App-RPi-EnvUI

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public/js/flot.js  view on Meta::CPAN

/* Javascript plotting library for jQuery, version 0.8.3.

Copyright (c) 2007-2014 IOLA and Ole Laursen.
Licensed under the MIT license.

*/

// first an inline dependency, jquery.colorhelpers.js, we inline it here
// for convenience

/* Plugin for jQuery for working with colors.
 *
 * Version 1.1.
 *
 * Inspiration from jQuery color animation plugin by John Resig.
 *
 * Released under the MIT license by Ole Laursen, October 2009.
 *
 * Examples:
 *
 *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
 *   var c = $.color.extract($("#mydiv"), 'background-color');
 *   console.log(c.r, c.g, c.b, c.a);
 *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
 *
 * Note that .scale() and .add() return the same modified object
 * instead of making a new one.
 *
 * V. 1.1: Fix error handling so e.g. parsing an empty string does
 * produce a color rather than just crashing.
 */
(function($){$.color={};$.color.make=function(r,g,b,a){var o={};o.r=r||0;o.g=g||0;o.b=b||0;o.a=a!=null?a:1;o.add=function(c,d){for(var i=0;i<c.length;++i)o[c.charAt(i)]+=d;return o.normalize()};o.scale=function(c,f){for(var i=0;i<c.length;++i)o[c.cha...

// the actual Flot code
(function($) {

	// Cache the prototype hasOwnProperty for faster access

	var hasOwnProperty = Object.prototype.hasOwnProperty;

    // A shim to provide 'detach' to jQuery versions prior to 1.4.  Using a DOM
    // operation produces the same effect as detach, i.e. removing the element
    // without touching its jQuery data.

    // Do not merge this into Flot 0.9, since it requires jQuery 1.4.4+.

    if (!$.fn.detach) {
        $.fn.detach = function() {
            return this.each(function() {
                if (this.parentNode) {
                    this.parentNode.removeChild( this );
                }
            });
        };
    }

	///////////////////////////////////////////////////////////////////////////
	// The Canvas object is a wrapper around an HTML5 <canvas> tag.
	//
	// @constructor
	// @param {string} cls List of classes to apply to the canvas.
	// @param {element} container Element onto which to append the canvas.
	//
	// Requiring a container is a little iffy, but unfortunately canvas
	// operations don't work unless the canvas is attached to the DOM.

	function Canvas(cls, container) {

		var element = container.children("." + cls)[0];

		if (element == null) {

			element = document.createElement("canvas");
			element.className = cls;

			$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })
				.appendTo(container);

			// If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas

			if (!element.getContext) {
				if (window.G_vmlCanvasManager) {

public/js/flot.js  view on Meta::CPAN

	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number=} x X coordinate of the text.
	// @param {number=} y Y coordinate of the text.
	// @param {string=} text Text string to remove.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which the text is rotated, in degrees.
	//     Angle is currently unused, it will be implemented in the future.

	Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {
		if (text == null) {
			var layerCache = this._textCache[layer];
			if (layerCache != null) {
				for (var styleKey in layerCache) {
					if (hasOwnProperty.call(layerCache, styleKey)) {
						var styleCache = layerCache[styleKey];
						for (var key in styleCache) {
							if (hasOwnProperty.call(styleCache, key)) {
								var positions = styleCache[key].positions;
								for (var i = 0, position; position = positions[i]; i++) {
									position.active = false;
								}
							}
						}
					}
				}
			}
		} else {
			var positions = this.getTextInfo(layer, text, font, angle).positions;
			for (var i = 0, position; position = positions[i]; i++) {
				if (position.x == x && position.y == y) {
					position.active = false;
				}
			}
		}
	};

	///////////////////////////////////////////////////////////////////////////
	// The top-level container for the entire plot.

    function Plot(placeholder, data_, options_, plugins) {
        // data is on the form:
        //   [ series1, series2 ... ]
        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }

        var series = [],
            options = {
                // the color theme used for graphs
                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],
                legend: {
                    show: true,
                    noColumns: 1, // number of colums in legend table
                    labelFormatter: null, // fn: string -> string
                    labelBoxBorderColor: "#ccc", // border color for the little label boxes
                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph
                    position: "ne", // position of default legend container within plot
                    margin: 5, // distance from grid edge to default legend container within plot
                    backgroundColor: null, // null means auto-detect
                    backgroundOpacity: 0.85, // set to 0 to avoid background
                    sorted: null    // default to no legend sorting
                },
                xaxis: {
                    show: null, // null = auto-detect, true = always, false = never
                    position: "bottom", // or "top"
                    mode: null, // null or "time"
                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
                    color: null, // base color, labels, ticks
                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"
                    transform: null, // null or f: number -> number to transform axis
                    inverseTransform: null, // if transform is set, this should be the inverse function
                    min: null, // min. value to show, null means set automatically
                    max: null, // max. value to show, null means set automatically
                    autoscaleMargin: null, // margin in % to add if auto-setting min/max
                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks
                    tickFormatter: null, // fn: number -> string
                    labelWidth: null, // size of tick labels in pixels
                    labelHeight: null,
                    reserveSpace: null, // whether to reserve space even if axis isn't shown
                    tickLength: null, // size in pixels of ticks, or "full" for whole line
                    alignTicksWithAxis: null, // axis number or null for no sync
                    tickDecimals: null, // no. of decimals, null means auto
                    tickSize: null, // number or [number, "unit"]
                    minTickSize: null // number or [number, "unit"]
                },
                yaxis: {
                    autoscaleMargin: 0.02,
                    position: "left" // or "right"
                },
                xaxes: [],
                yaxes: [],
                series: {
                    points: {
                        show: false,
                        radius: 3,
                        lineWidth: 2, // in pixels
                        fill: true,
                        fillColor: "#ffffff",
                        symbol: "circle" // or callback
                    },
                    lines: {
                        // we don't put in show: false so we can see
                        // whether lines were actively disabled
                        lineWidth: 2, // in pixels
                        fill: false,
                        fillColor: null,
                        steps: false
                        // Omit 'zero', so we can later default its value to
                        // match that of the 'fill' option.
                    },
                    bars: {
                        show: false,
                        lineWidth: 2, // in pixels
                        barWidth: 1, // in units of the x axis
                        fill: true,
                        fillColor: null,
                        align: "left", // "left", "right", or "center"
                        horizontal: false,
                        zero: true
                    },
                    shadowSize: 3,
                    highlightColor: null
                },
                grid: {
                    show: true,
                    aboveData: false,
                    color: "#545454", // primary color used for outline and labels
                    backgroundColor: null, // null for transparent, else color
                    borderColor: null, // set if different from the grid color
                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"
                    margin: 0, // distance from the canvas edge to the grid
                    labelMargin: 5, // in pixels
                    axisMargin: 8, // in pixels
                    borderWidth: 2, // in pixels
                    minBorderMargin: null, // in pixels, null means taken from points radius
                    markings: null, // array of ranges or fn: axes -> array of ranges
                    markingsColor: "#f4f4f4",
                    markingsLineWidth: 2,
                    // interactive stuff
                    clickable: false,
                    hoverable: false,
                    autoHighlight: true, // highlight in case mouse is near
                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item
                },
                interaction: {
                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
                },
                hooks: {}
            },
        surface = null,     // the canvas for the plot itself
        overlay = null,     // canvas for interactive stuff on top of plot
        eventHolder = null, // jQuery object that events should be bound to
        ctx = null, octx = null,
        xaxes = [], yaxes = [],
        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
        plotWidth = 0, plotHeight = 0,
        hooks = {
            processOptions: [],
            processRawData: [],
            processDatapoints: [],
            processOffset: [],
            drawBackground: [],
            drawSeries: [],
            draw: [],
            bindEvents: [],
            drawOverlay: [],
            shutdown: []
        },
        plot = this;

        // public functions
        plot.setData = setData;
        plot.setupGrid = setupGrid;
        plot.draw = draw;
        plot.getPlaceholder = function() { return placeholder; };
        plot.getCanvas = function() { return surface.element; };
        plot.getPlotOffset = function() { return plotOffset; };
        plot.width = function () { return plotWidth; };
        plot.height = function () { return plotHeight; };
        plot.offset = function () {
            var o = eventHolder.offset();
            o.left += plotOffset.left;
            o.top += plotOffset.top;
            return o;
        };
        plot.getData = function () { return series; };
        plot.getAxes = function () {
            var res = {}, i;

public/js/flot.js  view on Meta::CPAN

                        // only proceed if the tick interval rounded
                        // with an extra decimal doesn't give us a
                        // zero at end
                        if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))
                            axis.tickDecimals = extraDec;
                    }
                }
            }
        }

        function setTicks(axis) {
            var oticks = axis.options.ticks, ticks = [];
            if (oticks == null || (typeof oticks == "number" && oticks > 0))
                ticks = axis.tickGenerator(axis);
            else if (oticks) {
                if ($.isFunction(oticks))
                    // generate the ticks
                    ticks = oticks(axis);
                else
                    ticks = oticks;
            }

            // clean up/labelify the supplied ticks, copy them over
            var i, v;
            axis.ticks = [];
            for (i = 0; i < ticks.length; ++i) {
                var label = null;
                var t = ticks[i];
                if (typeof t == "object") {
                    v = +t[0];
                    if (t.length > 1)
                        label = t[1];
                }
                else
                    v = +t;
                if (label == null)
                    label = axis.tickFormatter(v, axis);
                if (!isNaN(v))
                    axis.ticks.push({ v: v, label: label });
            }
        }

        function snapRangeToTicks(axis, ticks) {
            if (axis.options.autoscaleMargin && ticks.length > 0) {
                // snap to ticks
                if (axis.options.min == null)
                    axis.min = Math.min(axis.min, ticks[0].v);
                if (axis.options.max == null && ticks.length > 1)
                    axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);
            }
        }

        function draw() {

            surface.clear();

            executeHooks(hooks.drawBackground, [ctx]);

            var grid = options.grid;

            // draw background, if any
            if (grid.show && grid.backgroundColor)
                drawBackground();

            if (grid.show && !grid.aboveData) {
                drawGrid();
            }

            for (var i = 0; i < series.length; ++i) {
                executeHooks(hooks.drawSeries, [ctx, series[i]]);
                drawSeries(series[i]);
            }

            executeHooks(hooks.draw, [ctx]);

            if (grid.show && grid.aboveData) {
                drawGrid();
            }

            surface.render();

            // A draw implies that either the axes or data have changed, so we
            // should probably update the overlay highlights as well.

            triggerRedrawOverlay();
        }

        function extractRange(ranges, coord) {
            var axis, from, to, key, axes = allAxes();

            for (var i = 0; i < axes.length; ++i) {
                axis = axes[i];
                if (axis.direction == coord) {
                    key = coord + axis.n + "axis";
                    if (!ranges[key] && axis.n == 1)
                        key = coord + "axis"; // support x1axis as xaxis
                    if (ranges[key]) {
                        from = ranges[key].from;
                        to = ranges[key].to;
                        break;
                    }
                }
            }

            // backwards-compat stuff - to be removed in future
            if (!ranges[key]) {
                axis = coord == "x" ? xaxes[0] : yaxes[0];
                from = ranges[coord + "1"];
                to = ranges[coord + "2"];
            }

            // auto-reverse as an added bonus
            if (from != null && to != null && from > to) {
                var tmp = from;
                from = to;
                to = tmp;
            }

            return { from: from, to: to, axis: axis };
        }

        function drawBackground() {
            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");
            ctx.fillRect(0, 0, plotWidth, plotHeight);
            ctx.restore();
        }

        function drawGrid() {
            var i, axes, bw, bc;

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            // draw markings
            var markings = options.grid.markings;
            if (markings) {
                if ($.isFunction(markings)) {
                    axes = plot.getAxes();
                    // xmin etc. is backwards compatibility, to be
                    // removed in the future
                    axes.xmin = axes.xaxis.min;
                    axes.xmax = axes.xaxis.max;
                    axes.ymin = axes.yaxis.min;
                    axes.ymax = axes.yaxis.max;

                    markings = markings(axes);
                }

                for (i = 0; i < markings.length; ++i) {
                    var m = markings[i],
                        xrange = extractRange(m, "x"),
                        yrange = extractRange(m, "y");

                    // fill in missing
                    if (xrange.from == null)
                        xrange.from = xrange.axis.min;
                    if (xrange.to == null)
                        xrange.to = xrange.axis.max;
                    if (yrange.from == null)
                        yrange.from = yrange.axis.min;
                    if (yrange.to == null)
                        yrange.to = yrange.axis.max;

                    // clip
                    if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||
                        yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)
                        continue;

                    xrange.from = Math.max(xrange.from, xrange.axis.min);
                    xrange.to = Math.min(xrange.to, xrange.axis.max);
                    yrange.from = Math.max(yrange.from, yrange.axis.min);
                    yrange.to = Math.min(yrange.to, yrange.axis.max);

                    var xequal = xrange.from === xrange.to,
                        yequal = yrange.from === yrange.to;

                    if (xequal && yequal) {
                        continue;
                    }

                    // then draw
                    xrange.from = Math.floor(xrange.axis.p2c(xrange.from));
                    xrange.to = Math.floor(xrange.axis.p2c(xrange.to));

public/js/flot.js  view on Meta::CPAN

            // Sort the legend using either the default or a custom comparator

            if (options.legend.sorted) {
                if ($.isFunction(options.legend.sorted)) {
                    entries.sort(options.legend.sorted);
                } else if (options.legend.sorted == "reverse") {
                	entries.reverse();
                } else {
                    var ascending = options.legend.sorted != "descending";
                    entries.sort(function(a, b) {
                        return a.label == b.label ? 0 : (
                            (a.label < b.label) != ascending ? 1 : -1   // Logical XOR
                        );
                    });
                }
            }

            // Generate markup for the list of entries, in their final order

            for (var i = 0; i < entries.length; ++i) {

                var entry = entries[i];

                if (i % options.legend.noColumns == 0) {
                    if (rowStarted)
                        fragments.push('</tr>');
                    fragments.push('<tr>');
                    rowStarted = true;
                }

                fragments.push(
                    '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +
                    '<td class="legendLabel">' + entry.label + '</td>'
                );
            }

            if (rowStarted)
                fragments.push('</tr>');

            if (fragments.length == 0)
                return;

            var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';
            if (options.legend.container != null)
                $(options.legend.container).html(table);
            else {
                var pos = "",
                    p = options.legend.position,
                    m = options.legend.margin;
                if (m[0] == null)
                    m = [m, m];
                if (p.charAt(0) == "n")
                    pos += 'top:' + (m[1] + plotOffset.top) + 'px;';
                else if (p.charAt(0) == "s")
                    pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';
                if (p.charAt(1) == "e")
                    pos += 'right:' + (m[0] + plotOffset.right) + 'px;';
                else if (p.charAt(1) == "w")
                    pos += 'left:' + (m[0] + plotOffset.left) + 'px;';
                var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);
                if (options.legend.backgroundOpacity != 0.0) {
                    // put in the transparent background
                    // separately to avoid blended labels and
                    // label boxes
                    var c = options.legend.backgroundColor;
                    if (c == null) {
                        c = options.grid.backgroundColor;
                        if (c && typeof c == "string")
                            c = $.color.parse(c);
                        else
                            c = $.color.extract(legend, 'background-color');
                        c.a = 1;
                        c = c.toString();
                    }
                    var div = legend.children();
                    $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);
                }
            }
        }


        // interactive features

        var highlights = [],
            redrawTimeout = null;

        // returns the data item the mouse is over, or null if none is found
        function findNearbyItem(mouseX, mouseY, seriesFilter) {
            var maxDistance = options.grid.mouseActiveRadius,
                smallestDistance = maxDistance * maxDistance + 1,
                item = null, foundPoint = false, i, j, ps;

            for (i = series.length - 1; i >= 0; --i) {
                if (!seriesFilter(series[i]))
                    continue;

                var s = series[i],
                    axisx = s.xaxis,
                    axisy = s.yaxis,
                    points = s.datapoints.points,
                    mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster
                    my = axisy.c2p(mouseY),
                    maxx = maxDistance / axisx.scale,
                    maxy = maxDistance / axisy.scale;

                ps = s.datapoints.pointsize;
                // with inverse transforms, we can't use the maxx/maxy
                // optimization, sadly
                if (axisx.options.inverseTransform)
                    maxx = Number.MAX_VALUE;
                if (axisy.options.inverseTransform)
                    maxy = Number.MAX_VALUE;

                if (s.lines.show || s.points.show) {
                    for (j = 0; j < points.length; j += ps) {
                        var x = points[j], y = points[j + 1];
                        if (x == null)
                            continue;

                        // For points and lines, the cursor must be within a
                        // certain distance to the data point
                        if (x - mx > maxx || x - mx < -maxx ||
                            y - my > maxy || y - my < -maxy)
                            continue;

                        // We have to calculate distances in pixels, not in
                        // data units, because the scales of the axes may be different
                        var dx = Math.abs(axisx.p2c(x) - mouseX),
                            dy = Math.abs(axisy.p2c(y) - mouseY),
                            dist = dx * dx + dy * dy; // we save the sqrt

                        // use <= to ensure last point takes precedence
                        // (last generally means on top of)
                        if (dist < smallestDistance) {
                            smallestDistance = dist;
                            item = [i, j / ps];



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