Acme-MITHALDU-BleedingOpenGL

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      testProc(glDeleteFramebuffersEXT,"glDeleteFramebuffersEXT"))
    {
      glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT,&FBO_MAX);
    }
    else
    {
      FBO_MAX = 0;
    }
  }
  return(FBO_MAX);
#else
  return(0);
#endif
}

/* Get max square array width for a given GPGPU data size */
int gpgpu_width(int len)
{
  int max = gpgpu_size();
  if (max && len && !(len%3))
  {
    int count = len / 3;
    int w = (int)sqrt(count);

    while ((w <= count) && (w <= max))
    {
      if (!(count%w)) return(w);
      w++;
    }
  }
  return(0);
}

#ifdef GL_ARB_fragment_program
static char affine_prog[] =
  "!!ARBfp1.0\n"
  "PARAM affine[4] = {program.local[0..3]};\n"
  "TEMP decal;\n"
  "TEX decal, fragment.texcoord[0], texture[0], RECT;\n"
  "MOV decal.w, 1.0;\n"
  "DP4 result.color.x, decal, affine[0];\n"
  "DP4 result.color.y, decal, affine[1];\n"
  "DP4 result.color.z, decal, affine[2];\n"
  "END\n";

/* Enable affine shader program */
void enable_affine(oga_struct * oga)
{
  if (!oga) return;
  if (!oga->affine_handle)
  {
    /* Load shader program */
    glGenProgramsARB(1,&oga->affine_handle);
    glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,oga->affine_handle);
    glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
      GL_PROGRAM_FORMAT_ASCII_ARB, strlen(affine_prog),affine_prog);

    /* Validate shader program */
    if (!glIsProgramARB(oga->affine_handle))
    {
      GLint errorPos;
      glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,&errorPos);
      if (errorPos < 0) errorPos = strlen(affine_prog);
      croak("Affine fragment program error\n%s",&affine_prog[errorPos]);
    }
  }
  glEnable(GL_FRAGMENT_PROGRAM_ARB);
}

/* Disable affine shader program */
void disable_affine(oga_struct * oga)
{
  if (!oga) return;
  if (oga->affine_handle) glDisable(GL_FRAGMENT_PROGRAM_ARB);
}
#endif

#ifdef GL_EXT_framebuffer_object
/* Unbind an FBO to an OGA */
void release_fbo(oga_struct * oga)
{
  if (oga->fbo_handle)
  {
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
    glDeleteFramebuffersEXT(1,&oga->fbo_handle);
  }

  if (oga->tex_handle[0] || oga->tex_handle[1])
  {
    glBindTexture(oga->target,0);	
    if (oga->tex_handle[0]) glDeleteTextures(1,&oga->tex_handle[0]);
    if (oga->tex_handle[1]) glDeleteTextures(1,&oga->tex_handle[1]);
  }
}

/* Enable an FBO bound to an OGA */
void enable_fbo(oga_struct * oga, int w, int h, GLuint target,
  GLuint pixel_type, GLuint pixel_format, GLuint element_size)
{
  if (!oga) return;

  if ((oga->fbo_w != w) || (oga->fbo_h != h) ||
    (oga->target != target) ||
    (oga->pixel_type != pixel_type) ||
    (oga->pixel_format != pixel_format) ||
    (oga->element_size != element_size)) release_fbo(oga);

  if (!oga->fbo_handle)
  {
    GLenum status;

    /* Save params */
    oga->fbo_w = w;
    oga->fbo_h = h;
    oga->target = target;
    oga->pixel_type = pixel_type;
    oga->pixel_format = pixel_format;
    oga->element_size = element_size;

    /* Set up FBO */
    glGenTextures(2,oga->tex_handle);
    glGenFramebuffersEXT(1,&oga->fbo_handle);
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,oga->fbo_handle);



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