Dash

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share/assets/dash_renderer/react@16.8.6.js  view on Meta::CPAN

      isFlushingHostCallback = true;
      try {
        prevScheduledCallback(didTimeout);
      } finally {
        isFlushingHostCallback = false;
      }
    }
  };

  var animationTick = function (rafTime) {
    if (scheduledHostCallback !== null) {
      // Eagerly schedule the next animation callback at the beginning of the
      // frame. If the scheduler queue is not empty at the end of the frame, it
      // will continue flushing inside that callback. If the queue *is* empty,
      // then it will exit immediately. Posting the callback at the start of the
      // frame ensures it's fired within the earliest possible frame. If we
      // waited until the end of the frame to post the callback, we risk the
      // browser skipping a frame and not firing the callback until the frame
      // after that.
      requestAnimationFrameWithTimeout(animationTick);
    } else {
      // No pending work. Exit.
      isAnimationFrameScheduled = false;
      return;
    }

    var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
    if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {
      if (nextFrameTime < 8) {
        // Defensive coding. We don't support higher frame rates than 120hz.
        // If the calculated frame time gets lower than 8, it is probably a bug.
        nextFrameTime = 8;
      }
      // If one frame goes long, then the next one can be short to catch up.
      // If two frames are short in a row, then that's an indication that we
      // actually have a higher frame rate than what we're currently optimizing.
      // We adjust our heuristic dynamically accordingly. For example, if we're
      // running on 120hz display or 90hz VR display.
      // Take the max of the two in case one of them was an anomaly due to
      // missed frame deadlines.
      activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;
    } else {
      previousFrameTime = nextFrameTime;
    }
    frameDeadline = rafTime + activeFrameTime;
    if (!isMessageEventScheduled) {
      isMessageEventScheduled = true;
      port.postMessage(undefined);
    }
  };

  requestHostCallback = function (callback, absoluteTimeout) {
    scheduledHostCallback = callback;
    timeoutTime = absoluteTimeout;
    if (isFlushingHostCallback || absoluteTimeout < 0) {
      // Don't wait for the next frame. Continue working ASAP, in a new event.
      port.postMessage(undefined);
    } else if (!isAnimationFrameScheduled) {
      // If rAF didn't already schedule one, we need to schedule a frame.
      // TODO: If this rAF doesn't materialize because the browser throttles, we
      // might want to still have setTimeout trigger rIC as a backup to ensure
      // that we keep performing work.
      isAnimationFrameScheduled = true;
      requestAnimationFrameWithTimeout(animationTick);
    }
  };

  cancelHostCallback = function () {
    scheduledHostCallback = null;
    isMessageEventScheduled = false;
    timeoutTime = -1;
  };
}

// Helps identify side effects in begin-phase lifecycle hooks and setState reducers:


// In some cases, StrictMode should also double-render lifecycles.
// This can be confusing for tests though,
// And it can be bad for performance in production.
// This feature flag can be used to control the behavior:


// To preserve the "Pause on caught exceptions" behavior of the debugger, we
// replay the begin phase of a failed component inside invokeGuardedCallback.


// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:


// Gather advanced timing metrics for Profiler subtrees.


// Trace which interactions trigger each commit.
var enableSchedulerTracing = true;

// Only used in www builds.
 // TODO: true? Here it might just be false.

// Only used in www builds.


// Only used in www builds.


// React Fire: prevent the value and checked attributes from syncing
// with their related DOM properties


// These APIs will no longer be "unstable" in the upcoming 16.7 release,
// Control this behavior with a flag to support 16.6 minor releases in the meanwhile.
var enableStableConcurrentModeAPIs = false;

var DEFAULT_THREAD_ID = 0;

// Counters used to generate unique IDs.
var interactionIDCounter = 0;
var threadIDCounter = 0;

// Set of currently traced interactions.
// Interactions "stack"–



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