SPVM-Resource-SQLite
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lib/SPVM/Resource/SQLite.native/src/sqlite3.c view on Meta::CPAN
if( x<8 ){
if( x<2 ) return 0;
while( x<8 ){ y -= 10; x <<= 1; }
}else{
#if GCC_VERSION>=5004000
int i = 60 - __builtin_clzll(x);
y += i*10;
x >>= i;
#else
while( x>255 ){ y += 40; x >>= 4; } /*OPTIMIZATION-IF-TRUE*/
while( x>15 ){ y += 10; x >>= 1; }
#endif
}
return a[x&7] + y - 10;
}
/*
** Convert a double into a LogEst
** In other words, compute an approximation for 10*log2(x).
*/
SQLITE_PRIVATE LogEst sqlite3LogEstFromDouble(double x){
u64 a;
LogEst e;
assert( sizeof(x)==8 && sizeof(a)==8 );
if( x<=1 ) return 0;
if( x<=2000000000 ) return sqlite3LogEst((u64)x);
memcpy(&a, &x, 8);
e = (a>>52) - 1022;
return e*10;
}
/*
** Convert a LogEst into an integer.
*/
SQLITE_PRIVATE u64 sqlite3LogEstToInt(LogEst x){
u64 n;
n = x%10;
x /= 10;
if( n>=5 ) n -= 2;
else if( n>=1 ) n -= 1;
if( x>60 ) return (u64)LARGEST_INT64;
return x>=3 ? (n+8)<<(x-3) : (n+8)>>(3-x);
}
/*
** Add a new name/number pair to a VList. This might require that the
** VList object be reallocated, so return the new VList. If an OOM
** error occurs, the original VList returned and the
** db->mallocFailed flag is set.
**
** A VList is really just an array of integers. To destroy a VList,
** simply pass it to sqlite3DbFree().
**
** The first integer is the number of integers allocated for the whole
** VList. The second integer is the number of integers actually used.
** Each name/number pair is encoded by subsequent groups of 3 or more
** integers.
**
** Each name/number pair starts with two integers which are the numeric
** value for the pair and the size of the name/number pair, respectively.
** The text name overlays one or more following integers. The text name
** is always zero-terminated.
**
** Conceptually:
**
** struct VList {
** int nAlloc; // Number of allocated slots
** int nUsed; // Number of used slots
** struct VListEntry {
** int iValue; // Value for this entry
** int nSlot; // Slots used by this entry
** // ... variable name goes here
** } a[0];
** }
**
** During code generation, pointers to the variable names within the
** VList are taken. When that happens, nAlloc is set to zero as an
** indication that the VList may never again be enlarged, since the
** accompanying realloc() would invalidate the pointers.
*/
SQLITE_PRIVATE VList *sqlite3VListAdd(
sqlite3 *db, /* The database connection used for malloc() */
VList *pIn, /* The input VList. Might be NULL */
const char *zName, /* Name of symbol to add */
int nName, /* Bytes of text in zName */
int iVal /* Value to associate with zName */
){
int nInt; /* number of sizeof(int) objects needed for zName */
char *z; /* Pointer to where zName will be stored */
int i; /* Index in pIn[] where zName is stored */
nInt = nName/4 + 3;
assert( pIn==0 || pIn[0]>=3 ); /* Verify ok to add new elements */
if( pIn==0 || pIn[1]+nInt > pIn[0] ){
/* Enlarge the allocation */
sqlite3_int64 nAlloc = (pIn ? 2*(sqlite3_int64)pIn[0] : 10) + nInt;
VList *pOut = sqlite3DbRealloc(db, pIn, nAlloc*sizeof(int));
if( pOut==0 ) return pIn;
if( pIn==0 ) pOut[1] = 2;
pIn = pOut;
pIn[0] = nAlloc;
}
i = pIn[1];
pIn[i] = iVal;
pIn[i+1] = nInt;
z = (char*)&pIn[i+2];
pIn[1] = i+nInt;
assert( pIn[1]<=pIn[0] );
memcpy(z, zName, nName);
z[nName] = 0;
return pIn;
}
/*
** Return a pointer to the name of a variable in the given VList that
** has the value iVal. Or return a NULL if there is no such variable in
** the list
*/
SQLITE_PRIVATE const char *sqlite3VListNumToName(VList *pIn, int iVal){
int i, mx;
if( pIn==0 ) return 0;
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