SDL2-FFI
view release on metacpan or search on metacpan
lib/SDL2/events.pm view on Meta::CPAN
=item C<SDL_JOYDEVICEADDED> - A new joystick has been inserted into the system
=item C<SDL_JOYDEVICEREMOVED> - An opened joystick has been removed
=back
Game controller events
=over
=item C<SDL_CONTROLLERAXISMOTION> - Game controller axis motion
=item C<SDL_CONTROLLERBUTTONDOWN> - Game controller button pressed
=item C<SDL_CONTROLLERBUTTONUP> - Game controller button released
=item C<SDL_CONTROLLERDEVICEADDED> - A new Game controller has been inserted into the system
=item C<SDL_CONTROLLERDEVICEREMOVED> - An opened Game controller has been removed
=item C<SDL_CONTROLLERDEVICEREMAPPED> - The controller mapping was updated
=item C<SDL_CONTROLLERTOUCHPADDOWN> - Game controller touchpad was touched
=item C<SDL_CONTROLLERTOUCHPADMOTION> - Game controller touchpad finger was moved
=item C<SDL_CONTROLLERTOUCHPADUP> - Game controller touchpad finger was lifted
=item C<SDL_CONTROLLERSENSORUPDATE> - Game controller sensor was updated
=back
Touch events
=over
=item C<SDL_FINGERDOWN>
=item C<SDL_FINGERUP>
=item C<SDL_FINGERMOTION>
=back
Gesture events
=over
=item C<SDL_DOLLARGESTURE>
=item C<SDL_DOLLARRECORD>
=item C<SDL_MULTIGESTURE>
=back
Clipboard events
=over
=item C<SDL_CLIPBOARDUPDATE> - The clipboard changed
=back
Drag and drop events
=over
=item C<SDL_DROPFILE> - The system requests a file open
=item C<SDL_DROPTEXT> - text/plain drag-and-drop event
=item C<SDL_DROPBEGIN> - A new set of drops is beginning (NULL filename)
=item C<SDL_DROPCOMPLETE> - Current set of drops is now complete (NULL filename)
=back
Audio hotplug events
=over
=item C<SDL_AUDIODEVICEADDED> - A new audio device is available
=item C<SDL_AUDIODEVICEREMOVED> - An audio device has been removed
=back
Sensor events
=over
=item C<SDL_SENSORUPDATE> - A sensor was updated
=back
Render events
=over
=item C<SDL_RENDER_TARGETS_RESET> - The render targets have been reset and their contents need to be updated
=item C<SDL_RENDER_DEVICE_RESET> - The device has been reset and all textures need to be recreated
=back
Events C<SDL_USEREVENT> through C<SDL_LASTEVENT> are for your use, and should
be allocated with C<SDL_RegisterEvents( ... )>
=over
=item C<SDL_USEREVENT>
=back
This last event is only for bounding internal arrays
=over
=item C<SDL_LASTEVENT>
( run in 0.949 second using v1.01-cache-2.11-cpan-2398b32b56e )