Algorithm-BreakOverlappingRectangles
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#ifndef UV_MAX
# define UV_MAX PERL_ULONG_MAX
#endif
# ifdef LONGSIZE
#ifndef IVSIZE
# define IVSIZE LONGSIZE
#endif
# endif
# endif
# endif
#ifndef IVSIZE
# define IVSIZE 8
#endif
#ifndef PERL_QUAD_MIN
# define PERL_QUAD_MIN IV_MIN
#endif
#ifndef PERL_QUAD_MAX
# define PERL_QUAD_MAX IV_MAX
#endif
#ifndef PERL_UQUAD_MIN
# define PERL_UQUAD_MIN UV_MIN
#endif
#ifndef PERL_UQUAD_MAX
# define PERL_UQUAD_MAX UV_MAX
#endif
#else
#ifndef IVTYPE
# define IVTYPE long
#endif
#ifndef IV_MIN
# define IV_MIN PERL_LONG_MIN
#endif
#ifndef IV_MAX
# define IV_MAX PERL_LONG_MAX
#endif
#ifndef UV_MIN
# define UV_MIN PERL_ULONG_MIN
#endif
#ifndef UV_MAX
# define UV_MAX PERL_ULONG_MAX
#endif
#endif
#ifndef IVSIZE
# ifdef LONGSIZE
# define IVSIZE LONGSIZE
# else
# define IVSIZE 4 /* A bold guess, but the best we can make. */
# endif
#endif
#ifndef UVTYPE
# define UVTYPE unsigned IVTYPE
#endif
#ifndef UVSIZE
# define UVSIZE IVSIZE
#endif
#ifndef sv_setuv
# define sv_setuv(sv, uv) \
STMT_START { \
UV TeMpUv = uv; \
if (TeMpUv <= IV_MAX) \
sv_setiv(sv, TeMpUv); \
else \
sv_setnv(sv, (double)TeMpUv); \
} STMT_END
#endif
#ifndef newSVuv
# define newSVuv(uv) ((uv) <= IV_MAX ? newSViv((IV)uv) : newSVnv((NV)uv))
#endif
#ifndef sv_2uv
# define sv_2uv(sv) ((PL_Sv = (sv)), (UV) (SvNOK(PL_Sv) ? SvNV(PL_Sv) : sv_2nv(PL_Sv)))
#endif
#ifndef SvUVX
# define SvUVX(sv) ((UV)SvIVX(sv))
#endif
#ifndef SvUVXx
# define SvUVXx(sv) SvUVX(sv)
#endif
#ifndef SvUV
# define SvUV(sv) (SvIOK(sv) ? SvUVX(sv) : sv_2uv(sv))
#endif
#ifndef SvUVx
# define SvUVx(sv) ((PL_Sv = (sv)), SvUV(PL_Sv))
#endif
/* Hint: sv_uv
* Always use the SvUVx() macro instead of sv_uv().
*/
#ifndef sv_uv
# define sv_uv(sv) SvUVx(sv)
#endif
#ifndef XST_mUV
# define XST_mUV(i,v) (ST(i) = sv_2mortal(newSVuv(v)) )
#endif
#ifndef XSRETURN_UV
# define XSRETURN_UV(v) STMT_START { XST_mUV(0,v); XSRETURN(1); } STMT_END
#endif
#ifndef PUSHu
# define PUSHu(u) STMT_START { sv_setuv(TARG, (UV)(u)); PUSHTARG; } STMT_END
#endif
#ifndef XPUSHu
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