Deliantra-Client

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=head3 Where do I find beds to reality?

Inns usually have them, and apartments almost always have beds to
reality. Almost every city has an inn. Taverns sometimes have them, and
they might be in surprising places. Scorn has an inn that is located in
the southern area.

=head3 How does the I<identify> spell work?

The I<identify> spell identifies your items, making it give it's full
description. The spell goes through your inventory in a psuedo-random
order, skipping past identified items. If it identifies all the items
in your inventory, or they are already identified, it then checks for
identified items on the ground, again in a psuedo-random order. If it
identifies all the items on the ground, then the remaining power is
wasted.

The I<identify> spell counts stacks of items, such as arrows or gems, as
one 'item'. It can only identify a certain amount of items. Therefore, the
only way to choose what it identifies is by dropping what you don't want
identified on the ground.

=head3 What do altars do?

There are different types of altars. Altars found in churches and
chapels are aligned to gods; they usually have decoration based
on the god they are aligned to. You can pray at these altars to 
start worshipping the god the altar is aligned to, or pray to
get over your normal grace limit, get grace faster, or any
other effects the altar might have.

Pink altars usually require a sacrifice, which can be seen by
rolling your mouse over it at the bottom of the screen. If you
drop the sacrifiice, it will activate something, like a gate, or
maybe it will teleport something.

=head3 How come I don't get any change from an altar?

Altars do not give change. This means that you might drop a platinum piece
on a table that identifies for 2 gold, or equivalent, and get only one
identify. The equivalent means that you can make the price up in smaller
currency, like 200 silver, but higher currency won't get you any more
identifies.

=head3 What diseases cannot be cured naturally?

Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
and thus you cannot have an immunity against them.

=head3 Where can I use building materials?

You can only use them in tiles that are buildable. These tiles are found in
guild storages, and in some apartments.

=head3 How can I Prepare/Improve/Enchant Weapons?

This is done in two steps: first you have to I<prepare> your weapon
for the desired number of enchantments, then you apply the enchanments
(weapons remember how many times they can be enchanted further).

To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
then read the I<Prepare Weapon> scroll. The square root of the total 
number of diamonds sacrificed this way determines the number of 
enchantments the weapon accepts: one diamond for one enchanment, nine 
diamonds for three enchantments, 100 diamonds for ten enchantments, 
and so on.

Remember, once you prepare the weapon, it can only be wielded by you.

After that, you can apply improvement and enchantnment scrolls:

=over 4

=item Improve Damage

Each scroll read will increase the damage by five points, and likewise the
weight by five kilograms.

=item Lower Weight

This "improves" the weight of your weapon: each scroll reduces the weight
by one fifth (20%). It will not, however, create weightless weapons.

=item Enchant Weapon

Each scroll read increases the magic by one point.

=item Improve Stat

This scroll improves one of the basic stat improvements (Strength,
Dexterity and so on). For this it needs a further sacrifice in form of
stat potions. The stat potions must be of the same type and will determine
which stat gets improved.

The number of stat potions you need to improve it is twice the number of
stat points the weapon currently gives, plus one (the minimum is two stat
potions, however). That is, a weapon which gives no stat bonus needs two
(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
will result in needing five stat potions only (C<2 × 2 + 1>).

=back

Keep in mind, however, that your character can only handle a limited
number of weapon improvements, see the L<skills> command. Item power will
also increase.

=head3 How can I enchant Armour?

Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
the magic value will be increased by one, the speed, armour (physical
resistance) and weight are increased by some amount, as well as the item
power.

=head3 What is this item power business?

In general, the more interesting/powerful items have higher item power
values. Your character can handle only handle only a limited amount of
power - for each overall level you can handle C<1.25> item power points,



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