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share/files/public/skins/default/jquery-ui-1.9.1.custom/development-bundle/ui/jquery-ui.custom.js  view on Meta::CPAN

			my: "left top",
			at: "right top"
		},
		role: "menu",

		// callbacks
		blur: null,
		focus: null,
		select: null
	},

	_create: function() {
		this.activeMenu = this.element;
		this.element
			.uniqueId()
			.addClass( "ui-menu ui-widget ui-widget-content ui-corner-all" )
			.toggleClass( "ui-menu-icons", !!this.element.find( ".ui-icon" ).length )
			.attr({
				role: this.options.role,
				tabIndex: 0
			})
			// need to catch all clicks on disabled menu
			// not possible through _on
			.bind( "click" + this.eventNamespace, $.proxy(function( event ) {
				if ( this.options.disabled ) {
					event.preventDefault();
				}
			}, this ));

		if ( this.options.disabled ) {
			this.element
				.addClass( "ui-state-disabled" )
				.attr( "aria-disabled", "true" );
		}

		this._on({
			// Prevent focus from sticking to links inside menu after clicking
			// them (focus should always stay on UL during navigation).
			"mousedown .ui-menu-item > a": function( event ) {
				event.preventDefault();
			},
			"click .ui-state-disabled > a": function( event ) {
				event.preventDefault();
			},
			"click .ui-menu-item:has(a)": function( event ) {
				var target = $( event.target ).closest( ".ui-menu-item" );
				if ( !mouseHandled && target.not( ".ui-state-disabled" ).length ) {
					mouseHandled = true;

					this.select( event );
					// Open submenu on click
					if ( target.has( ".ui-menu" ).length ) {
						this.expand( event );
					} else if ( !this.element.is( ":focus" ) ) {
						// Redirect focus to the menu
						this.element.trigger( "focus", [ true ] );

						// If the active item is on the top level, let it stay active.
						// Otherwise, blur the active item since it is no longer visible.
						if ( this.active && this.active.parents( ".ui-menu" ).length === 1 ) {
							clearTimeout( this.timer );
						}
					}
				}
			},
			"mouseenter .ui-menu-item": function( event ) {
				var target = $( event.currentTarget );
				// Remove ui-state-active class from siblings of the newly focused menu item
				// to avoid a jump caused by adjacent elements both having a class with a border
				target.siblings().children( ".ui-state-active" ).removeClass( "ui-state-active" );
				this.focus( event, target );
			},
			mouseleave: "collapseAll",
			"mouseleave .ui-menu": "collapseAll",
			focus: function( event, keepActiveItem ) {
				// If there's already an active item, keep it active
				// If not, activate the first item
				var item = this.active || this.element.children( ".ui-menu-item" ).eq( 0 );

				if ( !keepActiveItem ) {
					this.focus( event, item );
				}
			},
			blur: function( event ) {
				this._delay(function() {
					if ( !$.contains( this.element[0], this.document[0].activeElement ) ) {
						this.collapseAll( event );
					}
				});
			},
			keydown: "_keydown"
		});

		this.refresh();

		// Clicks outside of a menu collapse any open menus
		this._on( this.document, {
			click: function( event ) {
				if ( !$( event.target ).closest( ".ui-menu" ).length ) {
					this.collapseAll( event );
				}

				// Reset the mouseHandled flag
				mouseHandled = false;
			}
		});
	},

	_destroy: function() {
		// Destroy (sub)menus
		this.element
			.removeAttr( "aria-activedescendant" )
			.find( ".ui-menu" ).andSelf()
				.removeClass( "ui-menu ui-widget ui-widget-content ui-corner-all ui-menu-icons" )
				.removeAttr( "role" )
				.removeAttr( "tabIndex" )
				.removeAttr( "aria-labelledby" )
				.removeAttr( "aria-expanded" )
				.removeAttr( "aria-hidden" )
				.removeAttr( "aria-disabled" )
				.removeUniqueId()

share/files/public/skins/default/jquery-ui-1.9.1.custom/development-bundle/ui/jquery-ui.custom.js  view on Meta::CPAN

			var item = $( this );
			// hyphen, em dash, en dash
			if ( !/[^\-—–\s]/.test( item.text() ) ) {
				item.addClass( "ui-widget-content ui-menu-divider" );
			}
		});

		// Add aria-disabled attribute to any disabled menu item
		menus.children( ".ui-state-disabled" ).attr( "aria-disabled", "true" );

		submenus.each(function() {
			var menu = $( this ),
				item = menu.prev( "a" ),
				submenuCarat = $( "<span>" )
					.addClass( "ui-menu-icon ui-icon " + icon )
					.data( "ui-menu-submenu-carat", true );

			item
				.attr( "aria-haspopup", "true" )
				.prepend( submenuCarat );
			menu.attr( "aria-labelledby", item.attr( "id" ) );
		});

		// If the active item has been removed, blur the menu
		if ( this.active && !$.contains( this.element[ 0 ], this.active[ 0 ] ) ) {
			this.blur();
		}
	},

	_itemRole: function() {
		return {
			menu: "menuitem",
			listbox: "option"
		}[ this.options.role ];
	},

	focus: function( event, item ) {
		var nested, focused;
		this.blur( event, event && event.type === "focus" );

		this._scrollIntoView( item );

		this.active = item.first();
		focused = this.active.children( "a" ).addClass( "ui-state-focus" );
		// Only update aria-activedescendant if there's a role
		// otherwise we assume focus is managed elsewhere
		if ( this.options.role ) {
			this.element.attr( "aria-activedescendant", focused.attr( "id" ) );
		}

		// Highlight active parent menu item, if any
		this.active
			.parent()
			.closest( ".ui-menu-item" )
			.children( "a:first" )
			.addClass( "ui-state-active" );

		if ( event && event.type === "keydown" ) {
			this._close();
		} else {
			this.timer = this._delay(function() {
				this._close();
			}, this.delay );
		}

		nested = item.children( ".ui-menu" );
		if ( nested.length && ( /^mouse/.test( event.type ) ) ) {
			this._startOpening(nested);
		}
		this.activeMenu = item.parent();

		this._trigger( "focus", event, { item: item } );
	},

	_scrollIntoView: function( item ) {
		var borderTop, paddingTop, offset, scroll, elementHeight, itemHeight;
		if ( this._hasScroll() ) {
			borderTop = parseFloat( $.css( this.activeMenu[0], "borderTopWidth" ) ) || 0;
			paddingTop = parseFloat( $.css( this.activeMenu[0], "paddingTop" ) ) || 0;
			offset = item.offset().top - this.activeMenu.offset().top - borderTop - paddingTop;
			scroll = this.activeMenu.scrollTop();
			elementHeight = this.activeMenu.height();
			itemHeight = item.height();

			if ( offset < 0 ) {
				this.activeMenu.scrollTop( scroll + offset );
			} else if ( offset + itemHeight > elementHeight ) {
				this.activeMenu.scrollTop( scroll + offset - elementHeight + itemHeight );
			}
		}
	},

	blur: function( event, fromFocus ) {
		if ( !fromFocus ) {
			clearTimeout( this.timer );
		}

		if ( !this.active ) {
			return;
		}

		this.active.children( "a" ).removeClass( "ui-state-focus" );
		this.active = null;

		this._trigger( "blur", event, { item: this.active } );
	},

	_startOpening: function( submenu ) {
		clearTimeout( this.timer );

		// Don't open if already open fixes a Firefox bug that caused a .5 pixel
		// shift in the submenu position when mousing over the carat icon
		if ( submenu.attr( "aria-hidden" ) !== "true" ) {
			return;
		}

		this.timer = this._delay(function() {
			this._close();
			this._open( submenu );
		}, this.delay );
	},

	_open: function( submenu ) {
		var position = $.extend({
			of: this.active
		}, this.options.position );

		clearTimeout( this.timer );
		this.element.find( ".ui-menu" ).not( submenu.parents( ".ui-menu" ) )
			.hide()
			.attr( "aria-hidden", "true" );

		submenu
			.show()
			.removeAttr( "aria-hidden" )
			.attr( "aria-expanded", "true" )
			.position( position );
	},

	collapseAll: function( event, all ) {
		clearTimeout( this.timer );
		this.timer = this._delay(function() {
			// If we were passed an event, look for the submenu that contains the event
			var currentMenu = all ? this.element :
				$( event && event.target ).closest( this.element.find( ".ui-menu" ) );

			// If we found no valid submenu ancestor, use the main menu to close all sub menus anyway
			if ( !currentMenu.length ) {
				currentMenu = this.element;
			}

			this._close( currentMenu );

			this.blur( event );
			this.activeMenu = currentMenu;
		}, this.delay );
	},

	// With no arguments, closes the currently active menu - if nothing is active
	// it closes all menus.  If passed an argument, it will search for menus BELOW
	_close: function( startMenu ) {
		if ( !startMenu ) {
			startMenu = this.active ? this.active.parent() : this.element;
		}

		startMenu
			.find( ".ui-menu" )
				.hide()
				.attr( "aria-hidden", "true" )
				.attr( "aria-expanded", "false" )
			.end()
			.find( "a.ui-state-active" )
				.removeClass( "ui-state-active" );
	},

	collapse: function( event ) {
		var newItem = this.active &&
			this.active.parent().closest( ".ui-menu-item", this.element );
		if ( newItem && newItem.length ) {
			this._close();
			this.focus( event, newItem );
		}
	},

	expand: function( event ) {
		var newItem = this.active &&
			this.active
				.children( ".ui-menu " )
				.children( ".ui-menu-item" )
				.first();

		if ( newItem && newItem.length ) {
			this._open( newItem.parent() );

			// Delay so Firefox will not hide activedescendant change in expanding submenu from AT
			this._delay(function() {
				this.focus( event, newItem );
			});
		}
	},

	next: function( event ) {

share/files/public/skins/default/jquery-ui-1.9.1.custom/development-bundle/ui/jquery-ui.custom.js  view on Meta::CPAN

			uiSpinner.height( uiSpinner.height() );
		}

		// disable spinner if element was already disabled
		if ( this.options.disabled ) {
			this.disable();
		}
	},

	_keydown: function( event ) {
		var options = this.options,
			keyCode = $.ui.keyCode;

		switch ( event.keyCode ) {
		case keyCode.UP:
			this._repeat( null, 1, event );
			return true;
		case keyCode.DOWN:
			this._repeat( null, -1, event );
			return true;
		case keyCode.PAGE_UP:
			this._repeat( null, options.page, event );
			return true;
		case keyCode.PAGE_DOWN:
			this._repeat( null, -options.page, event );
			return true;
		}

		return false;
	},

	_uiSpinnerHtml: function() {
		return "<span class='ui-spinner ui-widget ui-widget-content ui-corner-all'></span>";
	},

	_buttonHtml: function() {
		return "" +
			"<a class='ui-spinner-button ui-spinner-up ui-corner-tr'>" +
				"<span class='ui-icon " + this.options.icons.up + "'>&#9650;</span>" +
			"</a>" +
			"<a class='ui-spinner-button ui-spinner-down ui-corner-br'>" +
				"<span class='ui-icon " + this.options.icons.down + "'>&#9660;</span>" +
			"</a>";
	},

	_start: function( event ) {
		if ( !this.spinning && this._trigger( "start", event ) === false ) {
			return false;
		}

		if ( !this.counter ) {
			this.counter = 1;
		}
		this.spinning = true;
		return true;
	},

	_repeat: function( i, steps, event ) {
		i = i || 500;

		clearTimeout( this.timer );
		this.timer = this._delay(function() {
			this._repeat( 40, steps, event );
		}, i );

		this._spin( steps * this.options.step, event );
	},

	_spin: function( step, event ) {
		var value = this.value() || 0;

		if ( !this.counter ) {
			this.counter = 1;
		}

		value = this._adjustValue( value + step * this._increment( this.counter ) );

		if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false) {
			this._value( value );
			this.counter++;
		}
	},

	_increment: function( i ) {
		var incremental = this.options.incremental;

		if ( incremental ) {
			return $.isFunction( incremental ) ?
				incremental( i ) :
				Math.floor( i*i*i/50000 - i*i/500 + 17*i/200 + 1 );
		}

		return 1;
	},

	_precision: function() {
		var precision = this._precisionOf( this.options.step );
		if ( this.options.min !== null ) {
			precision = Math.max( precision, this._precisionOf( this.options.min ) );
		}
		return precision;
	},

	_precisionOf: function( num ) {
		var str = num.toString(),
			decimal = str.indexOf( "." );
		return decimal === -1 ? 0 : str.length - decimal - 1;
	},

	_adjustValue: function( value ) {
		var base, aboveMin,
			options = this.options;

		// make sure we're at a valid step
		// - find out where we are relative to the base (min or 0)
		base = options.min !== null ? options.min : 0;
		aboveMin = value - base;
		// - round to the nearest step
		aboveMin = Math.round(aboveMin / options.step) * options.step;
		// - rounding is based on 0, so adjust back to our base
		value = base + aboveMin;

		// fix precision from bad JS floating point math
		value = parseFloat( value.toFixed( this._precision() ) );

		// clamp the value
		if ( options.max !== null && value > options.max) {
			return options.max;
		}
		if ( options.min !== null && value < options.min ) {
			return options.min;
		}

		return value;
	},

	_stop: function( event ) {
		if ( !this.spinning ) {
			return;
		}

		clearTimeout( this.timer );
		clearTimeout( this.mousewheelTimer );
		this.counter = 0;
		this.spinning = false;
		this._trigger( "stop", event );
	},

	_setOption: function( key, value ) {
		if ( key === "culture" || key === "numberFormat" ) {
			var prevValue = this._parse( this.element.val() );
			this.options[ key ] = value;
			this.element.val( this._format( prevValue ) );
			return;
		}

		if ( key === "max" || key === "min" || key === "step" ) {
			if ( typeof value === "string" ) {
				value = this._parse( value );
			}
		}

		this._super( key, value );

		if ( key === "disabled" ) {
			if ( value ) {
				this.element.prop( "disabled", true );
				this.buttons.button( "disable" );
			} else {
				this.element.prop( "disabled", false );
				this.buttons.button( "enable" );
			}
		}
	},

	_setOptions: modifier(function( options ) {
		this._super( options );
		this._value( this.element.val() );
	}),

	_parse: function( val ) {
		if ( typeof val === "string" && val !== "" ) {
			val = window.Globalize && this.options.numberFormat ?
				Globalize.parseFloat( val, 10, this.options.culture ) : +val;
		}
		return val === "" || isNaN( val ) ? null : val;
	},

	_format: function( value ) {
		if ( value === "" ) {
			return "";
		}
		return window.Globalize && this.options.numberFormat ?
			Globalize.format( value, this.options.numberFormat, this.options.culture ) :
			value;
	},

	_refresh: function() {
		this.element.attr({
			"aria-valuemin": this.options.min,
			"aria-valuemax": this.options.max,
			// TODO: what should we do with values that can't be parsed?



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