Cocoa-Growl
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share/Growl.framework/Versions/A/Headers/GrowlApplicationBridge.h view on Meta::CPAN
* required (all three are preferred). All other parameters may be
* <code>nil</code> (or 0 or NO as appropriate) to accept default values.
*
* If using the Growl-WithInstaller framework, if Growl is not installed the
* user will be prompted to install Growl. If the user cancels, this method
* will have no effect until the next application session, at which time when
* it is called the user will be prompted again. The user is also given the
* option to not be prompted again. If the user does choose to install Growl,
* the requested notification will be displayed once Growl is installed and
* running.
*
* @param title The title of the notification displayed to the user.
* @param description The full description of the notification displayed to the user.
* @param notifName The internal name of the notification. Should be human-readable, as it will be displayed in the Growl preference pane.
* @param iconData <code>NSData</code> object to show with the notification as its icon. If <code>nil</code>, the application's icon will be used instead.
* @param priority The priority of the notification. The default value is 0; positive values are higher priority and negative values are lower priority. Not all Growl displays support priority.
* @param isSticky If YES, the notification will remain on screen until clicked. Not all Growl displays support sticky notifications.
* @param clickContext A context passed back to the Growl delegate if it implements -(void)growlNotificationWasClicked: and the notification is clicked. Not all display plugins support clicking. The clickContext must be plist-encodable (completely of...
* @param identifier An identifier for this notification. Notifications with equal identifiers are coalesced.
*/
+ (void) notifyWithTitle:(NSString *)title
description:(NSString *)description
notificationName:(NSString *)notifName
iconData:(NSData *)iconData
priority:(signed int)priority
isSticky:(BOOL)isSticky
clickContext:(id)clickContext
identifier:(NSString *)identifier;
/*! @method notifyWithDictionary:
* @abstract Notifies using a userInfo dictionary suitable for passing to
* <code>NSDistributedNotificationCenter</code>.
* @param userInfo The dictionary to notify with.
* @discussion Before Growl 0.6, your application would have posted
* notifications using <code>NSDistributedNotificationCenter</code> by
* creating a userInfo dictionary with the notification data. This had the
* advantage of allowing you to add other data to the dictionary for programs
* besides Growl that might be listening.
*
* This method allows you to use such dictionaries without being restricted
* to using <code>NSDistributedNotificationCenter</code>. The keys for this dictionary
* can be found in GrowlDefines.h.
*/
+ (void) notifyWithDictionary:(NSDictionary *)userInfo;
#pragma mark -
/*! @method registerWithDictionary:
* @abstract Register your application with Growl without setting a delegate.
* @discussion When you call this method with a dictionary,
* GrowlApplicationBridge registers your application using that dictionary.
* If you pass <code>nil</code>, GrowlApplicationBridge will ask the delegate
* (if there is one) for a dictionary, and if that doesn't work, it will look
* in your application's bundle for an auto-discoverable plist.
* (XXX refer to more information on that)
*
* If you pass a dictionary to this method, it must include the
* <code>GROWL_APP_NAME</code> key, unless a delegate is set.
*
* This method is mainly an alternative to the delegate system introduced
* with Growl 0.6. Without a delegate, you cannot receive callbacks such as
* <code>-growlIsReady</code> (since they are sent to the delegate). You can,
* however, set a delegate after registering without one.
*
* This method was introduced in Growl.framework 0.7.
*/
+ (BOOL) registerWithDictionary:(NSDictionary *)regDict;
/*! @method reregisterGrowlNotifications
* @abstract Reregister the notifications for this application.
* @discussion This method does not normally need to be called. If your
* application changes what notifications it is registering with Growl, call
* this method to have the Growl delegate's
* <code>-registrationDictionaryForGrowl</code> method called again and the
* Growl registration information updated.
*
* This method is now implemented using <code>-registerWithDictionary:</code>.
*/
+ (void) reregisterGrowlNotifications;
#pragma mark -
/*! @method setWillRegisterWhenGrowlIsReady:
* @abstract Tells GrowlApplicationBridge to register with Growl when Growl
* launches (or not).
* @discussion When Growl has started listening for notifications, it posts a
* <code>GROWL_IS_READY</code> notification on the Distributed Notification
* Center. GrowlApplicationBridge listens for this notification, using it to
* perform various tasks (such as calling your delegate's
* <code>-growlIsReady</code> method, if it has one). If this method is
* called with <code>YES</code>, one of those tasks will be to reregister
* with Growl (in the manner of <code>-reregisterGrowlNotifications</code>).
*
* This attribute is automatically set back to <code>NO</code> (the default)
* after every <code>GROWL_IS_READY</code> notification.
* @param flag <code>YES</code> if you want GrowlApplicationBridge to register with
* Growl when next it is ready; <code>NO</code> if not.
*/
+ (void) setWillRegisterWhenGrowlIsReady:(BOOL)flag;
/*! @method willRegisterWhenGrowlIsReady
* @abstract Reports whether GrowlApplicationBridge will register with Growl
* when Growl next launches.
* @result <code>YES</code> if GrowlApplicationBridge will register with Growl
* when next it posts GROWL_IS_READY; <code>NO</code> if not.
*/
+ (BOOL) willRegisterWhenGrowlIsReady;
#pragma mark -
/*! @method registrationDictionaryFromDelegate
* @abstract Asks the delegate for a registration dictionary.
* @discussion If no delegate is set, or if the delegate's
* <code>-registrationDictionaryForGrowl</code> method returns
* <code>nil</code>, this method returns <code>nil</code>.
*
* This method does not attempt to clean up the dictionary in any way - for
* example, if it is missing the <code>GROWL_APP_NAME</code> key, the result
* will be missing it too. Use <code>+[GrowlApplicationBridge
* registrationDictionaryByFillingInDictionary:]</code> or
* <code>+[GrowlApplicationBridge
* registrationDictionaryByFillingInDictionary:restrictToKeys:]</code> to try
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