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}
});
return options;
},
_events: {
keydown: function( event ) {
if ( this._start( event ) && this._keydown( event ) ) {
event.preventDefault();
}
},
keyup: "_stop",
focus: function() {
this.previous = this.element.val();
},
blur: function( event ) {
if ( this.cancelBlur ) {
delete this.cancelBlur;
return;
}
this._refresh();
if ( this.previous !== this.element.val() ) {
this._trigger( "change", event );
}
},
mousewheel: function( event, delta ) {
if ( !delta ) {
return;
}
if ( !this.spinning && !this._start( event ) ) {
return false;
}
this._spin( (delta > 0 ? 1 : -1) * this.options.step, event );
clearTimeout( this.mousewheelTimer );
this.mousewheelTimer = this._delay(function() {
if ( this.spinning ) {
this._stop( event );
}
}, 100 );
event.preventDefault();
},
"mousedown .ui-spinner-button": function( event ) {
var previous;
// We never want the buttons to have focus; whenever the user is
// interacting with the spinner, the focus should be on the input.
// If the input is focused then this.previous is properly set from
// when the input first received focus. If the input is not focused
// then we need to set this.previous based on the value before spinning.
previous = this.element[0] === this.document[0].activeElement ?
this.previous : this.element.val();
function checkFocus() {
var isActive = this.element[0] === this.document[0].activeElement;
if ( !isActive ) {
this.element.focus();
this.previous = previous;
// support: IE
// IE sets focus asynchronously, so we need to check if focus
// moved off of the input because the user clicked on the button.
this._delay(function() {
this.previous = previous;
});
}
}
// ensure focus is on (or stays on) the text field
event.preventDefault();
checkFocus.call( this );
// support: IE
// IE doesn't prevent moving focus even with event.preventDefault()
// so we set a flag to know when we should ignore the blur event
// and check (again) if focus moved off of the input.
this.cancelBlur = true;
this._delay(function() {
delete this.cancelBlur;
checkFocus.call( this );
});
if ( this._start( event ) === false ) {
return;
}
this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
},
"mouseup .ui-spinner-button": "_stop",
"mouseenter .ui-spinner-button": function( event ) {
// button will add ui-state-active if mouse was down while mouseleave and kept down
if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
return;
}
if ( this._start( event ) === false ) {
return false;
}
this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
},
// TODO: do we really want to consider this a stop?
// shouldn't we just stop the repeater and wait until mouseup before
// we trigger the stop event?
"mouseleave .ui-spinner-button": "_stop"
},
_draw: function() {
var uiSpinner = this.uiSpinner = this.element
.addClass( "ui-spinner-input" )
.attr( "autocomplete", "off" )
.wrap( this._uiSpinnerHtml() )
.parent()
// add buttons
.append( this._buttonHtml() );
this.element.attr( "role", "spinbutton" );
// button bindings
this.buttons = uiSpinner.find( ".ui-spinner-button" )
.attr( "tabIndex", -1 )
.button()
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