App-RPi-EnvUI

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public/js/flot.js  view on Meta::CPAN

	//
	// If no parameters are given, all text within the layer is removed.
	//
	// Note that the text is not immediately removed; it is simply marked as
	// inactive, which will result in its removal on the next render pass.
	// This avoids the performance penalty for 'clear and redraw' behavior,
	// where we potentially get rid of all text on a layer, but will likely
	// add back most or all of it later, as when redrawing axes, for example.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number=} x X coordinate of the text.
	// @param {number=} y Y coordinate of the text.
	// @param {string=} text Text string to remove.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which the text is rotated, in degrees.
	//     Angle is currently unused, it will be implemented in the future.

	Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {
		if (text == null) {
			var layerCache = this._textCache[layer];
			if (layerCache != null) {
				for (var styleKey in layerCache) {
					if (hasOwnProperty.call(layerCache, styleKey)) {
						var styleCache = layerCache[styleKey];
						for (var key in styleCache) {
							if (hasOwnProperty.call(styleCache, key)) {
								var positions = styleCache[key].positions;
								for (var i = 0, position; position = positions[i]; i++) {
									position.active = false;
								}
							}
						}
					}
				}
			}
		} else {
			var positions = this.getTextInfo(layer, text, font, angle).positions;
			for (var i = 0, position; position = positions[i]; i++) {
				if (position.x == x && position.y == y) {
					position.active = false;
				}
			}
		}
	};

	///////////////////////////////////////////////////////////////////////////
	// The top-level container for the entire plot.

    function Plot(placeholder, data_, options_, plugins) {
        // data is on the form:
        //   [ series1, series2 ... ]
        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }

        var series = [],
            options = {
                // the color theme used for graphs
                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],
                legend: {
                    show: true,
                    noColumns: 1, // number of colums in legend table
                    labelFormatter: null, // fn: string -> string
                    labelBoxBorderColor: "#ccc", // border color for the little label boxes
                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph
                    position: "ne", // position of default legend container within plot
                    margin: 5, // distance from grid edge to default legend container within plot
                    backgroundColor: null, // null means auto-detect
                    backgroundOpacity: 0.85, // set to 0 to avoid background
                    sorted: null    // default to no legend sorting
                },
                xaxis: {
                    show: null, // null = auto-detect, true = always, false = never
                    position: "bottom", // or "top"
                    mode: null, // null or "time"
                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
                    color: null, // base color, labels, ticks
                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"
                    transform: null, // null or f: number -> number to transform axis
                    inverseTransform: null, // if transform is set, this should be the inverse function
                    min: null, // min. value to show, null means set automatically
                    max: null, // max. value to show, null means set automatically
                    autoscaleMargin: null, // margin in % to add if auto-setting min/max
                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks
                    tickFormatter: null, // fn: number -> string
                    labelWidth: null, // size of tick labels in pixels
                    labelHeight: null,
                    reserveSpace: null, // whether to reserve space even if axis isn't shown
                    tickLength: null, // size in pixels of ticks, or "full" for whole line
                    alignTicksWithAxis: null, // axis number or null for no sync
                    tickDecimals: null, // no. of decimals, null means auto
                    tickSize: null, // number or [number, "unit"]
                    minTickSize: null // number or [number, "unit"]
                },
                yaxis: {
                    autoscaleMargin: 0.02,
                    position: "left" // or "right"
                },
                xaxes: [],
                yaxes: [],
                series: {
                    points: {
                        show: false,
                        radius: 3,
                        lineWidth: 2, // in pixels
                        fill: true,
                        fillColor: "#ffffff",
                        symbol: "circle" // or callback
                    },
                    lines: {
                        // we don't put in show: false so we can see
                        // whether lines were actively disabled
                        lineWidth: 2, // in pixels
                        fill: false,
                        fillColor: null,
                        steps: false
                        // Omit 'zero', so we can later default its value to
                        // match that of the 'fill' option.
                    },
                    bars: {
                        show: false,
                        lineWidth: 2, // in pixels
                        barWidth: 1, // in units of the x axis
                        fill: true,
                        fillColor: null,
                        align: "left", // "left", "right", or "center"
                        horizontal: false,
                        zero: true
                    },
                    shadowSize: 3,

public/js/flot.js  view on Meta::CPAN

                if (drawBottom)
                    c.lineTo(left, bottom);
                else
                    c.moveTo(left, bottom);
                c.stroke();
            }
        }

        function drawSeriesBars(series) {
            function plotBars(datapoints, barLeft, barRight, fillStyleCallback, axisx, axisy) {
                var points = datapoints.points, ps = datapoints.pointsize;

                for (var i = 0; i < points.length; i += ps) {
                    if (points[i] == null)
                        continue;
                    drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);
                }
            }

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            // FIXME: figure out a way to add shadows (for instance along the right edge)
            ctx.lineWidth = series.bars.lineWidth;
            ctx.strokeStyle = series.color;

            var barLeft;

            switch (series.bars.align) {
                case "left":
                    barLeft = 0;
                    break;
                case "right":
                    barLeft = -series.bars.barWidth;
                    break;
                default:
                    barLeft = -series.bars.barWidth / 2;
            }

            var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;
            plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, fillStyleCallback, series.xaxis, series.yaxis);
            ctx.restore();
        }

        function getFillStyle(filloptions, seriesColor, bottom, top) {
            var fill = filloptions.fill;
            if (!fill)
                return null;

            if (filloptions.fillColor)
                return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);

            var c = $.color.parse(seriesColor);
            c.a = typeof fill == "number" ? fill : 0.4;
            c.normalize();
            return c.toString();
        }

        function insertLegend() {

            if (options.legend.container != null) {
                $(options.legend.container).html("");
            } else {
                placeholder.find(".legend").remove();
            }

            if (!options.legend.show) {
                return;
            }

            var fragments = [], entries = [], rowStarted = false,
                lf = options.legend.labelFormatter, s, label;

            // Build a list of legend entries, with each having a label and a color

            for (var i = 0; i < series.length; ++i) {
                s = series[i];
                if (s.label) {
                    label = lf ? lf(s.label, s) : s.label;
                    if (label) {
                        entries.push({
                            label: label,
                            color: s.color
                        });
                    }
                }
            }

            // Sort the legend using either the default or a custom comparator

            if (options.legend.sorted) {
                if ($.isFunction(options.legend.sorted)) {
                    entries.sort(options.legend.sorted);
                } else if (options.legend.sorted == "reverse") {
                	entries.reverse();
                } else {
                    var ascending = options.legend.sorted != "descending";
                    entries.sort(function(a, b) {
                        return a.label == b.label ? 0 : (
                            (a.label < b.label) != ascending ? 1 : -1   // Logical XOR
                        );
                    });
                }
            }

            // Generate markup for the list of entries, in their final order

            for (var i = 0; i < entries.length; ++i) {

                var entry = entries[i];

                if (i % options.legend.noColumns == 0) {
                    if (rowStarted)
                        fragments.push('</tr>');
                    fragments.push('<tr>');
                    rowStarted = true;
                }

                fragments.push(
                    '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +
                    '<td class="legendLabel">' + entry.label + '</td>'
                );
            }

            if (rowStarted)
                fragments.push('</tr>');

            if (fragments.length == 0)
                return;

            var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';
            if (options.legend.container != null)
                $(options.legend.container).html(table);
            else {
                var pos = "",
                    p = options.legend.position,
                    m = options.legend.margin;
                if (m[0] == null)
                    m = [m, m];
                if (p.charAt(0) == "n")
                    pos += 'top:' + (m[1] + plotOffset.top) + 'px;';
                else if (p.charAt(0) == "s")
                    pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';
                if (p.charAt(1) == "e")
                    pos += 'right:' + (m[0] + plotOffset.right) + 'px;';
                else if (p.charAt(1) == "w")
                    pos += 'left:' + (m[0] + plotOffset.left) + 'px;';
                var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);
                if (options.legend.backgroundOpacity != 0.0) {
                    // put in the transparent background
                    // separately to avoid blended labels and
                    // label boxes
                    var c = options.legend.backgroundColor;
                    if (c == null) {
                        c = options.grid.backgroundColor;
                        if (c && typeof c == "string")
                            c = $.color.parse(c);
                        else
                            c = $.color.extract(legend, 'background-color');
                        c.a = 1;
                        c = c.toString();
                    }
                    var div = legend.children();
                    $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);
                }
            }
        }


        // interactive features

        var highlights = [],
            redrawTimeout = null;

        // returns the data item the mouse is over, or null if none is found
        function findNearbyItem(mouseX, mouseY, seriesFilter) {
            var maxDistance = options.grid.mouseActiveRadius,
                smallestDistance = maxDistance * maxDistance + 1,
                item = null, foundPoint = false, i, j, ps;

            for (i = series.length - 1; i >= 0; --i) {
                if (!seriesFilter(series[i]))
                    continue;

                var s = series[i],
                    axisx = s.xaxis,
                    axisy = s.yaxis,
                    points = s.datapoints.points,
                    mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster
                    my = axisy.c2p(mouseY),
                    maxx = maxDistance / axisx.scale,
                    maxy = maxDistance / axisy.scale;

                ps = s.datapoints.pointsize;
                // with inverse transforms, we can't use the maxx/maxy
                // optimization, sadly
                if (axisx.options.inverseTransform)
                    maxx = Number.MAX_VALUE;
                if (axisy.options.inverseTransform)
                    maxy = Number.MAX_VALUE;

                if (s.lines.show || s.points.show) {
                    for (j = 0; j < points.length; j += ps) {
                        var x = points[j], y = points[j + 1];
                        if (x == null)
                            continue;

                        // For points and lines, the cursor must be within a
                        // certain distance to the data point
                        if (x - mx > maxx || x - mx < -maxx ||
                            y - my > maxy || y - my < -maxy)
                            continue;

                        // We have to calculate distances in pixels, not in
                        // data units, because the scales of the axes may be different
                        var dx = Math.abs(axisx.p2c(x) - mouseX),
                            dy = Math.abs(axisy.p2c(y) - mouseY),
                            dist = dx * dx + dy * dy; // we save the sqrt

                        // use <= to ensure last point takes precedence
                        // (last generally means on top of)
                        if (dist < smallestDistance) {
                            smallestDistance = dist;
                            item = [i, j / ps];



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