Rest-HtmlVis

 view release on metacpan or  search on metacpan

share/flot/jquery.flot.js  view on Meta::CPAN

		// Cache of text fragments and metrics, so we can avoid expensively
		// re-calculating them when the plot is re-rendered in a loop.

		this._textCache = {};
	}

	// Resizes the canvas to the given dimensions.
	//
	// @param {number} width New width of the canvas, in pixels.
	// @param {number} width New height of the canvas, in pixels.

	Canvas.prototype.resize = function(width, height) {

		if (width <= 0 || height <= 0) {
			throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);
		}

		var element = this.element,
			context = this.context,
			pixelRatio = this.pixelRatio;

		// Resize the canvas, increasing its density based on the display's
		// pixel ratio; basically giving it more pixels without increasing the
		// size of its element, to take advantage of the fact that retina
		// displays have that many more pixels in the same advertised space.

		// Resizing should reset the state (excanvas seems to be buggy though)

		if (this.width != width) {
			element.width = width * pixelRatio;
			element.style.width = width + "px";
			this.width = width;
		}

		if (this.height != height) {
			element.height = height * pixelRatio;
			element.style.height = height + "px";
			this.height = height;
		}

		// Save the context, so we can reset in case we get replotted.  The
		// restore ensure that we're really back at the initial state, and
		// should be safe even if we haven't saved the initial state yet.

		context.restore();
		context.save();

		// Scale the coordinate space to match the display density; so even though we
		// may have twice as many pixels, we still want lines and other drawing to
		// appear at the same size; the extra pixels will just make them crisper.

		context.scale(pixelRatio, pixelRatio);
	};

	// Clears the entire canvas area, not including any overlaid HTML text

	Canvas.prototype.clear = function() {
		this.context.clearRect(0, 0, this.width, this.height);
	};

	// Finishes rendering the canvas, including managing the text overlay.

	Canvas.prototype.render = function() {

		var cache = this._textCache;

		// For each text layer, add elements marked as active that haven't
		// already been rendered, and remove those that are no longer active.

		for (var layerKey in cache) {
			if (hasOwnProperty.call(cache, layerKey)) {

				var layer = this.getTextLayer(layerKey),
					layerCache = cache[layerKey];

				layer.hide();

				for (var styleKey in layerCache) {
					if (hasOwnProperty.call(layerCache, styleKey)) {
						var styleCache = layerCache[styleKey];
						for (var key in styleCache) {
							if (hasOwnProperty.call(styleCache, key)) {

								var positions = styleCache[key].positions;

								for (var i = 0, position; position = positions[i]; i++) {
									if (position.active) {
										if (!position.rendered) {
											layer.append(position.element);
											position.rendered = true;
										}
									} else {
										positions.splice(i--, 1);
										if (position.rendered) {
											position.element.detach();
										}
									}
								}

								if (positions.length == 0) {
									delete styleCache[key];
								}
							}
						}
					}
				}

				layer.show();
			}
		}
	};

	// Creates (if necessary) and returns the text overlay container.
	//
	// @param {string} classes String of space-separated CSS classes used to
	//     uniquely identify the text layer.
	// @return {object} The jQuery-wrapped text-layer div.

	Canvas.prototype.getTextLayer = function(classes) {

		var layer = this.text[classes];

		// Create the text layer if it doesn't exist

		if (layer == null) {

			// Create the text layer container, if it doesn't exist

			if (this.textContainer == null) {
				this.textContainer = $("<div class='flot-text'></div>")
					.css({
						position: "absolute",
						top: 0,
						left: 0,
						bottom: 0,
						right: 0,
						'font-size': "smaller",
						color: "#545454"
					})
					.insertAfter(this.element);
			}

			layer = this.text[classes] = $("<div></div>")
				.addClass(classes)
				.css({
					position: "absolute",
					top: 0,
					left: 0,
					bottom: 0,
					right: 0
				})
				.appendTo(this.textContainer);
		}

		return layer;
	};

	// Creates (if necessary) and returns a text info object.
	//
	// The object looks like this:
	//
	// {
	//     width: Width of the text's wrapper div.
	//     height: Height of the text's wrapper div.
	//     element: The jQuery-wrapped HTML div containing the text.
	//     positions: Array of positions at which this text is drawn.
	// }
	//
	// The positions array contains objects that look like this:
	//
	// {
	//     active: Flag indicating whether the text should be visible.
	//     rendered: Flag indicating whether the text is currently visible.

share/flot/jquery.flot.js  view on Meta::CPAN

		text = "" + text;

		// If the font is a font-spec object, generate a CSS font definition

		if (typeof font === "object") {
			textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;
		} else {
			textStyle = font;
		}

		// Retrieve (or create) the cache for the text's layer and styles

		layerCache = this._textCache[layer];

		if (layerCache == null) {
			layerCache = this._textCache[layer] = {};
		}

		styleCache = layerCache[textStyle];

		if (styleCache == null) {
			styleCache = layerCache[textStyle] = {};
		}

		info = styleCache[text];

		// If we can't find a matching element in our cache, create a new one

		if (info == null) {

			var element = $("<div></div>").html(text)
				.css({
					position: "absolute",
					'max-width': width,
					top: -9999
				})
				.appendTo(this.getTextLayer(layer));

			if (typeof font === "object") {
				element.css({
					font: textStyle,
					color: font.color
				});
			} else if (typeof font === "string") {
				element.addClass(font);
			}

			info = styleCache[text] = {
				width: element.outerWidth(true),
				height: element.outerHeight(true),
				element: element,
				positions: []
			};

			element.detach();
		}

		return info;
	};

	// Adds a text string to the canvas text overlay.
	//
	// The text isn't drawn immediately; it is marked as rendering, which will
	// result in its addition to the canvas on the next render pass.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number} x X coordinate at which to draw the text.
	// @param {number} y Y coordinate at which to draw the text.
	// @param {string} text Text string to draw.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which to rotate the text, in degrees.
	//     Angle is currently unused, it will be implemented in the future.
	// @param {number=} width Maximum width of the text before it wraps.
	// @param {string=} halign Horizontal alignment of the text; either "left",
	//     "center" or "right".
	// @param {string=} valign Vertical alignment of the text; either "top",
	//     "middle" or "bottom".

	Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {

		var info = this.getTextInfo(layer, text, font, angle, width),
			positions = info.positions;

		// Tweak the div's position to match the text's alignment

		if (halign == "center") {
			x -= info.width / 2;
		} else if (halign == "right") {
			x -= info.width;
		}

		if (valign == "middle") {
			y -= info.height / 2;
		} else if (valign == "bottom") {
			y -= info.height;
		}

		// Determine whether this text already exists at this position.
		// If so, mark it for inclusion in the next render pass.

		for (var i = 0, position; position = positions[i]; i++) {
			if (position.x == x && position.y == y) {
				position.active = true;
				return;
			}
		}

		// If the text doesn't exist at this position, create a new entry

		// For the very first position we'll re-use the original element,
		// while for subsequent ones we'll clone it.

		position = {
			active: true,
			rendered: false,
			element: positions.length ? info.element.clone() : info.element,
			x: x,
			y: y
		};

		positions.push(position);

		// Move the element to its final position within the container

		position.element.css({
			top: Math.round(y),
			left: Math.round(x),
			'text-align': halign	// In case the text wraps
		});
	};

	// Removes one or more text strings from the canvas text overlay.
	//
	// If no parameters are given, all text within the layer is removed.
	//
	// Note that the text is not immediately removed; it is simply marked as
	// inactive, which will result in its removal on the next render pass.
	// This avoids the performance penalty for 'clear and redraw' behavior,
	// where we potentially get rid of all text on a layer, but will likely
	// add back most or all of it later, as when redrawing axes, for example.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number=} x X coordinate of the text.
	// @param {number=} y Y coordinate of the text.
	// @param {string=} text Text string to remove.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which the text is rotated, in degrees.
	//     Angle is currently unused, it will be implemented in the future.

	Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {
		if (text == null) {
			var layerCache = this._textCache[layer];
			if (layerCache != null) {
				for (var styleKey in layerCache) {
					if (hasOwnProperty.call(layerCache, styleKey)) {
						var styleCache = layerCache[styleKey];
						for (var key in styleCache) {
							if (hasOwnProperty.call(styleCache, key)) {
								var positions = styleCache[key].positions;
								for (var i = 0, position; position = positions[i]; i++) {
									position.active = false;
								}
							}
						}
					}
				}
			}
		} else {
			var positions = this.getTextInfo(layer, text, font, angle).positions;
			for (var i = 0, position; position = positions[i]; i++) {
				if (position.x == x && position.y == y) {
					position.active = false;
				}
			}
		}
	};

	///////////////////////////////////////////////////////////////////////////
	// The top-level container for the entire plot.

    function Plot(placeholder, data_, options_, plugins) {
        // data is on the form:
        //   [ series1, series2 ... ]
        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }

        var series = [],
            options = {
                // the color theme used for graphs
                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],

share/flot/jquery.flot.js  view on Meta::CPAN

                yaxes: [],
                series: {
                    points: {
                        show: false,
                        radius: 3,
                        lineWidth: 2, // in pixels
                        fill: true,
                        fillColor: "#ffffff",
                        symbol: "circle" // or callback
                    },
                    lines: {
                        // we don't put in show: false so we can see
                        // whether lines were actively disabled
                        lineWidth: 2, // in pixels
                        fill: false,
                        fillColor: null,
                        steps: false
                        // Omit 'zero', so we can later default its value to
                        // match that of the 'fill' option.
                    },
                    bars: {
                        show: false,
                        lineWidth: 2, // in pixels
                        barWidth: 1, // in units of the x axis
                        fill: true,
                        fillColor: null,
                        align: "left", // "left", "right", or "center"
                        horizontal: false,
                        zero: true
                    },
                    shadowSize: 3,
                    highlightColor: null
                },
                grid: {
                    show: true,
                    aboveData: false,
                    color: "#545454", // primary color used for outline and labels
                    backgroundColor: null, // null for transparent, else color
                    borderColor: null, // set if different from the grid color
                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"
                    margin: 0, // distance from the canvas edge to the grid
                    labelMargin: 5, // in pixels
                    axisMargin: 8, // in pixels
                    borderWidth: 2, // in pixels
                    minBorderMargin: null, // in pixels, null means taken from points radius
                    markings: null, // array of ranges or fn: axes -> array of ranges
                    markingsColor: "#f4f4f4",
                    markingsLineWidth: 2,
                    // interactive stuff
                    clickable: false,
                    hoverable: false,
                    autoHighlight: true, // highlight in case mouse is near
                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item
                },
                interaction: {
                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
                },
                hooks: {}
            },
        surface = null,     // the canvas for the plot itself
        overlay = null,     // canvas for interactive stuff on top of plot
        eventHolder = null, // jQuery object that events should be bound to
        ctx = null, octx = null,
        xaxes = [], yaxes = [],
        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
        plotWidth = 0, plotHeight = 0,
        hooks = {
            processOptions: [],
            processRawData: [],
            processDatapoints: [],
            processOffset: [],
            drawBackground: [],
            drawSeries: [],
            draw: [],
            bindEvents: [],
            drawOverlay: [],
            shutdown: []
        },
        plot = this;

        // public functions
        plot.setData = setData;
        plot.setupGrid = setupGrid;
        plot.draw = draw;
        plot.getPlaceholder = function() { return placeholder; };
        plot.getCanvas = function() { return surface.element; };
        plot.getPlotOffset = function() { return plotOffset; };
        plot.width = function () { return plotWidth; };
        plot.height = function () { return plotHeight; };
        plot.offset = function () {
            var o = eventHolder.offset();
            o.left += plotOffset.left;
            o.top += plotOffset.top;
            return o;
        };
        plot.getData = function () { return series; };
        plot.getAxes = function () {
            var res = {}, i;
            $.each(xaxes.concat(yaxes), function (_, axis) {
                if (axis)
                    res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;
            });
            return res;
        };
        plot.getXAxes = function () { return xaxes; };
        plot.getYAxes = function () { return yaxes; };
        plot.c2p = canvasToAxisCoords;
        plot.p2c = axisToCanvasCoords;
        plot.getOptions = function () { return options; };
        plot.highlight = highlight;
        plot.unhighlight = unhighlight;
        plot.triggerRedrawOverlay = triggerRedrawOverlay;
        plot.pointOffset = function(point) {
            return {
                left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),
                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)
            };
        };
        plot.shutdown = shutdown;
        plot.destroy = function () {
            shutdown();
            placeholder.removeData("plot").empty();

            series = [];
            options = null;
            surface = null;
            overlay = null;
            eventHolder = null;
            ctx = null;
            octx = null;
            xaxes = [];
            yaxes = [];
            hooks = null;
            highlights = [];
            plot = null;
        };
        plot.resize = function () {
        	var width = placeholder.width(),
        		height = placeholder.height();
            surface.resize(width, height);
            overlay.resize(width, height);
        };

        // public attributes
        plot.hooks = hooks;

        // initialize
        initPlugins(plot);
        parseOptions(options_);
        setupCanvases();
        setData(data_);
        setupGrid();
        draw();
        bindEvents();


        function executeHooks(hook, args) {
            args = [plot].concat(args);
            for (var i = 0; i < hook.length; ++i)
                hook[i].apply(this, args);
        }

        function initPlugins() {

            // References to key classes, allowing plugins to modify them

            var classes = {
                Canvas: Canvas
            };

            for (var i = 0; i < plugins.length; ++i) {
                var p = plugins[i];
                p.init(plot, classes);
                if (p.options)
                    $.extend(true, options, p.options);
            }
        }

        function parseOptions(opts) {

            $.extend(true, options, opts);

            // $.extend merges arrays, rather than replacing them.  When less
            // colors are provided than the size of the default palette, we
            // end up with those colors plus the remaining defaults, which is
            // not expected behavior; avoid it by replacing them here.

            if (opts && opts.colors) {
            	options.colors = opts.colors;
            }

            if (options.xaxis.color == null)
                options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
            if (options.yaxis.color == null)
                options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();

            if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility
                options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;
            if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility
                options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;

share/flot/jquery.flot.js  view on Meta::CPAN


                        if (f.x) {
                            if (val < xmin)
                                xmin = val;
                            if (val > xmax)
                                xmax = val;
                        }
                        if (f.y) {
                            if (val < ymin)
                                ymin = val;
                            if (val > ymax)
                                ymax = val;
                        }
                    }
                }

                if (s.bars.show) {
                    // make sure we got room for the bar on the dancing floor
                    var delta;

                    switch (s.bars.align) {
                        case "left":
                            delta = 0;
                            break;
                        case "right":
                            delta = -s.bars.barWidth;
                            break;
                        default:
                            delta = -s.bars.barWidth / 2;
                    }

                    if (s.bars.horizontal) {
                        ymin += delta;
                        ymax += delta + s.bars.barWidth;
                    }
                    else {
                        xmin += delta;
                        xmax += delta + s.bars.barWidth;
                    }
                }

                updateAxis(s.xaxis, xmin, xmax);
                updateAxis(s.yaxis, ymin, ymax);
            }

            $.each(allAxes(), function (_, axis) {
                if (axis.datamin == topSentry)
                    axis.datamin = null;
                if (axis.datamax == bottomSentry)
                    axis.datamax = null;
            });
        }

        function setupCanvases() {

            // Make sure the placeholder is clear of everything except canvases
            // from a previous plot in this container that we'll try to re-use.

            placeholder.css("padding", 0) // padding messes up the positioning
                .children().filter(function(){
                    return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base');
                }).remove();

            if (placeholder.css("position") == 'static')
                placeholder.css("position", "relative"); // for positioning labels and overlay

            surface = new Canvas("flot-base", placeholder);
            overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features

            ctx = surface.context;
            octx = overlay.context;

            // define which element we're listening for events on
            eventHolder = $(overlay.element).unbind();

            // If we're re-using a plot object, shut down the old one

            var existing = placeholder.data("plot");

            if (existing) {
                existing.shutdown();
                overlay.clear();
            }

            // save in case we get replotted
            placeholder.data("plot", plot);
        }

        function bindEvents() {
            // bind events
            if (options.grid.hoverable) {
                eventHolder.mousemove(onMouseMove);

                // Use bind, rather than .mouseleave, because we officially
                // still support jQuery 1.2.6, which doesn't define a shortcut
                // for mouseenter or mouseleave.  This was a bug/oversight that
                // was fixed somewhere around 1.3.x.  We can return to using
                // .mouseleave when we drop support for 1.2.6.

                eventHolder.bind("mouseleave", onMouseLeave);
            }

            if (options.grid.clickable)
                eventHolder.click(onClick);

            executeHooks(hooks.bindEvents, [eventHolder]);
        }

        function shutdown() {
            if (redrawTimeout)
                clearTimeout(redrawTimeout);

            eventHolder.unbind("mousemove", onMouseMove);
            eventHolder.unbind("mouseleave", onMouseLeave);
            eventHolder.unbind("click", onClick);

            executeHooks(hooks.shutdown, [eventHolder]);
        }

        function setTransformationHelpers(axis) {
            // set helper functions on the axis, assumes plot area
            // has been computed already

            function identity(x) { return x; }

            var s, m, t = axis.options.transform || identity,
                it = axis.options.inverseTransform;

            // precompute how much the axis is scaling a point
            // in canvas space
            if (axis.direction == "x") {
                s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));
                m = Math.min(t(axis.max), t(axis.min));
            }
            else {
                s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));
                s = -s;
                m = Math.max(t(axis.max), t(axis.min));
            }

            // data point to canvas coordinate
            if (t == identity) // slight optimization

share/flot/jquery.flot.js  view on Meta::CPAN

            // clean up/labelify the supplied ticks, copy them over
            var i, v;
            axis.ticks = [];
            for (i = 0; i < ticks.length; ++i) {
                var label = null;
                var t = ticks[i];
                if (typeof t == "object") {
                    v = +t[0];
                    if (t.length > 1)
                        label = t[1];
                }
                else
                    v = +t;
                if (label == null)
                    label = axis.tickFormatter(v, axis);
                if (!isNaN(v))
                    axis.ticks.push({ v: v, label: label });
            }
        }

        function snapRangeToTicks(axis, ticks) {
            if (axis.options.autoscaleMargin && ticks.length > 0) {
                // snap to ticks
                if (axis.options.min == null)
                    axis.min = Math.min(axis.min, ticks[0].v);
                if (axis.options.max == null && ticks.length > 1)
                    axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);
            }
        }

        function draw() {

            surface.clear();

            executeHooks(hooks.drawBackground, [ctx]);

            var grid = options.grid;

            // draw background, if any
            if (grid.show && grid.backgroundColor)
                drawBackground();

            if (grid.show && !grid.aboveData) {
                drawGrid();
            }

            for (var i = 0; i < series.length; ++i) {
                executeHooks(hooks.drawSeries, [ctx, series[i]]);
                drawSeries(series[i]);
            }

            executeHooks(hooks.draw, [ctx]);

            if (grid.show && grid.aboveData) {
                drawGrid();
            }

            surface.render();

            // A draw implies that either the axes or data have changed, so we
            // should probably update the overlay highlights as well.

            triggerRedrawOverlay();
        }

        function extractRange(ranges, coord) {
            var axis, from, to, key, axes = allAxes();

            for (var i = 0; i < axes.length; ++i) {
                axis = axes[i];
                if (axis.direction == coord) {
                    key = coord + axis.n + "axis";
                    if (!ranges[key] && axis.n == 1)
                        key = coord + "axis"; // support x1axis as xaxis
                    if (ranges[key]) {
                        from = ranges[key].from;
                        to = ranges[key].to;
                        break;
                    }
                }
            }

            // backwards-compat stuff - to be removed in future
            if (!ranges[key]) {
                axis = coord == "x" ? xaxes[0] : yaxes[0];
                from = ranges[coord + "1"];
                to = ranges[coord + "2"];
            }

            // auto-reverse as an added bonus
            if (from != null && to != null && from > to) {
                var tmp = from;
                from = to;
                to = tmp;
            }

            return { from: from, to: to, axis: axis };
        }

        function drawBackground() {
            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");
            ctx.fillRect(0, 0, plotWidth, plotHeight);
            ctx.restore();
        }

        function drawGrid() {
            var i, axes, bw, bc;

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            // draw markings
            var markings = options.grid.markings;
            if (markings) {
                if ($.isFunction(markings)) {
                    axes = plot.getAxes();
                    // xmin etc. is backwards compatibility, to be
                    // removed in the future

share/flot/jquery.flot.js  view on Meta::CPAN

        }

        function onClick(e) {
            triggerClickHoverEvent("plotclick", e,
                                   function (s) { return s["clickable"] != false; });
        }

        // trigger click or hover event (they send the same parameters
        // so we share their code)
        function triggerClickHoverEvent(eventname, event, seriesFilter) {
            var offset = eventHolder.offset(),
                canvasX = event.pageX - offset.left - plotOffset.left,
                canvasY = event.pageY - offset.top - plotOffset.top,
            pos = canvasToAxisCoords({ left: canvasX, top: canvasY });

            pos.pageX = event.pageX;
            pos.pageY = event.pageY;

            var item = findNearbyItem(canvasX, canvasY, seriesFilter);

            if (item) {
                // fill in mouse pos for any listeners out there
                item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);
                item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);
            }

            if (options.grid.autoHighlight) {
                // clear auto-highlights
                for (var i = 0; i < highlights.length; ++i) {
                    var h = highlights[i];
                    if (h.auto == eventname &&
                        !(item && h.series == item.series &&
                          h.point[0] == item.datapoint[0] &&
                          h.point[1] == item.datapoint[1]))
                        unhighlight(h.series, h.point);
                }

                if (item)
                    highlight(item.series, item.datapoint, eventname);
            }

            placeholder.trigger(eventname, [ pos, item ]);
        }

        function triggerRedrawOverlay() {
            var t = options.interaction.redrawOverlayInterval;
            if (t == -1) {      // skip event queue
                drawOverlay();
                return;
            }

            if (!redrawTimeout)
                redrawTimeout = setTimeout(drawOverlay, t);
        }

        function drawOverlay() {
            redrawTimeout = null;

            // draw highlights
            octx.save();
            overlay.clear();
            octx.translate(plotOffset.left, plotOffset.top);

            var i, hi;
            for (i = 0; i < highlights.length; ++i) {
                hi = highlights[i];

                if (hi.series.bars.show)
                    drawBarHighlight(hi.series, hi.point);
                else
                    drawPointHighlight(hi.series, hi.point);
            }
            octx.restore();

            executeHooks(hooks.drawOverlay, [octx]);
        }

        function highlight(s, point, auto) {
            if (typeof s == "number")
                s = series[s];

            if (typeof point == "number") {
                var ps = s.datapoints.pointsize;
                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
            }

            var i = indexOfHighlight(s, point);
            if (i == -1) {
                highlights.push({ series: s, point: point, auto: auto });

                triggerRedrawOverlay();
            }
            else if (!auto)
                highlights[i].auto = false;
        }

        function unhighlight(s, point) {
            if (s == null && point == null) {
                highlights = [];
                triggerRedrawOverlay();
                return;
            }

            if (typeof s == "number")
                s = series[s];

            if (typeof point == "number") {
                var ps = s.datapoints.pointsize;
                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
            }

            var i = indexOfHighlight(s, point);
            if (i != -1) {
                highlights.splice(i, 1);

                triggerRedrawOverlay();
            }
        }

        function indexOfHighlight(s, p) {
            for (var i = 0; i < highlights.length; ++i) {



( run in 0.656 second using v1.01-cache-2.11-cpan-39bf76dae61 )