Deliantra-Client
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you'll have about 30 minutes to reconnect.
=head2 Exploration
It is very useful (but also interesting :) ) to B<explore> the country. Don't
visit a couple of dungeons on and on, try to find new ones!
=head2 Illumination
Deliantra has light levels and these light levels are changing with time,
and some dungeons can be very dark. To be comfortable with it, you can use
B<lanterns>, or B<torches> with flint and steel.
=head2 Newbie area
After character creation you'll start in a newbie area. You shouldn't try to
leave it early, before you are at least level 5 (some characters may take
more or less than that).
=head2 Diseases
You can catch a disease via traps, monsters, other players and just by
visiting contaminated areas. All low-level diseases wear off with time,
but it is recommended to B<cure> them quickly. Although, if you survive
long enough, you can acquire B<immunity> to that disease.
=head2 Magic Resistances
Some monsters are unaffected by attacks of a certain type. For
example, fire dragons cannot be hurt by fire. Try the opposite element
instead. Experiment.
=head2 Poisoning
You can get poisoned via a bite of venomous creatures or magic attacks. In
this case, you'll start loosing you HP and your food consumption rate will
increase. You can try to B<wait> until it wears off, or try to B<remove>
it via spells or potions.
=head2 Player Shop
You can sell B<interesting> or B<unique> items to other players. Please,
don't fill it with regular junk and put each type of item in the section
it deserves.
=head2 Quests
Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never
see two similar quests or something like "Kill 20 silver bugs" or "Kill
30 golden bugs". No hours of mobslaying! Each quest requires creative
approach. You can get your first quests in the B<palace> or at the B<quest
master>.
=head2 Arrows
You can buy B<unlimited> amounts of arrows in specialized archer shops.
=head2 Binding
It is vital to B<bind> keys to some actions, such as applying healing
potion to a key. You can do that by using the right-mouse-button popup
menu on items, skills and spells, but also by recording a macro, or by
writing it by hand.
=head1 X<tooltip>Tooltips
This section contains some of the tooltips of the Deliantra client.
=head2 X<modifier_box>Keyboard Modifiers
This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
active ("pressed").
=head3 B<once/REPEAT>
C<Ctrl> determines wether an action invoked via the keyboard (moving,
firing) is executed once per keypress or repeatedly as fast as
possible.
In I<once> mode, each time you press a key, your character will try to
execute the action once. If you try to execute actions faster than your
character is able to, the actions will be queued.
In I<REPEAT> mode, your character keep executing the action as long as you
keep the keys pressed, as fast as it is able to do. This allows you to run
faster with a fast character, but msot importantly enables you to stop
immediately, as no matter how fast your character is, stopping to press
the keys will stop your character.
=head3 B<move/FIRE>
C<Shift> determines wether you move or fire when pressing an arrow key.
For example, when you have applied a bow, then pressing C<Shift>-Arrow
will firean arrow instead of moving your character. Less obviously, this
also works for anything else in your range slot, such as spells or skills.
=head3 B<alt>
Shows wether the C<Alt> key is pressed or not. The Alt key can be used
together with the arrow keys to achieve diagonal movement. It is also
commonly used to define keyboard macros.
=head3 B<num>
C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
having it on can make it impossible to use the B<numeric keypad> for
moving or firing. Likewise having it off on Mac OS X might cause problems
with diagonal movement, so when you encounter keyboard issues, try to
toggle NumLock.
=head2 X<stat_health>
B<Health points>. Measures of how much damage you can take before
dying. Hit points are determined from your overall level and are
influenced by the value of your Con stat. Hp value may range between 1
to beyond 500, and higher values indicate a greater ability to withstand
punishment.
=head2 X<stat_mana>
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