Alien-uv
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libuv/src/win/core.c view on Meta::CPAN
int uv_backend_timeout(const uv_loop_t* loop) {
if (loop->stop_flag != 0)
return 0;
if (!uv__has_active_handles(loop) && !uv__has_active_reqs(loop))
return 0;
if (loop->pending_reqs_tail)
return 0;
if (loop->endgame_handles)
return 0;
if (loop->idle_handles)
return 0;
return uv__next_timeout(loop);
}
static void uv__poll_wine(uv_loop_t* loop, DWORD timeout) {
DWORD bytes;
ULONG_PTR key;
OVERLAPPED* overlapped;
uv_req_t* req;
int repeat;
uint64_t timeout_time;
timeout_time = loop->time + timeout;
for (repeat = 0; ; repeat++) {
GetQueuedCompletionStatus(loop->iocp,
&bytes,
&key,
&overlapped,
timeout);
if (overlapped) {
/* Package was dequeued */
req = uv_overlapped_to_req(overlapped);
uv_insert_pending_req(loop, req);
/* Some time might have passed waiting for I/O,
* so update the loop time here.
*/
uv_update_time(loop);
} else if (GetLastError() != WAIT_TIMEOUT) {
/* Serious error */
uv_fatal_error(GetLastError(), "GetQueuedCompletionStatus");
} else if (timeout > 0) {
/* GetQueuedCompletionStatus can occasionally return a little early.
* Make sure that the desired timeout target time is reached.
*/
uv_update_time(loop);
if (timeout_time > loop->time) {
timeout = (DWORD)(timeout_time - loop->time);
/* The first call to GetQueuedCompletionStatus should return very
* close to the target time and the second should reach it, but
* this is not stated in the documentation. To make sure a busy
* loop cannot happen, the timeout is increased exponentially
* starting on the third round.
*/
timeout += repeat ? (1 << (repeat - 1)) : 0;
continue;
}
}
break;
}
}
static void uv__poll(uv_loop_t* loop, DWORD timeout) {
BOOL success;
uv_req_t* req;
OVERLAPPED_ENTRY overlappeds[128];
ULONG count;
ULONG i;
int repeat;
uint64_t timeout_time;
timeout_time = loop->time + timeout;
for (repeat = 0; ; repeat++) {
success = GetQueuedCompletionStatusEx(loop->iocp,
overlappeds,
ARRAY_SIZE(overlappeds),
&count,
timeout,
FALSE);
if (success) {
for (i = 0; i < count; i++) {
/* Package was dequeued, but see if it is not a empty package
* meant only to wake us up.
*/
if (overlappeds[i].lpOverlapped) {
req = uv_overlapped_to_req(overlappeds[i].lpOverlapped);
uv_insert_pending_req(loop, req);
}
}
/* Some time might have passed waiting for I/O,
* so update the loop time here.
*/
uv_update_time(loop);
} else if (GetLastError() != WAIT_TIMEOUT) {
/* Serious error */
uv_fatal_error(GetLastError(), "GetQueuedCompletionStatusEx");
} else if (timeout > 0) {
/* GetQueuedCompletionStatus can occasionally return a little early.
* Make sure that the desired timeout target time is reached.
*/
uv_update_time(loop);
if (timeout_time > loop->time) {
timeout = (DWORD)(timeout_time - loop->time);
/* The first call to GetQueuedCompletionStatus should return very
* close to the target time and the second should reach it, but
* this is not stated in the documentation. To make sure a busy
* loop cannot happen, the timeout is increased exponentially
* starting on the third round.
*/
timeout += repeat ? (1 << (repeat - 1)) : 0;
continue;
}
}
break;
}
}
static int uv__loop_alive(const uv_loop_t* loop) {
return uv__has_active_handles(loop) ||
uv__has_active_reqs(loop) ||
loop->endgame_handles != NULL;
}
int uv_loop_alive(const uv_loop_t* loop) {
return uv__loop_alive(loop);
}
int uv_run(uv_loop_t *loop, uv_run_mode mode) {
DWORD timeout;
int r;
int ran_pending;
r = uv__loop_alive(loop);
if (!r)
uv_update_time(loop);
while (r != 0 && loop->stop_flag == 0) {
uv_update_time(loop);
uv__run_timers(loop);
ran_pending = uv_process_reqs(loop);
uv_idle_invoke(loop);
uv_prepare_invoke(loop);
timeout = 0;
if ((mode == UV_RUN_ONCE && !ran_pending) || mode == UV_RUN_DEFAULT)
timeout = uv_backend_timeout(loop);
if (pGetQueuedCompletionStatusEx)
uv__poll(loop, timeout);
else
uv__poll_wine(loop, timeout);
uv_check_invoke(loop);
uv_process_endgames(loop);
if (mode == UV_RUN_ONCE) {
/* UV_RUN_ONCE implies forward progress: at least one callback must have
* been invoked when it returns. uv__io_poll() can return without doing
* I/O (meaning: no callbacks) when its timeout expires - which means we
* have pending timers that satisfy the forward progress constraint.
*
( run in 0.642 second using v1.01-cache-2.11-cpan-39bf76dae61 )