Deliantra

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res/typenumbers.xml  view on Meta::CPAN

  #   names, from the file "define.h" in the crossfire package.   #
  # This file should be updated when new types have been defined. #
  #################################################################
-->
<!DOCTYPE typenumbers [
  <!ELEMENT typenumbers (type*)>

  <!ELEMENT type EMPTY>
  <!ATTLIST type number CDATA #REQUIRED
                 name   CDATA #REQUIRED>
]>

<typenumbers>
  <type number="0"  name="*NONE*" />
  <type number="1"  name="PLAYER" />
  <type number="2"  name="TRANSPORT" />
  <type number="3"  name="ROD" />
  <type number="4"  name="TREASURE" />
  <type number="5"  name="POTION" />
  <type number="6"  name="FOOD" />
  <type number="7"  name="POISON" />
  <type number="8"  name="BOOK" />
  <type number="9"  name="CLOCK" />
  <!--<type number="10" name="FBULLET" />-->
  <!--<type number="11" name="FBALL" />-->
  <type number="12" name="LIGHTNING" />
  <type number="13" name="ARROW" />
  <type number="14" name="BOW" />
  <type number="15" name="WEAPON" />
  <type number="16" name="ARMOUR" />
  <type number="17" name="PEDESTAL" />
  <type number="18" name="ALTAR" />
  <!--<type number="19" name="CONFUSION" />-->
  <type number="20" name="LOCKED_DOOR" />
  <type number="21" name="SPECIAL_KEY" />
  <type number="22" name="MAP" />
  <type number="23" name="DOOR" />
  <type number="24" name="KEY" />
  <!--<type number="25" name="MMISSILE" />-->
  <type number="26" name="TIMED_GATE" />
  <type number="27" name="TRIGGER" />
  <type number="28" name="GRIMREAPER" />
  <type number="29" name="MAGIC_EAR" />
  <type number="30" name="TRIGGER_BUTTON" />
  <type number="31" name="TRIGGER_ALTAR" />
  <type number="32" name="TRIGGER_PEDESTAL" />
  <type number="33" name="SHIELD" />
  <type number="34" name="HELMET" />
  <type number="35" name="HORN" />
  <type number="36" name="MONEY" />
  <type number="37" name="CLASS" />
  <type number="38" name="GRAVESTONE" />
  <type number="39" name="AMULET" />
  <type number="40" name="PLAYERMOVER" />
  <type number="41" name="TELEPORTER" />
  <type number="42" name="CREATOR" />
  <type number="43" name="SKILL" />
  <type number="44" name="EXPERIENCE" />
  <type number="45" name="EARTHWALL" />
  <type number="46" name="GOLEM" />
  <!--<type number="47" name="BOMB" />-->
  <type number="48" name="THROWN_OBJ" />
  <type number="49" name="BLINDNESS" />
  <type number="50" name="GOD" />
  <type number="51" name="DETECTOR" />
  <type number="52" name="TRIGGER_MARKER" />
  <type number="53" name="DEAD_OBJECT" />
  <type number="54" name="DRINK" />
  <type number="55" name="MARKER" />
  <type number="56" name="HOLY_ALTAR" />
  <type number="57" name="PLAYER_CHANGER" />
  <type number="58" name="BATTLEGROUND" />
  <type number="59" name="PEACEMAKER" />
  <type number="60" name="GEM" />
  <!--<type number="61" name="FIRECHEST" />-->
  <type number="62" name="FIREWALL" />
  <type number="63" name="ANVIL" />
  <type number="64" name="CHECK_INV" />
  <type number="65" name="MOOD_FLOOR" />
  <type number="66" name="EXIT" />
  <type number="67" name="ENCOUNTER" />
  <type number="68" name="SHOP_FLOOR" />
  <type number="69" name="SHOP_MAT" />
  <type number="70" name="RING" />
  <type number="71" name="FLOOR" />
  <type number="72" name="FLESH" />
  <type number="73" name="INORGANIC" />
  <type number="74" name="SKILL_TOOL" />
  <type number="75" name="LIGHTER" />
  <type number="76" name="TRAP_PART" />
  <type number="77" name="WALL" />
  <type number="78" name="LIGHT_SOURCE" />
  <type number="79" name="MISC_OBJECT" />
  <type number="80" name="MONSTER" />
  <type number="81" name="SPAWN_GENERATOR" />
  <type number="82" name="LAMP" />
  <type number="83" name="DUPLICATOR" />
  <type number="84" name="TOOL" />
  <type number="85" name="SPELLBOOK" />
  <type number="86" name="BUILDFAC" />
  <type number="87" name="CLOAK" />
  <!--<type number="88" name="CONE" />-->
  <!--<type number="89" name="AURA" />-->
  <type number="90" name="SPINNER" />
  <type number="91" name="GATE" />
  <type number="92" name="BUTTON" />
  <type number="93" name="CF_HANDLE" />
  <type number="94" name="HOLE" />
  <type number="95" name="TRAPDOOR" />
  <!--<type number="96" name="WORD_OF_RECALL" />-->
  <!--<type number="97" name="PARAIMAGE" />-->
  <type number="98" name="SIGN" />
  <type number="99" name="BOOTS" />
  <type number="100" name="GLOVES" />
  <type number="101" name="SPELL" />
  <type number="102" name="SPELL_EFFECT" />
  <type number="103" name="CONVERTER" />
  <type number="104" name="BRACERS" />
  <type number="105" name="POISONING" />
  <type number="106" name="SAVEBED" />
  <type number="107" name="POISONCLOUD" />



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