AI-NeuralNet-Mesh

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<DT><STRONG><A NAME="item_error">$net-&gt;error();</A></STRONG><BR>
<DD>
Returns the last error message which occured in the mesh, or undef if no errors have
occured.
<P></P>
<DT><STRONG><A NAME="item_load_pcx">$net-&gt;load_pcx($filename);</A></STRONG><BR>
<DD>
NOTE: To use this function, you must have PCX::Loader installed. If you do not have
PCX::Loader installed, it will return undef and store an error for you to retrive with 
the <A HREF="#item_error"><CODE>error()</CODE></A> method, below.
<P>This is a treat... this routine will load a PCX-format file (yah, I know ... ancient 
format ... but it is the only one I could find specs for to write it in Perl. If 
anyone can get specs for any other formats, or could write a loader for them, I 
would be very grateful!) Anyways, a PCX-format file that is exactly 320x200 with 8 bits 
per pixel, with pure Perl. It returns a blessed refrence to a PCX::Loader object, which 
supports the following routinges/members. See example files ex_pcx.pl and ex_pcxl.pl in 
the ./examples/ directory.</P>
<P>See <CODE>perldoc PCX::Loader</CODE> for information on the methods of the object returned.</P>
<P>You can download PCX::Loader from <A HREF="http://www.josiah.countystart.com/modules/get.pl?pcx-loader:mpod">http://www.josiah.countystart.com/modules/get.pl?pcx-loader:mpod</A></P>
<P></P></DL>
<P>
<HR>
<H1><A NAME="custom activation functions">CUSTOM ACTIVATION FUNCTIONS</A></H1>
<P>Included in this package are four custom activation functions meant to be used
as a guide to create your own, as well as to be useful to you in normal use of the
module. There is only one function exported by default into your namespace, which
is the <A HREF="#item_range"><CODE>range()</CODE></A> functions. These are not meant to be used as methods, but as functions.
These functions return code refs to a Perl closure which does the actual work when
the time comes.</P>
<DL>
<DT><STRONG>range(0..X);</STRONG><BR>
<DD>
<DT><STRONG>range(@range);</STRONG><BR>
<DD>
<DT><STRONG>range(A,B,C);</STRONG><BR>
<DD>
<A HREF="#item_range"><CODE>range()</CODE></A> returns a closure limiting the output 
of that node to a specified set of values.
Good for use in output layers.
<P>Usage example:
	$net-&gt;activation(4,range(0..5));
or (in the <A HREF="#item_new"><CODE>new()</CODE></A> hash constructor form):
	..
	{ 
		nodes		=&gt;	1,
		activation	=&gt;	range 5..2
	}
	..
You can also pass an array containing the range
values (not array ref), or you can pass a comma-
seperated list of values as parameters:</P>
<PRE>
        $net-&gt;activation(4,range(@numbers));
        $net-&gt;activation(4,range(6,15,26,106,28,3));</PRE>
<P>Note: when using a <A HREF="#item_range"><CODE>range()</CODE></A> activatior, train the
net TWICE on the data set, because the first time
the <A HREF="#item_range"><CODE>range()</CODE></A> function searches for the top value in
the inputs, and therefore, results could flucuate.
The second learning cycle guarantees more accuracy.</P>
<P>The actual code that implements the range closure is
a bit convulted, so I will expand on it here as a simple
tutorial for custom activation functions.</P>
<PRE>
        = line 1 =      sub {
        = line 2 =              my @values = ( 6..10 );
        = line 3 =              my $sum   = shift;
        = line 4 =              my $self  = shift;
        = line 5 =              $self-&gt;{top_value}=$sum if($sum&gt;$self-&gt;{top_value});
        = line 6 =              my $index = intr($sum/$self-&gt;{top_value}*$#values);
        = line 7 =              return $values[$index];
        = line 8 =      }</PRE>
<P>Now, the actual function fits in one line of code, but I expanded it a bit
here. Line 1 creates our array of allowed output values. Lines two and
three grab our parameters off the stack which allow us access to the
internals of this node. Line 5 checks to see if the sum output of this
node is higher than any previously encountered, and, if so, it sets
the marker higher. This also shows that you can use the $self refrence
to maintain information across activations. This technique is also used
in the <A HREF="#item_ramp"><CODE>ramp()</CODE></A> activator. Line 6 computes the index into the allowed
values array by first scaling the $sum to be between 0 and 1 and then
expanding it to fit smoothly inside the number of elements in the array. Then
we simply round to an integer and pluck that index from the array and
use it as the output value for that node.</P>
<P>See? It's not that hard! Using custom activation functions, you could do
just about anything with the node that you want to, since you have
access to the node just as if you were a blessed member of that node's object.</P>
<P></P>
<DT><STRONG><A NAME="item_ramp">ramp($r);</A></STRONG><BR>
<DD>
<A HREF="#item_ramp"><CODE>ramp()</CODE></A> preforms smooth ramp activation between 0 and 1 if $r is 1, 
or between -1 and 1 if $r is 2. $r defaults to 1.
<P>You can get this into your namespace with the ':acts' export 
tag as so:
</P>
<PRE>
        use AI::NeuralNet::Mesh ':acts';</PRE>
<P>Note: when using a <A HREF="#item_ramp"><CODE>ramp()</CODE></A> activatior, train the
net at least TWICE on the data set, because the first 
time the <A HREF="#item_ramp"><CODE>ramp()</CODE></A> function searches for the top value in
the inputs, and therefore, results could flucuate.
The second learning cycle guarantees more accuracy.</P>
<P>No code to show here, as it is almost exactly the same as range().</P>
<P></P>
<DT><STRONG><A NAME="item_and_gate">and_gate($threshold);</A></STRONG><BR>
<DD>
Self explanitory, pretty much. This turns the node into a basic AND gate.
$threshold is used to decide if an input is true or false (1 or 0). If 
an input is below $threshold, it is false. $threshold defaults to 0.5.
<P>You can get this into your namespace with the ':acts' export 
tag as so:
</P>
<PRE>
        use AI::NeuralNet::Mesh ':acts';</PRE>
<P>Let's look at the code real quick, as it shows how to get at the indivudal
input connections:</P>
<PRE>
        = line 1 =      sub {
        = line 2 =              my $sum  = shift;
        = line 3 =              my $self = shift;
        = line 4 =              my $threshold = 0.50;
        = line 5 =              for my $x (0..$self-&gt;{_inputs_size}-1) { 
        = line 6 =                      return 0.000001 if(!$self-&gt;{_inputs}-&gt;[$x]-&gt;{value}&lt;$threshold)
        = line 7 =              }
        = line 8 =              return $sum/$self-&gt;{_inputs_size};
        = line 9 =      }</PRE>
<P>Line 2 and 3 pulls in our sum and self refrence. Line 5 opens a loop to go over
all the input lines into this node. Line 6 looks at each input line's value 
and comparse it to the threshold. If the value of that line is below threshold, then
we return 0.000001 to signify a 0 value. (We don't return a 0 value so that the network
doen't get hung trying to multiply a 0 by a huge weight during training [it just will
keep getting a 0 as the product, and it will never learn]). Line 8 returns the mean 
value of all the inputs if all inputs were above threshold.</P>
<P>Very simple, eh? :)
</P>
<P></P>
<DT><STRONG><A NAME="item_or_gate">or_gate($threshold);</A></STRONG><BR>
<DD>
<P>Self explanitory. Turns the node into a basic OR gate, $threshold is used same as above.</P>
<P>You can get this into your namespace with the ':acts' export 
tag as so:
</P>



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