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The game Quest is based on several 1st person perspective games and some text adventure games. The basic idea is that a small group wanders around inside a structure (cave, dungeon,castle,??) attempting to accomplish a series of minor goals leading ...
The game is drawn from Dungeon Master, Bards Tale, the Wizardry series, and others.
Scenario:
The lead finds themself in a building. An enscription on a wall (over a door?) or a person says "Welcome to the Adventures Inn. Here you will find several folks that want your help with their quests and some folks that can help you."
Wandering around I saw a treasure chest behind a grate-like door. The door would not open. Most of the doors were wooden and locked, but in one room sat a small girl. When I entered the room, she asked "Will you help me? The gnomes have stolen my...
Foolishly, I accepted. She lead me out a door I had not seen and (across the fields into a cave) or (suddenly we were in a cave). As we wandered through the cave, the map she was writing (overhead) filled in with where we had been and where we had ...
We came to a locked iron grate. "There must be a key around somewhere" she said. We looked in every corner of the cave we could get to. We found a chest that we could open with some treasures and gold in it.. We collected them. In a back corner ...
This time the door was open. We were able to get into the other part of the cave. Again we found a chest and "liberated" its contents. After wandering some more, we found her dog tied to (a ring set into the wall). We used a knife from one of the...
When we got back to the Inn, she (taught me the mapping skill)(magic map) (gave me the mapping kit). She also gave me two keys. One opened the grate door so I could save my treasure in that chest. I opened the grate and the empty chest. I put all...
The other key opened one of the wooden doors. The person it that room asked me to help the with their quest.
Tavern
Tavern is a device to allow multiple mini quests. Each room of the
tavern has a person in it. Entering the room gets them to tell their
story. Need way to choose to work with one. Completing each quest might provide a new tool/ability. Each person could take you to a different time period/landscape.
Pictures of Cher(My jeweled necklacewas stolen), Elvis, Batman,Knight, Merlin,Child(Please help me find my dog, Alex. The jester stole him and hid him in the castle basement), teenage boy, ninja,barbarian, time traveler,robot,...
Issues:
Scoring and "winning" - We might use the trick from Collsal Cave and have a number of points achievable in each adventure. The score would show as n/M. Collecting gold and finding things would give points.
Games often take several hours(days) to complete. Must be able to
save state of game and restore it to continue the game.
How to add failure or missteps? Should have death? Games that have no way to get in trouble are dull. Colossal Cave had a turn limit to complete the game and get all the points.
How do we make floors and walls have more variety in appearance? Can we fill a polygon with multiple instances of an image?
Would it make sense to have food and water important in the game? You could by supplies before each trek and they would need to last until you got out of the cave. Longer treks require more supplies, like a hiking trip. It might offer a way to add...
\page story Generating New Scenarios for Quest
Building map files is described in class Map and in page \ref map_things
Add char and logic to start map to enter new scenario
\section test Testing
Setting the environment variable 'WIZARD' will allow walking through
walls, instant relocation by clicking on the overview, turn on the
overview and show all things on the map
\section puz Possible Puzzles:
Find button/switch/key that opens a door/chest
Find a secret door How to find? How to open?
- clues: slight difference in the wall, feel a draft, what's that smell?
Find the parts and assemble something
Use a tool to move/trip/reach something
Use a ladder to get over something
Find oil and pry bar to oil hinges and pry door open
Feed the hamburger to the lion to get him to let you pass (put sleeping potion on the burger)
Give a bribe of sodapop/cookie/?? to the guard to let you pass
Find a pass and show it to the guard
Set switches to a pattern to open the gate/control where a teleporter goes
Use a rope and pully and pully as a block and tackle to life a trap door/stone lid
Answer the guards riddle
Assemble a jigsaw puzzle
Shatter a glass wall to get thru (using???)
Turn the sconce to open something
Locate a secret door - "The floor here shows a lot of scuff marks"
Push panels in the right order to open something
Use a rope to swing over a pit/water/???
Start in a room with a locked door
-find key, talk to jailor, pick lock, find(secret lever)
Wand of ice to freeze river to allow crossing
Wear robes, hat and medallion to fool guard
lard, pan, candle & match -- heat lard in pan over lit candle & pour it over rusty bolts
Burn incense to put guard dragon to sleep
Open door/chest by pressing buttons in the right order
Guards refuses passage "Only Z's can pass" -- find picture of Z with medallion, robes& hat or guard is wearing robe, hat, medallion
Bribe guard (with whopper?)
Use spear to push button through a grate door/window
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