Acme-MITHALDU-BleedingOpenGL
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GLenum attachment
GLenum textarget
GLuint texture
GLint level
CODE:
{
glFramebufferTexture2D(target,attachment,textarget,texture,level);
}
#//# glFramebufferTexture3D($target,$attachment,$textarget,$texture,$level,$zoffset)'
void
glFramebufferTexture3D(target,attachment,textarget,texture,level,zoffset)
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
CODE:
{
glFramebufferTexture3D(target,attachment,textarget,texture,level,zoffset);
}
#//# glFramebufferRenderbuffer($target,$attachment,$renderbuffertarget,$renderbuffer);
void
glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer)
GLenum target
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
CODE:
{
glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer);
}
#//# glGetFramebufferAttachmentParameteriv_s($target,$attachment,$pname,(PACKED)params);
void
glGetFramebufferAttachmentParameteriv_s(target,attachment,pname,params)
GLenum target
GLenum attachment
GLenum pname
SV * params
CODE:
{
GLint * params_s = EL(params, sizeof(GLint));
glGetFramebufferAttachmentParameteriv(target,attachment,pname,params_s);
}
#//# glGetFramebufferAttachmentParameteriv_c($target,$attachment,$pname,(CPTR)params);
void
glGetFramebufferAttachmentParameteriv_c(target,attachment,pname,params)
GLenum target
GLenum attachment
GLenum pname
void * params
CODE:
{
glGetFramebufferAttachmentParameteriv(target,attachment,pname,params);
}
#//# glGenerateMipmap($target);
void
glGenerateMipmap(target)
GLenum target
CODE:
{
glGenerateMipmap(target);
}
#endif // GL_VERSION_3_0
#ifdef GL_EXT_framebuffer_object
#//# glIsRenderbufferEXT(renderbuffer);
GLboolean
glIsRenderbufferEXT(renderbuffer)
GLuint renderbuffer
INIT:
loadProc(glIsRenderbufferEXT,"glIsRenderbufferEXT");
CODE:
{
RETVAL = glIsRenderbufferEXT(renderbuffer);
}
OUTPUT:
RETVAL
#//# glBindRenderbufferEXT(target,renderbuffer);
void
glBindRenderbufferEXT(target,renderbuffer)
GLenum target
GLuint renderbuffer
INIT:
loadProc(glBindRenderbufferEXT,"glBindRenderbufferEXT");
CODE:
{
glBindRenderbufferEXT(target,renderbuffer);
}
#//# glDeleteRenderbuffersEXT_c($n,(CPTR)renderbuffers);
void
glDeleteRenderbuffersEXT_c(n,renderbuffers)
GLsizei n
void * renderbuffers
INIT:
loadProc(glDeleteRenderbuffersEXT,"glDeleteRenderbuffersEXT");
CODE:
{
glDeleteRenderbuffersEXT(n,renderbuffers);
}
#//# glDeleteRenderbuffersEXT_s($n,(PACKED)renderbuffers);
void
glDeleteRenderbuffersEXT_s(n,renderbuffers)
GLsizei n
SV * renderbuffers
INIT:
loadProc(glDeleteRenderbuffersEXT,"glDeleteRenderbuffersEXT");
CODE:
{
void * renderbuffers_s = EL(renderbuffers, sizeof(GLuint)*n);
glDeleteRenderbuffersEXT(n,renderbuffers_s);
}
#//# glDeleteRenderbuffersEXT_p(@renderbuffers);
void
glDeleteRenderbuffersEXT_p(...)
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#//# glFramebufferTexture3DEXT($target,$attachment,$textarget,$texture,$level,$zoffset)'
void
glFramebufferTexture3DEXT(target,attachment,textarget,texture,level,zoffset)
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
INIT:
loadProc(glFramebufferTexture3DEXT,"glFramebufferTexture3DEXT");
CODE:
{
glFramebufferTexture3DEXT(target,attachment,textarget,texture,level,zoffset);
}
#//# glFramebufferRenderbufferEXT($target,$attachment,$renderbuffertarget,$renderbuffer);
void
glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,renderbuffer)
GLenum target
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
INIT:
loadProc(glFramebufferRenderbufferEXT,"glFramebufferRenderbufferEXT");
CODE:
{
glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,renderbuffer);
}
#//# glGetFramebufferAttachmentParameterivEXT_s($target,$attachment,$pname,(PACKED)params);
void
glGetFramebufferAttachmentParameterivEXT_s(target,attachment,pname,params)
GLenum target
GLenum attachment
GLenum pname
SV * params
INIT:
loadProc(glGetFramebufferAttachmentParameterivEXT,"glGetFramebufferAttachmentParameterivEXT");
CODE:
{
GLint * params_s = EL(params, sizeof(GLint));
glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params_s);
}
#//# glGetFramebufferAttachmentParameterivEXT_c($target,$attachment,$pname,(CPTR)params);
void
glGetFramebufferAttachmentParameterivEXT_c(target,attachment,pname,params)
GLenum target
GLenum attachment
GLenum pname
void * params
INIT:
loadProc(glGetFramebufferAttachmentParameterivEXT,"glGetFramebufferAttachmentParameterivEXT");
CODE:
{
glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params);
}
#//# glGenerateMipmapEXT($target);
void
glGenerateMipmapEXT(target)
GLenum target
INIT:
loadProc(glGenerateMipmapEXT,"glGenerateMipmapEXT");
CODE:
{
glGenerateMipmapEXT(target);
}
#endif // GL_EXT_framebuffer_object
#ifdef GL_VERSION_1_4
#//# glBindBuffer($target,$buffer);
void
glBindBuffer(target,buffer)
GLenum target
GLuint buffer
CODE:
{
glBindBuffer(target,buffer);
}
#//# glDeleteBuffers_c($n,(CPTR)buffers);
void
glDeleteBuffers_c(n,buffers)
GLsizei n
void * buffers
CODE:
{
glDeleteBuffers(n,buffers);
}
#//# glDeleteBuffers_s($n,(PACKED)buffers);
void
glDeleteBuffers_s(n,buffers)
GLsizei n
SV * buffers
CODE:
{
void * buffers_s = EL(buffers, sizeof(GLuint)*n);
glDeleteBuffers(n,buffers_s);
}
#//# glDeleteBuffers_p(@buffers);
void
glDeleteBuffers_p(...)
CODE:
{
if (items) {
GLuint * list = malloc(sizeof(GLuint) * items);
int i;
for (i=0;i<items;i++)
list[i] = SvIV(ST(i));
glDeleteBuffers(items, list);
free(list);
}
}
#//# glGenBuffers_c($n,(CPTR)buffers);
void
glGenBuffers_c(n,buffers)
GLsizei n
void * buffers
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j += gl_type_size(oga->types[i]);
}
oga->total_types_width = j;
}
else
{
oga->type_count = 1;
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
oga->types[0] = GL_UNSIGNED_BYTE;
oga->type_offset[0] = 0;
oga->total_types_width = gl_type_size(oga->types[0]);
}
if (!oga->total_types_width) croak("Unable to determine type sizes\n");
glGetBufferParameteriv(target,GL_BUFFER_SIZE,&size);
size /= oga->total_types_width;
if (offset > size) croak("Offset is greater than elements in buffer: %d\n",size);
if ((offset+count) > size) count = size - offset;
oga->data_length = oga->total_types_width * count;
oga->data = malloc(oga->data_length);
glGetBufferSubData(target,offset*oga->total_types_width,
oga->data_length,oga->data);
oga->free_data = 1;
RETVAL = oga;
}
OUTPUT:
RETVAL
#//# (CPTR)buffer = glMapBuffer_c($target,$access);
void *
glMapBuffer_c(target,access)
GLenum target
GLenum access
CODE:
RETVAL = glMapBuffer(target,access);
OUTPUT:
RETVAL
#define FIXME /* !!! Need to refactor with glGetBufferPointerv_p */
#//# $oga = glMapBuffer_p($target,$access,@types);
#//- If no types are provided, GLubyte is assumed
OpenGL::Array
glMapBuffer_p(target,access,...)
GLenum target
GLenum access
CODE:
{
GLsizeiptr size;
oga_struct * oga;
int i,j;
void * buffer = glMapBuffer(target,access);
if (!buffer) croak("Unable to map buffer\n");
glGetBufferParameteriv(target,GL_BUFFER_SIZE,(GLint*)&size);
if (!size) croak("Buffer has no size\n");
oga = malloc(sizeof(oga_struct));
oga->type_count = (items - 2);
if (oga->type_count)
{
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
for(i=0,j=0;i<oga->type_count;i++) {
oga->types[i] = SvIV(ST(i+2));
oga->type_offset[i] = j;
j += gl_type_size(oga->types[i]);
}
oga->total_types_width = j;
}
else
{
oga->type_count = 1;
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
oga->types[0] = GL_UNSIGNED_BYTE;
oga->type_offset[0] = 0;
oga->total_types_width = gl_type_size(oga->types[0]);
}
if (!oga->total_types_width) croak("Unable to determine type sizes\n");
oga->item_count = size / oga->total_types_width;
oga->data_length = oga->total_types_width * oga->item_count;
oga->data = buffer;
oga->free_data = 0;
RETVAL = oga;
}
OUTPUT:
RETVAL
#//# glUnmapBuffer($target);
GLboolean
glUnmapBuffer(target)
GLenum target
CODE:
RETVAL = glUnmapBuffer(target);
OUTPUT:
RETVAL
#//# glGetBufferParameteriv_c($target,$pname,(CPTR)params);
void
glGetBufferParameteriv_c(target,pname,params)
GLenum target
GLenum pname
void * params
CODE:
glGetBufferParameteriv(target,pname,params);
#//# glGetBufferParameteriv_s($target,$pname,(PACKED)params);
void
glGetBufferParameteriv_s(target,pname,params)
GLenum target
GLenum pname
SV * params
CODE:
{
GLint * params_s = EL(params, sizeof(GLint)*1);
glGetBufferParameteriv(target,pname,params_s);
}
#//# @params = glGetBufferParameteriv_p($target,$pname);
void
glGetBufferParameteriv_p(target,pname)
GLenum target
GLenum pname
PPCODE:
{
GLint ret;
glGetBufferParameteriv(target,pname,&ret);
PUSHs(sv_2mortal(newSViv(ret)));
}
#//# glGetBufferPointerv_c($target,$pname,(CPTR)params);
void
glGetBufferPointerv_c(target,pname,params)
GLenum target
GLenum pname
void * params
CODE:
glGetBufferPointerv(target,pname,¶ms);
#//# glGetBufferPointerv_s($target,$pname,(PACKED)params);
void
glGetBufferPointerv_s(target,pname,params)
GLenum target
GLenum pname
SV * params
CODE:
{
void ** params_s = EL(params, sizeof(void*));
glGetBufferPointerv(target,pname,params_s);
}
#//# $oga = glGetBufferPointerv_p($target,$pname,@types);
#//- If no types are provided, GLubyte is assumed
OpenGL::Array
glGetBufferPointerv_p(target,pname,...)
GLenum target
GLenum pname
CODE:
{
GLsizeiptr size;
oga_struct * oga;
void * buffer;
int i,j;
glGetBufferPointerv(target,pname,&buffer);
if (!buffer) croak("Buffer is not mapped\n");
glGetBufferParameteriv(target,GL_BUFFER_SIZE,(GLint*)&size);
if (!size) croak("Buffer has no size\n");
oga = malloc(sizeof(oga_struct));
oga->type_count = (items - 2);
if (oga->type_count)
{
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
for(i=0,j=0;i<oga->type_count;i++) {
oga->types[i] = SvIV(ST(i+2));
oga->type_offset[i] = j;
j += gl_type_size(oga->types[i]);
}
oga->total_types_width = j;
}
else
{
oga->type_count = 1;
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
oga->types[0] = GL_UNSIGNED_BYTE;
oga->type_offset[0] = 0;
oga->total_types_width = gl_type_size(oga->types[0]);
}
if (!oga->total_types_width) croak("Unable to determine type sizes\n");
oga->item_count = size / oga->total_types_width;
oga->data_length = oga->total_types_width * oga->item_count;
oga->data = buffer;
oga->free_data = 0;
RETVAL = oga;
}
OUTPUT:
RETVAL
#endif // GL_VERSION_1_4
#ifdef GL_ARB_vertex_buffer_object
#//# glBindBufferARB($target,$buffer);
void
glBindBufferARB(target,buffer)
GLenum target
GLuint buffer
INIT:
loadProc(glBindBufferARB,"glBindBufferARB");
CODE:
{
glBindBufferARB(target,buffer);
}
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{
oga->type_count = 1;
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
oga->types[0] = GL_UNSIGNED_BYTE;
oga->type_offset[0] = 0;
oga->total_types_width = gl_type_size(oga->types[0]);
}
if (!oga->total_types_width) croak("Unable to determine type sizes\n");
glGetBufferParameterivARB(target,GL_BUFFER_SIZE_ARB,&size);
size /= oga->total_types_width;
if (offset > size) croak("Offset is greater than elements in buffer: %d\n",size);
if ((offset+count) > size) count = size - offset;
oga->data_length = oga->total_types_width * count;
oga->data = malloc(oga->data_length);
glGetBufferSubDataARB(target,offset*oga->total_types_width,
oga->data_length,oga->data);
oga->free_data = 1;
RETVAL = oga;
}
OUTPUT:
RETVAL
#//# (CPTR)buffer = glMapBufferARB_c($target,$access);
void *
glMapBufferARB_c(target,access)
GLenum target
GLenum access
INIT:
loadProc(glMapBufferARB,"glMapBufferARB");
CODE:
RETVAL = glMapBufferARB(target,access);
OUTPUT:
RETVAL
#define FIXME /* !!! Need to refactor with glGetBufferPointervARB_p */
#//# $oga = glMapBufferARB_p($target,$access,@types);
#//- If no types are provided, GLubyte is assumed
OpenGL::Array
glMapBufferARB_p(target,access,...)
GLenum target
GLenum access
INIT:
loadProc(glMapBufferARB,"glMapBufferARB");
loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
CODE:
{
GLsizeiptrARB size;
oga_struct * oga;
int i,j;
void * buffer = glMapBufferARB(target,access);
if (!buffer) croak("Unable to map buffer\n");
glGetBufferParameterivARB(target,GL_BUFFER_SIZE_ARB,(GLint*)&size);
if (!size) croak("Buffer has no size\n");
oga = malloc(sizeof(oga_struct));
oga->type_count = (items - 2);
if (oga->type_count)
{
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
for(i=0,j=0;i<oga->type_count;i++) {
oga->types[i] = SvIV(ST(i+2));
oga->type_offset[i] = j;
j += gl_type_size(oga->types[i]);
}
oga->total_types_width = j;
}
else
{
oga->type_count = 1;
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
oga->types[0] = GL_UNSIGNED_BYTE;
oga->type_offset[0] = 0;
oga->total_types_width = gl_type_size(oga->types[0]);
}
if (!oga->total_types_width) croak("Unable to determine type sizes\n");
oga->item_count = size / oga->total_types_width;
oga->data_length = oga->total_types_width * oga->item_count;
oga->data = buffer;
oga->free_data = 0;
RETVAL = oga;
}
OUTPUT:
RETVAL
#//# glUnmapBufferARB($target);
GLboolean
glUnmapBufferARB(target)
GLenum target
INIT:
loadProc(glUnmapBufferARB,"glUnmapBufferARB");
CODE:
RETVAL = glUnmapBufferARB(target);
OUTPUT:
RETVAL
#//# glGetBufferParameterivARB_c($target,$pname,(CPTR)params);
void
glGetBufferParameterivARB_c(target,pname,params)
GLenum target
GLenum pname
void * params
INIT:
loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
CODE:
glGetBufferParameterivARB(target,pname,params);
#//# glGetBufferParameterivARB_s($target,$pname,(PACKED)params);
void
glGetBufferParameterivARB_s(target,pname,params)
GLenum target
GLenum pname
SV * params
INIT:
loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
CODE:
{
GLint * params_s = EL(params, sizeof(GLint)*1);
glGetBufferParameterivARB(target,pname,params_s);
}
#//# @params = glGetBufferParameterivARB_p($target,$pname);
void
glGetBufferParameterivARB_p(target,pname)
GLenum target
GLenum pname
INIT:
loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
PPCODE:
{
GLint ret;
glGetBufferParameterivARB(target,pname,&ret);
PUSHs(sv_2mortal(newSViv(ret)));
}
#//# glGetBufferPointervARB_c($target,$pname,(CPTR)params);
void
glGetBufferPointervARB_c(target,pname,params)
GLenum target
GLenum pname
void * params
INIT:
loadProc(glGetBufferPointervARB,"glGetBufferPointervARB");
CODE:
glGetBufferPointervARB(target,pname,¶ms);
#//# glGetBufferPointervARB_s($target,$pname,(PACKED)params);
void
glGetBufferPointervARB_s(target,pname,params)
GLenum target
GLenum pname
SV * params
INIT:
loadProc(glGetBufferPointervARB,"glGetBufferPointervARB");
CODE:
{
void ** params_s = EL(params, sizeof(void*));
glGetBufferPointervARB(target,pname,params_s);
}
#//# $oga = glGetBufferPointervARB_p($target,$pname,@types);
#//- If no types are provided, GLubyte is assumed
OpenGL::Array
glGetBufferPointervARB_p(target,pname,...)
GLenum target
GLenum pname
INIT:
loadProc(glGetBufferPointervARB,"glGetBufferPointervARB");
loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
CODE:
{
GLsizeiptrARB size;
oga_struct * oga;
void * buffer;
int i,j;
glGetBufferPointervARB(target,pname,&buffer);
if (!buffer) croak("Buffer is not mapped\n");
glGetBufferParameterivARB(target,GL_BUFFER_SIZE_ARB,(GLint*)&size);
if (!size) croak("Buffer has no size\n");
oga = malloc(sizeof(oga_struct));
oga->type_count = (items - 2);
if (oga->type_count)
{
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
for(i=0,j=0;i<oga->type_count;i++) {
oga->types[i] = SvIV(ST(i+2));
oga->type_offset[i] = j;
j += gl_type_size(oga->types[i]);
}
oga->total_types_width = j;
}
else
{
oga->type_count = 1;
oga->types = malloc(sizeof(GLenum) * oga->type_count);
oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
oga->types[0] = GL_UNSIGNED_BYTE;
oga->type_offset[0] = 0;
oga->total_types_width = gl_type_size(oga->types[0]);
}
if (!oga->total_types_width) croak("Unable to determine type sizes\n");
oga->item_count = size / oga->total_types_width;
oga->data_length = oga->total_types_width * oga->item_count;
oga->data = buffer;
oga->free_data = 0;
RETVAL = oga;
}
OUTPUT:
RETVAL
#endif // GL_ARB_vertex_buffer_object
#if defined(GL_VERSION_1_2_1) || defined(GL_VERSION_1_3)
#//# glActiveTexture($texture);
void
glActiveTexture(texture)
GLenum texture
CODE:
glActiveTexture(texture);
#//# glClientActiveTexture($texture);
void
glClientActiveTexture(texture)
GLenum texture
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