Acme-MITHALDU-BleedingOpenGL
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testProc(glDeleteFramebuffersEXT,"glDeleteFramebuffersEXT"))
{
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT,&FBO_MAX);
}
else
{
FBO_MAX = 0;
}
}
return(FBO_MAX);
#else
return(0);
#endif
}
/* Get max square array width for a given GPGPU data size */
int gpgpu_width(int len)
{
int max = gpgpu_size();
if (max && len && !(len%3))
{
int count = len / 3;
int w = (int)sqrt(count);
while ((w <= count) && (w <= max))
{
if (!(count%w)) return(w);
w++;
}
}
return(0);
}
#ifdef GL_ARB_fragment_program
static char affine_prog[] =
"!!ARBfp1.0\n"
"PARAM affine[4] = {program.local[0..3]};\n"
"TEMP decal;\n"
"TEX decal, fragment.texcoord[0], texture[0], RECT;\n"
"MOV decal.w, 1.0;\n"
"DP4 result.color.x, decal, affine[0];\n"
"DP4 result.color.y, decal, affine[1];\n"
"DP4 result.color.z, decal, affine[2];\n"
"END\n";
/* Enable affine shader program */
void enable_affine(oga_struct * oga)
{
if (!oga) return;
if (!oga->affine_handle)
{
/* Load shader program */
glGenProgramsARB(1,&oga->affine_handle);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,oga->affine_handle);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
GL_PROGRAM_FORMAT_ASCII_ARB, strlen(affine_prog),affine_prog);
/* Validate shader program */
if (!glIsProgramARB(oga->affine_handle))
{
GLint errorPos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,&errorPos);
if (errorPos < 0) errorPos = strlen(affine_prog);
croak("Affine fragment program error\n%s",&affine_prog[errorPos]);
}
}
glEnable(GL_FRAGMENT_PROGRAM_ARB);
}
/* Disable affine shader program */
void disable_affine(oga_struct * oga)
{
if (!oga) return;
if (oga->affine_handle) glDisable(GL_FRAGMENT_PROGRAM_ARB);
}
#endif
#ifdef GL_EXT_framebuffer_object
/* Unbind an FBO to an OGA */
void release_fbo(oga_struct * oga)
{
if (oga->fbo_handle)
{
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteFramebuffersEXT(1,&oga->fbo_handle);
}
if (oga->tex_handle[0] || oga->tex_handle[1])
{
glBindTexture(oga->target,0);
if (oga->tex_handle[0]) glDeleteTextures(1,&oga->tex_handle[0]);
if (oga->tex_handle[1]) glDeleteTextures(1,&oga->tex_handle[1]);
}
}
/* Enable an FBO bound to an OGA */
void enable_fbo(oga_struct * oga, int w, int h, GLuint target,
GLuint pixel_type, GLuint pixel_format, GLuint element_size)
{
if (!oga) return;
if ((oga->fbo_w != w) || (oga->fbo_h != h) ||
(oga->target != target) ||
(oga->pixel_type != pixel_type) ||
(oga->pixel_format != pixel_format) ||
(oga->element_size != element_size)) release_fbo(oga);
if (!oga->fbo_handle)
{
GLenum status;
/* Save params */
oga->fbo_w = w;
oga->fbo_h = h;
oga->target = target;
oga->pixel_type = pixel_type;
oga->pixel_format = pixel_format;
oga->element_size = element_size;
/* Set up FBO */
glGenTextures(2,oga->tex_handle);
glGenFramebuffersEXT(1,&oga->fbo_handle);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,oga->fbo_handle);
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