Acme-MITHALDU-BleedingOpenGL
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pogl_gl_GetP_Pass.xs view on Meta::CPAN
#// 1.0
#//# glGetPolygonStipple_s((PACKED)mask);
void
glGetPolygonStipple_s(mask)
SV * mask
CODE:
{
GLubyte * ptr = ELI(mask, 32, 32, GL_COLOR_INDEX, GL_BITMAP, gl_pixelbuffer_unpack);
glGetPolygonStipple(ptr);
}
#// 1.0
#//# @mask = glGetPolygonStipple_p();
void
glGetPolygonStipple_p()
PPCODE:
{
void * ptr;
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
ptr = allocate_image_ST(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0);
glGetPolygonStipple(ptr);
sp = unpack_image_ST(sp, ptr, 32, 32, 1,
GL_COLOR_INDEX, GL_BITMAP, 0);
free(ptr);
glPopClientAttrib();
}
#ifdef GL_VERSION_1_1
#// 1.1
#//# glGetPointerv_c($pname, (CPTR)params);
void
glGetPointerv_c(pname, params)
GLenum pname
void * params
CODE:
glGetPointerv(pname,¶ms);
#// 1.1
#//# glGetPointerv_s($pname, (PACKED)params);
void
glGetPointerv_s(pname, params)
GLenum pname
SV * params
CODE:
{
void ** params_s = EL(params, sizeof(void*));
glGetPointerv(pname, params_s);
}
#// 1.1
#//# @params = glGetPointerv_p($pname);
void *
glGetPointerv_p(pname)
GLenum pname
CODE:
glGetPointerv(pname, &RETVAL);
OUTPUT:
RETVAL
#endif
#// 1.0
#//# $string = glGetString($name);
SV *
glGetString(name)
GLenum name
CODE:
{
char * c = (char*)glGetString(name);
if (c)
RETVAL = newSVpv(c, 0);
else
RETVAL = newSVsv(&PL_sv_undef);
}
OUTPUT:
RETVAL
#// 1.0
#//# glGetTexEnvfv_c($target, $pname, (CPTR)params);
void
glGetTexEnvfv_c(target, pname, params)
GLenum target
GLenum pname
void * params
CODE:
glGetTexEnvfv(target, pname, params);
#// 1.0
#//# glGetTexEnviv_c($target, $pname, (CPTR)params);
void
glGetTexEnviv_c(target, pname, params)
GLenum target
GLenum pname
void * params
CODE:
glGetTexEnviv(target, pname, params);
#// 1.0
#//# glGetTexEnvfv_s($target, $pname, (PACKED)params);
void
glGetTexEnvfv_s(target, pname, params)
GLenum target
GLenum pname
SV * params
CODE:
{
GLfloat * params_s = EL(params, sizeof(GLfloat) * gl_texenv_count(pname));
glGetTexEnvfv(target, pname, params_s);
}
#// 1.0
#//# glGetTexEnviv_s($target, $pname, (PACKED)params);
void
glGetTexEnviv_s(target, pname, params)
GLenum target
GLenum pname
SV * params
CODE:
{
GLint * params_s = EL(params, sizeof(GLint) * gl_texenv_count(pname));
glGetTexEnviv(target, pname, params_s);
}
#// 1.0
#//# @parames = glGetTexEnvfv_p($target, $pname);
void
glGetTexEnvfv_p(target, pname)
GLenum target
GLenum pname
PPCODE:
{
GLfloat ret[MAX_GL_TEXENV_COUNT];
int n = gl_texenv_count(pname);
int i;
glGetTexEnvfv(target, pname, &ret[0]);
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