Alien-uv

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libuv/src/win/handle-inl.h  view on Meta::CPAN

      case UV_TCP:
        uv_tcp_endgame(loop, (uv_tcp_t*) handle);
        break;

      case UV_NAMED_PIPE:
        uv_pipe_endgame(loop, (uv_pipe_t*) handle);
        break;

      case UV_TTY:
        uv_tty_endgame(loop, (uv_tty_t*) handle);
        break;

      case UV_UDP:
        uv_udp_endgame(loop, (uv_udp_t*) handle);
        break;

      case UV_POLL:
        uv_poll_endgame(loop, (uv_poll_t*) handle);
        break;

      case UV_TIMER:
        uv__timer_close((uv_timer_t*) handle);
        uv__handle_close(handle);
        break;

      case UV_PREPARE:
      case UV_CHECK:
      case UV_IDLE:
        uv_loop_watcher_endgame(loop, handle);
        break;

      case UV_ASYNC:
        uv_async_endgame(loop, (uv_async_t*) handle);
        break;

      case UV_SIGNAL:
        uv_signal_endgame(loop, (uv_signal_t*) handle);
        break;

      case UV_PROCESS:
        uv_process_endgame(loop, (uv_process_t*) handle);
        break;

      case UV_FS_EVENT:
        uv_fs_event_endgame(loop, (uv_fs_event_t*) handle);
        break;

      case UV_FS_POLL:
        uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
        break;

      default:
        assert(0);
        break;
    }
  }
}

INLINE static HANDLE uv__get_osfhandle(int fd)
{
  /* _get_osfhandle() raises an assert in debug builds if the FD is invalid.
   * But it also correctly checks the FD and returns INVALID_HANDLE_VALUE for
   * invalid FDs in release builds (or if you let the assert continue). So this
   * wrapper function disables asserts when calling _get_osfhandle. */

  HANDLE handle;
  UV_BEGIN_DISABLE_CRT_ASSERT();
  handle = (HANDLE) _get_osfhandle(fd);
  UV_END_DISABLE_CRT_ASSERT();
  return handle;
}

#endif /* UV_WIN_HANDLE_INL_H_ */



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