Acme-MITHALDU-BleedingOpenGL

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pogl_gl_Prog_Clam.xs  view on Meta::CPAN

		glGetProgramLocalParameterfvARB(target,index,params_s);
	}

#//# @params = glGetProgramLocalParameterfvARB_p($target,$index);
void
glGetProgramLocalParameterfvARB_p(target,index)
	GLenum	target
	GLint	index
	INIT:
		loadProc(glGetProgramLocalParameterfvARB,"glGetProgramLocalParameterfvARB");
	PPCODE:
	{
		GLfloat params[4];
		glGetProgramLocalParameterfvARB(target,index,params);

		EXTEND(sp, 4);
		PUSHs(sv_2mortal(newSVnv(params[0])));
		PUSHs(sv_2mortal(newSVnv(params[1])));
		PUSHs(sv_2mortal(newSVnv(params[2])));
		PUSHs(sv_2mortal(newSVnv(params[3])));
	}

#//# glGetProgramivARB_c($target,$pname,(CPTR)params);
void
glGetProgramivARB_c(target,pname,params)
	GLenum	target
	GLenum	pname
	void *	params
	INIT:
		loadProc(glGetProgramivARB,"glGetProgramivARB");
	CODE:
		glGetProgramivARB(target,pname,params);

#//# glGetProgramivARB_s($target,$pname,(PACKED)params);
void
glGetProgramivARB_s(target,pname,params)
	GLenum	target
	GLenum	pname
	SV *	params
	INIT:
		loadProc(glGetProgramivARB,"glGetProgramivARB");
	CODE:
	{
		GLint * params_s = EL(params, sizeof(GLint)*gl_get_count(pname));
		glGetProgramivARB(target,pname,params_s);
	}

#//# $value = glGetProgramivARB_p($target,$pname);
GLuint
glGetProgramivARB_p(target,pname)
	GLenum	target
	GLenum	pname
	INIT:
		loadProc(glGetProgramivARB,"glGetProgramivARB");
	CODE:
	{
		GLuint param;
		glGetProgramivARB(target,pname,(void *)&param);
		RETVAL = param;
	}
	OUTPUT:
		RETVAL

#//# glGetProgramStringARB_c(target,pname,(CPTR)string);
void
glGetProgramStringARB_c(target,pname,string)
	GLenum	target
	GLenum	pname
	void *	string
	INIT:
		loadProc(glGetProgramStringARB,"glGetProgramStringARB");
	CODE:
		glGetProgramStringARB(target,pname,string);

#//# glGetProgramStringARB_s(target,pname,(PACKED)string);
void
glGetProgramStringARB_s(target,pname,string)
	GLenum	target
	GLenum	pname
	SV *	string
	INIT:
		loadProc(glGetProgramivARB,"glGetProgramivARB");
		loadProc(glGetProgramStringARB,"glGetProgramStringARB");
	CODE:
	{
		GLint len;
		glGetProgramivARB(target,GL_PROGRAM_LENGTH_ARB,(GLvoid *)&len);
		if (len)
		{
			GLubyte * string_s = EL(string, sizeof(GLubyte)*len);
			glGetProgramStringARB(target,pname,string_s);
		}
	}

#//# $string = glGetProgramStringARB_p(target[,pname]);
#//- Defaults to GL_PROGRAM_STRING_ARB
SV *
glGetProgramStringARB_p(target,pname=GL_PROGRAM_STRING_ARB)
	GLenum	target
	GLenum	pname
	INIT:
		loadProc(glGetProgramivARB,"glGetProgramivARB");
		loadProc(glGetProgramStringARB,"glGetProgramStringARB");
	CODE:
	{
		GLint len;
		glGetProgramivARB(target,GL_PROGRAM_LENGTH_ARB,(GLvoid *)&len);
		if (len)
		{
			char * string = malloc(len+1);
			glGetProgramStringARB(target,pname,(GLubyte*)string);
			string[len] = 0;
			if (*string)
				RETVAL = newSVpv(string, 0);
			else
				RETVAL = newSVsv(&PL_sv_undef);

			free(string);
		}
		else
		{
			RETVAL = newSVsv(&PL_sv_undef);
		}
	}
	OUTPUT:
		RETVAL

#//# glIsProgramARB(program);
GLboolean
glIsProgramARB(program)
	GLuint	program
	INIT:
		loadProc(glIsProgramARB,"glIsProgramARB");
	CODE:
	{
		RETVAL = glIsProgramARB(program);
	}
	OUTPUT:
		RETVAL

#endif


#if defined(GL_ARB_vertex_program) || defined(GL_ARB_vertex_shader)

#//# glVertexAttrib1dARB($index,$x);
void
glVertexAttrib1dARB(index,x)
	GLuint index
	GLdouble x
	INIT:
		loadProc(glVertexAttrib1dARB,"glVertexAttrib1dARB");

#//# glVertexAttrib1dvARB_c($index,(CPTR)v);
void
glVertexAttrib1dvARB_c(index,v)
	GLuint index
	void *	v
	INIT:
		loadProc(glVertexAttrib1dvARB,"glVertexAttrib1dvARB");
	CODE:
		glVertexAttrib1dvARB(index,(GLdouble*)v);

#//# glVertexAttrib1dvARB_s($index,(PACKED)v);
void
glVertexAttrib1dvARB_s(index,v)
	GLuint index
	SV *	v
	INIT:
		loadProc(glVertexAttrib1dvARB,"glVertexAttrib1dvARB");
	CODE:
	{
		GLdouble * v_s = EL(v, sizeof(GLdouble)*1);
		glVertexAttrib1dvARB(index,v_s);
	}

#//!!! Do we really need this?  It duplicates glVertexAttrib1dARB
#//# glVertexAttrib1dvARB_p($index,$x);
void
glVertexAttrib1dvARB_p(index,x)
	GLuint index
	GLdouble	x
	INIT:
		loadProc(glVertexAttrib1dvARB,"glVertexAttrib1dvARB");
	CODE:
	{
		GLdouble param[1];
		param[0] = x;
		glVertexAttrib1dvARB(index,param);
	}

#//# glVertexAttrib1fARB($index,$x);
void
glVertexAttrib1fARB(index,x)
	GLuint index
	GLfloat x
	INIT:
		loadProc(glVertexAttrib1fARB,"glVertexAttrib1fARB");

pogl_gl_Prog_Clam.xs  view on Meta::CPAN

		SvItems(type,4,count,pointer);

		glVertexAttribPointerARB(index,count,type,
			normalized,stride,pointer);

		free(pointer);
	}

#//# glEnableVertexAttribArrayARB($index);
void
glEnableVertexAttribArrayARB(index)
	GLuint index
	INIT:
		loadProc(glEnableVertexAttribArrayARB,"glEnableVertexAttribArrayARB");

#//# glDisableVertexAttribArrayARB($index);
void
glDisableVertexAttribArrayARB(index)
	GLuint index
	INIT:
		loadProc(glDisableVertexAttribArrayARB,"glDisableVertexAttribArrayARB");

#//# glGetVertexAttribdvARB_c($index,$pname,(CPTR)params);
void
glGetVertexAttribdvARB_c(index,pname,params)
	GLuint	index
	GLenum	pname
	void *	params
	INIT:
		loadProc(glGetVertexAttribdvARB,"glGetVertexAttribdvARB");
	CODE:
		glGetVertexAttribdvARB(index,pname,(GLdouble*)params);

#//# glGetVertexAttribdvARB_s($index,$pname,(PACKED)params);
void
glGetVertexAttribdvARB_s(index,pname,params)
	GLuint	index
	GLenum	pname
	SV *	params
	INIT:
		loadProc(glGetVertexAttribdvARB,"glGetVertexAttribdvARB");
	CODE:
	{
		GLdouble * params_s = EL(params, sizeof(GLdouble) * 4);
		glGetVertexAttribdvARB(index,pname,params_s);
	}

#//# $param = glGetVertexAttribdvARB_p($index,$pname);
GLdouble
glGetVertexAttribdvARB_p(index,pname)
	GLuint	index
	GLenum	pname
	INIT:
		loadProc(glGetVertexAttribdvARB,"glGetVertexAttribdvARB");
	CODE:
	{
		GLdouble param;
		glGetVertexAttribdvARB(index,pname,(void *)&param);
		RETVAL = param;
	}
	OUTPUT:
		RETVAL

#//# glGetVertexAttribfvARB_c($index,$pname,(CPTR)params);
void
glGetVertexAttribfvARB_c(index,pname,params)
	GLuint	index
	GLenum	pname
	void *	params
	INIT:
		loadProc(glGetVertexAttribfvARB,"glGetVertexAttribfvARB");
	CODE:
		glGetVertexAttribfvARB(index,pname,(GLfloat*)params);

#//# glGetVertexAttribfvARB_s($index,$pname,(PACKED)params);
void
glGetVertexAttribfvARB_s(index,pname,params)
	GLuint	index
	GLenum	pname
	SV *	params
	INIT:
		loadProc(glGetVertexAttribfvARB,"glGetVertexAttribfvARB");
	CODE:
	{
		GLfloat * params_s = EL(params, sizeof(GLfloat) * 4);
		glGetVertexAttribfvARB(index,pname,params_s);
	}

#//# $param = glGetVertexAttribfvARB_p($index,$pname);
GLfloat
glGetVertexAttribfvARB_p(index,pname)
	GLuint	index
	GLenum	pname
	INIT:
		loadProc(glGetVertexAttribfvARB,"glGetVertexAttribfvARB");
	CODE:
	{
		GLfloat param;
		glGetVertexAttribfvARB(index,pname,(void *)&param);
		RETVAL = param;
	}
	OUTPUT:
		RETVAL

#//# glGetVertexAttribivARB_c($index,$pname,(CPTR)params);
void
glGetVertexAttribivARB_c(index,pname,params)
	GLuint	index
	GLenum	pname
	void *	params
	INIT:
		loadProc(glGetVertexAttribivARB,"glGetVertexAttribivARB");
	CODE:
		glGetVertexAttribivARB(index,pname,(GLint*)params);

#//# glGetVertexAttribivARB_s($index,$pname,(PACKED)params);
void
glGetVertexAttribivARB_s(index,pname,params)
	GLuint	index
	GLenum	pname
	SV *	params
	INIT:
		loadProc(glGetVertexAttribivARB,"glGetVertexAttribivARB");
	CODE:
	{
		GLint * params_s = EL(params, sizeof(GLint) * 4);
		glGetVertexAttribivARB(index,pname,params_s);
	}

#//# $param = glGetVertexAttribivARB_p($index,$pname);
GLuint
glGetVertexAttribivARB_p(index,pname)
	GLuint	index
	GLenum	pname
	INIT:
		loadProc(glGetVertexAttribivARB,"glGetVertexAttribivARB");
	CODE:
	{
		GLuint param;
		glGetVertexAttribivARB(index,pname,(void *)&param);
		RETVAL = param;
	}
	OUTPUT:
		RETVAL

#//# glGetVertexAttribPointervARB_c($index,$pname,(CPTR)pointer);
void
glGetVertexAttribPointervARB_c(index,pname,pointer)
	GLuint	index
	GLenum	pname
	void *	pointer
	INIT:
		loadProc(glGetVertexAttribPointervARB,"glGetVertexAttribPointervARB");
	CODE:
		glGetVertexAttribPointervARB(index,pname,pointer);

#//# $param = glGetVertexAttribPointervARB_p($index,$pname);
void
glGetVertexAttribPointervARB_p(index,pname)
	GLuint	index
	GLenum	pname
	INIT:
		loadProc(glGetVertexAttribPointervARB,"glGetVertexAttribPointervARB");
		loadProc(glGetVertexAttribivARB,"glGetVertexAttribivARB");
	PPCODE:
	{
		void * pointer;
		GLuint i,count,type;

		glGetVertexAttribPointervARB(index,pname,&pointer);

		glGetVertexAttribivARB(index,GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB,(void *)&count);
		glGetVertexAttribivARB(index,GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB,(void *)&type);

		EXTEND(sp, count);

		switch (type)
		{
#ifdef GL_VERSION_1_2
			case GL_UNSIGNED_BYTE_3_3_2:
			case GL_UNSIGNED_BYTE_2_3_3_REV:
				for (i=0;i<count;i++)
				{
				  PUSHs(sv_2mortal(newSViv(((GLubyte*)pointer)[i])));
				}
				break;
			case GL_UNSIGNED_SHORT_5_6_5:
			case GL_UNSIGNED_SHORT_5_6_5_REV:
			case GL_UNSIGNED_SHORT_4_4_4_4:
			case GL_UNSIGNED_SHORT_4_4_4_4_REV:
			case GL_UNSIGNED_SHORT_5_5_5_1:
			case GL_UNSIGNED_SHORT_1_5_5_5_REV:
				for (i=0;i<count;i++)
				{
				  PUSHs(sv_2mortal(newSViv(((GLushort*)pointer)[i])));
				}
				break;
			case GL_UNSIGNED_INT_8_8_8_8:
			case GL_UNSIGNED_INT_8_8_8_8_REV:
			case GL_UNSIGNED_INT_10_10_10_2:
			case GL_UNSIGNED_INT_2_10_10_10_REV:
				for (i=0;i<count;i++)
				{

pogl_gl_Prog_Clam.xs  view on Meta::CPAN

		GLcharARB *name_s = EL(name, sizeof(GLcharARB));
		glGetActiveAttribARB(programObj,index,maxLength,length_s,size_s,type_s,name_s);
	}

#//# ($name,$type,$size) = glGetActiveAttribARB_p($programObj, $index);
void
glGetActiveAttribARB_p(programObj, index)
	GLhandleARB programObj
	GLuint index
	INIT:
		loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
		loadProc(glGetActiveAttribARB,"glGetActiveAttribARB");
	PPCODE:
	{
		GLsizei maxLength;
		glGetObjectParameterivARB(programObj,GL_OBJECT_ACTIVE_ATTRIBUTES_ARB,
			(GLvoid *)&maxLength);
		if (maxLength)
		{
			GLsizei length;
			GLint size;
			GLenum type;
			GLcharARB *name;

			name = malloc(maxLength+1);
			glGetActiveAttribARB(programObj,index,maxLength,
				&length,&size,&type,name);
			name[length] = 0;

			if (*name)
			{
				EXTEND(sp,3);
				PUSHs(sv_2mortal(newSVpv(name,0)));
				PUSHs(sv_2mortal(newSViv(type)));
				PUSHs(sv_2mortal(newSViv(size)));
			}
			else
			{
				EXTEND(sp,1);
				PUSHs(sv_2mortal(newSVsv(&PL_sv_undef)));
			}

			free(name);
		}
		else
		{
			EXTEND(sp,1);
			PUSHs(sv_2mortal(newSVsv(&PL_sv_undef)));
		}
	}

#//# glGetAttribLocationARB_c($programObj, (CPTR)name);
GLint
glGetAttribLocationARB_c(programObj, name)
	GLhandleARB programObj
	void	*name
	INIT:
		loadProc(glGetAttribLocationARB,"glGetAttribLocationARB");
	CODE:
		RETVAL = glGetAttribLocationARB(programObj, name);
	OUTPUT:
		RETVAL

#//!!! Since pointer is string, should combine _C and _p
#//# $value = glGetAttribLocationARB_p(programObj, $name);
GLint
glGetAttribLocationARB_p(programObj, ...)
	GLhandleARB programObj
	INIT:
		loadProc(glGetAttribLocationARB,"glGetAttribLocationARB");
	CODE:
	{
		GLcharARB *name = (GLcharARB *)SvPV(ST(1),PL_na);
		RETVAL = glGetAttribLocationARB(programObj, name);
	}
	OUTPUT:
		RETVAL

#endif


#ifdef GL_ARB_point_parameters

#//# glPointParameterfARB($pname,$param);
void
glPointParameterfARB(pname,param)
	GLenum pname
	GLfloat param
	INIT:
		loadProc(glPointParameterfARB,"glPointParameterfARB");
	CODE:
	{
		glPointParameterfARB(pname,param);
	}

#//# glPointParameterfvARB_c($pname,(CPTR)params);
void
glPointParameterfvARB_c(pname,params)
	GLenum pname
	void *	params
	INIT:
		loadProc(glPointParameterfvARB,"glPointParameterfvARB");
	CODE:
		glPointParameterfvARB(pname,(GLfloat*)params);

#//# glPointParameterfvARB_s($pname,(PACKED)params);
void
glPointParameterfvARB_s(pname,params)
	GLenum pname
	SV *	params
	INIT:
		loadProc(glPointParameterfvARB,"glPointParameterfvARB");
	CODE:
	{
		int count = gl_get_count(pname);
		GLfloat * params_s = EL(params, sizeof(GLfloat)*count);
		glPointParameterfvARB(pname,params_s);
	}

#//!!! This implementation doesn't look right
#//# glPointParameterfvARB_p($pname,@params);
void
glPointParameterfvARB_p(pname, ...)
	GLenum pname
	INIT:
		loadProc(glPointParameterfvARB,"glPointParameterfvARB");
	CODE:
	{
		GLfloat params[4];
		int i;
		if ((items-1) != gl_get_count(pname))
			croak("Incorrect number of arguments");
		for(i=1;i<items;i++)
			params[i-1] = (GLfloat)SvNV(ST(i));
		glPointParameterfvARB(pname,params);
	}



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