OpenGL
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lib/OpenGL/V1.xs view on Meta::CPAN
else
{
glDrawRangeElements(mode, start, start+count-1,
count, GL_UNSIGNED_INT, 0);
}
}
#endif
#// 1.0
#//# glGetMapdv_s($target, $query, (PACKED)v);
void
glGetMapdv_s(target, query, v)
GLenum target
GLenum query
SV * v
CODE:
{
int nparams = gl_map_count(target, query);
if (nparams < 0) croak("Unknown map query");
GLdouble * v_s = EL(v, sizeof(GLdouble)*nparams);
glGetMapdv(target, query, v_s);
}
#// 1.0
#//# glGetMapfv_s($target, $query, (PACKED)v);
void
glGetMapfv_s(target, query, v)
GLenum target
GLenum query
SV * v
CODE:
{
int nparams = gl_map_count(target, query);
if (nparams < 0) croak("Unknown map query");
GLfloat * v_s = EL(v, sizeof(GLfloat)*nparams);
glGetMapfv(target, query, v_s);
}
#// 1.0
#//# glGetMapiv_s($target, $query, (PACKED)v);
void
glGetMapiv_s(target, query, v)
GLenum target
GLenum query
SV * v
CODE:
{
int nparams = gl_map_count(target, query);
if (nparams < 0) croak("Unknown map query");
GLint * v_s = EL(v, sizeof(GLint)*nparams);
glGetMapiv(target, query, v_s);
}
#// 1.0
#//# @data = glGetMapfv_p($target, $query);
void
glGetMapfv_p(target, query)
GLenum target
GLenum query
PPCODE:
{
GLfloat ret[MAX_GL_MAP_COUNT];
int n = gl_map_count(target, query);
if (n < 0) croak("Unknown map query");
int i;
glGetMapfv(target, query, &ret[0]);
EXTEND(sp, n);
for(i=0;i<n;i++)
PUSHs(sv_2mortal(newSVnv(ret[i])));
}
#// 1.0
#//# @data = glGetMapdv_p($target, $query);
void
glGetMapdv_p(target, query)
GLenum target
GLenum query
PPCODE:
{
GLdouble ret[MAX_GL_MAP_COUNT];
int n = gl_map_count(target, query);
if (n < 0) croak("Unknown map query");
int i;
glGetMapdv(target, query, &ret[0]);
EXTEND(sp, n);
for(i=0;i<n;i++)
PUSHs(sv_2mortal(newSVnv(ret[i])));
}
#// 1.0
#//# @data = glGetMapiv_p($target, $query);
void
glGetMapiv_p(target, query)
GLenum target
GLenum query
PPCODE:
{
GLint ret[MAX_GL_MAP_COUNT];
int n = gl_map_count(target, query);
if (n < 0) croak("Unknown map query");
int i;
glGetMapiv(target, query, &ret[0]);
EXTEND(sp, n);
for(i=0;i<n;i++)
PUSHs(sv_2mortal(newSViv(ret[i])));
}
#// 1.0
#//# glGetPixelMapfv_s($map, (PACKED)values);
void
glGetPixelMapfv_s(map, values)
GLenum map
SV * values
CODE:
{
int nparams = gl_pixelmap_size(map);
if (nparams < 0) croak("unknown pixelmap");
GLfloat * values_s = EL(values, sizeof(GLfloat)* nparams);
glGetPixelMapfv(map, values_s);
}
#// 1.0
#//# glGetPixelMapuiv_s($map, (PACKED)values);
void
glGetPixelMapuiv_s(map, values)
GLenum map
SV * values
CODE:
{
int nparams = gl_pixelmap_size(map);
if (nparams < 0) croak("unknown pixelmap");
GLuint * values_s = EL(values, sizeof(GLuint)* nparams);
glGetPixelMapuiv(map, values_s);
}
#// 1.0
#//# glGetPixelMapusv_s($map, (PACKED)values);
void
glGetPixelMapusv_s(map, values)
GLenum map
SV * values
CODE:
{
int nparams = gl_pixelmap_size(map);
if (nparams < 0) croak("unknown pixelmap");
GLushort * values_s = EL(values, sizeof(GLushort)* nparams);
glGetPixelMapusv(map, values_s);
}
#// 1.0
#//# @data = glGetPixelMapfv_p($map);
void
glGetPixelMapfv_p(map)
GLenum map
CODE:
{
lib/OpenGL/V1.xs view on Meta::CPAN
#//# @data = glGetPixelMapuiv_p($map);
void
glGetPixelMapuiv_p(map)
GLenum map
CODE:
{
int count = gl_pixelmap_size(map);
if (count < 0) croak("unknown pixelmap");
GLuint * values;
int i;
values = malloc(sizeof(GLuint) * count);
glGetPixelMapuiv(map, values);
EXTEND(sp, count);
for(i=0; i<count; i++)
PUSHs(sv_2mortal(newSViv(values[i])));
free(values);
}
#// 1.0
#//# @data = glGetPixelMapusv_p($map);
void
glGetPixelMapusv_p(map)
GLenum map
CODE:
{
int count = gl_pixelmap_size(map);
if (count < 0) croak("unknown pixelmap");
GLushort * values;
int i;
values = malloc(sizeof(GLushort) * count);
glGetPixelMapusv(map, values);
EXTEND(sp, count);
for(i=0; i<count; i++)
PUSHs(sv_2mortal(newSViv(values[i])));
free(values);
}
#// 1.0
#//# glPolygonStipple_c((CPTR)mask);
void
glPolygonStipple_c(mask)
void * mask
CODE:
glPolygonStipple(mask);
#// 1.0
#//# glGetPolygonStipple_s((PACKED)mask);
void
glGetPolygonStipple_s(mask)
SV * mask
CODE:
{
GLubyte * ptr = ELI(mask, 32, 32, GL_COLOR_INDEX, GL_BITMAP, gl_pixelbuffer_unpack);
glGetPolygonStipple(ptr);
}
#// 1.0
#//# @mask = glGetPolygonStipple_p();
void
glGetPolygonStipple_p()
PPCODE:
{
void * ptr;
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
ptr = allocate_image_ST(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0);
glGetPolygonStipple(ptr);
sp = unpack_image_ST(sp, ptr, 32, 32, 1,
GL_COLOR_INDEX, GL_BITMAP, 0);
free(ptr);
glPopClientAttrib();
}
#ifdef GL_VERSION_1_1
#// 1.1
#//# glGetPointerv_s($pname, (PACKED)params);
void
glGetPointerv_s(pname, params)
GLenum pname
SV * params
CODE:
{
void ** params_s = EL(params, sizeof(void*));
glGetPointerv(pname, params_s);
}
#// 1.1
#//# @params = glGetPointerv_p($pname);
void *
glGetPointerv_p(pname)
GLenum pname
CODE:
glGetPointerv(pname, &RETVAL);
OUTPUT:
RETVAL
#endif
#// 1.0
#//# glGetTexImage_s($target, $level, $format, $type, (PACKED)pixels);
void
glGetTexImage_s(target, level, format, type, pixels)
GLenum target
GLint level
GLenum format
GLenum type
SV * pixels
CODE:
{
GLint width, height;
GLvoid * ptr;
glGetTexLevelParameteriv(target, level,
GL_TEXTURE_WIDTH, &width);
glGetTexLevelParameteriv(target, level,
GL_TEXTURE_HEIGHT, &height);
ptr = ELI(pixels, width, height, format, type,
gl_pixelbuffer_unpack);
glGetTexImage(target, level, format, type, pixels);
}
#// 1.0
#//# @pixels = glGetTexImage_p($target, $level, $format, $type);
void
glGetTexImage_p(target, level, format, type)
GLenum target
GLint level
GLenum format
GLenum type
PPCODE:
{
GLint width, height;
GLvoid * ptr;
glGetTexLevelParameteriv(target, level,
GL_TEXTURE_WIDTH, &width);
glGetTexLevelParameteriv(target, level,
GL_TEXTURE_HEIGHT, &height);
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
ptr = allocate_image_ST(width, height, 1, format, type, 0);
glGetTexImage(target, level, format, type, ptr);
sp = unpack_image_ST(sp, ptr, width, height, 1, format, type, 0);
free(ptr);
glPopClientAttrib();
}
#// 1.0
#//# glMap1d_s($target, $u1, $u2, $stride, $order, (PACKED)points);
void
glMap1d_s(target, u1, u2, stride, order, points)
GLenum target
GLdouble u1
GLdouble u2
GLint stride
GLint order
SV * points
CODE:
{
GLdouble * points_s = EL(points, 0 /*FIXME*/);
glMap1d(target, u1, u2, stride, order, points_s);
}
#// 1.0
#//# glMap1f_s($target, $u1, $u2, $stride, $order, (PACKED)points);
void
glMap1f_s(target, u1, u2, stride, order, points)
GLenum target
GLfloat u1
GLfloat u2
GLint stride
GLint order
SV * points
CODE:
{
GLfloat * points_s = EL(points, 0 /*FIXME*/);
glMap1f(target, u1, u2, stride, order, points_s);
}
#// 1.0
#//# glMap1d_p($target, $u1, $u2, @points);
#//- Assumes 0 stride
void
glMap1d_p(target, u1, u2, ...)
GLenum target
GLdouble u1
lib/OpenGL/V1.xs view on Meta::CPAN
points[i] = (GLfloat)SvNV(ST(i+6));
glMap2f(target, u1, u2, 0, uorder, v1, v2, 0, vorder, points);
free(points);
}
#// 1.0
#//# glPolygonStipple_s((PACKED)mask);
void
glPolygonStipple_s(mask)
SV * mask
CODE:
{
GLubyte * ptr = ELI(mask, 32, 32, GL_COLOR_INDEX, GL_BITMAP, 0);
glPolygonStipple(ptr);
}
#//# glPolygonStipple_p(@mask);
void
glPolygonStipple_p(...)
CODE:
{
GLvoid * ptr;
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
ptr = pack_image_ST(&(ST(0)), items, 32, 32, 1,
GL_COLOR_INDEX, GL_BITMAP, 0);
glPolygonStipple(ptr);
glPopClientAttrib();
free(ptr);
}
#// 1.0
#//# glReadPixels_s($x, $y, $width, $height, $format, $type, (PACKED)pixels);
void
glReadPixels_s(x, y, width, height, format, type, pixels)
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
SV * pixels
CODE:
{
void * ptr = ELI(pixels, width, height,
format, type, gl_pixelbuffer_pack);
glReadPixels(x, y, width, height, format, type, ptr);
}
#// 1.0
#//# @pixels = glReadPixels_p($x, $y, $width, $height, $format, $type);
void
glReadPixels_p(x, y, width, height, format, type)
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
PPCODE:
{
void * ptr;
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
ptr = allocate_image_ST(width, height, 1, format, type, 0);
glReadPixels(x, y, width, height, format, type, ptr);
sp = unpack_image_ST(sp, ptr, width, height, 1, format, type, 0);
free(ptr);
glPopClientAttrib();
}
#// 1.0
#//# glTexImage1D_s($target, $level, $internalformat, $width, $border, $format, $type, (PACKED)pixels);
void
glTexImage1D_s(target, level, internalformat, width, border, format, type, pixels)
GLenum target
GLint level
GLint internalformat
GLsizei width
GLint border
GLenum format
GLenum type
SV * pixels
CODE:
{
GLvoid * ptr = ELI(pixels, width, 1, format, type,
gl_pixelbuffer_unpack);
glTexImage1D(target, level, internalformat,
width, border, format, type, ptr);
}
#// 1.2
#//# glTexImage1D_p($target, $level, $internalformat, $width, $border, $format, $type, @pixels);
void
glTexImage1D_p(target, level, internalformat, width, border, format, type, ...)
GLenum target
GLint level
GLint internalformat
GLsizei width
GLint border
GLenum format
GLenum type
CODE:
{
GLvoid * ptr;
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
ptr = pack_image_ST(&(ST(7)), items-7, width, 1, 1, format, type, 0);
glTexImage1D(target, level, internalformat,
width, border, format, type, ptr);
glPopClientAttrib();
free(ptr);
}
#// 1.0
#//# glTexImage2D_s($target, $level, $internalformat, $width, $height, $border, $format, $type, (PACKED)pixels);
void
glTexImage2D_s(target, level, internalformat, width, height, border, format, type, pixels)
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