Acme-MITHALDU-BleedingOpenGL
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glGetProgramLocalParameterfvARB(target,index,params_s);
}
#//# @params = glGetProgramLocalParameterfvARB_p($target,$index);
void
glGetProgramLocalParameterfvARB_p(target,index)
GLenum target
GLint index
INIT:
loadProc(glGetProgramLocalParameterfvARB,"glGetProgramLocalParameterfvARB");
PPCODE:
{
GLfloat params[4];
glGetProgramLocalParameterfvARB(target,index,params);
EXTEND(sp, 4);
PUSHs(sv_2mortal(newSVnv(params[0])));
PUSHs(sv_2mortal(newSVnv(params[1])));
PUSHs(sv_2mortal(newSVnv(params[2])));
PUSHs(sv_2mortal(newSVnv(params[3])));
}
#//# glGetProgramivARB_c($target,$pname,(CPTR)params);
void
glGetProgramivARB_c(target,pname,params)
GLenum target
GLenum pname
void * params
INIT:
loadProc(glGetProgramivARB,"glGetProgramivARB");
CODE:
glGetProgramivARB(target,pname,params);
#//# glGetProgramivARB_s($target,$pname,(PACKED)params);
void
glGetProgramivARB_s(target,pname,params)
GLenum target
GLenum pname
SV * params
INIT:
loadProc(glGetProgramivARB,"glGetProgramivARB");
CODE:
{
GLint * params_s = EL(params, sizeof(GLint)*gl_get_count(pname));
glGetProgramivARB(target,pname,params_s);
}
#//# $value = glGetProgramivARB_p($target,$pname);
GLuint
glGetProgramivARB_p(target,pname)
GLenum target
GLenum pname
INIT:
loadProc(glGetProgramivARB,"glGetProgramivARB");
CODE:
{
GLuint param;
glGetProgramivARB(target,pname,(void *)¶m);
RETVAL = param;
}
OUTPUT:
RETVAL
#//# glGetProgramStringARB_c(target,pname,(CPTR)string);
void
glGetProgramStringARB_c(target,pname,string)
GLenum target
GLenum pname
void * string
INIT:
loadProc(glGetProgramStringARB,"glGetProgramStringARB");
CODE:
glGetProgramStringARB(target,pname,string);
#//# glGetProgramStringARB_s(target,pname,(PACKED)string);
void
glGetProgramStringARB_s(target,pname,string)
GLenum target
GLenum pname
SV * string
INIT:
loadProc(glGetProgramivARB,"glGetProgramivARB");
loadProc(glGetProgramStringARB,"glGetProgramStringARB");
CODE:
{
GLint len;
glGetProgramivARB(target,GL_PROGRAM_LENGTH_ARB,(GLvoid *)&len);
if (len)
{
GLubyte * string_s = EL(string, sizeof(GLubyte)*len);
glGetProgramStringARB(target,pname,string_s);
}
}
#//# $string = glGetProgramStringARB_p(target[,pname]);
#//- Defaults to GL_PROGRAM_STRING_ARB
SV *
glGetProgramStringARB_p(target,pname=GL_PROGRAM_STRING_ARB)
GLenum target
GLenum pname
INIT:
loadProc(glGetProgramivARB,"glGetProgramivARB");
loadProc(glGetProgramStringARB,"glGetProgramStringARB");
CODE:
{
GLint len;
glGetProgramivARB(target,GL_PROGRAM_LENGTH_ARB,(GLvoid *)&len);
if (len)
{
char * string = malloc(len+1);
glGetProgramStringARB(target,pname,(GLubyte*)string);
string[len] = 0;
if (*string)
RETVAL = newSVpv(string, 0);
else
RETVAL = newSVsv(&PL_sv_undef);
free(string);
}
else
{
RETVAL = newSVsv(&PL_sv_undef);
}
}
OUTPUT:
RETVAL
#//# glIsProgramARB(program);
GLboolean
glIsProgramARB(program)
GLuint program
INIT:
loadProc(glIsProgramARB,"glIsProgramARB");
CODE:
{
RETVAL = glIsProgramARB(program);
}
OUTPUT:
RETVAL
#endif
#if defined(GL_ARB_vertex_program) || defined(GL_ARB_vertex_shader)
#//# glVertexAttrib1dARB($index,$x);
void
glVertexAttrib1dARB(index,x)
GLuint index
GLdouble x
INIT:
loadProc(glVertexAttrib1dARB,"glVertexAttrib1dARB");
#//# glVertexAttrib1dvARB_c($index,(CPTR)v);
void
glVertexAttrib1dvARB_c(index,v)
GLuint index
void * v
INIT:
loadProc(glVertexAttrib1dvARB,"glVertexAttrib1dvARB");
CODE:
glVertexAttrib1dvARB(index,(GLdouble*)v);
#//# glVertexAttrib1dvARB_s($index,(PACKED)v);
void
glVertexAttrib1dvARB_s(index,v)
GLuint index
SV * v
INIT:
loadProc(glVertexAttrib1dvARB,"glVertexAttrib1dvARB");
CODE:
{
GLdouble * v_s = EL(v, sizeof(GLdouble)*1);
glVertexAttrib1dvARB(index,v_s);
}
#//!!! Do we really need this? It duplicates glVertexAttrib1dARB
#//# glVertexAttrib1dvARB_p($index,$x);
void
glVertexAttrib1dvARB_p(index,x)
GLuint index
GLdouble x
INIT:
loadProc(glVertexAttrib1dvARB,"glVertexAttrib1dvARB");
CODE:
{
GLdouble param[1];
param[0] = x;
glVertexAttrib1dvARB(index,param);
}
#//# glVertexAttrib1fARB($index,$x);
void
glVertexAttrib1fARB(index,x)
GLuint index
GLfloat x
INIT:
loadProc(glVertexAttrib1fARB,"glVertexAttrib1fARB");
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SvItems(type,4,count,pointer);
glVertexAttribPointerARB(index,count,type,
normalized,stride,pointer);
free(pointer);
}
#//# glEnableVertexAttribArrayARB($index);
void
glEnableVertexAttribArrayARB(index)
GLuint index
INIT:
loadProc(glEnableVertexAttribArrayARB,"glEnableVertexAttribArrayARB");
#//# glDisableVertexAttribArrayARB($index);
void
glDisableVertexAttribArrayARB(index)
GLuint index
INIT:
loadProc(glDisableVertexAttribArrayARB,"glDisableVertexAttribArrayARB");
#//# glGetVertexAttribdvARB_c($index,$pname,(CPTR)params);
void
glGetVertexAttribdvARB_c(index,pname,params)
GLuint index
GLenum pname
void * params
INIT:
loadProc(glGetVertexAttribdvARB,"glGetVertexAttribdvARB");
CODE:
glGetVertexAttribdvARB(index,pname,(GLdouble*)params);
#//# glGetVertexAttribdvARB_s($index,$pname,(PACKED)params);
void
glGetVertexAttribdvARB_s(index,pname,params)
GLuint index
GLenum pname
SV * params
INIT:
loadProc(glGetVertexAttribdvARB,"glGetVertexAttribdvARB");
CODE:
{
GLdouble * params_s = EL(params, sizeof(GLdouble) * 4);
glGetVertexAttribdvARB(index,pname,params_s);
}
#//# $param = glGetVertexAttribdvARB_p($index,$pname);
GLdouble
glGetVertexAttribdvARB_p(index,pname)
GLuint index
GLenum pname
INIT:
loadProc(glGetVertexAttribdvARB,"glGetVertexAttribdvARB");
CODE:
{
GLdouble param;
glGetVertexAttribdvARB(index,pname,(void *)¶m);
RETVAL = param;
}
OUTPUT:
RETVAL
#//# glGetVertexAttribfvARB_c($index,$pname,(CPTR)params);
void
glGetVertexAttribfvARB_c(index,pname,params)
GLuint index
GLenum pname
void * params
INIT:
loadProc(glGetVertexAttribfvARB,"glGetVertexAttribfvARB");
CODE:
glGetVertexAttribfvARB(index,pname,(GLfloat*)params);
#//# glGetVertexAttribfvARB_s($index,$pname,(PACKED)params);
void
glGetVertexAttribfvARB_s(index,pname,params)
GLuint index
GLenum pname
SV * params
INIT:
loadProc(glGetVertexAttribfvARB,"glGetVertexAttribfvARB");
CODE:
{
GLfloat * params_s = EL(params, sizeof(GLfloat) * 4);
glGetVertexAttribfvARB(index,pname,params_s);
}
#//# $param = glGetVertexAttribfvARB_p($index,$pname);
GLfloat
glGetVertexAttribfvARB_p(index,pname)
GLuint index
GLenum pname
INIT:
loadProc(glGetVertexAttribfvARB,"glGetVertexAttribfvARB");
CODE:
{
GLfloat param;
glGetVertexAttribfvARB(index,pname,(void *)¶m);
RETVAL = param;
}
OUTPUT:
RETVAL
#//# glGetVertexAttribivARB_c($index,$pname,(CPTR)params);
void
glGetVertexAttribivARB_c(index,pname,params)
GLuint index
GLenum pname
void * params
INIT:
loadProc(glGetVertexAttribivARB,"glGetVertexAttribivARB");
CODE:
glGetVertexAttribivARB(index,pname,(GLint*)params);
#//# glGetVertexAttribivARB_s($index,$pname,(PACKED)params);
void
glGetVertexAttribivARB_s(index,pname,params)
GLuint index
GLenum pname
SV * params
INIT:
loadProc(glGetVertexAttribivARB,"glGetVertexAttribivARB");
CODE:
{
GLint * params_s = EL(params, sizeof(GLint) * 4);
glGetVertexAttribivARB(index,pname,params_s);
}
#//# $param = glGetVertexAttribivARB_p($index,$pname);
GLuint
glGetVertexAttribivARB_p(index,pname)
GLuint index
GLenum pname
INIT:
loadProc(glGetVertexAttribivARB,"glGetVertexAttribivARB");
CODE:
{
GLuint param;
glGetVertexAttribivARB(index,pname,(void *)¶m);
RETVAL = param;
}
OUTPUT:
RETVAL
#//# glGetVertexAttribPointervARB_c($index,$pname,(CPTR)pointer);
void
glGetVertexAttribPointervARB_c(index,pname,pointer)
GLuint index
GLenum pname
void * pointer
INIT:
loadProc(glGetVertexAttribPointervARB,"glGetVertexAttribPointervARB");
CODE:
glGetVertexAttribPointervARB(index,pname,pointer);
#//# $param = glGetVertexAttribPointervARB_p($index,$pname);
void
glGetVertexAttribPointervARB_p(index,pname)
GLuint index
GLenum pname
INIT:
loadProc(glGetVertexAttribPointervARB,"glGetVertexAttribPointervARB");
loadProc(glGetVertexAttribivARB,"glGetVertexAttribivARB");
PPCODE:
{
void * pointer;
GLuint i,count,type;
glGetVertexAttribPointervARB(index,pname,&pointer);
glGetVertexAttribivARB(index,GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB,(void *)&count);
glGetVertexAttribivARB(index,GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB,(void *)&type);
EXTEND(sp, count);
switch (type)
{
#ifdef GL_VERSION_1_2
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
for (i=0;i<count;i++)
{
PUSHs(sv_2mortal(newSViv(((GLubyte*)pointer)[i])));
}
break;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
for (i=0;i<count;i++)
{
PUSHs(sv_2mortal(newSViv(((GLushort*)pointer)[i])));
}
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
for (i=0;i<count;i++)
{
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GLcharARB *name_s = EL(name, sizeof(GLcharARB));
glGetActiveAttribARB(programObj,index,maxLength,length_s,size_s,type_s,name_s);
}
#//# ($name,$type,$size) = glGetActiveAttribARB_p($programObj, $index);
void
glGetActiveAttribARB_p(programObj, index)
GLhandleARB programObj
GLuint index
INIT:
loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
loadProc(glGetActiveAttribARB,"glGetActiveAttribARB");
PPCODE:
{
GLsizei maxLength;
glGetObjectParameterivARB(programObj,GL_OBJECT_ACTIVE_ATTRIBUTES_ARB,
(GLvoid *)&maxLength);
if (maxLength)
{
GLsizei length;
GLint size;
GLenum type;
GLcharARB *name;
name = malloc(maxLength+1);
glGetActiveAttribARB(programObj,index,maxLength,
&length,&size,&type,name);
name[length] = 0;
if (*name)
{
EXTEND(sp,3);
PUSHs(sv_2mortal(newSVpv(name,0)));
PUSHs(sv_2mortal(newSViv(type)));
PUSHs(sv_2mortal(newSViv(size)));
}
else
{
EXTEND(sp,1);
PUSHs(sv_2mortal(newSVsv(&PL_sv_undef)));
}
free(name);
}
else
{
EXTEND(sp,1);
PUSHs(sv_2mortal(newSVsv(&PL_sv_undef)));
}
}
#//# glGetAttribLocationARB_c($programObj, (CPTR)name);
GLint
glGetAttribLocationARB_c(programObj, name)
GLhandleARB programObj
void *name
INIT:
loadProc(glGetAttribLocationARB,"glGetAttribLocationARB");
CODE:
RETVAL = glGetAttribLocationARB(programObj, name);
OUTPUT:
RETVAL
#//!!! Since pointer is string, should combine _C and _p
#//# $value = glGetAttribLocationARB_p(programObj, $name);
GLint
glGetAttribLocationARB_p(programObj, ...)
GLhandleARB programObj
INIT:
loadProc(glGetAttribLocationARB,"glGetAttribLocationARB");
CODE:
{
GLcharARB *name = (GLcharARB *)SvPV(ST(1),PL_na);
RETVAL = glGetAttribLocationARB(programObj, name);
}
OUTPUT:
RETVAL
#endif
#ifdef GL_ARB_point_parameters
#//# glPointParameterfARB($pname,$param);
void
glPointParameterfARB(pname,param)
GLenum pname
GLfloat param
INIT:
loadProc(glPointParameterfARB,"glPointParameterfARB");
CODE:
{
glPointParameterfARB(pname,param);
}
#//# glPointParameterfvARB_c($pname,(CPTR)params);
void
glPointParameterfvARB_c(pname,params)
GLenum pname
void * params
INIT:
loadProc(glPointParameterfvARB,"glPointParameterfvARB");
CODE:
glPointParameterfvARB(pname,(GLfloat*)params);
#//# glPointParameterfvARB_s($pname,(PACKED)params);
void
glPointParameterfvARB_s(pname,params)
GLenum pname
SV * params
INIT:
loadProc(glPointParameterfvARB,"glPointParameterfvARB");
CODE:
{
int count = gl_get_count(pname);
GLfloat * params_s = EL(params, sizeof(GLfloat)*count);
glPointParameterfvARB(pname,params_s);
}
#//!!! This implementation doesn't look right
#//# glPointParameterfvARB_p($pname,@params);
void
glPointParameterfvARB_p(pname, ...)
GLenum pname
INIT:
loadProc(glPointParameterfvARB,"glPointParameterfvARB");
CODE:
{
GLfloat params[4];
int i;
if ((items-1) != gl_get_count(pname))
croak("Incorrect number of arguments");
for(i=1;i<items;i++)
params[i-1] = (GLfloat)SvNV(ST(i));
glPointParameterfvARB(pname,params);
}
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