Acme-MITHALDU-BleedingOpenGL
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#ifdef HAVE_GLX
#include "glx_util.h"
#endif /* defined HAVE_GLX */
#ifdef HAVE_GLU
#include "glu_util.h"
#endif /* defined HAVE_GLU */
#ifdef IN_POGL_GLX_XS
#ifdef HAVE_GLX
# define HAVE_GLpc /* Perl interface */
# define nativeWindowId(d, w) (w)
static Bool WaitForNotify(Display *d, XEvent *e, char *arg) {
return (e->type == MapNotify) && (e->xmap.window == (Window)arg);
}
# define glpResizeWindow(s1,s2,w,d) XResizeWindow(d,w,s1,s2)
# define glpMoveWindow(s1,s2,w,d) XMoveWindow(d,w,s1,s2)
# define glpMoveResizeWindow(s1,s2,s3,s4,w,d) XMoveResizeWindow(d,w,s1,s2,s3,s4)
#endif /* defined HAVE_GLX */
static int debug = 0;
#ifdef HAVE_GLpc
# define NUM_ARG 7 /* Number of mandatory args to glpcOpenWindow */
Display *dpy;
int dpy_open;
XVisualInfo *vi;
Colormap cmap;
XSetWindowAttributes swa;
Window win;
GLXContext ctx;
static int default_attributes[] = { GLX_DOUBLEBUFFER, GLX_RGBA, None };
#endif /* defined HAVE_GLpc */
static int DBUFFER_HACK = 0;
#define __had_dbuffer_hack() (DBUFFER_HACK)
#endif /* End IN_POGL_GLX_XS */
/********************/
/* GPGPU Utils */
/********************/
GLint FBO_MAX = -1;
/* Get max GPGPU data size */
int gpgpu_size(void)
{
#if defined(GL_ARB_texture_rectangle) && defined(GL_ARB_texture_float) && \
defined(GL_ARB_fragment_program) && defined(GL_EXT_framebuffer_object)
if (FBO_MAX == -1)
{
if (testProc(glProgramStringARB,"glProgramStringARB") &&
testProc(glGenProgramsARB,"glGenProgramsARB") &&
testProc(glBindProgramARB,"glBindProgramARB") &&
testProc(glIsProgramARB,"glIsProgramARB") &&
testProc(glProgramLocalParameter4fvARB,"glProgramLocalParameter4fvARB") &&
testProc(glDeleteProgramsARB,"glDeleteProgramsARB") &&
testProc(glGenFramebuffersEXT,"glGenFramebuffersEXT") &&
testProc(glGenRenderbuffersEXT,"glGenRenderbuffersEXT") &&
testProc(glBindFramebufferEXT,"glBindFramebufferEXT") &&
testProc(glFramebufferTexture2DEXT,"glFramebufferTexture2DEXT") &&
testProc(glBindRenderbufferEXT,"glBindRenderbufferEXT") &&
testProc(glRenderbufferStorageEXT,"glRenderbufferStorageEXT") &&
testProc(glFramebufferRenderbufferEXT,"glFramebufferRenderbufferEXT") &&
testProc(glCheckFramebufferStatusEXT,"glCheckFramebufferStatusEXT") &&
testProc(glDeleteRenderbuffersEXT,"glDeleteRenderbuffersEXT") &&
testProc(glDeleteFramebuffersEXT,"glDeleteFramebuffersEXT"))
{
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT,&FBO_MAX);
}
else
{
FBO_MAX = 0;
}
}
return(FBO_MAX);
#else
return(0);
#endif
}
/* Get max square array width for a given GPGPU data size */
int gpgpu_width(int len)
{
int max = gpgpu_size();
if (max && len && !(len%3))
{
int count = len / 3;
int w = (int)sqrt(count);
while ((w <= count) && (w <= max))
{
if (!(count%w)) return(w);
w++;
}
}
return(0);
}
#ifdef GL_ARB_fragment_program
static char affine_prog[] =
"!!ARBfp1.0\n"
"PARAM affine[4] = {program.local[0..3]};\n"
"TEMP decal;\n"
"TEX decal, fragment.texcoord[0], texture[0], RECT;\n"
"MOV decal.w, 1.0;\n"
"DP4 result.color.x, decal, affine[0];\n"
"DP4 result.color.y, decal, affine[1];\n"
"DP4 result.color.z, decal, affine[2];\n"
"END\n";
/* Enable affine shader program */
void enable_affine(oga_struct * oga)
{
if (!oga) return;
if (!oga->affine_handle)
{
/* Load shader program */
glGenProgramsARB(1,&oga->affine_handle);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,oga->affine_handle);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
GL_PROGRAM_FORMAT_ASCII_ARB, strlen(affine_prog),affine_prog);
/* Validate shader program */
if (!glIsProgramARB(oga->affine_handle))
{
GLint errorPos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,&errorPos);
if (errorPos < 0) errorPos = strlen(affine_prog);
croak("Affine fragment program error\n%s",&affine_prog[errorPos]);
}
}
glEnable(GL_FRAGMENT_PROGRAM_ARB);
}
/* Disable affine shader program */
void disable_affine(oga_struct * oga)
{
if (!oga) return;
if (oga->affine_handle) glDisable(GL_FRAGMENT_PROGRAM_ARB);
}
#endif
#ifdef GL_EXT_framebuffer_object
/* Unbind an FBO to an OGA */
void release_fbo(oga_struct * oga)
{
if (oga->fbo_handle)
{
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteFramebuffersEXT(1,&oga->fbo_handle);
}
if (oga->tex_handle[0] || oga->tex_handle[1])
{
glBindTexture(oga->target,0);
if (oga->tex_handle[0]) glDeleteTextures(1,&oga->tex_handle[0]);
if (oga->tex_handle[1]) glDeleteTextures(1,&oga->tex_handle[1]);
}
}
/* Enable an FBO bound to an OGA */
void enable_fbo(oga_struct * oga, int w, int h, GLuint target,
GLuint pixel_type, GLuint pixel_format, GLuint element_size)
{
if (!oga) return;
if ((oga->fbo_w != w) || (oga->fbo_h != h) ||
(oga->target != target) ||
(oga->pixel_type != pixel_type) ||
(oga->pixel_format != pixel_format) ||
(oga->element_size != element_size)) release_fbo(oga);
if (!oga->fbo_handle)
{
GLenum status;
/* Save params */
oga->fbo_w = w;
oga->fbo_h = h;
oga->target = target;
oga->pixel_type = pixel_type;
oga->pixel_format = pixel_format;
oga->element_size = element_size;
/* Set up FBO */
glGenTextures(2,oga->tex_handle);
glGenFramebuffersEXT(1,&oga->fbo_handle);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,oga->fbo_handle);
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,w,0,h);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glBindTexture(target,oga->tex_handle[1]);
glTexParameteri(target,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(target,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(target,GL_TEXTURE_WRAP_S,GL_CLAMP);
glTexParameteri(target,GL_TEXTURE_WRAP_T,GL_CLAMP);
glTexImage2D(target,0,pixel_type,w,h,0,
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