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#					IFF/8SVX audio data
8	string		8SVX		audio/x-aiff	

# Creative Labs AUDIO stuff
#					Standard MIDI data
0	string	MThd			audio/unknown	
#>9 	byte	>0			(format %d)
#>11	byte	>1			using %d channels
#					Creative Music (CMF) data
0	string	CTMF			audio/unknown	
#					SoundBlaster instrument data
0	string	SBI			audio/unknown	
#					Creative Labs voice data
0	string	Creative\ Voice\ File	audio/unknown	
## is this next line right?  it came this way...
#>19	byte	0x1A
#>23	byte	>0			- version %d
#>22	byte	>0			\b.%d

# [GRR 950115:  is this also Creative Labs?  Guessing that first line
#  should be string instead of unknown-endian long...]
#0	long		0x4e54524b	MultiTrack sound data
#0	string		NTRK		MultiTrack sound data
#>4	long		x		- version %ld

# Microsoft WAVE format (*.wav)
# [GRR 950115:  probably all of the shorts and longs should be leshort/lelong]
#					Microsoft RIFF
0	string		RIFF		audio/unknown
#					- WAVE format
>8	string		WAVE		audio/x-wav
# MPEG audio.
0   beshort&0xfff0  0xfff0  audio/mpeg
# C64 SID Music files, from Linus Walleij <triad@df.lth.se>
0   string      PSID        audio/prs.sid

#------------------------------------------------------------------------------
# c-lang:  file(1) magic for C programs or various scripts
#

# XPM icons (Greg Roelofs, newt@uchicago.edu)
# ideally should go into "images", but entries below would tag XPM as C source
0	string		/*\ XPM		image/x-xbm	7bit

# this first will upset you if you're a PL/1 shop... (are there any left?)
# in which case rm it; ascmagic will catch real C programs
#					C or REXX program text
0	string		/*		text/plain
#					C++ program text
0	string		//		text/plain

#------------------------------------------------------------------------------
# compress:  file(1) magic for pure-compression formats (no archives)
#
# compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc.
#
# Formats for various forms of compressed data
# Formats for "compress" proper have been moved into "compress.c",
# because it tries to uncompress it to figure out what's inside.

# standard unix compress
0	string		\037\235	application/octet-stream	x-compress

# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver)
0       string          \037\213        application/octet-stream	x-gzip

# According to gzip.h, this is the correct byte order for packed data.
0	string		\037\036	application/octet-stream
#
# This magic number is byte-order-independent.
#
0	short		017437		application/octet-stream

# XXX - why *two* entries for "compacted data", one of which is
# byte-order independent, and one of which is byte-order dependent?
#
# compacted data
0	short		0x1fff		application/octet-stream
0	string		\377\037	application/octet-stream
# huf output
0	short		0145405		application/octet-stream

# Squeeze and Crunch...
# These numbers were gleaned from the Unix versions of the programs to
# handle these formats.  Note that I can only uncrunch, not crunch, and
# I didn't have a crunched file handy, so the crunch number is untested.
#				Keith Waclena <keith@cerberus.uchicago.edu>
#0	leshort		0x76FF		squeezed data (CP/M, DOS)
#0	leshort		0x76FE		crunched data (CP/M, DOS)

# Freeze
#0	string		\037\237	Frozen file 2.1
#0	string		\037\236	Frozen file 1.0 (or gzip 0.5)

# lzh?
#0	string		\037\240	LZH compressed data

#------------------------------------------------------------------------------
# frame:  file(1) magic for FrameMaker files
#
# This stuff came on a FrameMaker demo tape, most of which is
# copyright, but this file is "published" as witness the following:
#
0	string		\<MakerFile	application/x-frame
0	string		\<MIFFile	application/x-frame
0	string		\<MakerDictionary	application/x-frame
0	string		\<MakerScreenFon	application/x-frame
0	string		\<MML		application/x-frame
0	string		\<Book		application/x-frame
0	string		\<Maker		application/x-frame

#------------------------------------------------------------------------------
# html:  file(1) magic for HTML (HyperText Markup Language) docs
#
# from Daniel Quinlan <quinlan@yggdrasil.com>
# and Anna Shergold <anna@inext.co.uk>
#
0   string      \<!DOCTYPE\ HTML    text/html
0   string      \<!doctype\ html    text/html
0   string      \<HEAD      text/html
0   string      \<head      text/html
0   string      \<TITLE     text/html
0   string      \<title     text/html
0   string      \<html      text/html
0   string      \<HTML      text/html
0   string      \<!--       text/html
0   string      \<h1        text/html
0   string      \<H1        text/html

# XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se>
0   string      \<?xml      text/xml

#------------------------------------------------------------------------------
# images:  file(1) magic for image formats (see also "c-lang" for XPM bitmaps)
#
# originally from jef@helios.ee.lbl.gov (Jef Poskanzer),
# additions by janl@ifi.uio.no as well as others. Jan also suggested
# merging several one- and two-line files into here.
#
# XXX - byte order for GIF and TIFF fields?
# [GRR:  TIFF allows both byte orders; GIF is probably little-endian]
#

# [GRR:  what the hell is this doing in here?]



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