Acme-MITHALDU-BleedingOpenGL
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cur->op = RPN_FLR;
}
else if (!strcmp(pos,"colget"))
{
cur->op = RPN_CGT;
}
else if (!strcmp(pos,"colset"))
{
cur->op = RPN_CST;
}
else if (!strcmp(pos,"rowget"))
{
cur->op = RPN_RGT;
}
else if (!strcmp(pos,"rowset"))
{
cur->op = RPN_RST;
}
/* Default to a numeric push */
else
{
cur->op = RPN_PSH;
cur->value = (float)atof(pos);
size++;
}
}
/* release string copy */
if (data) free(data);
stack->data = malloc(sizeof(GLfloat)*size);
stack->max_count = size;
stack->ops = op;
return(stack);
}
/* Instantiate an RPN Object */
rpn_context * rpn_init(int oga_count,oga_struct ** oga_list,int col_count,char ** col_ops)
{
rpn_context * ctx = NULL;
int elements = 0;
int i,j;
if (!oga_count) croak("Missing OGA count");
if (!oga_list) croak("Missing OGA list");
if (!col_count) croak("Missing column count");
/* Validate OGAs */
for (i=0; i<oga_count; i++)
{
if (!oga_list[i]) croak("Missing OGA %d",i);
if (!oga_list[i]->item_count) croak("Empty OGA %d",i);
/* Check that all OGAs have the same dimension */
if (!i)
{
elements = oga_list[i]->item_count;
if (elements % col_count) croak("Invalid OGA size for %d columns",col_count);
}
else if (elements != oga_list[i]->item_count)
{
croak("Invalid length in OGA %d",i);
}
/* Only supporting GLfloat for now */
for (j=0; j<oga_list[i]->type_count; j++)
{
if (oga_list[i]->types[j] != GL_FLOAT)
croak("Unsupported type in OGA %d",i);
}
}
/* Alloc Object data */
ctx = malloc(sizeof(rpn_context));
if (!ctx) croak("Unable to alloc rpn context");
/* Alloc current row store */
ctx->store = malloc(sizeof(GLfloat) * col_count);
if (!ctx->store) croak("Unable to alloc rpn store");
/* Alloc column stack array */
ctx->stacks = malloc(sizeof(rpn_stack *) * col_count);
if (!ctx->stacks) croak("Unable to alloc rpn stacks");
ctx->cols =col_count;
ctx->rows = elements / col_count;
ctx->oga_count = oga_count;
ctx->oga_list = oga_list;
/* Parse and populate column stacks */
for (i=0; i<col_count; i++)
ctx->stacks[i] = rpn_parse(oga_count,col_ops[i]);
return(ctx);
}
/* Release OP link-list */
void rpn_delete_ops(rpn_op * ops)
{
if (!ops) return;
rpn_delete_ops(ops->next);
free(ops);
}
/* Release OPS stack */
void rpn_delete_stack(rpn_stack * stack)
{
if (!stack) return;
rpn_delete_ops(stack->ops);
free(stack->data);
free(stack);
}
/* Release RPN Object */
void rpn_term(rpn_context * ctx)
{
if (ctx)
{
int i;
for (i=0; i<ctx->cols; i++)
rpn_delete_stack(ctx->stacks[i]);
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break;
}
case RPNF_RETURNROW:
{
((GLfloat *)ctx->oga_list[0]->data)[r+j] = rpn_pop(stack);
j = ctx->cols;
break;
}
case RPNF_ENDROW:
{
j = ctx->cols;
break;
}
}
}
}
r += ctx->cols;
}
}
#endif /* End IN_POGL_RPN_XS */
MODULE = Acme::MITHALDU::BleedingOpenGL::RPN PACKAGE = OpenGL::Array
#ifdef IN_POGL_ARRAY_XS
#//# $oga = OpenGL::Array->new($count, @types);
#//- Constructor for multi-type OGA - unpopulated
OpenGL::Array
new(Class, count, type, ...)
GLsizei count
GLenum type
CODE:
{
int oga_len = sizeof(oga_struct);
oga_struct * oga = malloc(oga_len);
int i,j;
memset(oga,0,oga_len);
oga->dimension_count = 1;
oga->dimensions[0] = count;
oga->type_count = items - 2;
oga->item_count = count * (items - 2);
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
for(i=0,j=0;i<oga->type_count;i++) {
oga->types[i] = SvIV(ST(i+2));
oga->type_offset[i] = j;
j += gl_type_size(oga->types[i]);
}
oga->total_types_width = j;
oga->data_length = oga->total_types_width *
// ((count + oga->type_count-1) / oga->type_count); # vas is das?
count;
oga->data = malloc(oga->data_length);
memset(oga->data,0,oga->data_length);
oga->free_data = 1;
RETVAL = oga;
}
OUTPUT:
RETVAL
#//# $oga = OpenGL::Array->new_list($type, @data);
#//- Constructor for mono-type OGA - populated
OpenGL::Array
new_list(Class, type, ...)
GLenum type
CODE:
{
int oga_len = sizeof(oga_struct);
oga_struct * oga = malloc(oga_len);
int count = items - 2;
memset(oga,0,oga_len);
oga->dimension_count = 1;
oga->dimensions[0] = count;
oga->type_count = 1;
oga->item_count = count;
oga->total_types_width = gl_type_size(type);
oga->data_length = oga->total_types_width * oga->item_count;
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
oga->data = malloc(oga->data_length);
oga->free_data = 1;
oga->type_offset[0] = 0;
oga->types[0] = type;
SvItems(type,2,(GLuint)oga->item_count,oga->data);
RETVAL = oga;
}
OUTPUT:
RETVAL
#//# $oga = OpenGL::Array->new_scalar($type, (PACKED)data, $length);
#//- Constructor for mono-type OGA - populated by string
OpenGL::Array
new_scalar(Class, type, data, length)
GLenum type
SV * data
GLsizei length
CODE:
{
int width = gl_type_size(type);
void * data_s = EL(data, width*length);
int oga_len = sizeof(oga_struct);
oga_struct * oga = malloc(oga_len);
int count = length / width;
memset(oga,0,oga_len);
oga->dimension_count = 1;
oga->dimensions[0] = count;
oga->type_count = 1;
oga->item_count = count;
oga->total_types_width = width;
oga->data_length = length;
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
oga->data = malloc(oga->data_length);
oga->free_data = 1;
oga->type_offset[0] = 0;
oga->types[0] = type;
memcpy(oga->data,data_s,oga->data_length);
RETVAL = oga;
}
OUTPUT:
RETVAL
#//# $oga = OpenGL::Array->new_pointer($type, (CPTR)ptr, $elements);
#//- Constructor for mono-type OGA wrapper over a C pointer
OpenGL::Array
new_pointer(Class, type, ptr, elements)
GLenum type
void * ptr
GLsizei elements
CODE:
{
int width = gl_type_size(type);
int oga_len = sizeof(oga_struct);
oga_struct * oga = malloc(sizeof(oga_struct));
memset(oga,0,oga_len);
oga->dimension_count = 1;
oga->dimensions[0] = elements;
oga->type_count = 1;
oga->item_count = elements;
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
oga->types[0] = type;
oga->type_offset[0] = 0;
oga->total_types_width = width;
oga->data_length = elements * width;
oga->data = ptr;
oga->free_data = 0;
RETVAL = oga;
}
OUTPUT:
RETVAL
#//# $oga = OpenGL::Array->new_from_pointer((CPTR)ptr, $length);
#//- Constructor for GLubyte OGA wrapper over a C pointer
OpenGL::Array
new_from_pointer(Class, ptr, length)
void * ptr
GLsizei length
CODE:
{
int oga_len = sizeof(oga_struct);
oga_struct * oga = malloc(sizeof(oga_struct));
memset(oga,0,oga_len);
oga->dimension_count = 1;
oga->dimensions[0] = length;
oga->type_count = 1;
oga->item_count = length;
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
oga->types[0] = GL_UNSIGNED_BYTE;
oga->type_offset[0] = 0;
oga->total_types_width = 1;
oga->data_length = oga->item_count;
oga->data = ptr;
oga->free_data = 0;
RETVAL = oga;
}
OUTPUT:
RETVAL
#//# $oga->update_pointer((CPTR)ptr);
#//- Replace OGA's C pointer - old one is not released
GLboolean
update_pointer(oga, ptr)
OpenGL::Array oga
void * ptr
CODE:
{
RETVAL = (oga->data != ptr);
oga->data = ptr;
}
OUTPUT:
RETVAL
#//# $oga->bind($vboID);
#//- Bind a VBO to an OGA
void
bind(oga, bind)
OpenGL::Array oga
GLint bind
INIT:
#ifdef GL_ARB_vertex_buffer_object
loadProc(glBindBufferARB,"glBindBufferARB");
#endif
CODE:
{
#ifdef GL_ARB_vertex_buffer_object
oga->bind = bind;
glBindBufferARB(GL_ARRAY_BUFFER_ARB,bind);
#else
croak("OpenGL::Array::bind requires GL_ARB_vertex_buffer_object");
#endif
}
#//# $vboID = $oga->bound();
#//- Return OGA's bound VBO ID
GLint
bound(oga)
OpenGL::Array oga
CODE:
RETVAL = oga->bind;
OUTPUT:
RETVAL
#//# $oga->calc([@(OGA)moreOGAs,]@rpnOPs);
#//- Execute RPN instructions on one or more OGAs
void
calc(...)
CODE:
{
rpn_context * ctx;
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unsigned long v = (unsigned long)SvIV(ST(j));
(*(GLubyte*)offset) = (GLubyte)(v >> 8);
offset++;
(*(GLubyte*)offset) = (GLubyte)v & 0xff;
offset++;
break;
}
case GL_3_BYTES:
{
unsigned long v = (unsigned long)SvIV(ST(j));
(*(GLubyte*)offset) = (GLubyte)(v >> 16)& 0xff;
offset++;
(*(GLubyte*)offset) = (GLubyte)(v >> 8) & 0xff;
offset++;
(*(GLubyte*)offset) = (GLubyte)(v >> 0) & 0xff;
offset++;
break;
}
case GL_4_BYTES:
{
unsigned long v = (unsigned long)SvIV(ST(j));
(*(GLubyte*)offset) = (GLubyte)(v >> 24)& 0xff;
offset++;
(*(GLubyte*)offset) = (GLubyte)(v >> 16)& 0xff;
offset++;
(*(GLubyte*)offset) = (GLubyte)(v >> 8) & 0xff;
offset++;
(*(GLubyte*)offset) = (GLubyte)(v >> 0) & 0xff;
offset++;
break;
}
default:
croak("unknown type");
}
}
}
#//# $oga->assign_data($pos,(PACKED)data);
#//- Set OGA values by string, starting from offset
void
assign_data(oga, pos, data)
OpenGL::Array oga
GLint pos
SV * data
CODE:
{
void * offset;
void * src;
STRLEN len;
offset = ((char*)oga->data) +
(pos / oga->type_count * oga->total_types_width) +
oga->type_offset[pos % oga->type_count];
src = SvPV(data, len);
memcpy(offset, src, len);
}
#//# @data = $oga->retrieve($pos,$len);
#//- Get OGA data array, by offset and length
void
retrieve(oga, ...)
OpenGL::Array oga
PPCODE:
{
GLint pos = (items > 1) ? SvIV(ST(1)) : 0;
GLint len = (items > 2) ? SvIV(ST(2)) : (oga->item_count - pos);
char * offset;
int end = pos + len;
int i;
offset = ((char*)oga->data) +
(pos / oga->type_count * oga->total_types_width) +
oga->type_offset[pos % oga->type_count];
if (end > oga->item_count)
end = oga->item_count;
EXTEND(sp, end-pos);
i = pos;
for (;i<end;i++) {
GLenum t = oga->types[i % oga->type_count];
switch (t) {
#ifdef GL_VERSION_1_2
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
PUSHs(sv_2mortal(newSViv( (*(GLubyte*)offset) )));
offset += sizeof(GLubyte);
break;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
PUSHs(sv_2mortal(newSViv( (*(GLushort*)offset) )));
offset += sizeof(GLushort);
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
PUSHs(sv_2mortal(newSViv( (*(GLuint*)offset) )));
offset += sizeof(GLuint);
break;
#endif
case GL_UNSIGNED_BYTE:
case GL_BITMAP:
PUSHs(sv_2mortal(newSViv( (*(GLubyte*)offset) )));
offset += sizeof(GLubyte);
break;
case GL_BYTE:
PUSHs(sv_2mortal(newSViv( (*(GLbyte*)offset) )));
offset += sizeof(GLbyte);
break;
case GL_UNSIGNED_SHORT:
PUSHs(sv_2mortal(newSViv( (*(GLushort*)offset) )));
offset += sizeof(GLushort);
break;
case GL_SHORT:
PUSHs(sv_2mortal(newSViv( (*(GLshort*)offset) )));
offset += sizeof(GLshort);
break;
case GL_UNSIGNED_INT:
PUSHs(sv_2mortal(newSViv( (*(GLuint*)offset) )));
offset += sizeof(GLuint);
break;
case GL_INT:
PUSHs(sv_2mortal(newSViv( (*(GLint*)offset) )));
offset += sizeof(GLint);
break;
case GL_FLOAT:
PUSHs(sv_2mortal(newSVnv( (*(GLfloat*)offset) )));
offset += sizeof(GLfloat);
break;
case GL_DOUBLE:
PUSHs(sv_2mortal(newSVnv( (*(GLdouble*)offset) )));
offset += sizeof(GLdouble);
break;
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
default:
croak("unknown type");
}
}
}
#//# $data = $oga->retrieve_data($pos,$len);
#//- Get OGA data as packed string, by offset and length
SV *
retrieve_data(oga, ...)
OpenGL::Array oga
CODE:
{
GLint pos = (items > 1) ? SvIV(ST(1)) : 0;
GLint len = (items > 2) ? SvIV(ST(2)) : (oga->item_count - pos);
void * offset;
offset = ((char*)oga->data) +
(pos / oga->type_count * oga->total_types_width) +
oga->type_offset[pos % oga->type_count];
RETVAL = newSVpv((char*)offset, len);
}
OUTPUT:
RETVAL
#//# $count = $oga->elements();
#//- Get number of OGA elements
GLsizei
elements(oga)
OpenGL::Array oga
CODE:
RETVAL = oga->item_count;
OUTPUT:
RETVAL
#//# $len = $oga->length();
#//- Get size of OGA in bytes
GLsizei
length(oga)
OpenGL::Array oga
CODE:
RETVAL = oga->data_length;
OUTPUT:
RETVAL
#//# (CPTR)ptr = $oga->ptr();
#//- Get C pointer to OGA data
void *
ptr(oga)
OpenGL::Array oga
CODE:
RETVAL = oga->data;
OUTPUT:
RETVAL
#//# (CPTR)ptr = $oga->offset($pos);
#//- Get C pointer to OGA data, by element offset
void *
offset(oga, pos)
OpenGL::Array oga
GLint pos
CODE:
RETVAL = ((char*)oga->data) +
(pos / oga->type_count * oga->total_types_width) +
oga->type_offset[pos % oga->type_count];
OUTPUT:
RETVAL
#//# $oga->affine((OGA)matrix|@matrix|$scalar);
#//- Perform affine transform on an OGA
void
affine(oga, ...)
OpenGL::Array oga
CODE:
{
GLfloat * data = (GLfloat *)oga->data;
GLfloat * mat = NULL;
int len = oga->item_count;
int fbo_width = 0;
int i,j,count,dim,cols;
SV * sv = ST(1);
int free_mat = 0;
/* Get transform matrix OGA */
if (sv != &PL_sv_undef && sv_derived_from(sv,"OpenGL::Array"))
{
IV ref = SvIV((SV*)SvRV(sv));
oga_struct *oga_mat = INT2PTR(OpenGL__Array,ref);
count = oga_mat->item_count;
for (i=0;i<oga_mat->type_count;i++)
{
if (oga_mat->types[i] != GL_FLOAT)
croak("Unsupported datatype in affine matrix");
}
mat = (GLfloat *)oga_mat->data;
}
else
{
count = items - 1;
free_mat = 1;
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{
glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
i,&mat[i<<2]);
}
/* Render to FBO via fragment shader */
glBegin(GL_QUADS);
{
glTexCoord2i(0,0); glVertex2i(0,0);
glTexCoord2i(w,0); glVertex2i(w,0);
glTexCoord2i(w,h); glVertex2i(w,h);
glTexCoord2i(0,h); glVertex2i(0,h);
}
glEnd();
/* Done rendering */
disable_affine(oga);
/* Save back to OGA */
//glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
glReadPixels(0,0,w,h,GL_RGB,GL_FLOAT,oga->data);
disable_fbo(oga);
}
/* Use CPU to do transform */
else
#endif
{
int s = sizeof(GLfloat) * cols;
GLfloat *vec = malloc(s);
int k,r;
/* Iterate each data row */
for (i=0; i < len; i+=cols)
{
/* Iterate each result column */
for (j=0,r=0; j<cols; j++,r+=dim)
{
vec[j] = 0.0;
/* Iterate each matrix column */
for (k=0; k<cols; k++)
{
vec[j] += data[i+k] * mat[r+k];
}
/* Matrix translate column */
vec[j] += mat[r+cols];
}
memcpy(data+i,vec,s);
}
free(vec);
}
if (free_mat) free(mat);
}
#//# @dimensions = $oga->get_dimensions();
#//- Get OGA data array, by offset and length
void
get_dimensions(oga)
OpenGL::Array oga
PPCODE:
{
int end = oga->dimension_count;
int i = 0;
EXTEND(sp, end);
for (;i<end;i++) {
PUSHs(sv_2mortal(newSViv( oga->dimensions[i] )));
}
}
#// OGA Destructor
void
DESTROY(oga)
OpenGL::Array oga
CODE:
{
#if 0 /* Cleanup for GPU-based affine calcs */
#ifdef GL_ARB_fragment_program
if (oga->affine_handle)
{
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0);
glDeleteProgramsARB(1,&oga->affine_handle);
}
#endif
#ifdef GL_EXT_framebuffer_object
release_fbo(oga);
#endif
#endif
#if 0
#ifdef GL_ARB_vertex_buffer_object
if (oga->bind)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB,0);
glDeleteBuffersARB(1,&oga->bind);
}
#endif
#endif
if (oga->free_data)
{
/* To make sure dangling pointers will be obvious */
memset(oga->data, '\0', oga->data_length);
free(oga->data);
}
free(oga->types);
free(oga->type_offset);
free(oga);
}
#endif /* End IN_POGL_ARRAY_XS */
##################### GLU #########################
############################## GLUT #########################
# /* This is assigned to GLX for now. The glp*() functions should be split out */
( run in 1.119 second using v1.01-cache-2.11-cpan-9e1a9122474 )