Acme-MITHALDU-BleedingOpenGL
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indices[i-1] = SvIV(ST(i));
glDrawElements(mode, items-1, GL_UNSIGNED_INT, indices);
free(indices);
}
#endif
#// 1.0
#//# glDrawPixels_c($width, $height, $format, $type, (CPTR)pixels);
void
glDrawPixels_c(width, height, format, type, pixels)
GLsizei width
GLsizei height
GLenum format
GLenum type
void * pixels
CODE:
glDrawPixels(width, height, format, type, pixels);
#// 1.0
#//# glDrawPixels_s($width, $height, $format, $type, (PACKED)pixels);
void
glDrawPixels_s(width, height, format, type, pixels)
GLsizei width
GLsizei height
GLenum format
GLenum type
SV * pixels
CODE:
{
GLvoid * ptr = ELI(pixels, width, height,
format, type, gl_pixelbuffer_unpack);
glDrawPixels(width, height, format, type, ptr);
}
#// 1.0
#//# glDrawPixels_p($width, $height, $format, $type, @pixels);
void
glDrawPixels_p(width, height, format, type, ...)
GLsizei width
GLsizei height
GLenum format
GLenum type
CODE:
{
GLvoid * ptr;
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
ptr = pack_image_ST(&(ST(4)), items-4, width, height, 1, format, type, 0);
glDrawPixels(width, height, format, type, ptr);
glPopClientAttrib();
free(ptr);
}
#ifdef GL_VERSION_1_2
#// 1.2
#//# glDrawRangeElements_c($mode, $start, $end, $count, $type, (CPTR)indices);
void
glDrawRangeElements_c(mode, start, end, count, type, indices)
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
void * indices
INIT:
loadProc(glDrawRangeElements,"glDrawRangeElements");
CODE:
glDrawRangeElements(mode, start, end, count, type, indices);
#//# glDrawRangeElements_s($mode, $start, $end, $count, $type, (PACKED)indices);
void
glDrawRangeElements_s(mode, start, end, count, type, indices)
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
SV * indices
INIT:
loadProc(glDrawRangeElements,"glDrawRangeElements");
CODE:
{
void * indices_s = EL(indices, gl_type_size(type) * count);
glDrawRangeElements(mode, start, end, count, type, indices_s);
}
#//# glDrawRangeElements_p($mode, $start, $end, $count, $type, @indices);
#//- Assumes GLuint indices
void
glDrawRangeElements_p(mode, start, count, ...)
GLenum mode
GLuint start
GLuint count
INIT:
loadProc(glDrawRangeElements,"glDrawRangeElements");
CODE:
{
if (items > 3)
{
if (start < (GLuint)items-3)
{
GLuint * indices;
GLuint i;
if (start+count > (GLuint)(items-3))
count = (GLuint)items-(start+3);
indices = malloc(sizeof(GLuint) * count);
for (i=start; i<count; i++)
indices[i] = SvIV(ST(i+3));
glDrawRangeElements(mode, start, start+count-1,
count, GL_UNSIGNED_INT, indices);
free(indices);
}
}
else
{
glDrawRangeElements(mode, start, start+count-1,
count, GL_UNSIGNED_INT, 0);
}
}
#endif
#// 1.0
#//# glEdgeFlag($flag);
void
glEdgeFlag(flag)
GLboolean flag
#// 1.0
#//# glEnable($cap);
void
glEnable(cap)
GLenum cap
#// 1.0
#//# glDisable($cap);
void
glDisable(cap)
GLenum cap
#ifdef GL_VERSION_1_1
#// 1.1
#//# glEnableClientState($cap);
void
glEnableClientState(cap)
GLenum cap
#// 1.1
#//# glDisableClientState($cap);
void
glDisableClientState(cap)
GLenum cap
#endif
#// 1.0
#//# glEvalCoord1d($u);
void
glEvalCoord1d(u)
GLdouble u
#// 1.0
#//# glEvalCoord1f($u);
void
glEvalCoord1f(u)
GLfloat u
#// 1.0
#//# glEvalCoord2d($u, $v);
void
glEvalCoord2d(u, v)
GLdouble u
GLdouble v
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