Games-Axmud
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ama / addmacro Adds a macro
Format:
;ama <switches> Adds a macro
Notes:
Macros are one of five types of Axmud interface (the others being
triggers, aliases, timers and hooks).
Macros allow you to specify instructions to be executed automatically when
a certain key (or combination of keys) is pressed.
This command creates a macro interface that's 'inactive' - it's associated
with a particular profile (actually, stored in a 'cage' object
associated with that profile). When that profile becomes a current
profile - and only if there isn't another macro with the same name,
attached to a higher-priority profile - then an 'active' macro is
created with the same attributes.
The macro created is also 'independent', meaning that it doesn't call some
part of the Axmud code directly.
A simple example. When the user presses their F5 key, the character
automatically goes north:
;addmacro -s f5 -p north
All interfaces have four standard attributes:
'name' - A name for the macro
'stimulus' - What causes the macro to 'fire'. The stimulus is one of
Axmud's standard keycodes (like 'f5' or 'page_up') or
a keycode string (like 'shift up' or
'ctrl alt insert'). When the keys matching the keycode
string are pressed (and assuming that the 'main'
window is the one in focus), the macro fires. (See the
help for ';listkeycode' for more information about
Axmud standard keycodes.)
'response' - The instruction to execute when the macro fires. Includes
world commands, forced world commands (starting with
',,'), client commands (starting ';'), echo commands
(starting '"'), Perl commands (starting '/'), script
commands (starting '&') and multi commands (starting
':')
'enabled' - A flag set to 1 (default) or 0. When set to 1, the active
macro is enabled (does something). When set to 0, it
is disabled (temporarily does nothing)
Macros also have the following non-standard attributes:
'temporary' - A flag set to 1 or 0 (default). When set to 1, the active
interface is destroyed after the macro fires for the
first time. When set to 0, the interface can fire
indefinitely
'cooldown' - A number, in seconds; 0 (default) or above (can be
fractional). If 0, no cooldown period applies after
the macro fires. If above 0, the macro can't fire
again until the cooldown period has expired
<switches> allows you to define which attributes the macro will have and
with which profile it will be associated.
Group 1 switch options: one of the following options must be used:
-no option- - Adds a macro belonging to the current world
-w - Adds a macro belonging to the current world
-g - Adds a macro belonging to the current guild
-r - Adds a macro belonging to the current race
-c - Adds a macro belonging to the current char
-x <category> - Adds a macro belonging to the current custom
profile <category>
-d <prof> - Adds a macro belonging to profile <prof>
Group 2 switch options: both of the following options must be used:
-s <keycode> - Sets the 'stimulus' attribute (a keycode like
'f5', or a keycode string which must be
enclosed in diamond brackets, e.g.
'<ctrl shift f5>')
-p <instruction> - Sets the 'response' attribute (the instruction
to execute)
Group 3 switch options: 0, 1 or more of the following options can be used:
-n <string> - Sets the 'name' attribute (a string). If not
specified, a name is generated for you
-e <boolean> - Sets the 'enabled' attribute (1 or 0; default is
1)
-t <boolean> - Sets the 'temporary' attribute (1 or 0; default
is 0)
-cd <number> - Sets the 'cooldown' attribute (0 or above;
default is 0)
Group 4 switch options: 0, 1 or more of the following options can be used:
-b <name> - This macro is checked before macros called
<name> (when they both become active)
-f <name> - This macro is checked after macros called <name>
(when they both become active)
General interface notes:
If <instruction>, <pattern>, <string> or <substitution> contain
whitespace, they must be enclosed by diamond brackets
e.g. <You see (.*) exits>
<boolean> can be typed as 1 or 0, or any word beginning with t, T, f or F
User commands:
ama / addma / addmacro
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