SDL2-FFI

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lib/SDL2/events.pm  view on Meta::CPAN

=item C<SDL_JOYDEVICEADDED> - A new joystick has been inserted into the system

=item C<SDL_JOYDEVICEREMOVED> - An opened joystick has been removed

=back

Game controller events

=over

=item C<SDL_CONTROLLERAXISMOTION> - Game controller axis motion

=item C<SDL_CONTROLLERBUTTONDOWN> - Game controller button pressed

=item C<SDL_CONTROLLERBUTTONUP> - Game controller button released

=item C<SDL_CONTROLLERDEVICEADDED> - A new Game controller has been inserted into the system

=item C<SDL_CONTROLLERDEVICEREMOVED> - An opened Game controller has been removed

=item C<SDL_CONTROLLERDEVICEREMAPPED> - The controller mapping was updated

=item C<SDL_CONTROLLERTOUCHPADDOWN> - Game controller touchpad was touched

=item C<SDL_CONTROLLERTOUCHPADMOTION> - Game controller touchpad finger was moved

=item C<SDL_CONTROLLERTOUCHPADUP> - Game controller touchpad finger was lifted

=item C<SDL_CONTROLLERSENSORUPDATE> - Game controller sensor was updated

=back

Touch events

=over

=item C<SDL_FINGERDOWN>

=item C<SDL_FINGERUP>

=item C<SDL_FINGERMOTION>

=back

Gesture events

=over

=item C<SDL_DOLLARGESTURE>

=item C<SDL_DOLLARRECORD>

=item C<SDL_MULTIGESTURE>

=back

Clipboard events

=over

=item C<SDL_CLIPBOARDUPDATE> - The clipboard changed

=back

Drag and drop events

=over

=item C<SDL_DROPFILE> - The system requests a file open

=item C<SDL_DROPTEXT> - text/plain drag-and-drop event

=item C<SDL_DROPBEGIN> - A new set of drops is beginning (NULL filename)

=item C<SDL_DROPCOMPLETE> - Current set of drops is now complete (NULL filename)

=back

Audio hotplug events

=over

=item C<SDL_AUDIODEVICEADDED> - A new audio device is available

=item C<SDL_AUDIODEVICEREMOVED> - An audio device has been removed

=back

Sensor events

=over

=item C<SDL_SENSORUPDATE> - A sensor was updated

=back

Render events

=over

=item C<SDL_RENDER_TARGETS_RESET> - The render targets have been reset and their contents need to be updated

=item C<SDL_RENDER_DEVICE_RESET> - The device has been reset and all textures need to be recreated

=back

Events C<SDL_USEREVENT> through C<SDL_LASTEVENT> are for your use, and should
be allocated with C<SDL_RegisterEvents( ... )>

=over

=item C<SDL_USEREVENT>

=back

This last event is only for bounding internal arrays

=over

=item C<SDL_LASTEVENT>



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