Acme-MITHALDU-BleedingOpenGL
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# Colors
#//# glutSetColor($cell, $red, $green, $blue)
void
glutSetColor(cell, red, green, blue)
int cell
GLfloat red
GLfloat green
GLfloat blue
#//# glutGetColor($cell, $component);
GLfloat
glutGetColor(cell, component)
int cell
int component
#//# glutCopyColormap($win);
void
glutCopyColormap(win)
int win
# State
#//# glutGet($state);
int
glutGet(state)
GLenum state
#if GLUT_API_VERSION >= 3
#//# glutLayerGet(info);
int
glutLayerGet(info)
GLenum info
#endif
int
glutDeviceGet(info)
GLenum info
#if GLUT_API_VERSION >= 3
#//# glutGetModifiers();
int
glutGetModifiers()
#endif
#if GLUT_API_VERSION >= 2
#//# glutExtensionSupported($extension);
int
glutExtensionSupported(extension)
char * extension
#endif
# Font
#//# glutBitmapCharacter($font, $character);
void
glutBitmapCharacter(font, character)
void * font
int character
#//# glutStrokeCharacter($font, $character);
void
glutStrokeCharacter(font, character)
void * font
int character
#//# glutBitmapWidth($font, $character);
int
glutBitmapWidth(font, character)
void * font
int character
#//# glutStrokeWidth($font, $character);
int
glutStrokeWidth(font, character)
void * font
int character
#if GLUT_API_VERSION >= 3
#//# glutIgnoreKeyRepeat($ignore);
void
glutIgnoreKeyRepeat(ignore)
int ignore
#//# glutSetKeyRepeat($repeatMode);
void
glutSetKeyRepeat(repeatMode)
int repeatMode
#//# glutForceJoystickFunc();
void
glutForceJoystickFunc()
#endif
# Solids
#//# glutSolidSphere($radius, $slices, $stacks);
void
glutSolidSphere(radius, slices, stacks)
GLdouble radius
GLint slices
GLint stacks
#//# glutWireSphere($radius, $slices, $stacks);
void
glutWireSphere(radius, slices, stacks)
GLdouble radius
GLint slices
GLint stacks
#//# glutSolidCube($size);
void
glutSolidCube(size)
GLdouble size
#//# glutWireCube($size);
void
glutWireCube(size)
GLdouble size
#//# glutSolidCone($base, $height, $slices, $stacks);
void
glutSolidCone(base, height, slices, stacks)
GLdouble base
GLdouble height
GLint slices
GLint stacks
#//# glutWireCone($base, $height, $slices, $stacks);
void
glutWireCone(base, height, slices, stacks)
GLdouble base
GLdouble height
GLint slices
pogl_glut.xs view on Meta::CPAN
#//# glutWireIcosahedron();
void
glutWireIcosahedron()
#//# glutSolidTeapot(size);
void
glutSolidTeapot(size)
GLdouble size
#//# glutWireTeapot($size);
void
glutWireTeapot(size)
GLdouble size
#if GLUT_API_VERSION >= 4
#//# glutSpecialUpFunc(\&callback);
void
glutSpecialUpFunc(handler=0, ...)
SV * handler
CODE:
decl_gwh_xs(SpecialUp)
#//# glutGameModeString($string);
GLboolean
glutGameModeString(string)
char * string
CODE:
{
char mode[1024];
if (!string || !string[0])
{
int w = glutGet(0x00C8); // GLUT_SCREEN_WIDTH
int h = glutGet(0x00C9); // GLUT_SCREEN_HEIGHT
sprintf(mode,"%dx%d:%d@%d",w,h,32,60);
string = mode;
}
glutGameModeString(string);
RETVAL = glutGameModeGet(0x0001); // GLUT_GAME_MODE_POSSIBLE
}
OUTPUT:
RETVAL
#//# glutEnterGameMode();
int
glutEnterGameMode()
#//# glutLeaveGameMode();
void
glutLeaveGameMode()
#//# glutGameModeGet($mode);
int
glutGameModeGet(mode)
GLenum mode
#//# FreeGLUT/OpenGLUT feature
#//# int glutBitmapHeight (void *font)
int
glutBitmapHeight(font)
void * font
CODE:
{
#if defined HAVE_FREEGLUT
RETVAL = glutBitmapHeight(font);
#endif
}
OUTPUT:
RETVAL
#//# FreeGLUT/OpenGLUT feature
#//# int glutBitmapLength (void *font, const unsigned char *string)
int
glutBitmapLength(font, string)
void * font
const unsigned char * string
CODE:
{
#if defined HAVE_FREEGLUT
RETVAL = glutBitmapLength(font, string);
#endif
}
OUTPUT:
RETVAL
#//# FreeGLUT/OpenGLUT feature
#//# void glutBitmapString (void *font, const unsigned char *string)
void
glutBitmapString(font, string)
void * font
const unsigned char * string
CODE:
{
#if defined HAVE_FREEGLUT
glutBitmapString(font, string);
#else
int len, i;
len = (int) strlen((char *)string);
for (i = 0; i < len; i++) {
glutBitmapCharacter(font, string[i]);
}
#endif
}
#//# FreeGLUT/OpenGLUT feature
#//# void * glutGetProcAddress (const char *procName)
# void *
# glutGetProcAddress(procName)
# const char * procName
#//# FreeGLUT/OpenGLUT feature
#//# void glutMainLoopEvent (void)
void
glutMainLoopEvent()
CODE:
{
#if defined HAVE_AGL_GLUT
glutCheckLoop();
#elif defined HAVE_FREEGLUT
glutMainLoopEvent();
#endif
}
#//# void glutPostWindowOverlayRedisplay (int windowID)
void
glutPostWindowOverlayRedisplay(windowID)
int windowID
#//# void glutPostWindowRedisplay (int windowID)
void
glutPostWindowRedisplay(windowID)
int windowID
#//# void glutReportErrors (void)
void
glutReportErrors()
#//# void glutSolidCylinder (GLdouble radius, GLdouble height, GLint slices, GLint stacks)
void
glutSolidCylinder(radius, height, slices, stacks)
GLdouble radius
GLdouble height
GLint slices
GLint stacks
CODE:
{
#if defined HAVE_FREEGLUT
glutSolidCylinder(radius, height, slices, stacks);
#endif
}
#//# void glutSolidRhombicDodecahedron (void)
void
glutSolidRhombicDodecahedron()
CODE:
{
#if defined HAVE_FREEGLUT
glutSolidRhombicDodecahedron();
#endif
}
#//# float glutStrokeHeight (void *font)
GLfloat
glutStrokeHeight(font)
void * font
CODE:
{
#if defined HAVE_FREEGLUT
RETVAL = glutStrokeHeight(font);
#endif
}
OUTPUT:
RETVAL
#//# float glutStrokeLength (void *font, const unsigned char *string)
GLfloat
glutStrokeLength(font, string)
void * font
const unsigned char * string
CODE:
{
#if defined HAVE_FREEGLUT
glutStrokeLength(font, string);
#endif
}
OUTPUT:
RETVAL
#//# void glutStrokeString (void *fontID, const unsigned char *string)
void
glutStrokeString(font, string)
void * font
const unsigned char * string
CODE:
{
#if defined HAVE_FREEGLUT
glutStrokeString(font, string);
#endif
}
#//# void glutWarpPointer (int x, int y)
void
glutWarpPointer(x, y)
int x
int y
#//# void glutWireCylinder (GLdouble radius, GLdouble height, GLint slices, GLint stacks)
void
glutWireCylinder(radius, height, slices, stacks)
GLdouble radius
GLdouble height
GLint slices
GLint stacks
CODE:
{
#if defined HAVE_FREEGLUT
glutWireCylinder(radius, height, slices, stacks);
#endif
}
#//# void glutWireRhombicDodecahedron (void)
void
glutWireRhombicDodecahedron()
CODE:
{
#if defined HAVE_FREEGLUT
glutWireRhombicDodecahedron();
#endif
}
#endif
# /* FreeGLUT APIs */
#//# glutSetOption($option_flag, $value);
void
glutSetOption(option_flag, value)
GLenum option_flag
int value
CODE:
{
#if defined HAVE_FREEGLUT
glutSetOption(option_flag, value);
#endif
}
#//# glutLeaveMainLoop();
void
glutLeaveMainLoop()
CODE:
{
#if defined HAVE_FREEGLUT
glutLeaveMainLoop();
#else
int win = glutGetWindow();
glutDestroyWindow(win);
destroy_glut_win_handlers(win);
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