Acme-MITHALDU-BleedingOpenGL
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pogl_gl_Prog_Clam.xs view on Meta::CPAN
{
GLuint param;
glGetProgramivARB(target,pname,(void *)¶m);
RETVAL = param;
}
OUTPUT:
RETVAL
#//# glGetProgramStringARB_c(target,pname,(CPTR)string);
void
glGetProgramStringARB_c(target,pname,string)
GLenum target
GLenum pname
void * string
INIT:
loadProc(glGetProgramStringARB,"glGetProgramStringARB");
CODE:
glGetProgramStringARB(target,pname,string);
#//# glGetProgramStringARB_s(target,pname,(PACKED)string);
void
glGetProgramStringARB_s(target,pname,string)
GLenum target
GLenum pname
SV * string
INIT:
loadProc(glGetProgramivARB,"glGetProgramivARB");
loadProc(glGetProgramStringARB,"glGetProgramStringARB");
CODE:
{
GLint len;
glGetProgramivARB(target,GL_PROGRAM_LENGTH_ARB,(GLvoid *)&len);
if (len)
{
GLubyte * string_s = EL(string, sizeof(GLubyte)*len);
glGetProgramStringARB(target,pname,string_s);
}
}
#//# $string = glGetProgramStringARB_p(target[,pname]);
#//- Defaults to GL_PROGRAM_STRING_ARB
SV *
glGetProgramStringARB_p(target,pname=GL_PROGRAM_STRING_ARB)
GLenum target
GLenum pname
INIT:
loadProc(glGetProgramivARB,"glGetProgramivARB");
loadProc(glGetProgramStringARB,"glGetProgramStringARB");
CODE:
{
GLint len;
glGetProgramivARB(target,GL_PROGRAM_LENGTH_ARB,(GLvoid *)&len);
if (len)
{
char * string = malloc(len+1);
glGetProgramStringARB(target,pname,(GLubyte*)string);
string[len] = 0;
if (*string)
RETVAL = newSVpv(string, 0);
else
RETVAL = newSVsv(&PL_sv_undef);
free(string);
}
else
{
RETVAL = newSVsv(&PL_sv_undef);
}
}
OUTPUT:
RETVAL
#//# glIsProgramARB(program);
GLboolean
glIsProgramARB(program)
GLuint program
INIT:
loadProc(glIsProgramARB,"glIsProgramARB");
CODE:
{
RETVAL = glIsProgramARB(program);
}
OUTPUT:
RETVAL
#endif
#if defined(GL_ARB_vertex_program) || defined(GL_ARB_vertex_shader)
#//# glVertexAttrib1dARB($index,$x);
void
glVertexAttrib1dARB(index,x)
GLuint index
GLdouble x
INIT:
loadProc(glVertexAttrib1dARB,"glVertexAttrib1dARB");
#//# glVertexAttrib1dvARB_c($index,(CPTR)v);
void
glVertexAttrib1dvARB_c(index,v)
GLuint index
void * v
INIT:
loadProc(glVertexAttrib1dvARB,"glVertexAttrib1dvARB");
CODE:
glVertexAttrib1dvARB(index,(GLdouble*)v);
#//# glVertexAttrib1dvARB_s($index,(PACKED)v);
void
glVertexAttrib1dvARB_s(index,v)
GLuint index
SV * v
INIT:
loadProc(glVertexAttrib1dvARB,"glVertexAttrib1dvARB");
CODE:
{
GLdouble * v_s = EL(v, sizeof(GLdouble)*1);
glVertexAttrib1dvARB(index,v_s);
}
#//!!! Do we really need this? It duplicates glVertexAttrib1dARB
#//# glVertexAttrib1dvARB_p($index,$x);
void
glVertexAttrib1dvARB_p(index,x)
GLuint index
GLdouble x
pogl_gl_Prog_Clam.xs view on Meta::CPAN
loadProc(glGetActiveAttribARB,"glGetActiveAttribARB");
CODE:
glGetActiveAttribARB(programObj,index,maxLength,length,size,type,name);
#//# glGetActiveAttribARB_s($programObj, $index, $maxLength, (PACKED)length, (PACKED)size, (PACKED)type, (PACKED)name);
void
glGetActiveAttribARB_s(programObj, index, maxLength, length, size, type, name)
GLhandleARB programObj
GLuint index
GLsizei maxLength
SV *length
SV *size
SV *type
SV *name
INIT:
loadProc(glGetActiveAttribARB,"glGetActiveAttribARB");
CODE:
{
GLsizei *length_s = EL(length, sizeof(GLsizei));
GLint *size_s = EL(size, sizeof(GLint));
GLenum *type_s = EL(type, sizeof(GLenum));
GLcharARB *name_s = EL(name, sizeof(GLcharARB));
glGetActiveAttribARB(programObj,index,maxLength,length_s,size_s,type_s,name_s);
}
#//# ($name,$type,$size) = glGetActiveAttribARB_p($programObj, $index);
void
glGetActiveAttribARB_p(programObj, index)
GLhandleARB programObj
GLuint index
INIT:
loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
loadProc(glGetActiveAttribARB,"glGetActiveAttribARB");
PPCODE:
{
GLsizei maxLength;
glGetObjectParameterivARB(programObj,GL_OBJECT_ACTIVE_ATTRIBUTES_ARB,
(GLvoid *)&maxLength);
if (maxLength)
{
GLsizei length;
GLint size;
GLenum type;
GLcharARB *name;
name = malloc(maxLength+1);
glGetActiveAttribARB(programObj,index,maxLength,
&length,&size,&type,name);
name[length] = 0;
if (*name)
{
EXTEND(sp,3);
PUSHs(sv_2mortal(newSVpv(name,0)));
PUSHs(sv_2mortal(newSViv(type)));
PUSHs(sv_2mortal(newSViv(size)));
}
else
{
EXTEND(sp,1);
PUSHs(sv_2mortal(newSVsv(&PL_sv_undef)));
}
free(name);
}
else
{
EXTEND(sp,1);
PUSHs(sv_2mortal(newSVsv(&PL_sv_undef)));
}
}
#//# glGetAttribLocationARB_c($programObj, (CPTR)name);
GLint
glGetAttribLocationARB_c(programObj, name)
GLhandleARB programObj
void *name
INIT:
loadProc(glGetAttribLocationARB,"glGetAttribLocationARB");
CODE:
RETVAL = glGetAttribLocationARB(programObj, name);
OUTPUT:
RETVAL
#//!!! Since pointer is string, should combine _C and _p
#//# $value = glGetAttribLocationARB_p(programObj, $name);
GLint
glGetAttribLocationARB_p(programObj, ...)
GLhandleARB programObj
INIT:
loadProc(glGetAttribLocationARB,"glGetAttribLocationARB");
CODE:
{
GLcharARB *name = (GLcharARB *)SvPV(ST(1),PL_na);
RETVAL = glGetAttribLocationARB(programObj, name);
}
OUTPUT:
RETVAL
#endif
#ifdef GL_ARB_point_parameters
#//# glPointParameterfARB($pname,$param);
void
glPointParameterfARB(pname,param)
GLenum pname
GLfloat param
INIT:
loadProc(glPointParameterfARB,"glPointParameterfARB");
CODE:
{
glPointParameterfARB(pname,param);
}
#//# glPointParameterfvARB_c($pname,(CPTR)params);
void
glPointParameterfvARB_c(pname,params)
GLenum pname
void * params
INIT:
loadProc(glPointParameterfvARB,"glPointParameterfvARB");
CODE:
glPointParameterfvARB(pname,(GLfloat*)params);
#//# glPointParameterfvARB_s($pname,(PACKED)params);
void
glPointParameterfvARB_s(pname,params)
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