Acme-MITHALDU-BleedingOpenGL

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#ifdef GL_ARB_draw_buffers

#//# glDrawBuffersARB_c($n,(CPTR)buffers);
void
glDrawBuffersARB_c(n,buffers)
	GLsizei n
	void *	buffers
	INIT:
		loadProc(glDrawBuffersARB,"glDrawBuffersARB");
	CODE:
	{
		glDrawBuffersARB(n,buffers);
	}

#//# glDrawBuffersARB_s($n,(PACKED)buffers);
void
glDrawBuffersARB_s(n,buffers)
	GLsizei n
	SV *	buffers
	INIT:
		loadProc(glDrawBuffersARB,"glDrawBuffersARB");
	CODE:
	{
		void * buffers_s = EL(buffers, sizeof(GLuint)*n);
		glDrawBuffersARB(n,buffers_s);
	}

#//# glDrawBuffersARB_p(@buffers);
void
glDrawBuffersARB_p(...)
	INIT:
		loadProc(glDrawBuffersARB,"glDrawBuffersARB");
	CODE:
	{
		if (items)
		{
			GLuint * list = malloc(sizeof(GLuint) * items);
			int i;
			for (i=0;i<items;i++)
				list[i] = SvIV(ST(i));
			glDrawBuffersARB(items, list);
			free(list);
		}
	}

#endif // GL_ARB_draw_buffers


#ifdef GL_VERSION_3_0

#//# glIsRenderbuffer(renderbuffer);
GLboolean
glIsRenderbuffer(renderbuffer)
	GLuint	renderbuffer
	CODE:
	{
		RETVAL = glIsRenderbuffer(renderbuffer);
	}
	OUTPUT:
		RETVAL

#//# glBindRenderbuffer(target,renderbuffer);
void
glBindRenderbuffer(target,renderbuffer)
	GLenum target
	GLuint renderbuffer
	CODE:
	{
		glBindRenderbuffer(target,renderbuffer);
	}

#//# glDeleteRenderbuffers_c($n,(CPTR)renderbuffers);
void
glDeleteRenderbuffers_c(n,renderbuffers)
	GLsizei n
	void *	renderbuffers
	CODE:
	{
		glDeleteRenderbuffers(n,renderbuffers);
	}

#//# glDeleteRenderbuffers_s($n,(PACKED)renderbuffers);
void
glDeleteRenderbuffers_s(n,renderbuffers)
	GLsizei n
	SV *	renderbuffers
	CODE:
	{
		void * renderbuffers_s = EL(renderbuffers, sizeof(GLuint)*n);
		glDeleteRenderbuffers(n,renderbuffers_s);
	}

#//# glDeleteRenderbuffers_p(@renderbuffers);
void
glDeleteRenderbuffers_p(...)
	CODE:
	{
		if (items) {
			GLuint * list = malloc(sizeof(GLuint) * items);
			int i;

			for (i=0;i<items;i++)
				list[i] = SvIV(ST(i));

			glDeleteRenderbuffers(items, list);
			free(list);
		}
	}

#//# glGenRenderbuffers_c($n,(CPTR)renderbuffers);
void
glGenRenderbuffers_c(n,renderbuffers)
	GLsizei n
	void *	renderbuffers
	CODE:
	{
		glGenRenderbuffers(n, renderbuffers);
	}

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glGenRenderbuffers_p(n)
	GLsizei n
	PPCODE:
	if (n)
	{
		GLuint * renderbuffers = malloc(sizeof(GLuint) * n);
		int i;

		glGenRenderbuffers(n, renderbuffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(renderbuffers[i])));

		free(renderbuffers);
	}

#//# glRenderbufferStorage($target,$internalformat,$width,$height);
void
glRenderbufferStorage(target,internalformat,width,height)
	GLenum	target
	GLenum	internalformat
	GLsizei	width
	GLsizei	height
	CODE:
	{
		glRenderbufferStorage(target,internalformat,width,height);
	}

#//# glGetRenderbufferParameteriv_s($target,$pname,(PACKED)params);
void
glGetRenderbufferParameteriv_s(target,pname,params)
	GLenum	target
	GLenum	pname
		SV *	params
	CODE:
	{
		GLint * params_s = EL(params, sizeof(GLint));
		glGetRenderbufferParameteriv(target,pname,params_s);
	}

#//# glGetRenderbufferParameteriv_c($target,$pname,(CPTR)params);
void
glGetRenderbufferParameteriv_c(target,pname,params)
	GLenum	target
	GLenum	pname
		void *	params
	CODE:
	{
		glGetRenderbufferParameteriv(target,pname,params);
	}

#//# glIsFramebuffer($framebuffer);
GLboolean
glIsFramebuffer(framebuffer)
	GLuint framebuffer
	CODE:
	{
		RETVAL = glIsFramebuffer(framebuffer);
	}
	OUTPUT:
		RETVAL

#//# glBindFramebuffer($target,$framebuffer);
void
glBindFramebuffer(target,framebuffer)
	GLenum target
	GLuint framebuffer
	CODE:
	{
		glBindFramebuffer(target,framebuffer);
	}

#//# glDeleteFramebuffers_c($n,(CPTR)framebuffers);
void
glDeleteFramebuffers_c(n,framebuffers)
	GLsizei n
	void *	framebuffers
	CODE:
	{
		glDeleteFramebuffers(n,framebuffers);
	}

#//# glDeleteFramebuffers_s($n,(PACKED)framebuffers);
void
glDeleteFramebuffers_s(n,framebuffers)
	GLsizei n
	SV *	framebuffers
	CODE:
	{
		void * framebuffers_s = EL(framebuffers, sizeof(GLuint)*n);
		glDeleteFramebuffers(n,framebuffers_s);
	}

#//# glDeleteFramebuffers_p(@framebuffers);
void
glDeleteFramebuffers_p(...)
	CODE:
	{
		if (items) {
			GLuint * list = malloc(sizeof(GLuint) * items);
			int i;

			for(i=0;i<items;i++)
				list[i] = SvIV(ST(i));

			glDeleteFramebuffers(items, list);
			free(list);
		}
	}

#//# glGenFramebuffers_c($n,(CPTR)framebuffers);
void
glGenFramebuffers_c(n,framebuffers)
	GLsizei n
	void *	framebuffers
	CODE:
	{
		glGenFramebuffers(n,framebuffers);
	}

#//# glGenFramebuffers_s($n,(PACKED)framebuffers);
void
glGenFramebuffers_s(n,framebuffers)
	GLsizei n
	SV *	framebuffers
	CODE:
	{
		void * framebuffers_s = EL(framebuffers, sizeof(GLuint)*n);
		glGenFramebuffers(n,framebuffers_s);
	}

#//# @framebuffers = glGenFramebuffers_c($n);
void
glGenFramebuffers_p(n)
	GLsizei n
	PPCODE:
	if (n)
	{
		GLuint * framebuffers = malloc(sizeof(GLuint) * n);
		int i;

		glGenFramebuffers(n, framebuffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(framebuffers[i])));

		free(framebuffers);
	}

#//# glCheckFramebufferStatus($target);
GLenum
glCheckFramebufferStatus(target)
	GLenum target
	CODE:
	{
		RETVAL = glCheckFramebufferStatus(target);
	}
	OUTPUT:
		RETVAL

#//# glFramebufferTexture1D($target,$attachment,$textarget,$texture,$level);
void
glFramebufferTexture1D(target,attachment,textarget,texture,level)
	GLenum target
	GLenum attachment
	GLenum textarget
	GLuint texture
	GLint level
	CODE:
	{
		glFramebufferTexture1D(target,attachment,textarget,texture,level);
	}

#//# glFramebufferTexture2D($target,$attachment,$textarget,$texture,$level);
void
glFramebufferTexture2D(target,attachment,textarget,texture,level)
	GLenum target
	GLenum attachment
	GLenum textarget
	GLuint texture
	GLint level
	CODE:
	{
		glFramebufferTexture2D(target,attachment,textarget,texture,level);
	}

#//# glFramebufferTexture3D($target,$attachment,$textarget,$texture,$level,$zoffset)'
void
glFramebufferTexture3D(target,attachment,textarget,texture,level,zoffset)
	GLenum target
	GLenum attachment
	GLenum textarget
	GLuint texture
	GLint level
	GLint zoffset
	CODE:
	{
		glFramebufferTexture3D(target,attachment,textarget,texture,level,zoffset);
	}

#//# glFramebufferRenderbuffer($target,$attachment,$renderbuffertarget,$renderbuffer);
void
glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer)
	GLenum target
	GLenum attachment
	GLenum renderbuffertarget
	GLuint renderbuffer
	CODE:
	{
		glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer);
	}

#//# glGetFramebufferAttachmentParameteriv_s($target,$attachment,$pname,(PACKED)params);
void
glGetFramebufferAttachmentParameteriv_s(target,attachment,pname,params)
	GLenum	target
	GLenum	attachment
	GLenum	pname
		SV *	params
	CODE:
	{
		GLint * params_s = EL(params, sizeof(GLint));
		glGetFramebufferAttachmentParameteriv(target,attachment,pname,params_s);
	}

#//# glGetFramebufferAttachmentParameteriv_c($target,$attachment,$pname,(CPTR)params);
void
glGetFramebufferAttachmentParameteriv_c(target,attachment,pname,params)
	GLenum	target
	GLenum	attachment
	GLenum	pname
		void *	params
	CODE:
	{
		glGetFramebufferAttachmentParameteriv(target,attachment,pname,params);
	}

#//# glGenerateMipmap($target);
void
glGenerateMipmap(target)
	GLenum target
	CODE:
	{
		glGenerateMipmap(target);
	}

#endif // GL_VERSION_3_0


#ifdef GL_EXT_framebuffer_object

#//# glIsRenderbufferEXT(renderbuffer);
GLboolean
glIsRenderbufferEXT(renderbuffer)
	GLuint	renderbuffer
	INIT:
		loadProc(glIsRenderbufferEXT,"glIsRenderbufferEXT");
	CODE:
	{
		RETVAL = glIsRenderbufferEXT(renderbuffer);
	}
	OUTPUT:
		RETVAL

#//# glBindRenderbufferEXT(target,renderbuffer);
void
glBindRenderbufferEXT(target,renderbuffer)
	GLenum target
	GLuint renderbuffer
	INIT:
		loadProc(glBindRenderbufferEXT,"glBindRenderbufferEXT");
	CODE:
	{
		glBindRenderbufferEXT(target,renderbuffer);
	}

#//# glDeleteRenderbuffersEXT_c($n,(CPTR)renderbuffers);
void
glDeleteRenderbuffersEXT_c(n,renderbuffers)
	GLsizei n
	void *	renderbuffers
	INIT:
		loadProc(glDeleteRenderbuffersEXT,"glDeleteRenderbuffersEXT");
	CODE:
	{
		glDeleteRenderbuffersEXT(n,renderbuffers);
	}

#//# glDeleteRenderbuffersEXT_s($n,(PACKED)renderbuffers);
void
glDeleteRenderbuffersEXT_s(n,renderbuffers)
	GLsizei n
	SV *	renderbuffers
	INIT:
		loadProc(glDeleteRenderbuffersEXT,"glDeleteRenderbuffersEXT");
	CODE:
	{
		void * renderbuffers_s = EL(renderbuffers, sizeof(GLuint)*n);
		glDeleteRenderbuffersEXT(n,renderbuffers_s);
	}

#//# glDeleteRenderbuffersEXT_p(@renderbuffers);
void
glDeleteRenderbuffersEXT_p(...)
	INIT:
		loadProc(glDeleteRenderbuffersEXT,"glDeleteRenderbuffersEXT");
	CODE:
	{
		if (items) {
			GLuint * list = malloc(sizeof(GLuint) * items);
			int i;

			for (i=0;i<items;i++)
				list[i] = SvIV(ST(i));

			glDeleteRenderbuffersEXT(items, list);
			free(list);
		}
	}

#//# glGenRenderbuffersEXT_c($n,(CPTR)renderbuffers);
void

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		glGenRenderbuffersEXT(n, renderbuffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(renderbuffers[i])));

		free(renderbuffers);
	} 

#//# glRenderbufferStorageEXT($target,$internalformat,$width,$height);
void
glRenderbufferStorageEXT(target,internalformat,width,height)
	GLenum	target
	GLenum	internalformat
	GLsizei	width
	GLsizei	height
	INIT:
		loadProc(glRenderbufferStorageEXT,"glRenderbufferStorageEXT");
	CODE:
	{
		glRenderbufferStorageEXT(target,internalformat,width,height);
	}

#//# glGetRenderbufferParameterivEXT_s($target,$pname,(PACKED)params);
void
glGetRenderbufferParameterivEXT_s(target,pname,params)
	GLenum	target
	GLenum	pname
        SV *	params
	INIT:
		loadProc(glGetRenderbufferParameterivEXT,"glGetRenderbufferParameterivEXT");
	CODE:
	{
		GLint * params_s = EL(params, sizeof(GLint));
		glGetRenderbufferParameterivEXT(target,pname,params_s);
        }

#//# glGetRenderbufferParameterivEXT_c($target,$pname,(CPTR)params);
void
glGetRenderbufferParameterivEXT_c(target,pname,params)
	GLenum	target
	GLenum	pname
        void *	params
	INIT:
		loadProc(glGetRenderbufferParameterivEXT,"glGetRenderbufferParameterivEXT");
	CODE:
	{
		glGetRenderbufferParameterivEXT(target,pname,params);
        }

#//# glIsFramebufferEXT($framebuffer);
GLboolean
glIsFramebufferEXT(framebuffer)
	GLuint framebuffer
	INIT:
		loadProc(glIsFramebufferEXT,"glIsFramebufferEXT");
	CODE:
	{
		RETVAL = glIsFramebufferEXT(framebuffer);
        }
	OUTPUT:
		RETVAL

#//# glBindFramebufferEXT($target,$framebuffer);
void
glBindFramebufferEXT(target,framebuffer)
	GLenum target
	GLuint framebuffer
	INIT:
		loadProc(glBindFramebufferEXT,"glBindFramebufferEXT");
	CODE:
	{
		glBindFramebufferEXT(target,framebuffer);
        }

#//# glDeleteFramebuffersEXT_c($n,(CPTR)framebuffers);
void
glDeleteFramebuffersEXT_c(n,framebuffers)
	GLsizei n
	void *	framebuffers
	INIT:
		loadProc(glDeleteFramebuffersEXT,"glDeleteFramebuffersEXT");
	CODE:
	{
		glDeleteFramebuffersEXT(n,framebuffers);
	}

#//# glDeleteFramebuffersEXT_s($n,(PACKED)framebuffers);
void
glDeleteFramebuffersEXT_s(n,framebuffers)
	GLsizei n
	SV *	framebuffers
	INIT:
		loadProc(glDeleteFramebuffersEXT,"glDeleteFramebuffersEXT");
	CODE:
	{
		void * framebuffers_s = EL(framebuffers, sizeof(GLuint)*n);
		glDeleteFramebuffersEXT(n,framebuffers_s);
	}

#//# glDeleteFramebuffersEXT_p(@framebuffers);
void
glDeleteFramebuffersEXT_p(...)
	INIT:
		loadProc(glDeleteFramebuffersEXT,"glDeleteFramebuffersEXT");
	CODE:
	{
		if (items) {
			GLuint * list = malloc(sizeof(GLuint) * items);
			int i;

			for(i=0;i<items;i++)
				list[i] = SvIV(ST(i));
		
			glDeleteFramebuffersEXT(items, list);
			free(list);
		}
	}

#//# glGenFramebuffersEXT_c($n,(CPTR)framebuffers);
void
glGenFramebuffersEXT_c(n,framebuffers)
	GLsizei n
	void *	framebuffers
	INIT:
		loadProc(glGenFramebuffersEXT,"glGenFramebuffersEXT");
	CODE:
	{
		glGenFramebuffersEXT(n,framebuffers);
	}

#//# glGenFramebuffersEXT_s($n,(PACKED)framebuffers);
void
glGenFramebuffersEXT_s(n,framebuffers)
	GLsizei n
	SV *	framebuffers
	INIT:
		loadProc(glGenFramebuffersEXT,"glGenFramebuffersEXT");
	CODE:
	{
		void * framebuffers_s = EL(framebuffers, sizeof(GLuint)*n);
		glGenFramebuffersEXT(n,framebuffers_s);
	}

#//# @framebuffers = glGenFramebuffersEXT_c($n);
void
glGenFramebuffersEXT_p(n)
	GLsizei n
	INIT:
		loadProc(glGenFramebuffersEXT,"glGenFramebuffersEXT");
	PPCODE:
	if (n)
	{
		GLuint * framebuffers = malloc(sizeof(GLuint) * n);
		int i;
		
		glGenFramebuffersEXT(n, framebuffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(framebuffers[i])));

		free(framebuffers);
	} 

#//# glCheckFramebufferStatusEXT($target);
GLenum
glCheckFramebufferStatusEXT(target)
	GLenum target
	INIT:
		loadProc(glCheckFramebufferStatusEXT,"glCheckFramebufferStatusEXT");
	CODE:
	{
		RETVAL = glCheckFramebufferStatusEXT(target);
	}
	OUTPUT:
		RETVAL

#//# glFramebufferTexture1DEXT($target,$attachment,$textarget,$texture,$level);
void
glFramebufferTexture1DEXT(target,attachment,textarget,texture,level)
	GLenum target
	GLenum attachment
	GLenum textarget
	GLuint texture
	GLint level
	INIT:
		loadProc(glFramebufferTexture1DEXT,"glFramebufferTexture1DEXT");
	CODE:
	{
		glFramebufferTexture1DEXT(target,attachment,textarget,texture,level);
	}

#//# glFramebufferTexture2DEXT($target,$attachment,$textarget,$texture,$level);
void
glFramebufferTexture2DEXT(target,attachment,textarget,texture,level)
	GLenum target
	GLenum attachment
	GLenum textarget
	GLuint texture
	GLint level
	INIT:
		loadProc(glFramebufferTexture2DEXT,"glFramebufferTexture2DEXT");
	CODE:
	{
		glFramebufferTexture2DEXT(target,attachment,textarget,texture,level);
	}

#//# glFramebufferTexture3DEXT($target,$attachment,$textarget,$texture,$level,$zoffset)'
void
glFramebufferTexture3DEXT(target,attachment,textarget,texture,level,zoffset)
	GLenum target
	GLenum attachment
	GLenum textarget
	GLuint texture
	GLint level
	GLint zoffset
	INIT:
		loadProc(glFramebufferTexture3DEXT,"glFramebufferTexture3DEXT");
	CODE:
	{
		glFramebufferTexture3DEXT(target,attachment,textarget,texture,level,zoffset);
	}

#//# glFramebufferRenderbufferEXT($target,$attachment,$renderbuffertarget,$renderbuffer);
void
glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,renderbuffer)
	GLenum target
	GLenum attachment
	GLenum renderbuffertarget
	GLuint renderbuffer
	INIT:
		loadProc(glFramebufferRenderbufferEXT,"glFramebufferRenderbufferEXT");
	CODE:
	{
		glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,renderbuffer);

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		if (items) {
			GLuint * list = malloc(sizeof(GLuint) * items);
			int i;

			for (i=0;i<items;i++)
				list[i] = SvIV(ST(i));

			glDeleteBuffers(items, list);
			free(list);
		}
	}

#//# glGenBuffers_c($n,(CPTR)buffers);
void
glGenBuffers_c(n,buffers)
	GLsizei n
	void *	buffers
	CODE:
	{
		glGenBuffers(n, buffers);
	}

#//# glGenBuffers_s($n,(PACKED)buffers);
void
glGenBuffers_s(n,buffers)
	GLsizei n
	SV *	buffers
	CODE:
	{
		void * buffers_s = EL(buffers, sizeof(GLuint)*n);
		glGenBuffers(n, buffers_s);
	}

#//# @buffers = glGenBuffers_p($n);
void
glGenBuffers_p(n)
	GLsizei n
	PPCODE:
	if (n)
	{
		GLuint * buffers = malloc(sizeof(GLuint) * n);
		int i;

		glGenBuffers(n, buffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(buffers[i])));

		free(buffers);
	}

#//# glIsBuffer($buffer);
GLboolean
glIsBuffer(buffer)
	GLuint buffer
	CODE:
	{
		RETVAL = glIsBuffer(buffer);
	}
	OUTPUT:
		RETVAL

#//# glBufferData_c($target,$size,(CPTR)data,$usage);
void
glBufferData_c(target,size,data,usage)
	GLenum	target
	GLsizei	size
	void *	data
	GLenum	usage
	CODE:
	{
		glBufferData(target,size,data,usage);
	}

#//# glBufferData_s($target,$size,(PACKED)data,$usage);
void
glBufferData_s(target,size,data,usage)
	GLenum	target
	GLsizei	size
	SV *	data
	GLenum	usage
	CODE:
	{
		void * data_s = EL(data, size);
		glBufferData(target,size,data_s,usage);
	}

#//# glBufferData_p($target,(OGA)data,$usage);
void
glBufferData_p(target,oga,usage)
	GLenum target
	OpenGL::Array oga
	GLenum usage
	CODE:
	{
		glBufferData(target,oga->data_length,oga->data,usage);
	}

#//# glBufferSubData_c($target,$offset,$size,(CPTR)data);
void
glBufferSubData_c(target,offset,size,data)
	GLenum	target
	GLint	offset
	GLsizei	size
	void *	data
	CODE:
	{
		glBufferSubData(target,offset,size,data);
	}

#//# glBufferSubData_s($target,$offset,$size,(PACKED)data);
void
glBufferSubData_s(target,offset,size,data)
	GLenum	target
	GLint	offset
	GLsizei	size
	SV *	data
	CODE:
	{
		void * data_s = EL(data, size);

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		GLubyte * data_s = EL(data,size);
		glGetBufferSubData(target,offset,size,data_s);
	}

#//# $oga = glGetBufferSubData_p($target,$offset,$count,@types);
#//- If no types are provided, GLubyte is assumed
OpenGL::Array
glGetBufferSubData_p(target,offset,count,...)
	GLenum	target
	GLint	offset
	GLsizei	count
	CODE:
	{
		oga_struct * oga = malloc(sizeof(oga_struct));
		GLint size;

		oga->item_count = count;
		oga->type_count = (items - 3);

				if (oga->type_count)
		{
			int i,j;

			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
			for(i=0,j=0;i<oga->type_count;i++) {
				oga->types[i] = SvIV(ST(i+3));
				oga->type_offset[i] = j;
				j += gl_type_size(oga->types[i]);
			}
			oga->total_types_width = j;
		}
		else
		{
			oga->type_count = 1;
			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);

			oga->types[0] = GL_UNSIGNED_BYTE;
			oga->type_offset[0] = 0;
			oga->total_types_width = gl_type_size(oga->types[0]);
		}
		if (!oga->total_types_width) croak("Unable to determine type sizes\n");

		glGetBufferParameteriv(target,GL_BUFFER_SIZE,&size);
		size /= oga->total_types_width;
		if (offset > size) croak("Offset is greater than elements in buffer: %d\n",size);

		if ((offset+count) > size) count = size - offset;

		oga->data_length = oga->total_types_width * count;
		oga->data = malloc(oga->data_length);

		glGetBufferSubData(target,offset*oga->total_types_width,
			oga->data_length,oga->data);

		oga->free_data = 1;

		RETVAL = oga;
	}
	OUTPUT:
		RETVAL

#//# (CPTR)buffer = glMapBuffer_c($target,$access);
void *
glMapBuffer_c(target,access)
	GLenum	target
	GLenum	access
	CODE:
		RETVAL = glMapBuffer(target,access);
	OUTPUT:
		RETVAL

#define FIXME /* !!! Need to refactor with glGetBufferPointerv_p */

#//# $oga = glMapBuffer_p($target,$access,@types);
#//- If no types are provided, GLubyte is assumed
OpenGL::Array
glMapBuffer_p(target,access,...)
	GLenum	target
	GLenum	access
	CODE:
	{
		GLsizeiptr size;
		oga_struct * oga;
		int i,j;

		void * buffer =	glMapBuffer(target,access);
		if (!buffer) croak("Unable to map buffer\n");

		glGetBufferParameteriv(target,GL_BUFFER_SIZE,(GLint*)&size);
		if (!size) croak("Buffer has no size\n");

		oga = malloc(sizeof(oga_struct));

		oga->type_count = (items - 2);

				if (oga->type_count)
		{
			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
			for(i=0,j=0;i<oga->type_count;i++) {
				oga->types[i] = SvIV(ST(i+2));
				oga->type_offset[i] = j;
				j += gl_type_size(oga->types[i]);
			}
			oga->total_types_width = j;
		}
		else
		{
			oga->type_count = 1;
			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);

			oga->types[0] = GL_UNSIGNED_BYTE;
			oga->type_offset[0] = 0;
			oga->total_types_width = gl_type_size(oga->types[0]);
		}

		if (!oga->total_types_width) croak("Unable to determine type sizes\n");
		oga->item_count = size / oga->total_types_width;

		oga->data_length = oga->total_types_width * oga->item_count;

		oga->data = buffer;

		oga->free_data = 0;

		RETVAL = oga;
	}
	OUTPUT:
		RETVAL

#//# glUnmapBuffer($target);
GLboolean
glUnmapBuffer(target)
	GLenum	target
	CODE:
		RETVAL = glUnmapBuffer(target);
	OUTPUT:
		RETVAL

#//# glGetBufferParameteriv_c($target,$pname,(CPTR)params);
void
glGetBufferParameteriv_c(target,pname,params)
	GLenum	target
	GLenum	pname
	void *	params
	CODE:
		glGetBufferParameteriv(target,pname,params);

#//# glGetBufferParameteriv_s($target,$pname,(PACKED)params);
void
glGetBufferParameteriv_s(target,pname,params)
	GLenum	target
	GLenum	pname
	SV *	params
	CODE:
	{
		GLint * params_s = EL(params, sizeof(GLint)*1);
		glGetBufferParameteriv(target,pname,params_s);
	}

#//# @params = glGetBufferParameteriv_p($target,$pname);
void
glGetBufferParameteriv_p(target,pname)
	GLenum	target
	GLenum	pname
	PPCODE:
	{
		GLint	ret;
		glGetBufferParameteriv(target,pname,&ret);
		PUSHs(sv_2mortal(newSViv(ret)));
	}

#//# glGetBufferPointerv_c($target,$pname,(CPTR)params);
void
glGetBufferPointerv_c(target,pname,params)
	GLenum	target
	GLenum	pname
	void *	params
	CODE:
		glGetBufferPointerv(target,pname,&params);

#//# glGetBufferPointerv_s($target,$pname,(PACKED)params);
void
glGetBufferPointerv_s(target,pname,params)
	GLenum	target
	GLenum	pname
	SV *	params
	CODE:
	{
		void ** params_s = EL(params, sizeof(void*));
		glGetBufferPointerv(target,pname,params_s);
	}

#//# $oga = glGetBufferPointerv_p($target,$pname,@types);
#//- If no types are provided, GLubyte is assumed
OpenGL::Array
glGetBufferPointerv_p(target,pname,...)
	GLenum	target
	GLenum	pname
	CODE:
	{
		GLsizeiptr size;
		oga_struct * oga;
		void * buffer;
		int i,j;

		glGetBufferPointerv(target,pname,&buffer);
		if (!buffer) croak("Buffer is not mapped\n");

		glGetBufferParameteriv(target,GL_BUFFER_SIZE,(GLint*)&size);
		if (!size) croak("Buffer has no size\n");

		oga = malloc(sizeof(oga_struct));

		oga->type_count = (items - 2);

				if (oga->type_count)
		{
			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
			for(i=0,j=0;i<oga->type_count;i++) {
				oga->types[i] = SvIV(ST(i+2));
				oga->type_offset[i] = j;
				j += gl_type_size(oga->types[i]);
			}
			oga->total_types_width = j;
		}
		else
		{
			oga->type_count = 1;
			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);

			oga->types[0] = GL_UNSIGNED_BYTE;
			oga->type_offset[0] = 0;
			oga->total_types_width = gl_type_size(oga->types[0]);
		}

		if (!oga->total_types_width) croak("Unable to determine type sizes\n");
		oga->item_count = size / oga->total_types_width;

		oga->data_length = oga->total_types_width * oga->item_count;

		oga->data = buffer;

		oga->free_data = 0;

		RETVAL = oga;
	}
	OUTPUT:
		RETVAL

#endif // GL_VERSION_1_4


#ifdef GL_ARB_vertex_buffer_object

#//# glBindBufferARB($target,$buffer);
void
glBindBufferARB(target,buffer)
	GLenum target
	GLuint buffer
	INIT:
		loadProc(glBindBufferARB,"glBindBufferARB");
	CODE:
	{
		glBindBufferARB(target,buffer);
	}

#//# glDeleteBuffersARB_c($n,(CPTR)buffers);
void
glDeleteBuffersARB_c(n,buffers)
	GLsizei	n
	void *	buffers
	INIT:
		loadProc(glDeleteBuffersARB,"glDeleteBuffersARB");
	CODE:
	{
		glDeleteBuffersARB(n,buffers);
	}

#//# glDeleteBuffersARB_s($n,(PACKED)buffers);
void
glDeleteBuffersARB_s(n,buffers)
	GLsizei n
	SV *	buffers
	INIT:
		loadProc(glDeleteBuffersARB,"glDeleteBuffersARB");
	CODE:
	{
		void * buffers_s = EL(buffers, sizeof(GLuint)*n);
		glDeleteBuffersARB(n,buffers_s);
	}

#//# glDeleteBuffersARB_p(@buffers);
void
glDeleteBuffersARB_p(...)
	INIT:
		loadProc(glDeleteBuffersARB,"glDeleteBuffersARB");
	CODE:
	{
		if (items) {
			GLuint * list = malloc(sizeof(GLuint) * items);
			int i;

			for (i=0;i<items;i++)
				list[i] = SvIV(ST(i));

			glDeleteBuffersARB(items, list);
			free(list);
		}
	}

#//# glGenBuffersARB_c($n,(CPTR)buffers);
void
glGenBuffersARB_c(n,buffers)
	GLsizei n
	void *	buffers
	INIT:
		loadProc(glGenBuffersARB,"glGenBuffersARB");
	CODE:
	{
		glGenBuffersARB(n, buffers);
	}

#//# glGenBuffersARB_s($n,(PACKED)buffers);
void
glGenBuffersARB_s(n,buffers)
	GLsizei n
	SV *	buffers
	INIT:
		loadProc(glGenBuffersARB,"glGenBuffersARB");
	CODE:
	{
		void * buffers_s = EL(buffers, sizeof(GLuint)*n);
		glGenBuffersARB(n, buffers_s);
	}

#//# @buffers = glGenBuffersARB_p($n);
void
glGenBuffersARB_p(n)
	GLsizei n
	INIT:
		loadProc(glGenBuffersARB,"glGenBuffersARB");
	PPCODE:
	if (n)
	{
		GLuint * buffers = malloc(sizeof(GLuint) * n);
		int i;

		glGenBuffersARB(n, buffers);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(buffers[i])));

		free(buffers);
	} 

#//# glIsBufferARB($buffer);
GLboolean
glIsBufferARB(buffer)
	GLuint buffer
	INIT:
		loadProc(glIsBufferARB,"glIsBufferARB");
	CODE:
	{
		RETVAL = glIsBufferARB(buffer);
        }
	OUTPUT:
		RETVAL

#//# glBufferDataARB_c($target,$size,(CPTR)data,$usage);
void
glBufferDataARB_c(target,size,data,usage)
	GLenum	target
	GLsizei	size
	void *	data
	GLenum	usage
	INIT:
		loadProc(glBufferDataARB,"glBufferDataARB");
	CODE:
	{
		glBufferDataARB(target,size,data,usage);
	}

#//# glBufferDataARB_s($target,$size,(PACKED)data,$usage);
void
glBufferDataARB_s(target,size,data,usage)
	GLenum	target
	GLsizei	size
	SV *	data
	GLenum	usage
	INIT:
		loadProc(glBufferDataARB,"glBufferDataARB");
	CODE:
	{
		void * data_s = EL(data, size);
		glBufferDataARB(target,size,data_s,usage);
	}

#//# glBufferDataARB_p($target,(OGA)data,$usage);
void
glBufferDataARB_p(target,oga,usage)
	GLenum target
	OpenGL::Array oga
	GLenum usage
	INIT:
		loadProc(glBufferDataARB,"glBufferDataARB");
	CODE:
	{
		glBufferDataARB(target,oga->data_length,oga->data,usage);
	}

#//# glBufferSubDataARB_c($target,$offset,$size,(CPTR)data);
void
glBufferSubDataARB_c(target,offset,size,data)
	GLenum	target
	GLint	offset
	GLsizei	size
	void *	data
	INIT:
		loadProc(glBufferSubDataARB,"glBufferSubDataARB");
	CODE:
	{
		glBufferSubDataARB(target,offset,size,data);
	}

#//# glBufferSubDataARB_s($target,$offset,$size,(PACKED)data);
void

pogl_gl_Vert_Multi.xs  view on Meta::CPAN


#//# $oga = glGetBufferSubDataARB_p($target,$offset,$count,@types);
#//- If no types are provided, GLubyte is assumed
OpenGL::Array
glGetBufferSubDataARB_p(target,offset,count,...)
	GLenum	target
	GLint	offset
	GLsizei	count
	INIT:
		loadProc(glGetBufferSubDataARB,"glGetBufferSubDataARB");
		loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
	CODE:
	{
		oga_struct * oga = malloc(sizeof(oga_struct));
		GLint size;
		
		oga->item_count = count;
		oga->type_count = (items - 3);

                if (oga->type_count)
		{
			int i,j;

			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
			for(i=0,j=0;i<oga->type_count;i++) {
				oga->types[i] = SvIV(ST(i+3));
				oga->type_offset[i] = j;
				j += gl_type_size(oga->types[i]);
			}
			oga->total_types_width = j;
		}
		else
		{
			oga->type_count = 1;
			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);

			oga->types[0] = GL_UNSIGNED_BYTE;
			oga->type_offset[0] = 0;
			oga->total_types_width = gl_type_size(oga->types[0]);
		}
		if (!oga->total_types_width) croak("Unable to determine type sizes\n");

		glGetBufferParameterivARB(target,GL_BUFFER_SIZE_ARB,&size);
		size /= oga->total_types_width;
		if (offset > size) croak("Offset is greater than elements in buffer: %d\n",size);

		if ((offset+count) > size) count = size - offset;
		
		oga->data_length = oga->total_types_width * count;
		oga->data = malloc(oga->data_length);

		glGetBufferSubDataARB(target,offset*oga->total_types_width,
			oga->data_length,oga->data);

		oga->free_data = 1;
		
		RETVAL = oga;
	}
	OUTPUT:
		RETVAL

#//# (CPTR)buffer = glMapBufferARB_c($target,$access);
void *
glMapBufferARB_c(target,access)
	GLenum	target
	GLenum	access
	INIT:
		loadProc(glMapBufferARB,"glMapBufferARB");
	CODE:
		RETVAL = glMapBufferARB(target,access);
	OUTPUT:
		RETVAL

#define FIXME /* !!! Need to refactor with glGetBufferPointervARB_p */

#//# $oga = glMapBufferARB_p($target,$access,@types);
#//- If no types are provided, GLubyte is assumed
OpenGL::Array
glMapBufferARB_p(target,access,...)
	GLenum	target
	GLenum	access
	INIT:
		loadProc(glMapBufferARB,"glMapBufferARB");
		loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
	CODE:
	{
		GLsizeiptrARB size;
		oga_struct * oga;
		int i,j;

		void * buffer =	glMapBufferARB(target,access);
		if (!buffer) croak("Unable to map buffer\n");

		glGetBufferParameterivARB(target,GL_BUFFER_SIZE_ARB,(GLint*)&size);
		if (!size) croak("Buffer has no size\n");

		oga = malloc(sizeof(oga_struct));

		oga->type_count = (items - 2);

                if (oga->type_count)
		{
			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
			for(i=0,j=0;i<oga->type_count;i++) {
				oga->types[i] = SvIV(ST(i+2));
				oga->type_offset[i] = j;
				j += gl_type_size(oga->types[i]);
			}
			oga->total_types_width = j;
		}
		else
		{
			oga->type_count = 1;
			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);

			oga->types[0] = GL_UNSIGNED_BYTE;
			oga->type_offset[0] = 0;
			oga->total_types_width = gl_type_size(oga->types[0]);
		}

		if (!oga->total_types_width) croak("Unable to determine type sizes\n");
		oga->item_count = size / oga->total_types_width;

		oga->data_length = oga->total_types_width * oga->item_count;
		
		oga->data = buffer;

		oga->free_data = 0;
		
		RETVAL = oga;
	}
	OUTPUT:
		RETVAL

#//# glUnmapBufferARB($target);
GLboolean
glUnmapBufferARB(target)
	GLenum	target
	INIT:
		loadProc(glUnmapBufferARB,"glUnmapBufferARB");
	CODE:
		RETVAL = glUnmapBufferARB(target);
	OUTPUT:
		RETVAL

#//# glGetBufferParameterivARB_c($target,$pname,(CPTR)params);
void
glGetBufferParameterivARB_c(target,pname,params)
	GLenum	target
	GLenum	pname
	void *	params
	INIT:
		loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
	CODE:
		glGetBufferParameterivARB(target,pname,params);

#//# glGetBufferParameterivARB_s($target,$pname,(PACKED)params);
void
glGetBufferParameterivARB_s(target,pname,params)
	GLenum	target
	GLenum	pname
	SV *	params
	INIT:
		loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
	CODE:
	{
		GLint * params_s = EL(params, sizeof(GLint)*1);
		glGetBufferParameterivARB(target,pname,params_s);
	}

#//# @params = glGetBufferParameterivARB_p($target,$pname);
void
glGetBufferParameterivARB_p(target,pname)
	GLenum	target
	GLenum	pname
	INIT:
		loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
	PPCODE:
	{
		GLint	ret;
		glGetBufferParameterivARB(target,pname,&ret);
		PUSHs(sv_2mortal(newSViv(ret)));
	}

#//# glGetBufferPointervARB_c($target,$pname,(CPTR)params);
void
glGetBufferPointervARB_c(target,pname,params)
	GLenum	target
	GLenum	pname
	void *	params
	INIT:
		loadProc(glGetBufferPointervARB,"glGetBufferPointervARB");
	CODE:
		glGetBufferPointervARB(target,pname,&params);

#//# glGetBufferPointervARB_s($target,$pname,(PACKED)params);
void
glGetBufferPointervARB_s(target,pname,params)
	GLenum	target
	GLenum	pname
	SV *	params
	INIT:
		loadProc(glGetBufferPointervARB,"glGetBufferPointervARB");

pogl_gl_Vert_Multi.xs  view on Meta::CPAN


#//# $oga = glGetBufferPointervARB_p($target,$pname,@types);
#//- If no types are provided, GLubyte is assumed
OpenGL::Array
glGetBufferPointervARB_p(target,pname,...)
	GLenum	target
	GLenum	pname
	INIT:
		loadProc(glGetBufferPointervARB,"glGetBufferPointervARB");
		loadProc(glGetBufferParameterivARB,"glGetBufferParameterivARB");
	CODE:
	{
		GLsizeiptrARB size;
		oga_struct * oga;
		void * buffer;
		int i,j;

		glGetBufferPointervARB(target,pname,&buffer);
		if (!buffer) croak("Buffer is not mapped\n");

		glGetBufferParameterivARB(target,GL_BUFFER_SIZE_ARB,(GLint*)&size);
		if (!size) croak("Buffer has no size\n");

		oga = malloc(sizeof(oga_struct));

		oga->type_count = (items - 2);

                if (oga->type_count)
		{
			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);
			for(i=0,j=0;i<oga->type_count;i++) {
				oga->types[i] = SvIV(ST(i+2));
				oga->type_offset[i] = j;
				j += gl_type_size(oga->types[i]);
			}
			oga->total_types_width = j;
		}
		else
		{
			oga->type_count = 1;
			oga->types = malloc(sizeof(GLenum) * oga->type_count);
			oga->type_offset = malloc(sizeof(GLint) * oga->type_count);

			oga->types[0] = GL_UNSIGNED_BYTE;
			oga->type_offset[0] = 0;
			oga->total_types_width = gl_type_size(oga->types[0]);
		}

		if (!oga->total_types_width) croak("Unable to determine type sizes\n");
		oga->item_count = size / oga->total_types_width;
		
		oga->data_length = oga->total_types_width * oga->item_count;
		
		oga->data = buffer;

		oga->free_data = 0;
		
		RETVAL = oga;
	}
	OUTPUT:
		RETVAL

#endif // GL_ARB_vertex_buffer_object


#if defined(GL_VERSION_1_2_1) || defined(GL_VERSION_1_3)

#//# glActiveTexture($texture);
void
glActiveTexture(texture)
	GLenum texture
	CODE:
		glActiveTexture(texture);

#//# glClientActiveTexture($texture);
void
glClientActiveTexture(texture)
	GLenum texture
	CODE:
		glClientActiveTexture(texture);

#//# glMultiTexCoord1d($target,$s)
void
glMultiTexCoord1d(target,s)
	GLenum target
	GLdouble s
	CODE:
		glMultiTexCoord1d(target,s);

#//# glMultiTexCoord1dv_c($target,(CPTR)v);
void
glMultiTexCoord1dv_c(target,v)
	GLenum target
	void *v
	CODE:
		glMultiTexCoord1dv(target,v);

#//# glMultiTexCoord1dv_s($target,(PACKED)v);
void
glMultiTexCoord1dv_s(target,v)
	GLenum target
	void *v
	CODE:
	{
		GLdouble * v_s = EL(v, sizeof(GLdouble));
		glMultiTexCoord1dv(target,v_s);
	}

#//!!! Do we really need this?  It duplicates glMultiTexCoord1d
#//# glMultiTexCoord1dv_p($target,$s);
void
glMultiTexCoord1dv_p(target,s)
	GLenum target
	GLdouble s
	CODE:
	{
		glMultiTexCoord1dv(target,&s);
	}

#//# glMultiTexCoord1f($target,$s);



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