Acme-MITHALDU-BleedingOpenGL

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pogl_gl_Mult_Prog.xs  view on Meta::CPAN

			GLcharARB * infoLog = malloc(maxLength+1);
			glGetInfoLogARB(obj,maxLength,&length,infoLog);
			infoLog[length] = 0;
			if (*infoLog)
				RETVAL = newSVpv(infoLog, 0);
			else
				RETVAL = newSVsv(&PL_sv_undef);

			free(infoLog);
		}
		else
		{
			RETVAL = newSVsv(&PL_sv_undef);
		}
	}
	OUTPUT:
		RETVAL

#//# glGetAttachedObjectsARB_c($containerObj, $maxCount, (CPTR)count, (CPTR)obj);
void
glGetAttachedObjectsARB_c(containerObj, maxCount, count, obj)
	GLhandleARB containerObj
	GLsizei	maxCount
	void	*count
	void	*obj
	INIT:
		loadProc(glGetAttachedObjectsARB,"glGetAttachedObjectsARB");
	CODE:
		glGetAttachedObjectsARB(containerObj, maxCount, count, obj);

#//# glGetAttachedObjectsARB_s($containerObj, $maxCount, (PACKED)count, (PACKED)obj);
void
glGetAttachedObjectsARB_s(containerObj, maxCount, count, obj)
	GLhandleARB containerObj
	GLsizei	maxCount
	void	*count
	SV	*obj
	INIT:
		loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
		loadProc(glGetAttachedObjectsARB,"glGetAttachedObjectsARB");
	CODE:
	{
		GLint len;
		glGetObjectParameterivARB(containerObj,GL_OBJECT_ATTACHED_OBJECTS_ARB,
			(GLvoid *)&len);
		if (len)
		{
			GLsizei * count_s = EL(count, sizeof(GLsizei));
			GLhandleARB * obj_s = EL(obj, sizeof(GLhandleARB)*len);
			glGetAttachedObjectsARB(containerObj, maxCount, count_s, obj_s);
		}
	}

#//# @objs = glGetAttachedObjectsARB_p($containerObj);
void
glGetAttachedObjectsARB_p(containerObj)
	GLhandleARB containerObj
	INIT:
		loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
		loadProc(glGetAttachedObjectsARB,"glGetAttachedObjectsARB");
	PPCODE:
	{
		GLsizei maxCount;
		GLsizei count;
		GLhandleARB *obj;
		int i;

		glGetObjectParameterivARB(containerObj,GL_OBJECT_ATTACHED_OBJECTS_ARB,
			(GLvoid *)&maxCount);
		obj = malloc(sizeof(GLhandleARB)*maxCount);

		glGetAttachedObjectsARB(containerObj, maxCount, &count, obj);

		EXTEND(sp, count);
		for(i=0;i<count;i++)
			PUSHs(sv_2mortal(newSViv(obj[i])));

		free(obj);
	}

#//# glGetUniformLocationARB_c($programObj, (CPTR)name);
GLint
glGetUniformLocationARB_c(programObj, name)
	GLhandleARB programObj
	void	*name
	INIT:
		loadProc(glGetUniformLocationARB,"glGetUniformLocationARB");
	CODE:
		RETVAL = glGetUniformLocationARB(programObj, name);
	OUTPUT:
		RETVAL

#//# $value = glGetUniformLocationARB_p($programObj, $name);
GLint
glGetUniformLocationARB_p(programObj, ...)
	GLhandleARB programObj
	INIT:
		loadProc(glGetUniformLocationARB,"glGetUniformLocationARB");
	CODE:
	{
		GLcharARB *name = (GLcharARB *)SvPV(ST(1),PL_na);
		RETVAL = glGetUniformLocationARB(programObj, name);
	}
	OUTPUT:
		RETVAL

#//# glGetActiveUniformARB_c($programObj, $index, $maxLength, (CPTR)length, (CPTR)size, (CPTR)type, (CPTR)name);
void
glGetActiveUniformARB_c(programObj, index, maxLength, length, size, type, name)
	GLhandleARB programObj
	GLuint	index
	GLsizei	maxLength
	void	*length
	void	*size
	void	*type
	void	*name
	INIT:
		loadProc(glGetActiveUniformARB,"glGetActiveUniformARB");
	CODE:
		glGetActiveUniformARB(programObj,index,maxLength,length,size,type,name);

#//# glGetActiveUniformARB_s($programObj, $index, $maxLength, (PACKED)length, (PACKED)size, (PACKED)type, (PACKED)name);
void
glGetActiveUniformARB_s(programObj, index, maxLength, length, size, type, name)
	GLhandleARB programObj
	GLuint	index
	GLsizei	maxLength
	SV	*length
	SV	*size
	SV	*type
	SV	*name
	INIT:
		loadProc(glGetActiveUniformARB,"glGetActiveUniformARB");
	CODE:
	{
		GLsizei	  *length_s = EL(length, sizeof(GLsizei));
		GLint	  *size_s = EL(size, sizeof(GLint));
		GLenum	  *type_s = EL(type, sizeof(GLenum));
		GLcharARB *name_s = EL(name, sizeof(GLcharARB));
		glGetActiveUniformARB(programObj,index,maxLength,length_s,size_s,type_s,name_s);
	}

#//# ($name,$type,$size) = glGetActiveUniformARB_p($programObj, $index);
void
glGetActiveUniformARB_p(programObj, index)
	GLhandleARB programObj
	GLuint index
	INIT:
		loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
		loadProc(glGetActiveUniformARB,"glGetActiveUniformARB");
	PPCODE:
	{
		GLsizei maxLength;
		glGetObjectParameterivARB(programObj,GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB,
			(GLvoid *)&maxLength);
		if (maxLength)
		{
			GLsizei length;
			GLint size;
			GLenum type;
			GLcharARB *name;

			name = malloc(maxLength+1);
			glGetActiveUniformARB(programObj,index,maxLength,
				&length,&size,&type,name);
			name[length] = 0;

			if (*name)
			{
				EXTEND(sp,3);
				PUSHs(sv_2mortal(newSVpv(name,0)));
				PUSHs(sv_2mortal(newSViv(type)));
				PUSHs(sv_2mortal(newSViv(size)));
			}
			else
			{
				EXTEND(sp,1);
				PUSHs(sv_2mortal(newSVsv(&PL_sv_undef)));
			}

			free(name);
		}
		else
		{
			EXTEND(sp,1);
			PUSHs(sv_2mortal(newSVsv(&PL_sv_undef)));
		}
	}

#//# glGetUniformfvARB_c($programObj, $location, (CPTR)params);
void
glGetUniformfvARB_c(programObj, location, params)
	GLhandleARB programObj
	GLint	location
	void	*params
	INIT:
		loadProc(glGetUniformfvARB,"glGetUniformfvARB");
	CODE:
		glGetUniformfvARB(programObj, location, params);

#//# @params = glGetUniformfvARB_p($programObj, $location[, $count]);
void
glGetUniformfvARB_p(programObj, location, count=1)
	GLhandleARB programObj
	GLint location
	int count
	INIT:
		loadProc(glGetUniformfvARB,"glGetUniformfvARB");
	CODE:
	{
		int i;
		GLfloat	*ret = malloc(sizeof(GLfloat)*count);
		glGetUniformfvARB(programObj, location, ret);

		for(i=0;i<count;i++)
			PUSHs(sv_2mortal(newSVnv(ret[i])));
	}

#//# glGetUniformivARB_c($programObj, $location, (CPTR)params);
void
glGetUniformivARB_c(programObj, location, params)
	GLhandleARB programObj
	GLint	location
	void	*params
	INIT:
		loadProc(glGetUniformivARB,"glGetUniformivARB");
	CODE:
		glGetUniformivARB(programObj, location, params);

#//# @params = glGetUniformivARB_p($programObj, $location[, $count]);
void
glGetUniformivARB_p(programObj, location, count=1)
	GLhandleARB programObj
	GLint	location
	int count
	INIT:
		loadProc(glGetUniformivARB,"glGetUniformivARB");
	CODE:
	{
		int i;
		GLint	*ret = malloc(sizeof(GLint)*count);
		glGetUniformivARB(programObj, location, ret);

		for(i=0;i<count;i++)
			PUSHs(sv_2mortal(newSViv(ret[i])));
	}

#//# glGetShaderSourceARB_c($obj, $maxLength, (CPTR)length, (CPTR)source);
void
glGetShaderSourceARB_c(obj, maxLength, length, source)
	GLhandleARB obj
	GLsizei	maxLength
	void	*length
	void	*source
	INIT:
		loadProc(glGetShaderSourceARB,"glGetShaderSourceARB");
	CODE:
		glGetShaderSourceARB(obj, maxLength, length, source);

#//# $source = glGetShaderSourceARB_p($obj);
void
glGetShaderSourceARB_p(obj)
	GLhandleARB obj
	INIT:
		loadProc(glGetObjectParameterivARB,"glGetObjectParameterivARB");
		loadProc(glGetShaderSourceARB,"glGetShaderSourceARB");
	PPCODE:
	{
		GLsizei maxLength;
		glGetObjectParameterivARB(obj,GL_OBJECT_SHADER_SOURCE_LENGTH_ARB,
			(GLvoid *)&maxLength);

		EXTEND(sp,1);

		if (maxLength)
		{
			GLsizei length;
			GLcharARB *source;

			source = malloc(maxLength+1);
			glGetShaderSourceARB(obj,maxLength,&length,source);
			source[length] = 0;

			if (*source)
			{
				PUSHs(sv_2mortal(newSVpv(source,0)));
			}
			else
			{
				PUSHs(sv_2mortal(newSVsv(&PL_sv_undef)));
			}

			free(source);
		}
		else
		{
			PUSHs(sv_2mortal(newSVsv(&PL_sv_undef)));
		}
	}

#endif // GL_ARB_shader_objects


#ifdef GL_ARB_vertex_program

#//# glProgramStringARB_c($target,$format,$len,(CPTR)string);
void
glProgramStringARB_c(target,format,len,string)
	GLenum target
	GLenum format
	GLsizei len
	void * string
	INIT:
		loadProc(glProgramStringARB,"glProgramStringARB");
	CODE:
		glProgramStringARB(target,format,len,string);

#//# glProgramStringARB_s($target,$format,$len,(PACKED)string);
void
glProgramStringARB_s(target,format,len,string)
	GLenum target
	GLenum format
	GLsizei len
	SV *	string
	INIT:
		loadProc(glProgramStringARB,"glProgramStringARB");
	CODE:

pogl_gl_Mult_Prog.xs  view on Meta::CPAN

	GLsizei n
	SV *	programs
	INIT:
		loadProc(glDeleteProgramsARB,"glDeleteProgramsARB");
	CODE:
	{
		GLuint * programs_s = EL(programs, sizeof(GLuint)*n);
		glDeleteProgramsARB(n,programs_s);
	}

#//# glDeleteProgramsARB_p(@programIDs);
void
glDeleteProgramsARB_p(...)
	INIT:
		loadProc(glDeleteProgramsARB,"glDeleteProgramsARB");
	CODE:
	{
		if (items) {
			GLuint * list = malloc(sizeof(GLuint) * items);
			int i;

			for (i=0;i<items;i++)
				list[i] = SvIV(ST(i));

			glDeleteProgramsARB(items, list);
			free(list);
		}
	}

#//# glGenProgramsARB_c($n,(CPTR)programs);
void
glGenProgramsARB_c(n,programs)
	GLsizei n
	void *	programs
	INIT:
		loadProc(glGenProgramsARB,"glGenProgramsARB");
	CODE:
	{
		glGenProgramsARB(n,(GLuint*)programs);
	}

#//# glGenProgramsARB_s($n,(PACKED)programs);
void
glGenProgramsARB_s(n,programs)
	GLsizei n
	SV *	programs
	INIT:
		loadProc(glGenProgramsARB,"glGenProgramsARB");
	CODE:
	{
		GLuint * programs_s = EL(programs, sizeof(GLuint)*n);
		glGenProgramsARB(n, programs_s);
	}

#//# @programIDs = glGenProgramsARB_c($n);
void
glGenProgramsARB_p(n)
	GLsizei n
	INIT:
		loadProc(glGenProgramsARB,"glGenProgramsARB");
	PPCODE:
	if (n)
	{
		GLuint * programs = malloc(sizeof(GLuint) * n);
		int i;

		glGenProgramsARB(n, programs);

		EXTEND(sp, n);
		for(i=0;i<n;i++)
			PUSHs(sv_2mortal(newSViv(programs[i])));

		free(programs);
	} 

#//# glProgramEnvParameter4dARB($target,$index,$x,$y,$z,$w);
void
glProgramEnvParameter4dARB(target,index,x,y,z,w)
	GLenum target
	GLuint index
	GLdouble x
	GLdouble y
	GLdouble z
	GLdouble w
	INIT:
		loadProc(glProgramEnvParameter4dARB,"glProgramEnvParameter4dARB");

#//# glProgramEnvParameter4dvARB_c($target,$index,(CPTR)v);
void
glProgramEnvParameter4dvARB_c(target,index,v)
	GLenum target
	GLuint index
	void *	v
	INIT:
		loadProc(glProgramEnvParameter4dvARB,"glProgramEnvParameter4dvARB");
	CODE:
		glProgramEnvParameter4dvARB(target,index,(GLdouble*)v);

#//# glProgramEnvParameter4dvARB_s($target,$index,(PACKED)v);
void
glProgramEnvParameter4dvARB_s(target,index,v)
	GLenum target
	GLuint index
	SV *	v
	INIT:
		loadProc(glProgramEnvParameter4dvARB,"glProgramEnvParameter4dvARB");
	CODE:
	{
		GLdouble * v_s = EL(v, sizeof(GLdouble)*4);
		glProgramEnvParameter4dvARB(target,index,v_s);
	}

#//!!! Do we really need this?  It duplicates glProgramEnvParameter4dARB
#//# glProgramEnvParameter4dvARB_p($target,$index,$x,$y,$z,$w);
void
glProgramEnvParameter4dvARB_p(target,index,x,y,z,w)
	GLenum target
	GLuint index
	GLdouble	x
	GLdouble	y
	GLdouble	z



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