App-RPi-EnvUI

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public/js/flot.js  view on Meta::CPAN

                var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);
                if (options.legend.backgroundOpacity != 0.0) {
                    // put in the transparent background
                    // separately to avoid blended labels and
                    // label boxes
                    var c = options.legend.backgroundColor;
                    if (c == null) {
                        c = options.grid.backgroundColor;
                        if (c && typeof c == "string")
                            c = $.color.parse(c);
                        else
                            c = $.color.extract(legend, 'background-color');
                        c.a = 1;
                        c = c.toString();
                    }
                    var div = legend.children();
                    $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);
                }
            }
        }


        // interactive features

        var highlights = [],
            redrawTimeout = null;

        // returns the data item the mouse is over, or null if none is found
        function findNearbyItem(mouseX, mouseY, seriesFilter) {
            var maxDistance = options.grid.mouseActiveRadius,
                smallestDistance = maxDistance * maxDistance + 1,
                item = null, foundPoint = false, i, j, ps;

            for (i = series.length - 1; i >= 0; --i) {
                if (!seriesFilter(series[i]))
                    continue;

                var s = series[i],
                    axisx = s.xaxis,
                    axisy = s.yaxis,
                    points = s.datapoints.points,
                    mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster
                    my = axisy.c2p(mouseY),
                    maxx = maxDistance / axisx.scale,
                    maxy = maxDistance / axisy.scale;

                ps = s.datapoints.pointsize;
                // with inverse transforms, we can't use the maxx/maxy
                // optimization, sadly
                if (axisx.options.inverseTransform)
                    maxx = Number.MAX_VALUE;
                if (axisy.options.inverseTransform)
                    maxy = Number.MAX_VALUE;

                if (s.lines.show || s.points.show) {
                    for (j = 0; j < points.length; j += ps) {
                        var x = points[j], y = points[j + 1];
                        if (x == null)
                            continue;

                        // For points and lines, the cursor must be within a
                        // certain distance to the data point
                        if (x - mx > maxx || x - mx < -maxx ||
                            y - my > maxy || y - my < -maxy)
                            continue;

                        // We have to calculate distances in pixels, not in
                        // data units, because the scales of the axes may be different
                        var dx = Math.abs(axisx.p2c(x) - mouseX),
                            dy = Math.abs(axisy.p2c(y) - mouseY),
                            dist = dx * dx + dy * dy; // we save the sqrt

                        // use <= to ensure last point takes precedence
                        // (last generally means on top of)
                        if (dist < smallestDistance) {
                            smallestDistance = dist;
                            item = [i, j / ps];
                        }
                    }
                }

                if (s.bars.show && !item) { // no other point can be nearby

                    var barLeft, barRight;

                    switch (s.bars.align) {
                        case "left":
                            barLeft = 0;
                            break;
                        case "right":
                            barLeft = -s.bars.barWidth;
                            break;
                        default:
                            barLeft = -s.bars.barWidth / 2;
                    }

                    barRight = barLeft + s.bars.barWidth;

                    for (j = 0; j < points.length; j += ps) {
                        var x = points[j], y = points[j + 1], b = points[j + 2];
                        if (x == null)
                            continue;

                        // for a bar graph, the cursor must be inside the bar
                        if (series[i].bars.horizontal ?
                            (mx <= Math.max(b, x) && mx >= Math.min(b, x) &&
                             my >= y + barLeft && my <= y + barRight) :
                            (mx >= x + barLeft && mx <= x + barRight &&
                             my >= Math.min(b, y) && my <= Math.max(b, y)))
                                item = [i, j / ps];
                    }
                }
            }

            if (item) {
                i = item[0];
                j = item[1];
                ps = series[i].datapoints.pointsize;

                return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),
                         dataIndex: j,
                         series: series[i],
                         seriesIndex: i };
            }

            return null;
        }

        function onMouseMove(e) {
            if (options.grid.hoverable)
                triggerClickHoverEvent("plothover", e,
                                       function (s) { return s["hoverable"] != false; });
        }

        function onMouseLeave(e) {
            if (options.grid.hoverable)
                triggerClickHoverEvent("plothover", e,
                                       function (s) { return false; });
        }

        function onClick(e) {
            triggerClickHoverEvent("plotclick", e,
                                   function (s) { return s["clickable"] != false; });
        }

        // trigger click or hover event (they send the same parameters
        // so we share their code)
        function triggerClickHoverEvent(eventname, event, seriesFilter) {
            var offset = eventHolder.offset(),
                canvasX = event.pageX - offset.left - plotOffset.left,
                canvasY = event.pageY - offset.top - plotOffset.top,
            pos = canvasToAxisCoords({ left: canvasX, top: canvasY });

            pos.pageX = event.pageX;
            pos.pageY = event.pageY;

            var item = findNearbyItem(canvasX, canvasY, seriesFilter);

            if (item) {
                // fill in mouse pos for any listeners out there
                item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);
                item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);
            }



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