AtteanX-Endpoint

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share/endpoint/www/js/undo.js  view on Meta::CPAN

/**
 * Storage and control for undo information within a CodeMirror
 * editor. 'Why on earth is such a complicated mess required for
 * that?', I hear you ask. The goal, in implementing this, was to make
 * the complexity of storing and reverting undo information depend
 * only on the size of the edited or restored content, not on the size
 * of the whole document. This makes it necessary to use a kind of
 * 'diff' system, which, when applied to a DOM tree, causes some
 * complexity and hackery.
 *
 * In short, the editor 'touches' BR elements as it parses them, and
 * the UndoHistory stores these. When nothing is touched in commitDelay
 * milliseconds, the changes are committed: It goes over all touched
 * nodes, throws out the ones that did not change since last commit or
 * are no longer in the document, and assembles the rest into zero or
 * more 'chains' -- arrays of adjacent lines. Links back to these
 * chains are added to the BR nodes, while the chain that previously
 * spanned these nodes is added to the undo history. Undoing a change
 * means taking such a chain off the undo history, restoring its
 * content (text is saved per line) and linking it back into the
 * document.
 */

// A history object needs to know about the DOM container holding the
// document, the maximum amount of undo levels it should store, the
// delay (of no input) after which it commits a set of changes, and,
// unfortunately, the 'parent' window -- a window that is not in
// designMode, and on which setTimeout works in every browser.
function UndoHistory(container, maxDepth, commitDelay, editor) {
  this.container = container;
  this.maxDepth = maxDepth; this.commitDelay = commitDelay;
  this.editor = editor; this.parent = editor.parent;
  // This line object represents the initial, empty editor.
  var initial = {text: "", from: null, to: null};
  // As the borders between lines are represented by BR elements, the
  // start of the first line and the end of the last one are
  // represented by null. Since you can not store any properties
  // (links to line objects) in null, these properties are used in
  // those cases.
  this.first = initial; this.last = initial;
  // Similarly, a 'historyTouched' property is added to the BR in
  // front of lines that have already been touched, and 'firstTouched'
  // is used for the first line.
  this.firstTouched = false;
  // History is the set of committed changes, touched is the set of
  // nodes touched since the last commit.
  this.history = []; this.redoHistory = []; this.touched = [];
}

UndoHistory.prototype = {
  // Schedule a commit (if no other touches come in for commitDelay
  // milliseconds).
  scheduleCommit: function() {
    var self = this;
    this.parent.clearTimeout(this.commitTimeout);
    this.commitTimeout = this.parent.setTimeout(function(){self.tryCommit();}, this.commitDelay);
  },

  // Mark a node as touched. Null is a valid argument.
  touch: function(node) {
    this.setTouched(node);
    this.scheduleCommit();
  },

  // Undo the last change.
  undo: function() {
    // Make sure pending changes have been committed.
    this.commit();

    if (this.history.length) {
      // Take the top diff from the history, apply it, and store its
      // shadow in the redo history.
      var item = this.history.pop();
      this.redoHistory.push(this.updateTo(item, "applyChain"));
      this.notifyEnvironment();
      return this.chainNode(item);
    }
  },

  // Redo the last undone change.
  redo: function() {
    this.commit();
    if (this.redoHistory.length) {
      // The inverse of undo, basically.
      var item = this.redoHistory.pop();
      this.addUndoLevel(this.updateTo(item, "applyChain"));
      this.notifyEnvironment();
      return this.chainNode(item);
    }
  },

  clear: function() {
    this.history = [];
    this.redoHistory = [];
  },

  // Ask for the size of the un/redo histories.
  historySize: function() {
    return {undo: this.history.length, redo: this.redoHistory.length};
  },

  // Push a changeset into the document.
  push: function(from, to, lines) {
    var chain = [];
    for (var i = 0; i < lines.length; i++) {
      var end = (i == lines.length - 1) ? to : this.container.ownerDocument.createElement("BR");
      chain.push({from: from, to: end, text: cleanText(lines[i])});
      from = end;
    }
    this.pushChains([chain], from == null && to == null);
    this.notifyEnvironment();
  },

  pushChains: function(chains, doNotHighlight) {
    this.commit(doNotHighlight);
    this.addUndoLevel(this.updateTo(chains, "applyChain"));
    this.redoHistory = [];
  },

  // Retrieve a DOM node from a chain (for scrolling to it after undo/redo).
  chainNode: function(chains) {
    for (var i = 0; i < chains.length; i++) {
      var start = chains[i][0], node = start && (start.from || start.to);
      if (node) return node;
    }
  },

  // Clear the undo history, make the current document the start
  // position.
  reset: function() {
    this.history = []; this.redoHistory = [];
  },

  textAfter: function(br) {
    return this.after(br).text;
  },

  nodeAfter: function(br) {
    return this.after(br).to;
  },

  nodeBefore: function(br) {
    return this.before(br).from;
  },

  // Commit unless there are pending dirty nodes.
  tryCommit: function() {
    if (!window || !window.parent || !window.UndoHistory) return; // Stop when frame has been unloaded
    if (this.editor.highlightDirty()) this.commit(true);
    else this.scheduleCommit();
  },

  // Check whether the touched nodes hold any changes, if so, commit
  // them.
  commit: function(doNotHighlight) {
    this.parent.clearTimeout(this.commitTimeout);
    // Make sure there are no pending dirty nodes.
    if (!doNotHighlight) this.editor.highlightDirty(true);
    // Build set of chains.
    var chains = this.touchedChains(), self = this;

    if (chains.length) {
      this.addUndoLevel(this.updateTo(chains, "linkChain"));
      this.redoHistory = [];
      this.notifyEnvironment();
    }
  },

  // [ end of public interface ]

  // Update the document with a given set of chains, return its
  // shadow. updateFunc should be "applyChain" or "linkChain". In the
  // second case, the chains are taken to correspond the the current
  // document, and only the state of the line data is updated. In the
  // first case, the content of the chains is also pushed iinto the
  // document.
  updateTo: function(chains, updateFunc) {
    var shadows = [], dirty = [];
    for (var i = 0; i < chains.length; i++) {
      shadows.push(this.shadowChain(chains[i]));
      dirty.push(this[updateFunc](chains[i]));
    }
    if (updateFunc == "applyChain")
      this.notifyDirty(dirty);
    return shadows;
  },

  // Notify the editor that some nodes have changed.
  notifyDirty: function(nodes) {
    forEach(nodes, method(this.editor, "addDirtyNode"))
    this.editor.scheduleHighlight();
  },

  notifyEnvironment: function() {
    if (this.onChange) this.onChange();
    // Used by the line-wrapping line-numbering code.
    if (window.frameElement && window.frameElement.CodeMirror.updateNumbers)
      window.frameElement.CodeMirror.updateNumbers();
  },

  // Link a chain into the DOM nodes (or the first/last links for null
  // nodes).
  linkChain: function(chain) {
    for (var i = 0; i < chain.length; i++) {
      var line = chain[i];
      if (line.from) line.from.historyAfter = line;
      else this.first = line;
      if (line.to) line.to.historyBefore = line;
      else this.last = line;
    }
  },

  // Get the line object after/before a given node.
  after: function(node) {
    return node ? node.historyAfter : this.first;
  },



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