App-RPi-EnvUI

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public/js/flot.js  view on Meta::CPAN

                axis.datamin = topSentry;
                axis.datamax = bottomSentry;
                axis.used = false;
            });

            for (i = 0; i < series.length; ++i) {
                s = series[i];
                s.datapoints = { points: [] };

                executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);
            }

            // first pass: clean and copy data
            for (i = 0; i < series.length; ++i) {
                s = series[i];

                data = s.data;
                format = s.datapoints.format;

                if (!format) {
                    format = [];
                    // find out how to copy
                    format.push({ x: true, number: true, required: true });
                    format.push({ y: true, number: true, required: true });

                    if (s.bars.show || (s.lines.show && s.lines.fill)) {
                        var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));
                        format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });
                        if (s.bars.horizontal) {
                            delete format[format.length - 1].y;
                            format[format.length - 1].x = true;
                        }
                    }

                    s.datapoints.format = format;
                }

                if (s.datapoints.pointsize != null)
                    continue; // already filled in

                s.datapoints.pointsize = format.length;

                ps = s.datapoints.pointsize;
                points = s.datapoints.points;

                var insertSteps = s.lines.show && s.lines.steps;
                s.xaxis.used = s.yaxis.used = true;

                for (j = k = 0; j < data.length; ++j, k += ps) {
                    p = data[j];

                    var nullify = p == null;
                    if (!nullify) {
                        for (m = 0; m < ps; ++m) {
                            val = p[m];
                            f = format[m];

                            if (f) {
                                if (f.number && val != null) {
                                    val = +val; // convert to number
                                    if (isNaN(val))
                                        val = null;
                                    else if (val == Infinity)
                                        val = fakeInfinity;
                                    else if (val == -Infinity)
                                        val = -fakeInfinity;
                                }

                                if (val == null) {
                                    if (f.required)
                                        nullify = true;

                                    if (f.defaultValue != null)
                                        val = f.defaultValue;
                                }
                            }

                            points[k + m] = val;
                        }
                    }

                    if (nullify) {
                        for (m = 0; m < ps; ++m) {
                            val = points[k + m];
                            if (val != null) {
                                f = format[m];
                                // extract min/max info
                                if (f.autoscale !== false) {
                                    if (f.x) {
                                        updateAxis(s.xaxis, val, val);
                                    }
                                    if (f.y) {
                                        updateAxis(s.yaxis, val, val);
                                    }
                                }
                            }
                            points[k + m] = null;
                        }
                    }
                    else {
                        // a little bit of line specific stuff that
                        // perhaps shouldn't be here, but lacking
                        // better means...
                        if (insertSteps && k > 0
                            && points[k - ps] != null
                            && points[k - ps] != points[k]
                            && points[k - ps + 1] != points[k + 1]) {
                            // copy the point to make room for a middle point
                            for (m = 0; m < ps; ++m)
                                points[k + ps + m] = points[k + m];

                            // middle point has same y
                            points[k + 1] = points[k - ps + 1];

                            // we've added a point, better reflect that
                            k += ps;
                        }
                    }
                }
            }

public/js/flot.js  view on Meta::CPAN

                var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);

                labelWidth = Math.max(labelWidth, info.width);
                labelHeight = Math.max(labelHeight, info.height);
            }

            axis.labelWidth = opts.labelWidth || labelWidth;
            axis.labelHeight = opts.labelHeight || labelHeight;
        }

        function allocateAxisBoxFirstPhase(axis) {
            // find the bounding box of the axis by looking at label
            // widths/heights and ticks, make room by diminishing the
            // plotOffset; this first phase only looks at one
            // dimension per axis, the other dimension depends on the
            // other axes so will have to wait

            var lw = axis.labelWidth,
                lh = axis.labelHeight,
                pos = axis.options.position,
                isXAxis = axis.direction === "x",
                tickLength = axis.options.tickLength,
                axisMargin = options.grid.axisMargin,
                padding = options.grid.labelMargin,
                innermost = true,
                outermost = true,
                first = true,
                found = false;

            // Determine the axis's position in its direction and on its side

            $.each(isXAxis ? xaxes : yaxes, function(i, a) {
                if (a && (a.show || a.reserveSpace)) {
                    if (a === axis) {
                        found = true;
                    } else if (a.options.position === pos) {
                        if (found) {
                            outermost = false;
                        } else {
                            innermost = false;
                        }
                    }
                    if (!found) {
                        first = false;
                    }
                }
            });

            // The outermost axis on each side has no margin

            if (outermost) {
                axisMargin = 0;
            }

            // The ticks for the first axis in each direction stretch across

            if (tickLength == null) {
                tickLength = first ? "full" : 5;
            }

            if (!isNaN(+tickLength))
                padding += +tickLength;

            if (isXAxis) {
                lh += padding;

                if (pos == "bottom") {
                    plotOffset.bottom += lh + axisMargin;
                    axis.box = { top: surface.height - plotOffset.bottom, height: lh };
                }
                else {
                    axis.box = { top: plotOffset.top + axisMargin, height: lh };
                    plotOffset.top += lh + axisMargin;
                }
            }
            else {
                lw += padding;

                if (pos == "left") {
                    axis.box = { left: plotOffset.left + axisMargin, width: lw };
                    plotOffset.left += lw + axisMargin;
                }
                else {
                    plotOffset.right += lw + axisMargin;
                    axis.box = { left: surface.width - plotOffset.right, width: lw };
                }
            }

             // save for future reference
            axis.position = pos;
            axis.tickLength = tickLength;
            axis.box.padding = padding;
            axis.innermost = innermost;
        }

        function allocateAxisBoxSecondPhase(axis) {
            // now that all axis boxes have been placed in one
            // dimension, we can set the remaining dimension coordinates
            if (axis.direction == "x") {
                axis.box.left = plotOffset.left - axis.labelWidth / 2;
                axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;
            }
            else {
                axis.box.top = plotOffset.top - axis.labelHeight / 2;
                axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;
            }
        }

        function adjustLayoutForThingsStickingOut() {
            // possibly adjust plot offset to ensure everything stays
            // inside the canvas and isn't clipped off

            var minMargin = options.grid.minBorderMargin,
                axis, i;

            // check stuff from the plot (FIXME: this should just read
            // a value from the series, otherwise it's impossible to
            // customize)
            if (minMargin == null) {
                minMargin = 0;
                for (i = 0; i < series.length; ++i)

public/js/flot.js  view on Meta::CPAN

                noTicks = opts.ticks;
            else
                // heuristic based on the model a*sqrt(x) fitted to
                // some data points that seemed reasonable
                noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);

            var delta = (axis.max - axis.min) / noTicks,
                dec = -Math.floor(Math.log(delta) / Math.LN10),
                maxDec = opts.tickDecimals;

            if (maxDec != null && dec > maxDec) {
                dec = maxDec;
            }

            var magn = Math.pow(10, -dec),
                norm = delta / magn, // norm is between 1.0 and 10.0
                size;

            if (norm < 1.5) {
                size = 1;
            } else if (norm < 3) {
                size = 2;
                // special case for 2.5, requires an extra decimal
                if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {
                    size = 2.5;
                    ++dec;
                }
            } else if (norm < 7.5) {
                size = 5;
            } else {
                size = 10;
            }

            size *= magn;

            if (opts.minTickSize != null && size < opts.minTickSize) {
                size = opts.minTickSize;
            }

            axis.delta = delta;
            axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);
            axis.tickSize = opts.tickSize || size;

            // Time mode was moved to a plug-in in 0.8, and since so many people use it
            // we'll add an especially friendly reminder to make sure they included it.

            if (opts.mode == "time" && !axis.tickGenerator) {
                throw new Error("Time mode requires the flot.time plugin.");
            }

            // Flot supports base-10 axes; any other mode else is handled by a plug-in,
            // like flot.time.js.

            if (!axis.tickGenerator) {

                axis.tickGenerator = function (axis) {

                    var ticks = [],
                        start = floorInBase(axis.min, axis.tickSize),
                        i = 0,
                        v = Number.NaN,
                        prev;

                    do {
                        prev = v;
                        v = start + i * axis.tickSize;
                        ticks.push(v);
                        ++i;
                    } while (v < axis.max && v != prev);
                    return ticks;
                };

				axis.tickFormatter = function (value, axis) {

					var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;
					var formatted = "" + Math.round(value * factor) / factor;

					// If tickDecimals was specified, ensure that we have exactly that
					// much precision; otherwise default to the value's own precision.

					if (axis.tickDecimals != null) {
						var decimal = formatted.indexOf(".");
						var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;
						if (precision < axis.tickDecimals) {
							return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);
						}
					}

                    return formatted;
                };
            }

            if ($.isFunction(opts.tickFormatter))
                axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };

            if (opts.alignTicksWithAxis != null) {
                var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];
                if (otherAxis && otherAxis.used && otherAxis != axis) {
                    // consider snapping min/max to outermost nice ticks
                    var niceTicks = axis.tickGenerator(axis);
                    if (niceTicks.length > 0) {
                        if (opts.min == null)
                            axis.min = Math.min(axis.min, niceTicks[0]);
                        if (opts.max == null && niceTicks.length > 1)
                            axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);
                    }

                    axis.tickGenerator = function (axis) {
                        // copy ticks, scaled to this axis
                        var ticks = [], v, i;
                        for (i = 0; i < otherAxis.ticks.length; ++i) {
                            v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);
                            v = axis.min + v * (axis.max - axis.min);
                            ticks.push(v);
                        }
                        return ticks;
                    };

                    // we might need an extra decimal since forced
                    // ticks don't necessarily fit naturally
                    if (!axis.mode && opts.tickDecimals == null) {
                        var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1),
                            ts = axis.tickGenerator(axis);

                        // only proceed if the tick interval rounded
                        // with an extra decimal doesn't give us a
                        // zero at end
                        if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))
                            axis.tickDecimals = extraDec;
                    }
                }
            }
        }

        function setTicks(axis) {
            var oticks = axis.options.ticks, ticks = [];
            if (oticks == null || (typeof oticks == "number" && oticks > 0))
                ticks = axis.tickGenerator(axis);
            else if (oticks) {
                if ($.isFunction(oticks))
                    // generate the ticks
                    ticks = oticks(axis);
                else
                    ticks = oticks;
            }

            // clean up/labelify the supplied ticks, copy them over
            var i, v;
            axis.ticks = [];
            for (i = 0; i < ticks.length; ++i) {
                var label = null;
                var t = ticks[i];
                if (typeof t == "object") {
                    v = +t[0];
                    if (t.length > 1)
                        label = t[1];
                }
                else
                    v = +t;
                if (label == null)
                    label = axis.tickFormatter(v, axis);
                if (!isNaN(v))
                    axis.ticks.push({ v: v, label: label });
            }
        }

        function snapRangeToTicks(axis, ticks) {
            if (axis.options.autoscaleMargin && ticks.length > 0) {
                // snap to ticks
                if (axis.options.min == null)
                    axis.min = Math.min(axis.min, ticks[0].v);
                if (axis.options.max == null && ticks.length > 1)
                    axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);
            }
        }

        function draw() {

            surface.clear();

            executeHooks(hooks.drawBackground, [ctx]);

            var grid = options.grid;

            // draw background, if any
            if (grid.show && grid.backgroundColor)
                drawBackground();

            if (grid.show && !grid.aboveData) {
                drawGrid();
            }

            for (var i = 0; i < series.length; ++i) {
                executeHooks(hooks.drawSeries, [ctx, series[i]]);
                drawSeries(series[i]);
            }

            executeHooks(hooks.draw, [ctx]);

            if (grid.show && grid.aboveData) {
                drawGrid();
            }

            surface.render();

            // A draw implies that either the axes or data have changed, so we
            // should probably update the overlay highlights as well.

            triggerRedrawOverlay();
        }

        function extractRange(ranges, coord) {
            var axis, from, to, key, axes = allAxes();

            for (var i = 0; i < axes.length; ++i) {
                axis = axes[i];
                if (axis.direction == coord) {
                    key = coord + axis.n + "axis";
                    if (!ranges[key] && axis.n == 1)
                        key = coord + "axis"; // support x1axis as xaxis
                    if (ranges[key]) {
                        from = ranges[key].from;

public/js/flot.js  view on Meta::CPAN

            axes = allAxes();
            bw = options.grid.borderWidth;

            for (var j = 0; j < axes.length; ++j) {
                var axis = axes[j], box = axis.box,
                    t = axis.tickLength, x, y, xoff, yoff;
                if (!axis.show || axis.ticks.length == 0)
                    continue;

                ctx.lineWidth = 1;

                // find the edges
                if (axis.direction == "x") {
                    x = 0;
                    if (t == "full")
                        y = (axis.position == "top" ? 0 : plotHeight);
                    else
                        y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);
                }
                else {
                    y = 0;
                    if (t == "full")
                        x = (axis.position == "left" ? 0 : plotWidth);
                    else
                        x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);
                }

                // draw tick bar
                if (!axis.innermost) {
                    ctx.strokeStyle = axis.options.color;
                    ctx.beginPath();
                    xoff = yoff = 0;
                    if (axis.direction == "x")
                        xoff = plotWidth + 1;
                    else
                        yoff = plotHeight + 1;

                    if (ctx.lineWidth == 1) {
                        if (axis.direction == "x") {
                            y = Math.floor(y) + 0.5;
                        } else {
                            x = Math.floor(x) + 0.5;
                        }
                    }

                    ctx.moveTo(x, y);
                    ctx.lineTo(x + xoff, y + yoff);
                    ctx.stroke();
                }

                // draw ticks

                ctx.strokeStyle = axis.options.tickColor;

                ctx.beginPath();
                for (i = 0; i < axis.ticks.length; ++i) {
                    var v = axis.ticks[i].v;

                    xoff = yoff = 0;

                    if (isNaN(v) || v < axis.min || v > axis.max
                        // skip those lying on the axes if we got a border
                        || (t == "full"
                            && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)
                            && (v == axis.min || v == axis.max)))
                        continue;

                    if (axis.direction == "x") {
                        x = axis.p2c(v);
                        yoff = t == "full" ? -plotHeight : t;

                        if (axis.position == "top")
                            yoff = -yoff;
                    }
                    else {
                        y = axis.p2c(v);
                        xoff = t == "full" ? -plotWidth : t;

                        if (axis.position == "left")
                            xoff = -xoff;
                    }

                    if (ctx.lineWidth == 1) {
                        if (axis.direction == "x")
                            x = Math.floor(x) + 0.5;
                        else
                            y = Math.floor(y) + 0.5;
                    }

                    ctx.moveTo(x, y);
                    ctx.lineTo(x + xoff, y + yoff);
                }

                ctx.stroke();
            }


            // draw border
            if (bw) {
                // If either borderWidth or borderColor is an object, then draw the border
                // line by line instead of as one rectangle
                bc = options.grid.borderColor;
                if(typeof bw == "object" || typeof bc == "object") {
                    if (typeof bw !== "object") {
                        bw = {top: bw, right: bw, bottom: bw, left: bw};
                    }
                    if (typeof bc !== "object") {
                        bc = {top: bc, right: bc, bottom: bc, left: bc};
                    }

                    if (bw.top > 0) {
                        ctx.strokeStyle = bc.top;
                        ctx.lineWidth = bw.top;
                        ctx.beginPath();
                        ctx.moveTo(0 - bw.left, 0 - bw.top/2);
                        ctx.lineTo(plotWidth, 0 - bw.top/2);
                        ctx.stroke();
                    }

                    if (bw.right > 0) {
                        ctx.strokeStyle = bc.right;



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