Acme-MITHALDU-BleedingOpenGL

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pogl_rpn.xs  view on Meta::CPAN

            break;
          }
        }
      }
    }
    r += ctx->cols;
  }
}

#endif /* End IN_POGL_RPN_XS */






MODULE = Acme::MITHALDU::BleedingOpenGL::RPN		PACKAGE = OpenGL::Array

#ifdef IN_POGL_ARRAY_XS

#//# $oga = OpenGL::Array->new($count, @types);
#//- Constructor for multi-type OGA - unpopulated
OpenGL::Array
new(Class, count, type, ...)
	GLsizei	count
	GLenum	type
	CODE:
	{
		int oga_len = sizeof(oga_struct);
		oga_struct * oga = malloc(oga_len);
		int i,j;

		memset(oga,0,oga_len);

		oga->dimension_count = 1;
		oga->dimensions[0] = count;
		
		oga->type_count = items - 2;
		oga->item_count = count * (items - 2);
		
		oga->types = malloc(sizeof(GLenum) * oga->type_count);
		oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
		for(i=0,j=0;i<oga->type_count;i++) {
			oga->types[i] = SvIV(ST(i+2));
			oga->type_offset[i] = j;
			j += gl_type_size(oga->types[i]);
		}
		oga->total_types_width = j;
		
		oga->data_length = oga->total_types_width *
			// ((count + oga->type_count-1) / oga->type_count); # vas is das?
			count;
		
		oga->data = malloc(oga->data_length);
		memset(oga->data,0,oga->data_length);

		oga->free_data = 1;
		
		RETVAL = oga;
	}
	OUTPUT:
		RETVAL



#//# $oga = OpenGL::Array->new_list($type, @data);
#//- Constructor for mono-type OGA - populated
OpenGL::Array
new_list(Class, type, ...)
	GLenum	type
	CODE:
	{
		int oga_len = sizeof(oga_struct);
		oga_struct * oga = malloc(oga_len);
		int count = items - 2;

		memset(oga,0,oga_len);

		oga->dimension_count = 1;
		oga->dimensions[0] = count;

		oga->type_count = 1;
		oga->item_count = count;
		oga->total_types_width = gl_type_size(type);
		oga->data_length = oga->total_types_width * oga->item_count;
		
		oga->types = malloc(sizeof(GLenum) * oga->type_count);
		oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
		oga->data = malloc(oga->data_length);
		oga->free_data = 1;

		oga->type_offset[0] = 0;
		oga->types[0] = type;

		SvItems(type,2,(GLuint)oga->item_count,oga->data);
		
		RETVAL = oga;
	}
	OUTPUT:
		RETVAL

#//# $oga = OpenGL::Array->new_scalar($type, (PACKED)data, $length);
#//- Constructor for mono-type OGA - populated by string
OpenGL::Array
new_scalar(Class, type, data, length)
	GLenum	type
	SV *	data
        GLsizei	length
	CODE:
	{
		int width = gl_type_size(type);
		void * data_s = EL(data, width*length);
		int oga_len = sizeof(oga_struct);
		oga_struct * oga = malloc(oga_len);
		int count = length / width;

		memset(oga,0,oga_len);

		oga->dimension_count = 1;
		oga->dimensions[0] = count;

		oga->type_count = 1;
		oga->item_count = count;
		oga->total_types_width = width;
		oga->data_length = length;
		
		oga->types = malloc(sizeof(GLenum) * oga->type_count);
		oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
		oga->data = malloc(oga->data_length);
		oga->free_data = 1;

		oga->type_offset[0] = 0;
		oga->types[0] = type;

		memcpy(oga->data,data_s,oga->data_length);
		
		RETVAL = oga;
	}
	OUTPUT:
		RETVAL

#//# $oga = OpenGL::Array->new_pointer($type, (CPTR)ptr, $elements);
#//- Constructor for mono-type OGA wrapper over a C pointer
OpenGL::Array
new_pointer(Class, type, ptr, elements)
	GLenum	type
	void *	ptr
	GLsizei	elements
	CODE:
	{
		int width = gl_type_size(type);
		int oga_len = sizeof(oga_struct);
		oga_struct * oga = malloc(sizeof(oga_struct));

		memset(oga,0,oga_len);

		oga->dimension_count = 1;
		oga->dimensions[0] = elements;
		
		oga->type_count = 1;
		oga->item_count = elements;
		
		oga->types = malloc(sizeof(GLenum) * oga->type_count);
		oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
		oga->types[0] = type;
		oga->type_offset[0] = 0;
		oga->total_types_width = width;
		
		oga->data_length = elements * width;
		
		oga->data = ptr;
		oga->free_data = 0;
		
		RETVAL = oga;
	}
	OUTPUT:
		RETVAL

#//# $oga = OpenGL::Array->new_from_pointer((CPTR)ptr, $length);
#//- Constructor for GLubyte OGA wrapper over a C pointer
OpenGL::Array
new_from_pointer(Class, ptr, length)
	void *	ptr
	GLsizei	length
	CODE:
	{
		int oga_len = sizeof(oga_struct);
		oga_struct * oga = malloc(sizeof(oga_struct));

		memset(oga,0,oga_len);

		oga->dimension_count = 1;
		oga->dimensions[0] = length;
		
		oga->type_count = 1;
		oga->item_count = length;
		
		oga->types = malloc(sizeof(GLenum) * oga->type_count);
		oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
		oga->types[0] = GL_UNSIGNED_BYTE;
		oga->type_offset[0] = 0;
		oga->total_types_width = 1;
		
		oga->data_length = oga->item_count;
		
		oga->data = ptr;
		oga->free_data = 0;
		
		RETVAL = oga;
	}
	OUTPUT:
		RETVAL

#//# $oga->update_pointer((CPTR)ptr);
#//- Replace OGA's C pointer - old one is not released
GLboolean
update_pointer(oga, ptr)
	OpenGL::Array oga
	void *	ptr
	CODE:
	{
        RETVAL = (oga->data != ptr);
		oga->data = ptr;
	}
	OUTPUT:
		RETVAL

#//# $oga->bind($vboID);
#//- Bind a VBO to an OGA
void
bind(oga, bind)
	OpenGL::Array oga
	GLint	bind
	INIT:
#ifdef GL_ARB_vertex_buffer_object
		loadProc(glBindBufferARB,"glBindBufferARB");
#endif
	CODE:
	{
#ifdef GL_ARB_vertex_buffer_object
		oga->bind = bind;
		glBindBufferARB(GL_ARRAY_BUFFER_ARB,bind);
#else
		croak("OpenGL::Array::bind requires GL_ARB_vertex_buffer_object");
#endif
	}

#//# $vboID = $oga->bound();
#//- Return OGA's bound VBO ID
GLint
bound(oga)
	OpenGL::Array oga
	CODE:
		RETVAL = oga->bind;
	OUTPUT:
		RETVAL

#//# $oga->calc([@(OGA)moreOGAs,]@rpnOPs);
#//- Execute RPN instructions on one or more OGAs
void
calc(...)
	CODE:
	{
		rpn_context *	ctx;
		oga_struct **	oga_list;
		int		oga_count = 0;
		int		ops_count,i;
		char **		ops;

		/* Determine number of OGAs passed in */
		for (i=0; i<items; i++)
		{
			SV *	sv = ST(i);
			if (sv == &PL_sv_undef ||
				!sv_derived_from(sv,"OpenGL::Array")) break;
			oga_count++;
		}

		/* Grab OGA data buffers */
		if (!oga_count) croak("Missing OGA parameters");
		ops_count = items - oga_count;

		oga_list = malloc(sizeof(oga_struct *) * oga_count);
		if (!oga_list) croak("Unable to alloc oga_list");

		for (i=0; i<oga_count; i++)
		{
			IV ref = SvIV((SV*)SvRV(ST(i)));
			oga_list[i] = INT2PTR(OpenGL__Array,ref);
		}

		ops = malloc(sizeof(char *) * ops_count);
		if (!ops) croak("Unable to alloc ops");

		/* Parse parameters */
		for (i=0;i<ops_count;i++)
		{
			SV *	sv = ST(i+oga_count);
			char *	op = (sv != &PL_sv_undef) ?
				(char *)SvPV(sv,PL_na) : "";
			ops[i] = op;
		}

		/* Instantiate RPN context */
		ctx = rpn_init(oga_count,oga_list,ops_count,ops);
		rpn_exec(ctx);
		rpn_term(ctx);

		/* Delete lists */
		free(ops);
		free(oga_list);
	}

#//# $oga->assign($pos,@data);
#//- Set OGA values starting from offset

pogl_rpn.xs  view on Meta::CPAN

#endif
			case GL_UNSIGNED_BYTE:
			case GL_BITMAP:
				PUSHs(sv_2mortal(newSViv( (*(GLubyte*)offset) )));
				offset += sizeof(GLubyte);
				break;
			case GL_BYTE:
				PUSHs(sv_2mortal(newSViv( (*(GLbyte*)offset) )));
				offset += sizeof(GLbyte);
				break;
			case GL_UNSIGNED_SHORT:
				PUSHs(sv_2mortal(newSViv( (*(GLushort*)offset) )));
				offset += sizeof(GLushort);
				break;
			case GL_SHORT:
				PUSHs(sv_2mortal(newSViv( (*(GLshort*)offset) )));
				offset += sizeof(GLshort);
				break;
			case GL_UNSIGNED_INT:
				PUSHs(sv_2mortal(newSViv( (*(GLuint*)offset) )));
				offset += sizeof(GLuint);
				break;
			case GL_INT:
				PUSHs(sv_2mortal(newSViv( (*(GLint*)offset) )));
				offset += sizeof(GLint);
				break;
			case GL_FLOAT: 
				PUSHs(sv_2mortal(newSVnv( (*(GLfloat*)offset) )));
				offset += sizeof(GLfloat);
				break;
			case GL_DOUBLE: 
				PUSHs(sv_2mortal(newSVnv( (*(GLdouble*)offset) )));
				offset += sizeof(GLdouble);
				break;
			case GL_2_BYTES:
			case GL_3_BYTES:
			case GL_4_BYTES:
			default:
				croak("unknown type");
			}
		}
	}

#//# $data = $oga->retrieve_data($pos,$len);
#//- Get OGA data as packed string, by offset and length
SV *
retrieve_data(oga, ...)
	OpenGL::Array	oga
	CODE:
	{
		GLint	pos = (items > 1) ? SvIV(ST(1)) : 0;
		GLint	len = (items > 2) ? SvIV(ST(2)) : (oga->item_count - pos);
		void * offset;
		
		offset = ((char*)oga->data) +
			(pos / oga->type_count * oga->total_types_width) + 
			oga->type_offset[pos % oga->type_count];

		RETVAL = newSVpv((char*)offset, len);
	}
	OUTPUT:
	    RETVAL

#//# $count = $oga->elements();
#//- Get number of OGA elements
GLsizei
elements(oga)
	OpenGL::Array	oga
	CODE:
		RETVAL = oga->item_count;
	OUTPUT:
		RETVAL

#//# $len = $oga->length();
#//- Get size of OGA in bytes
GLsizei
length(oga)
	OpenGL::Array	oga
	CODE:
		RETVAL = oga->data_length;
	OUTPUT:
		RETVAL

#//# (CPTR)ptr = $oga->ptr();
#//- Get C pointer to OGA data
void *
ptr(oga)
	OpenGL::Array	oga
	CODE:
	    RETVAL = oga->data;
	OUTPUT:
	    RETVAL

#//# (CPTR)ptr = $oga->offset($pos);
#//- Get C pointer to OGA data, by element offset
void *
offset(oga, pos)
	OpenGL::Array	oga
	GLint	pos
	CODE:
	    RETVAL = ((char*)oga->data) +
		(pos / oga->type_count * oga->total_types_width) + 
		oga->type_offset[pos % oga->type_count];
	OUTPUT:
	    RETVAL

#//# $oga->affine((OGA)matrix|@matrix|$scalar);
#//- Perform affine transform on an OGA
void
affine(oga, ...)
	OpenGL::Array oga
	CODE:
	{
		GLfloat *	data = (GLfloat *)oga->data;
		GLfloat *	mat = NULL;
		int		len = oga->item_count;
		int		fbo_width = 0;
		int		i,j,count,dim,cols;
		SV *		sv = ST(1);
		int		free_mat = 0;

		/* Get transform matrix OGA */
		if (sv != &PL_sv_undef && sv_derived_from(sv,"OpenGL::Array"))
		{
			IV ref = SvIV((SV*)SvRV(sv));
			oga_struct *oga_mat = INT2PTR(OpenGL__Array,ref);
			count = oga_mat->item_count;

			for (i=0;i<oga_mat->type_count;i++)
			{
				if (oga_mat->types[i] != GL_FLOAT)
					croak("Unsupported datatype in affine matrix");
			}

			mat = (GLfloat *)oga_mat->data;
		}
		else
		{
			count = items - 1;
			free_mat = 1;
		}
		if (!count) croak("No matrix values");

		/* Currently only support GLfloat */
		for (i=0;i<oga->type_count;i++)
		{
			if (oga->types[i] != GL_FLOAT)
				croak("Unsupported datatype");
		}

		/* Scalar Multiply */
		if (count == 1)
		{
			GLfloat scalar = mat ? mat[0] : (GLfloat)SvNV(ST(1));
			for (i=0;i<len;i++) data[i] *= scalar;
			XSRETURN_EMPTY;
		}

		/* Calc matrix dimension from sqrt of array size */
		dim = (int)sqrt(count);
		if (count != dim*dim) croak("Not a square matrix");

		/* Affine matrix dimension is one element larger than vector data */
		cols = dim - 1;



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