Alien-uv
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libuv/src/win/core.c view on Meta::CPAN
uv_mutex_lock(&uv__loops_lock);
for (i = 0; i < uv__loops_size; ++i) {
loop = uv__loops[i];
assert(loop);
if (loop->iocp != INVALID_HANDLE_VALUE)
PostQueuedCompletionStatus(loop->iocp, 0, 0, NULL);
}
uv_mutex_unlock(&uv__loops_lock);
}
static void uv_init(void) {
/* Tell Windows that we will handle critical errors. */
SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX |
SEM_NOOPENFILEERRORBOX);
/* Tell the CRT to not exit the application when an invalid parameter is
* passed. The main issue is that invalid FDs will trigger this behavior.
*/
#if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800
_set_invalid_parameter_handler(uv__crt_invalid_parameter_handler);
#endif
/* We also need to setup our debug report handler because some CRT
* functions (eg _get_osfhandle) raise an assert when called with invalid
* FDs even though they return the proper error code in the release build.
*/
#if defined(_DEBUG) && (defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR))
_CrtSetReportHook(uv__crt_dbg_report_handler);
#endif
/* Initialize tracking of all uv loops */
uv__loops_init();
/* Fetch winapi function pointers. This must be done first because other
* initialization code might need these function pointers to be loaded.
*/
uv_winapi_init();
/* Initialize winsock */
uv_winsock_init();
/* Initialize FS */
uv_fs_init();
/* Initialize signal stuff */
uv_signals_init();
/* Initialize console */
uv_console_init();
/* Initialize utilities */
uv__util_init();
/* Initialize system wakeup detection */
uv__init_detect_system_wakeup();
}
int uv_loop_init(uv_loop_t* loop) {
struct heap* timer_heap;
int err;
/* Initialize libuv itself first */
uv__once_init();
/* Create an I/O completion port */
loop->iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1);
if (loop->iocp == NULL)
return uv_translate_sys_error(GetLastError());
/* To prevent uninitialized memory access, loop->time must be initialized
* to zero before calling uv_update_time for the first time.
*/
loop->time = 0;
uv_update_time(loop);
QUEUE_INIT(&loop->wq);
QUEUE_INIT(&loop->handle_queue);
loop->active_reqs.count = 0;
loop->active_handles = 0;
loop->pending_reqs_tail = NULL;
loop->endgame_handles = NULL;
loop->timer_heap = timer_heap = uv__malloc(sizeof(*timer_heap));
if (timer_heap == NULL) {
err = UV_ENOMEM;
goto fail_timers_alloc;
}
heap_init(timer_heap);
loop->check_handles = NULL;
loop->prepare_handles = NULL;
loop->idle_handles = NULL;
loop->next_prepare_handle = NULL;
loop->next_check_handle = NULL;
loop->next_idle_handle = NULL;
memset(&loop->poll_peer_sockets, 0, sizeof loop->poll_peer_sockets);
loop->active_tcp_streams = 0;
loop->active_udp_streams = 0;
loop->timer_counter = 0;
loop->stop_flag = 0;
err = uv_mutex_init(&loop->wq_mutex);
if (err)
goto fail_mutex_init;
err = uv_async_init(loop, &loop->wq_async, uv__work_done);
if (err)
goto fail_async_init;
uv__handle_unref(&loop->wq_async);
loop->wq_async.flags |= UV_HANDLE_INTERNAL;
err = uv__loops_add(loop);
if (err)
goto fail_async_init;
return 0;
fail_async_init:
uv_mutex_destroy(&loop->wq_mutex);
fail_mutex_init:
uv__free(timer_heap);
loop->timer_heap = NULL;
fail_timers_alloc:
CloseHandle(loop->iocp);
loop->iocp = INVALID_HANDLE_VALUE;
return err;
}
void uv_update_time(uv_loop_t* loop) {
uint64_t new_time = uv__hrtime(1000);
assert(new_time >= loop->time);
loop->time = new_time;
}
void uv__once_init(void) {
uv_once(&uv_init_guard_, uv_init);
}
void uv__loop_close(uv_loop_t* loop) {
size_t i;
uv__loops_remove(loop);
/* close the async handle without needing an extra loop iteration */
assert(!loop->wq_async.async_sent);
loop->wq_async.close_cb = NULL;
uv__handle_closing(&loop->wq_async);
uv__handle_close(&loop->wq_async);
for (i = 0; i < ARRAY_SIZE(loop->poll_peer_sockets); i++) {
SOCKET sock = loop->poll_peer_sockets[i];
if (sock != 0 && sock != INVALID_SOCKET)
closesocket(sock);
}
uv_mutex_lock(&loop->wq_mutex);
assert(QUEUE_EMPTY(&loop->wq) && "thread pool work queue not empty!");
assert(!uv__has_active_reqs(loop));
uv_mutex_unlock(&loop->wq_mutex);
uv_mutex_destroy(&loop->wq_mutex);
uv__free(loop->timer_heap);
loop->timer_heap = NULL;
CloseHandle(loop->iocp);
}
int uv__loop_configure(uv_loop_t* loop, uv_loop_option option, va_list ap) {
return UV_ENOSYS;
}
int uv_backend_fd(const uv_loop_t* loop) {
return -1;
}
int uv_loop_fork(uv_loop_t* loop) {
return UV_ENOSYS;
}
int uv_backend_timeout(const uv_loop_t* loop) {
if (loop->stop_flag != 0)
return 0;
if (!uv__has_active_handles(loop) && !uv__has_active_reqs(loop))
return 0;
if (loop->pending_reqs_tail)
return 0;
if (loop->endgame_handles)
return 0;
if (loop->idle_handles)
return 0;
return uv__next_timeout(loop);
}
static void uv__poll_wine(uv_loop_t* loop, DWORD timeout) {
DWORD bytes;
ULONG_PTR key;
OVERLAPPED* overlapped;
uv_req_t* req;
int repeat;
uint64_t timeout_time;
timeout_time = loop->time + timeout;
for (repeat = 0; ; repeat++) {
GetQueuedCompletionStatus(loop->iocp,
&bytes,
&key,
&overlapped,
timeout);
if (overlapped) {
/* Package was dequeued */
req = uv_overlapped_to_req(overlapped);
libuv/src/win/core.c view on Meta::CPAN
* meant only to wake us up.
*/
if (overlappeds[i].lpOverlapped) {
req = uv_overlapped_to_req(overlappeds[i].lpOverlapped);
uv_insert_pending_req(loop, req);
}
}
/* Some time might have passed waiting for I/O,
* so update the loop time here.
*/
uv_update_time(loop);
} else if (GetLastError() != WAIT_TIMEOUT) {
/* Serious error */
uv_fatal_error(GetLastError(), "GetQueuedCompletionStatusEx");
} else if (timeout > 0) {
/* GetQueuedCompletionStatus can occasionally return a little early.
* Make sure that the desired timeout target time is reached.
*/
uv_update_time(loop);
if (timeout_time > loop->time) {
timeout = (DWORD)(timeout_time - loop->time);
/* The first call to GetQueuedCompletionStatus should return very
* close to the target time and the second should reach it, but
* this is not stated in the documentation. To make sure a busy
* loop cannot happen, the timeout is increased exponentially
* starting on the third round.
*/
timeout += repeat ? (1 << (repeat - 1)) : 0;
continue;
}
}
break;
}
}
static int uv__loop_alive(const uv_loop_t* loop) {
return uv__has_active_handles(loop) ||
uv__has_active_reqs(loop) ||
loop->endgame_handles != NULL;
}
int uv_loop_alive(const uv_loop_t* loop) {
return uv__loop_alive(loop);
}
int uv_run(uv_loop_t *loop, uv_run_mode mode) {
DWORD timeout;
int r;
int ran_pending;
r = uv__loop_alive(loop);
if (!r)
uv_update_time(loop);
while (r != 0 && loop->stop_flag == 0) {
uv_update_time(loop);
uv__run_timers(loop);
ran_pending = uv_process_reqs(loop);
uv_idle_invoke(loop);
uv_prepare_invoke(loop);
timeout = 0;
if ((mode == UV_RUN_ONCE && !ran_pending) || mode == UV_RUN_DEFAULT)
timeout = uv_backend_timeout(loop);
if (pGetQueuedCompletionStatusEx)
uv__poll(loop, timeout);
else
uv__poll_wine(loop, timeout);
uv_check_invoke(loop);
uv_process_endgames(loop);
if (mode == UV_RUN_ONCE) {
/* UV_RUN_ONCE implies forward progress: at least one callback must have
* been invoked when it returns. uv__io_poll() can return without doing
* I/O (meaning: no callbacks) when its timeout expires - which means we
* have pending timers that satisfy the forward progress constraint.
*
* UV_RUN_NOWAIT makes no guarantees about progress so it's omitted from
* the check.
*/
uv__run_timers(loop);
}
r = uv__loop_alive(loop);
if (mode == UV_RUN_ONCE || mode == UV_RUN_NOWAIT)
break;
}
/* The if statement lets the compiler compile it to a conditional store.
* Avoids dirtying a cache line.
*/
if (loop->stop_flag != 0)
loop->stop_flag = 0;
return r;
}
int uv_fileno(const uv_handle_t* handle, uv_os_fd_t* fd) {
uv_os_fd_t fd_out;
switch (handle->type) {
case UV_TCP:
fd_out = (uv_os_fd_t)((uv_tcp_t*) handle)->socket;
break;
case UV_NAMED_PIPE:
fd_out = ((uv_pipe_t*) handle)->handle;
break;
case UV_TTY:
fd_out = ((uv_tty_t*) handle)->handle;
break;
case UV_UDP:
fd_out = (uv_os_fd_t)((uv_udp_t*) handle)->socket;
break;
case UV_POLL:
fd_out = (uv_os_fd_t)((uv_poll_t*) handle)->socket;
break;
default:
return UV_EINVAL;
}
if (uv_is_closing(handle) || fd_out == INVALID_HANDLE_VALUE)
return UV_EBADF;
*fd = fd_out;
return 0;
}
int uv__socket_sockopt(uv_handle_t* handle, int optname, int* value) {
int r;
int len;
SOCKET socket;
if (handle == NULL || value == NULL)
return UV_EINVAL;
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