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share/files/public/skins/default/jquery-ui-1.9.1.custom/development-bundle/ui/jquery.ui.sortable.js view on Meta::CPAN
// This is another very weird special case that only happens for relative elements:
// 1. If the css position is relative
// 2. and the scroll parent is the document or similar to the offset parent
// we have to refresh the relative offset during the scroll so there are no jumps
if(this.cssPosition == 'relative' && !(this.scrollParent[0] != document && this.scrollParent[0] != this.offsetParent[0])) {
this.offset.relative = this._getRelativeOffset();
}
var pageX = event.pageX;
var pageY = event.pageY;
/*
* - Position constraining -
* Constrain the position to a mix of grid, containment.
*/
if(this.originalPosition) { //If we are not dragging yet, we won't check for options
if(this.containment) {
if(event.pageX - this.offset.click.left < this.containment[0]) pageX = this.containment[0] + this.offset.click.left;
if(event.pageY - this.offset.click.top < this.containment[1]) pageY = this.containment[1] + this.offset.click.top;
if(event.pageX - this.offset.click.left > this.containment[2]) pageX = this.containment[2] + this.offset.click.left;
if(event.pageY - this.offset.click.top > this.containment[3]) pageY = this.containment[3] + this.offset.click.top;
}
if(o.grid) {
var top = this.originalPageY + Math.round((pageY - this.originalPageY) / o.grid[1]) * o.grid[1];
pageY = this.containment ? (!(top - this.offset.click.top < this.containment[1] || top - this.offset.click.top > this.containment[3]) ? top : (!(top - this.offset.click.top < this.containment[1]) ? top - o.grid[1] : top + o.grid[1])) : top;
var left = this.originalPageX + Math.round((pageX - this.originalPageX) / o.grid[0]) * o.grid[0];
pageX = this.containment ? (!(left - this.offset.click.left < this.containment[0] || left - this.offset.click.left > this.containment[2]) ? left : (!(left - this.offset.click.left < this.containment[0]) ? left - o.grid[0] : left + o.grid[0])) : l...
}
}
return {
top: (
pageY // The absolute mouse position
- this.offset.click.top // Click offset (relative to the element)
- this.offset.relative.top // Only for relative positioned nodes: Relative offset from element to offset parent
- this.offset.parent.top // The offsetParent's offset without borders (offset + border)
+ ( ( this.cssPosition == 'fixed' ? -this.scrollParent.scrollTop() : ( scrollIsRootNode ? 0 : scroll.scrollTop() ) ))
),
left: (
pageX // The absolute mouse position
- this.offset.click.left // Click offset (relative to the element)
- this.offset.relative.left // Only for relative positioned nodes: Relative offset from element to offset parent
- this.offset.parent.left // The offsetParent's offset without borders (offset + border)
+ ( ( this.cssPosition == 'fixed' ? -this.scrollParent.scrollLeft() : scrollIsRootNode ? 0 : scroll.scrollLeft() ))
)
};
},
_rearrange: function(event, i, a, hardRefresh) {
a ? a[0].appendChild(this.placeholder[0]) : i.item[0].parentNode.insertBefore(this.placeholder[0], (this.direction == 'down' ? i.item[0] : i.item[0].nextSibling));
//Various things done here to improve the performance:
// 1. we create a setTimeout, that calls refreshPositions
// 2. on the instance, we have a counter variable, that get's higher after every append
// 3. on the local scope, we copy the counter variable, and check in the timeout, if it's still the same
// 4. this lets only the last addition to the timeout stack through
this.counter = this.counter ? ++this.counter : 1;
var counter = this.counter;
this._delay(function() {
if(counter == this.counter) this.refreshPositions(!hardRefresh); //Precompute after each DOM insertion, NOT on mousemove
});
},
_clear: function(event, noPropagation) {
this.reverting = false;
// We delay all events that have to be triggered to after the point where the placeholder has been removed and
// everything else normalized again
var delayedTriggers = [];
// We first have to update the dom position of the actual currentItem
// Note: don't do it if the current item is already removed (by a user), or it gets reappended (see #4088)
if(!this._noFinalSort && this.currentItem.parent().length) this.placeholder.before(this.currentItem);
this._noFinalSort = null;
if(this.helper[0] == this.currentItem[0]) {
for(var i in this._storedCSS) {
if(this._storedCSS[i] == 'auto' || this._storedCSS[i] == 'static') this._storedCSS[i] = '';
}
this.currentItem.css(this._storedCSS).removeClass("ui-sortable-helper");
} else {
this.currentItem.show();
}
if(this.fromOutside && !noPropagation) delayedTriggers.push(function(event) { this._trigger("receive", event, this._uiHash(this.fromOutside)); });
if((this.fromOutside || this.domPosition.prev != this.currentItem.prev().not(".ui-sortable-helper")[0] || this.domPosition.parent != this.currentItem.parent()[0]) && !noPropagation) delayedTriggers.push(function(event) { this._trigger("update", eve...
// Check if the items Container has Changed and trigger appropriate
// events.
if (this !== this.currentContainer) {
if(!noPropagation) {
delayedTriggers.push(function(event) { this._trigger("remove", event, this._uiHash()); });
delayedTriggers.push((function(c) { return function(event) { c._trigger("receive", event, this._uiHash(this)); }; }).call(this, this.currentContainer));
delayedTriggers.push((function(c) { return function(event) { c._trigger("update", event, this._uiHash(this)); }; }).call(this, this.currentContainer));
}
}
//Post events to containers
for (var i = this.containers.length - 1; i >= 0; i--){
if(!noPropagation) delayedTriggers.push((function(c) { return function(event) { c._trigger("deactivate", event, this._uiHash(this)); }; }).call(this, this.containers[i]));
if(this.containers[i].containerCache.over) {
delayedTriggers.push((function(c) { return function(event) { c._trigger("out", event, this._uiHash(this)); }; }).call(this, this.containers[i]));
this.containers[i].containerCache.over = 0;
}
}
//Do what was originally in plugins
if(this._storedCursor) $('body').css("cursor", this._storedCursor); //Reset cursor
if(this._storedOpacity) this.helper.css("opacity", this._storedOpacity); //Reset opacity
if(this._storedZIndex) this.helper.css("zIndex", this._storedZIndex == 'auto' ? '' : this._storedZIndex); //Reset z-index
( run in 0.450 second using v1.01-cache-2.11-cpan-ceb78f64989 )