Acme-MITHALDU-BleedingOpenGL

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pogl_glu.xs  view on Meta::CPAN

	GLint	tknot_count
	void *	tknot
	GLint	s_stride
	GLint	t_stride
	void *	ctrlarray
	GLint	sorder
	GLint	torder
	GLenum	type
	CODE:
	gluNurbsSurface(nurb, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctrlarray, sorder, torder, type);

#//# gluOrtho2D($left, $right, $bottom, $top);
void
gluOrtho2D(left, right, bottom, top)
	GLdouble	left
	GLdouble	right
	GLdouble	bottom
	GLdouble	top

#// gluPartialDisk(quad, inner, outer, slices, loops, start, sweep);
void
gluPartialDisk(quad, inner, outer, slices, loops, start, sweep)
	GLUquadricObj*	quad
	GLdouble	inner
	GLdouble	outer
	GLint	slices
	GLint	loops
	GLdouble	start
	GLdouble	sweep

#//# gluPerspective($fovy, $aspect, $zNear, $zFar);
void
gluPerspective(fovy, aspect, zNear, zFar)
	GLdouble	fovy
	GLdouble	aspect
	GLdouble	zNear
	GLdouble	zFar

#//# gluPickMatrix_p($x, $y, $delX, $delY, $m1,$m2,$m3,$m4);
void
gluPickMatrix_p(x, y, delX, delY, m1,m2,m3,m4)
	GLdouble	x
	GLdouble	y
	GLdouble	delX
	GLdouble	delY
	CODE:
	{
		GLint m[4];
		int i;
		for (i=0;i<4;i++)
			m[i] = SvIV(ST(i+4));
		gluPickMatrix(x, y, delX, delY, &m[0]);
	}

#//# gluProject_p($objx, $objy, $objz, @m4x4, @o4x4, $v1,$v2,$v3,$v4);
void
gluProject_p(objx, objy, objz, m1,m2,m3,m4,m5,m6,m7,m8,m9,m10,m11,m12,m13,m14,m15,m16, o1,o2,o3,o4,o5,o6,o7,o8,o9,o10,o11,o12,o13,o14,o15,o16, v1,v2,v3,v4)
	GLdouble	objx
	GLdouble	objy
	GLdouble	objz
	PPCODE:
	{
		GLdouble m[16], p[16], winx, winy, winz;
		GLint v[4];
		int i;
		for (i=0;i<16;i++)
			m[i] = SvNV(ST(i+3));
		for (i=0;i<16;i++)
			p[i] = SvNV(ST(i+3+16));
		for (i=0;i<4;i++)
			v[i] = SvIV(ST(i+3+16+16));
		i = gluProject(objx, objy, objz, m, p, v, &winx, &winy, &winz);
		if (i) {
			EXTEND(sp, 3);
			PUSHs(sv_2mortal(newSVnv(winx)));
			PUSHs(sv_2mortal(newSVnv(winy)));
			PUSHs(sv_2mortal(newSVnv(winz)));
		}
	}

#// gluPwlCurve_c(nurb, count, data, stride, type);
void
gluPwlCurve_c(nurb, count, data, stride, type)
	GLUnurbsObj *	nurb
	GLint	count
	void *	data
	GLint	stride
	GLenum	type
	CODE:
	gluPwlCurve(nurb, count, data, stride, type);


#// gluQuadricDrawStyle(quad, draw);
void
gluQuadricDrawStyle(quad, draw)
	GLUquadricObj *	quad
	GLenum	draw

#// gluQuadricNormals(quad, normal);
void
gluQuadricNormals(quad, normal)
	GLUquadricObj *	quad
	GLenum	normal

#// gluQuadricOrientation(quad, orientation);
void
gluQuadricOrientation(quad, orientation)
	GLUquadricObj *	quad
	GLenum	orientation

#// gluQuadricTexture(quad, texture);
void
gluQuadricTexture(quad, texture)
	GLUquadricObj *	quad
	GLboolean	texture

#//# gluScaleImage_s($format, $wIn, $hIn, $typeIn, (PACKED)dataIn, $wOut, $hOut, $typeOut, (PACKED)dataOut);
GLint
gluScaleImage_s(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut)
	GLenum	format
	GLsizei	wIn

pogl_glu.xs  view on Meta::CPAN

	GLdouble	y
	GLdouble	z
	CODE:
	{
                int i;
                int j = 3;
                AV * vds = tess->vertex_datas;
                int size = 3 + (tess->do_colors ? 4 : 0) + (tess->do_normals ? 3 : 0);
		GLdouble* data = malloc(sizeof(GLdouble) * size);
                if (!vds) croak("Missing vertex data storage during gluTessVertex");
                if (data == NULL) croak("Couldn't allocate vertex during gluTessVertex");
		data[0] = x;
		data[1] = y;
		data[2] = z;
                av_push(vds, newSViv(PTR2IV(data))); /* store for freeing later */
                if (tess->do_colors) {
                    int J = j + 4;
                    if (tess->do_normals) {
                        if (items != 12 && items != 11) croak("gluTessVertex_p(tess, x,y,z, r,g,b,a, nx,ny,nz [,polygon_data])");
                    } else {
                        if (items != 9  && items != 8 ) croak("gluTessVertex_p(tess, x,y,z, r,g,b,a [,polygon_data])");
                    }
                    for ( ; j < J; j++) data[j] = (GLdouble)SvNV(ST(j+1));
                } else {
                    if (tess->do_normals) {
                        if (items != 8 && items != 7) croak("gluTessVertex_p(tess, x,y,z, nx,ny,nz [,polygon_data])");
                    } else {
                        if (items != 5 && items != 4) croak("gluTessVertex_p(tess, x,y,z [,polygon_data])");
                    }
                }
                if (tess->do_normals) {
                    int J = j + 3;
                    for ( ; j < J; j++) data[j] = (GLdouble)SvNV(ST(j+1));
                }
		if (tess->use_vertex_data) {
                    PGLUtess * opaque = malloc(sizeof(PGLUtess));
                    if (!opaque) croak("Couldn't allocate storage for vertex opaque data");
		    opaque->triangulator     = tess->triangulator;
                    opaque->vertex_datas     = tess->vertex_datas;
                    opaque->vertex_callback  = tess->vertex_callback;
                    opaque->combine_callback = tess->combine_callback;
                    opaque->vertex_data      = data;
                    opaque->polygon_data     = (items > j+1) ? newSVsv(ST(j+1)) : 0;
                    opaque->use_vertex_data  = TRUE;
                    opaque->do_colors        = tess->do_colors;
                    opaque->do_normals       = tess->do_normals;
                    if (! tess->tess_datas) tess->tess_datas = newAV();
                    av_push(tess->tess_datas, newSViv(PTR2IV(opaque)));
                    gluTessVertex(tess->triangulator, data, (void*)opaque);
		} else {
                    gluTessVertex(tess->triangulator, data, data);
                }
	}

#//# gluUnProject_p($winx,$winy,$winz, @m4x4, @o4x4, $v1,$v2,$v3,$v4);
void
gluUnProject_p(winx,winy,winz, m1,m2,m3,m4,m5,m6,m7,m8,m9,m10,m11,m12,m13,m14,m15,m16, o1,o2,o3,o4,o5,o6,o7,o8,o9,o10,o11,o12,o13,o14,o15,o16, v1,v2,v3,v4)
	GLdouble	winx
	GLdouble	winy
	GLdouble	winz
	PPCODE:
	{
		GLdouble m[16], p[16], objx, objy, objz;
		GLint v[4];
		int i;

		for (i=0;i<16;i++)
			m[i] = SvNV(ST(i+3));
		for (i=0;i<16;i++)
			p[i] = SvNV(ST(i+3+16));
		for (i=0;i<4;i++)
			v[i] = SvIV(ST(i+3+16+16));

		i = gluUnProject(winx,winy,winz, m, p, v, &objx,&objy,&objz);

		if (i) {
			EXTEND(sp, 3);
			PUSHs(sv_2mortal(newSVnv(objx)));
			PUSHs(sv_2mortal(newSVnv(objy)));
			PUSHs(sv_2mortal(newSVnv(objz)));
		}
	}

#endif

#endif /* End IN_POGL_GLU_XS */



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