Alien-Web-ExtJS-V3

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share/examples/image-organizer/SWFUpload/swfupload.js  view on Meta::CPAN

	this.settings.use_query_string = useQueryString;
	this.callFlash("SetUseQueryString", [useQueryString]);
};

// Public: setRequeueOnError changes the requeue_on_error setting
SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
	this.settings.requeue_on_error = requeueOnError;
	this.callFlash("SetRequeueOnError", [requeueOnError]);
};

// Public: setHTTPSuccess changes the http_success setting
SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
	if (typeof http_status_codes === "string") {
		http_status_codes = http_status_codes.replace(" ", "").split(",");
	}
	
	this.settings.http_success = http_status_codes;
	this.callFlash("SetHTTPSuccess", [http_status_codes]);
};

// Public: setHTTPSuccess changes the http_success setting
SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {
	this.settings.assume_success_timeout = timeout_seconds;
	this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);
};

// Public: setDebugEnabled changes the debug_enabled setting
SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
	this.settings.debug_enabled = debugEnabled;
	this.callFlash("SetDebugEnabled", [debugEnabled]);
};

// Public: setButtonImageURL loads a button image sprite
SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
	if (buttonImageURL == undefined) {
		buttonImageURL = "";
	}
	
	this.settings.button_image_url = buttonImageURL;
	this.callFlash("SetButtonImageURL", [buttonImageURL]);
};

// Public: setButtonDimensions resizes the Flash Movie and button
SWFUpload.prototype.setButtonDimensions = function (width, height) {
	this.settings.button_width = width;
	this.settings.button_height = height;
	
	var movie = this.getMovieElement();
	if (movie != undefined) {
		movie.style.width = width + "px";
		movie.style.height = height + "px";
	}
	
	this.callFlash("SetButtonDimensions", [width, height]);
};
// Public: setButtonText Changes the text overlaid on the button
SWFUpload.prototype.setButtonText = function (html) {
	this.settings.button_text = html;
	this.callFlash("SetButtonText", [html]);
};
// Public: setButtonTextPadding changes the top and left padding of the text overlay
SWFUpload.prototype.setButtonTextPadding = function (left, top) {
	this.settings.button_text_top_padding = top;
	this.settings.button_text_left_padding = left;
	this.callFlash("SetButtonTextPadding", [left, top]);
};

// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
SWFUpload.prototype.setButtonTextStyle = function (css) {
	this.settings.button_text_style = css;
	this.callFlash("SetButtonTextStyle", [css]);
};
// Public: setButtonDisabled disables/enables the button
SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
	this.settings.button_disabled = isDisabled;
	this.callFlash("SetButtonDisabled", [isDisabled]);
};
// Public: setButtonAction sets the action that occurs when the button is clicked
SWFUpload.prototype.setButtonAction = function (buttonAction) {
	this.settings.button_action = buttonAction;
	this.callFlash("SetButtonAction", [buttonAction]);
};

// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
SWFUpload.prototype.setButtonCursor = function (cursor) {
	this.settings.button_cursor = cursor;
	this.callFlash("SetButtonCursor", [cursor]);
};

/* *******************************
	Flash Event Interfaces
	These functions are used by Flash to trigger the various
	events.
	
	All these functions a Private.
	
	Because the ExternalInterface library is buggy the event calls
	are added to a queue and the queue then executed by a setTimeout.
	This ensures that events are executed in a determinate order and that
	the ExternalInterface bugs are avoided.
******************************* */

SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
	// Warning: Don't call this.debug inside here or you'll create an infinite loop
	
	if (argumentArray == undefined) {
		argumentArray = [];
	} else if (!(argumentArray instanceof Array)) {
		argumentArray = [argumentArray];
	}
	
	var self = this;
	if (typeof this.settings[handlerName] === "function") {
		// Queue the event
		this.eventQueue.push(function () {
			this.settings[handlerName].apply(this, argumentArray);
		});
		
		// Execute the next queued event
		setTimeout(function () {
			self.executeNextEvent();



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