AtteanX-Endpoint
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/**
* Storage and control for undo information within a CodeMirror
* editor. 'Why on earth is such a complicated mess required for
* that?', I hear you ask. The goal, in implementing this, was to make
* the complexity of storing and reverting undo information depend
* only on the size of the edited or restored content, not on the size
* of the whole document. This makes it necessary to use a kind of
* 'diff' system, which, when applied to a DOM tree, causes some
* complexity and hackery.
*
* In short, the editor 'touches' BR elements as it parses them, and
* the UndoHistory stores these. When nothing is touched in commitDelay
* milliseconds, the changes are committed: It goes over all touched
* nodes, throws out the ones that did not change since last commit or
* are no longer in the document, and assembles the rest into zero or
* more 'chains' -- arrays of adjacent lines. Links back to these
* chains are added to the BR nodes, while the chain that previously
* spanned these nodes is added to the undo history. Undoing a change
* means taking such a chain off the undo history, restoring its
* content (text is saved per line) and linking it back into the
* document.
*/
// A history object needs to know about the DOM container holding the
// document, the maximum amount of undo levels it should store, the
// delay (of no input) after which it commits a set of changes, and,
// unfortunately, the 'parent' window -- a window that is not in
// designMode, and on which setTimeout works in every browser.
function UndoHistory(container, maxDepth, commitDelay, editor) {
this.container = container;
this.maxDepth = maxDepth; this.commitDelay = commitDelay;
this.editor = editor; this.parent = editor.parent;
// This line object represents the initial, empty editor.
var initial = {text: "", from: null, to: null};
// As the borders between lines are represented by BR elements, the
// start of the first line and the end of the last one are
// represented by null. Since you can not store any properties
// (links to line objects) in null, these properties are used in
// those cases.
this.first = initial; this.last = initial;
// Similarly, a 'historyTouched' property is added to the BR in
// front of lines that have already been touched, and 'firstTouched'
// is used for the first line.
this.firstTouched = false;
// History is the set of committed changes, touched is the set of
// nodes touched since the last commit.
this.history = []; this.redoHistory = []; this.touched = [];
}
UndoHistory.prototype = {
// Schedule a commit (if no other touches come in for commitDelay
// milliseconds).
scheduleCommit: function() {
var self = this;
this.parent.clearTimeout(this.commitTimeout);
this.commitTimeout = this.parent.setTimeout(function(){self.tryCommit();}, this.commitDelay);
},
// Mark a node as touched. Null is a valid argument.
touch: function(node) {
this.setTouched(node);
this.scheduleCommit();
},
// Undo the last change.
undo: function() {
// Make sure pending changes have been committed.
this.commit();
if (this.history.length) {
// Take the top diff from the history, apply it, and store its
// shadow in the redo history.
var item = this.history.pop();
this.redoHistory.push(this.updateTo(item, "applyChain"));
this.notifyEnvironment();
return this.chainNode(item);
}
},
// Redo the last undone change.
redo: function() {
this.commit();
if (this.redoHistory.length) {
// The inverse of undo, basically.
var item = this.redoHistory.pop();
this.addUndoLevel(this.updateTo(item, "applyChain"));
this.notifyEnvironment();
return this.chainNode(item);
}
},
clear: function() {
this.history = [];
this.redoHistory = [];
},
// Ask for the size of the un/redo histories.
historySize: function() {
return {undo: this.history.length, redo: this.redoHistory.length};
},
// Push a changeset into the document.
push: function(from, to, lines) {
var chain = [];
for (var i = 0; i < lines.length; i++) {
var end = (i == lines.length - 1) ? to : this.container.ownerDocument.createElement("BR");
chain.push({from: from, to: end, text: cleanText(lines[i])});
from = end;
}
this.pushChains([chain], from == null && to == null);
this.notifyEnvironment();
},
pushChains: function(chains, doNotHighlight) {
this.commit(doNotHighlight);
this.addUndoLevel(this.updateTo(chains, "applyChain"));
this.redoHistory = [];
},
// Retrieve a DOM node from a chain (for scrolling to it after undo/redo).
chainNode: function(chains) {
for (var i = 0; i < chains.length; i++) {
var start = chains[i][0], node = start && (start.from || start.to);
if (node) return node;
}
},
// Clear the undo history, make the current document the start
// position.
reset: function() {
this.history = []; this.redoHistory = [];
},
textAfter: function(br) {
return this.after(br).text;
},
nodeAfter: function(br) {
return this.after(br).to;
},
nodeBefore: function(br) {
return this.before(br).from;
},
// Commit unless there are pending dirty nodes.
tryCommit: function() {
if (!window || !window.parent || !window.UndoHistory) return; // Stop when frame has been unloaded
if (this.editor.highlightDirty()) this.commit(true);
else this.scheduleCommit();
},
// Check whether the touched nodes hold any changes, if so, commit
// them.
commit: function(doNotHighlight) {
this.parent.clearTimeout(this.commitTimeout);
// Make sure there are no pending dirty nodes.
if (!doNotHighlight) this.editor.highlightDirty(true);
// Build set of chains.
var chains = this.touchedChains(), self = this;
if (chains.length) {
this.addUndoLevel(this.updateTo(chains, "linkChain"));
this.redoHistory = [];
this.notifyEnvironment();
}
},
// [ end of public interface ]
// Update the document with a given set of chains, return its
// shadow. updateFunc should be "applyChain" or "linkChain". In the
// second case, the chains are taken to correspond the the current
// document, and only the state of the line data is updated. In the
// first case, the content of the chains is also pushed iinto the
// document.
updateTo: function(chains, updateFunc) {
var shadows = [], dirty = [];
for (var i = 0; i < chains.length; i++) {
shadows.push(this.shadowChain(chains[i]));
dirty.push(this[updateFunc](chains[i]));
}
if (updateFunc == "applyChain")
this.notifyDirty(dirty);
return shadows;
},
// Notify the editor that some nodes have changed.
notifyDirty: function(nodes) {
forEach(nodes, method(this.editor, "addDirtyNode"))
this.editor.scheduleHighlight();
},
notifyEnvironment: function() {
if (this.onChange) this.onChange();
// Used by the line-wrapping line-numbering code.
if (window.frameElement && window.frameElement.CodeMirror.updateNumbers)
window.frameElement.CodeMirror.updateNumbers();
},
// Link a chain into the DOM nodes (or the first/last links for null
// nodes).
linkChain: function(chain) {
for (var i = 0; i < chain.length; i++) {
var line = chain[i];
if (line.from) line.from.historyAfter = line;
else this.first = line;
if (line.to) line.to.historyBefore = line;
else this.last = line;
}
},
// Get the line object after/before a given node.
after: function(node) {
return node ? node.historyAfter : this.first;
},
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