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# IFF/8SVX audio data
8 string 8SVX audio/x-aiff
# Creative Labs AUDIO stuff
# Standard MIDI data
0 string MThd audio/unknown
#>9 byte >0 (format %d)
#>11 byte >1 using %d channels
# Creative Music (CMF) data
0 string CTMF audio/unknown
# SoundBlaster instrument data
0 string SBI audio/unknown
# Creative Labs voice data
0 string Creative\ Voice\ File audio/unknown
## is this next line right? it came this way...
#>19 byte 0x1A
#>23 byte >0 - version %d
#>22 byte >0 \b.%d
# [GRR 950115: is this also Creative Labs? Guessing that first line
# should be string instead of unknown-endian long...]
#0 long 0x4e54524b MultiTrack sound data
#0 string NTRK MultiTrack sound data
#>4 long x - version %ld
# Microsoft WAVE format (*.wav)
# [GRR 950115: probably all of the shorts and longs should be leshort/lelong]
# Microsoft RIFF
0 string RIFF audio/unknown
# - WAVE format
>8 string WAVE audio/x-wav
# MPEG audio.
0 beshort&0xfff0 0xfff0 audio/mpeg
# C64 SID Music files, from Linus Walleij <triad@df.lth.se>
0 string PSID audio/prs.sid
#------------------------------------------------------------------------------
# c-lang: file(1) magic for C programs or various scripts
#
# XPM icons (Greg Roelofs, newt@uchicago.edu)
# ideally should go into "images", but entries below would tag XPM as C source
0 string /*\ XPM image/x-xbm 7bit
# this first will upset you if you're a PL/1 shop... (are there any left?)
# in which case rm it; ascmagic will catch real C programs
# C or REXX program text
0 string /* text/plain
# C++ program text
0 string // text/plain
#------------------------------------------------------------------------------
# compress: file(1) magic for pure-compression formats (no archives)
#
# compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc.
#
# Formats for various forms of compressed data
# Formats for "compress" proper have been moved into "compress.c",
# because it tries to uncompress it to figure out what's inside.
# standard unix compress
0 string \037\235 application/octet-stream x-compress
# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver)
0 string \037\213 application/octet-stream x-gzip
# According to gzip.h, this is the correct byte order for packed data.
0 string \037\036 application/octet-stream
#
# This magic number is byte-order-independent.
#
0 short 017437 application/octet-stream
# XXX - why *two* entries for "compacted data", one of which is
# byte-order independent, and one of which is byte-order dependent?
#
# compacted data
0 short 0x1fff application/octet-stream
0 string \377\037 application/octet-stream
# huf output
0 short 0145405 application/octet-stream
# Squeeze and Crunch...
# These numbers were gleaned from the Unix versions of the programs to
# handle these formats. Note that I can only uncrunch, not crunch, and
# I didn't have a crunched file handy, so the crunch number is untested.
# Keith Waclena <keith@cerberus.uchicago.edu>
#0 leshort 0x76FF squeezed data (CP/M, DOS)
#0 leshort 0x76FE crunched data (CP/M, DOS)
# Freeze
#0 string \037\237 Frozen file 2.1
#0 string \037\236 Frozen file 1.0 (or gzip 0.5)
# lzh?
#0 string \037\240 LZH compressed data
#------------------------------------------------------------------------------
# frame: file(1) magic for FrameMaker files
#
# This stuff came on a FrameMaker demo tape, most of which is
# copyright, but this file is "published" as witness the following:
#
0 string \<MakerFile application/x-frame
0 string \<MIFFile application/x-frame
0 string \<MakerDictionary application/x-frame
0 string \<MakerScreenFon application/x-frame
0 string \<MML application/x-frame
0 string \<Book application/x-frame
0 string \<Maker application/x-frame
#------------------------------------------------------------------------------
# html: file(1) magic for HTML (HyperText Markup Language) docs
#
# from Daniel Quinlan <quinlan@yggdrasil.com>
# and Anna Shergold <anna@inext.co.uk>
#
0 string \<!DOCTYPE\ HTML text/html
0 string \<!doctype\ html text/html
0 string \<HEAD text/html
0 string \<head text/html
0 string \<TITLE text/html
0 string \<title text/html
0 string \<html text/html
0 string \<HTML text/html
0 string \<!-- text/html
0 string \<h1 text/html
0 string \<H1 text/html
# XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se>
0 string \<?xml text/xml
#------------------------------------------------------------------------------
# images: file(1) magic for image formats (see also "c-lang" for XPM bitmaps)
#
# originally from jef@helios.ee.lbl.gov (Jef Poskanzer),
# additions by janl@ifi.uio.no as well as others. Jan also suggested
# merging several one- and two-line files into here.
#
# XXX - byte order for GIF and TIFF fields?
# [GRR: TIFF allows both byte orders; GIF is probably little-endian]
#
# [GRR: what the hell is this doing in here?]
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