][3d12] **tree elves** ([elf stats]) led by [wood|tree|night|moon] [guardian|prince|princess|custodian] [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure] [ancient tr...
1,[save 1d6+1 as level][save spellbook for elves][3d12] **netherworld elves** ([elf stats]) led by [earth|tunnel|night|moon] [prince|princess|daughter|son|hunter|justicar|inquisitor] [elf with portrait] (level [same level]). [same spellbook for elves...
1,[save 1d6+4 as level][save spellbook for elves][4d6] **light elves** ([elf stats]) in gleaming armour, with spears and shields, led by [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure] They are accompanied by [2...

;Yggdrasil mission
1,They want to avenge the death of *[elf name]*, legendary author of [store elf as singing humanoid]*[story]*, killed by the fire giant *[fire giant name]* in Muspelheim. Their current location is unknown. This is going to be a long side-quest.
1,They went to see the demon-oracle of *[demon name]* and got the answer they needed. Now all they need to do is get back home.
1,They succeeded in bringing down the thief of the elven *long sword* +1 with [elven inscription][here store the sword of [same owner] as elf treasure]
1,They failed in tracking the thief of the elven *long sword* +1 with [elven inscription]. It must still be down there somewhere, in Muspelheim.
1,They succeeded in bringing down the thief of [elven ring of power][here store the ring of [same owner] as elf treasure]
1,They failed in tracking the thief of [elven ring of power] It must still be down there somewhere, in Muspelheim.

;elven ring of power
1,the elven *ring of anticipation* (AC -1) with [elven inscription]
1,the elven *ring of the silver tongue* (<a class="spell" href="#charm-person">charm person</a>, 3×/day) with [elven inscription]
1,the elven *ring of the soft tongue* (<a class="spell" href="#sleep">sleep</a>, 3×/day) with [elven inscription]
1,the elven *ring of silence* (*move silently*, 1×/day) with [elven inscription]
1,the elven *ring of wrath* (<a class="spell" href="#bolt-of-power">bolt of power</a>, 3×/day) with [elven inscription]
1,the elven *ring of luck* (change any roll of a d20 by ±1, 3×/day) with [elven inscription]
1,the elven *ring of purification* (*neutralise poison*, 1×/day) with [elven inscription]

;netherworld elf travelling companions
3,
1,They are accompanied by a **wolf spider** ([giant spider stats])
2,They are accompanied by [1d2+1] **wolf spiders** ([giant spider stats])

;exit to Niflheim
1,Finally, you reach a black lake in a giant cavern, the walls covered in green ice. Far above, there’s a round opening and from it descends a long iron chain with a big bucket at it’s end. Anybody entering the bucket is carried up, but there’s...
1,Finally, the tunnels lead you to the underground [lair of the netherworld elves]<p>The [colour] gate from the [direction]ern courtyard is decorated with [Niflheim decoration]. It leads to the other side, to Niflheim.<p>[a sight of Niflheim]

;a sight of Niflheim
1,Overhead, grey clouds are blowing over the *[dark forest]* covered in snow. This is Niflheim, the land of eternal winter. [nearest objective in Niflheim]
1,It is dark, outside. You are surrounded by the giant trees of the *[dark forest]*. Overhead, there is a giant yellow moon. Wolves are howling in the distance. Soon, they’ll pick up your trail. [wolves or worse].<p>[nearest objective in Niflheim]
1,An acrid stench lies in the air. The outside world is covered in a warm, yellow fog that smells of metal, of burned flesh, of acid rain. A soft wind moves back and forth. This is the breadth of *Niđhöggr*, the gargantuan dragon sleeping amidst th...
1,Icicles hang from giant trees and the cold is piercing. The stunted growth of the *[dark forest]* around you is covered in snow.<p>[nearest objective in Niflheim]

;nearest objective in Niflheim
1,In the [direction], you can see the *[dark mountain]*. On it lives the troll-king *[troll name]* with his [3d8] **trolls** ([troll stats]), [2d6] **harpies** [harpy stats], and his entourage of harpies, eternally feasting, served and defended by hi...
1,In the [direction], you can see a fantastic jumble of walls, gates, moat, towers with gallows jutting out over the waters, swinging cages holding the dead and the living near the bridges, ravens on every rooftop. This festering castle is *Ejudnir*,...

;dark forest
1,[Dark|Black|Troll] [Forest|Wood]
1,[Forest|Wood] of [the Night|Winter|Snow|Ice|Ash|Lead]
1,[Forest|Wood] of [Endless|Eternal|Unending] [Despair|Hopelessness|Loss]
1,[Forest|Wood] of the [dark mountain]

;dark mountain
1,[Singing|Trembling|Weeping|Bleeding|Whispering] [Stone|Rock|Column|Mountain|Cave][|s]
1,[Needle|Mountain|Peak] of [Chained|Bound|Imprisoned|Cursed|Forgotten|Crushed] [Souls|Men|Women|Humans|Children]

;wolves or worse
1,[3d8] **wolves** ([wolf stats])
1,[2d6] **winter wolves** ([winter wolf stats])

;small temple dedicated to Freya
1,[small temple]
1,The temple lies on a hill and boasts a great hall, a long house, where beer is always to be had. The walls are full of weapons and shields of famous patrons, and there are wood carvings of the *Freya*’s beautiful home in Asgard, the city of the g...
1,The temple lies at the edge of the settlement, under some oak trees and with fields in the back. A few standing stones show *Freya* in her various guises over the course of the year. Sowing, growing, harvesting, and fighting. There are [3d6] [boars...
1,The temple has a courtyard with the wooden statue of a wolf mother raising two human babies. The building is run by [2d6] **midwives** ([human stats]). Old *[woman]* is their spokeswoman. All the parents in this settlement know how much they owe th...
1,The temple belongs to the local [shield maidens], a society of armed women sworn to protect each other and their community. There are [3d6] **women** ([human stats]) led by *[woman]* living here and all are considered armed and dangerous by the loc...
1,The local priests have turned their attention on the sick and as their reputation grew, so did the number of petitioners waiting outside their hall every morning. There are currently [2d4] **priests** ([human stats]) under the guiding hand of *[wom...
1,This temple is run by the she-wolf **[woman]**. She is always in the company of her **winter wolf**, a beast as large as a pony, with red eyes and fearsome fangs.

;boars or wolves
1,**boars** ([boar stats])
1,**wolves** ([wolf stats])

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,a vulture
;Freya decoration
1,a wolf
1,a woman with a wolf at her feet
1,an apple tree
1,a woman standing beneath an apple tree
1,a woman standing in a wheat field
;Odin decoration
1,a man with an eye patch
1,a man with a raven on his shoulder
1,a man riding on an eight-legged horse
;Thor decoration
1,a man with a hammer
1,a hammer
1,a lightning bolt
1,an iron gauntlet
;Mitra decoration
1,a coal brazier
1,three men swearing an oath
1,a hand showing the sign of oath swearing
1,a bull
1,a bull being killed by an axe
1,a dragon breathing fire
;Marduk decoration
1,a giant club
1,a man wielding a huge club
1,an army of people led by a general in a chariot
1,a man wrestling a dragon
1,a man wielding a great bow
1,a man riding a war chariot

;special power
1,[power] the [power attribute]

;power attribute
1,Strong
1,Wild
1,Merciful
1,Harsh
1,Watchful
1,Patient
1,Wise

;relic
1,[precious metal mat] [metal jewelry singular] of St. [old name] kept at the temple of [nearby temple power]
1,[precious metal mat] [vessel desc] of St. [old name] kept at the temple of [nearby temple power]
1,[later relic of [nearby temple power]]
;relic of Set
1,seven-headed silver snake amulet of *Set*
;relic of Orcus
1,goat-headed miniature silver mace of *Orcus*
;relic of Hel
1,three-headed war dog amulet of *Hel*
;relic of Nergal
1,small dancing skeleton puppet of *Nergal*
;relic of Pazuzu
1,small four-winged vulture demon statuette of *Pazuzu*
;relic of Freya
1,small dark wood wolf sculpture dedicated to *Freya*
;relic of Odin
1,legendary eye patch of *Odin* containing the *truth gem*
;relic of Thor
1,small silver hammer amulet of *Thor*
;relic of Mitra
1,magic *fire stone* of *Mitra*

;man
1,Aabel
1,Aabid
1,Aadarsh
1,Aadev
1,Aadhav
1,Aadhavan
1,Aadhil
1,Aadil
1,Aadithyan
1,Aadvik
1,Aagaash
1,Aagash
1,Aahash
1,Aahil
1,Aahish
1,Aakib
1,Aalpesh
1,Aamir
1,Aanoj
1,Aapo
1,Aaran
1,Aarav
1,Aarez
1,Aari
1,Aarin
1,Aariyan
1,Aariz
1,Aarmiethan
1,Aarne
1,Aaron
1,Aarón
1,Aaron-Alexander
1,Aaron-Yosef
1,Aarre
1,Aarush
1,Aarvalan
1,Aaryan
1,Aasim
1,Aatavan
1,Aatharsan
1,Aathavan
1,Aatheesan
1,Aathi
1,Aathin
1,Aathiran
1,Aathishan
1,Aathithjan
1,Aatish
1,Aatrey
1,Aayan
1,Abas
1,Abbas
1,Abbyraam
1,Abd

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

;summoned troll
1,[troll name], from Ejudnir, *Hel*’s hall in Niflheim

;troll name
1,Hunger
1,Famine
1,Misery
1,Sickness

;summoned shape changer
1,[shape changer name], from Utgard, Loki’s hall in Jotunheim

;shape changer name
1,Quiet
1,Face
1,Melt
1,Mother
1,Father

;summoned minotaur
1,*[minotaur name]*, from Eldivatn, *Mitra*’s hall in Muspelheim

;minotaur name
1,Silence
1,Calm
1,Truth Teller
1,Spririt Guide

;minotaur stats
1,HD 6 AC 6 2d6 F6 MV 12; *mesmerize* any listeners at will, i.e. listeners must save vs. spells or cease all hostilities and speak nothing but the truth; immune to <a class="spell" href="#sleep">sleep</a> and <a class="spell" href="#charm-person...

;summoned hunter general
1,[hunter general name], from Unugal, Marduk’s hall in Midgard

;hunter general name
1,Death
1,Strength
1,Smasher
1,Taker of Heads

;summoned vulture demon
1,*[demon name]*, from Sandstein, *Pazuzu*’s tower in Vanaheim

;vulture demon stats
1,HD 8+1 AC 5 1d4/1d4/1d6/1d6/1d8 F16 MV 18 ML 11; flying; only harmed by magic or magic weapons

;summoned naga
1,*[naga name]*, from Eiterhorg, *Set*’s hall in Myrkheim

;naga stats
1,HD 9 AC 7 1d8+*poison* F18 MV 6; <a class="spell" href="#fireball">fireball</a> (7d6) 3×/day; <a class="spell" href="#charm-person">charm person</a> at will; only harmed by magic or magic weapons

;magic weapon
5,[magic weapon for magic user]
10,An elven *long sword* +1 with [elven inscription][here store the sword of [same owner] as elf treasure]
5,An elven *long bow* +1 with [elven inscription][here store the long bow of [same owner] as elf treasure]
5,A dwarven *short sword* +2 with [dwarven inscription]
2,A dwarven *crossbow* +2.
2,A goblin assassin’s black iron *crossbow* +1, decorated with the seven heads of *Set*.
1,A goblin assassin’s *short bow* +1 with plenty of notches along its side.
1,The orcish zweihänder *Wall Cutter*[here store Wall Cutter as legendary weapon] +1/+3 vs. city dwellers, in the [orc sword tradition].
1,An orcish *mace* +1 with [orcish runes].
1,An orcish *mace* +1 marked with the runes of *[evil power]*.
1,The orcish spear *Dog Impaler*[here store Dog Impaler as legendary weapon] +1/+3 vs. elves, created by *[orc name]* in *[orc war]*.
1,The orcish sword *Monkey Slicer*[here store Monkey Slicer as legendary weapon] +1/+3 vs. humans used by *[orc name]* in *[orc war]*.
1,The ancient spear *Fur Hunter*[here store Fur Hunter as legendary weapon] +1/+3 vs. mammals, a relic of the *Old Lizard Wars*, blessed by *Set*.
1,The long sword *Moonfire*[here store Moonfire as legendary weapon] +1/+3 vs. lycanthropes, inscribed with silver runes of death and banishment, forged by the high inquisitors of *[wight realm]*.
1,The long sword *Razorblade*[here store Razorblade as legendary weapon] +1/+3 vs. spell casters, forged by ancient machines in the *Philosophers’ War*.
1,The holy long sword *Angelfire*[here store Angelfire as legendary weapon] +1/+3 vs. undead, forged in Asgard by *[dwarf name]* during the *Vampire Wars*.
1,The long sword *Meteorstrike*[here store Meteorstrike as legendary weapon] +1/+3 vs. dragons, an old elven sword forged in the *Dragon Wars*.
1,The long sword *Dragonslayer*[here store Dragonslayer as legendary weapon] +1/+3 vs. dragons, blessed by *Marduk*.
1,The dwarven hammer *Ironslayer*[here store Ironslayer as legendary weapon] +1/+3 vs. armoured foes, made by the legendary *[dwarf name]* of *[dwarf forge]*.
1,A *long sword of light* +3 (60ft), made in Asgard for the valkyrie *[valkyrie name]*[here store [same valkyrie name]’s sword as legendary weapon] (the sword rejects anybody who refuses to join three fights while carrying the sword).
1,The *Club of the Slayer*[here store club of the slayer as legendary weapon] +1/+3 vs. giants, blessed by *Marduk*.
1,A smoking, quivering *black arrow of death* +2, carrying the curse of *Nergal*, ready to take root in a target: if hit, save vs. death or die; the arrow’s curse is lost when shot whether it hits or misses.
1,The two handed *Icekiller*[here store Icekiller as legendary weapon] +3, forged by the frost giant *[frost giant name]* in Jotunheim; when the blade is drawn, snow flakes form; when it is stuck into water, a layer of ice forms (10ft); when left uns...
1,The long sword *Swampfire*[here store Swampfire as legendary weapon] +1/+3 vs. runners, forged in the depths of Myrkheim by frogling priests of Tsathoggua; it eeks a phosphorous glowing liquid and smells of rotten eggs; when left unsheathed, every...
1,The *Trident of Fishes*[here store Trident of Fishes as legendary weapon] +1 gives you long, webbed toes and the ability to breathe under water when you step into it, and you can speak the language of fishes.
1,The ancient war hammer *Earth Hammer*[here store Earth Hammer as legendary weapon] +3, made by *[orc name]* in the *War of the Landgrab*: it can smash any structure built by man in three blows.
1,The long bow *Life Ender*[here store Life Ender as legendary weapon] +1/+3 vs. the living, forged in the *Vampire Wars*
1,[neolithic magic weapon]

;magic weapon for magic user
5,An elven *dagger* +1 with [elven inscription][here store the dagger of [same owner] as elf treasure]
3,A goblin assassin’s *dagger* +1 with grip covered by rats’ teeth and lizard skin.
2,A *dagger* +1 consecrated to *[power]*.
1,A *dagger* +1 with the pommel being a small talking head of *[power]* always there to recommend a violent course of action.
1,A *dagger* +1 consecrated to *[evil power]* poisoning your thoughts with images of you stabbing anybody you are talking to.
1,The dagger *Lifeblood* +1 which allows you to transfer the power of life by cutting somebody and having somebody else drink it.
1,The dagger *Stonecutter*[here store Stonecutter as legendary weapon] +1 which allows you to slowly cut through stone.
1,A magic *tongue dagger* +1 with a sticky tongue wrapped around its grip which can pick up unguarded items within 2m, consecrated to Tsathoggua.
3,A dwarven *dagger* +2 with [dwarven inscription]
1,The dagger *Tin Opener*[here store Tin Opener as legendary weapon] +1/+3 vs. armoured foes, with etchings on its blade showing a peasant stabbing a knight into the visor.
1,The black dagger *Kingslayer*[here store Kingslayer as legendary weapon] +1, blessed by *Set*: a target hit in the surprise round must save vs. poison or die.
1,The dagger *Heart Eater*[here store Heart Eater as legendary weapon] +1/+3 vs. humans, with etchings on its blade showing a human sacrifice.
1,The elven silver dagger *Celestial Guardian*[here store Celestial Guardian as legendary weapon] +1/+3 vs. devils.
1,A magic silver rune dagger *Moonshine*[here store Moonshine as legendary weapon] +1/+3 vs. were-creatures.

;magic armour
3,[magic armour for magic user]
4,A suit of elven *plate armour* +1 with [elven inscription][here store the armour of [same owner] as elf treasure]
2,A suit of dwarven *plate armour* +2 with [dwarven inscription]
2,An elven *shield* +1 with [elven inscription][here store the shield of [same owner] as elf treasure]
2,A dwarven *shield* +2 with [dwarven inscription]
1,A suit of elven *plate armour of fire resistance* +1 made with scales of the red dragon *[red dragon name]*, forged by *[elf name]*.
1,A suit of dwarven *plate armour cold resistance* +1 made with scales of the white dragon *[white dragon name]*, forged by *[dwarf name]* of *[dwarf forge]*.
1,An orcish *spiked plate armour* +1 forged by *[orc name]*, preventing all sorts of wrestling and hugging by bears, cats, gorillas and the like.
1,A black *plate armour of [evil power]* +3, inscribed with runes of fire spelling doom and despair.
1,The *shield of the lion* +2: when you hit your opponent, it bites for an extra 1d6 damage.
1,A black *plate armour of the dark lord* + 2, giving your voice a magical force, if you are not attacking: the person addressed must save vs. spells or obey a one-word command, if they understand.
1,A helmet with the gilded face mask of *[wight leader]* emanating an <a class="spell" href="#aura-of-fear">aura of fear</a>, reducing enemy morale by 1.

;magic armour for magic user
3,A pair of *silver armlets* +1 dedicated to *[power]*.
1,A pair of *golden armlets* +2 dedicated to *[good power]*.
1,A pair of *black iron broken manacles* +2 with fiendish runes dedicating its wearer to *[evil power]*.
1,Two sets of *black iron chains* +2 to wrap around your arms, with the runes of *[evil power]* on every link.
3,A *silver diadem* +1 dedicated to *[power]*.
1,A *silver crown* +1 commemorating the immortal *[elf name]*.
1,A *golden diadem* +2 dedicated to *[good power]*.
1,A *golden crown* +2 commemorating the ascension of *[dwarf name]* to the throne of *[dwarf forge]*.
1,A *black iron crown* +2 proclaiming the wearer to be loyal slave of *[evil power]*.
1,A *black iron crown* +2 proclaiming the wearer to be [orc name], king of kings.
3,A *silver necklace* +1 dedicated to *[power]*.
1,A *golden necklace* +2 dedicated to *[good power]*.
1,A *black iron slave collar* +2 dedicating its wearer to *[evil power]*.
1,A *living silver tattoo* +1 dedicated to *[good power]*.
1,A *living black tattoo* +1 dedicating its wearer to *[evil power]*.

;1d8 wondrous items
1,[[1d8] wondrous items]

;1 wondrous items
1,[wondrous item]

;2 wondrous items
1,[wondrous item] [wondrous item]

;3 wondrous items
1,[wondrous item] [2 wondrous items]

;4 wondrous items
1,[wondrous item] [3 wondrous items]

;5 wondrous items
1,[wondrous item] [4 wondrous items]

;6 wondrous items
1,[wondrous item] [5 wondrous items]

;7 wondrous items
1,[wondrous item] [6 wondrous items]

;8 wondrous items
1,[wondrous item] [7 wondrous items]

;wondrous item

share/hex-describe-schroeder-table.txt  view on Meta::CPAN

1,A jar
1,An oil lamp
1,A necklace with a big gem set in silver

# some complications because of the indefinite article!
;elemental lord
3,a jinni[store jinn as lord]
2,an ifrit[store ifrit as lord]
1,a marid[store marid as lord]

;jinn name
1,Builder of the Seven [Towers|Castles]
1,White Beard of Wisdom
1,Eye of [the Storm|Misfortune|Fortune]
1,Master of the [Seven Winds|One Thousand Needles|[capitalize directions] Wind]
1,Destroyer of [Worlds|People|Kingdoms]
1,[Lord|Lady] of [Fertility|Life|Wisdom|the Seven Lives|the Seven Towers|the Seven Castles|the Wind]

;marid name
1,Tyranny of Water
1,Flood at the End of Times
1,Drowning of a Million Souls
1,Slow Suffocation
1,Eels Eating Your Eyes

;ifrit name
1,Slow Burning Anger
1,Consuming Flame of Hate
1,Death of Eleven Cities
1,Destroy and Rebuild

;jinn stats
1,HD 7+1 AC 5 2d8 F14 MV 24 ML 12 XP 700; *illusion*, *invisibility*, *gaseous form*, *whirlwind* and *creation* at will; only harmed by magic or magic weapons

;marid stats
1,HD 12 AC 1 3d6 F24 MV 24 ML 12 XP 1200; *water*, *fog*, *flood* and *destruction* at will; only harmed by magic or magic weapons

;ifrit stats
1,HD 10 AC 3 2d8 + 1d8 *fire* F20 MV 24 ML 12 XP 1000; *illusion*, permanent *living flame*, *invisibility*, *wall of fire* and *creation* at will; only harmed by magic or magic weapons

;dwarven inscription
2,dwarven runes naming its maker: *[dwarf name]* of *[dwarf forge]*.
2,dwarven runes naming the owner: *[dwarf name]* of *[dwarf forge]*.
1,dwarven runes commemorating the slaying of the white dragon *[white dragon name]*.
1,dwarven runes commemorating the slaying of the red dragon *[red dragon name]*.

;elven inscription
2,elven runes naming its maker: *[elf name as owner]*.
2,elven runes naming its owner: *[elf name as owner]*.
1,elven runes in memory of *[treant name as owner]*.
1,elven runes commemorating the slaying of the green dragon *[green dragon name as owner]*.

;animal shape
1,sea lion, allows you to swim
1,vulture, allows you to fly
1,horse, allows you to ride
1,black cat, allows you to sneak

;unique item
1,
0,The *[here name for a light elf legendary item]*, an ancient light elf heirloom.

;spellbooks
1,<h1 id="appendix-a">Appendix A: Spellbooks</h1><p>These spells are from the <a href="https://alexschroeder.ch/pdfs/spellcasters/">Spellcasters</a> project.<div style="font-size: smaller; column-count: 2">[halberds & helmets: spellbooks]</div>

# Use make hex-describe in the spellcasters working directory to generate the following
;halberds & helmets: spellbooks
1,Each paragraph begins with the **spell name** followed by the spell circle in parenthesis (1–5), also known as the *spell level*.<p id="air-blast">**Air blast** (1) turns the exhalation of the caster into a blast of air that extinguishes candles ...



( run in 2.243 seconds using v1.01-cache-2.11-cpan-5c0b1e786e0 )