Image-Leptonica
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=head1 C<list.c>
list.c
Inserting and removing elements
void listDestroy()
DLLIST *listAddToHead()
l_int32 listAddToTail()
l_int32 listInsertBefore()
l_int32 listInsertAfter()
void *listRemoveElement()
void *listRemoveFromHead()
void *listRemoveFromTail()
Other list operations
DLLIST *listFindElement()
DLLIST *listFindTail()
l_int32 listGetCount()
l_int32 listReverse()
DLLIST *listJoin()
Lists are much harder to handle than arrays. There is
more overhead for the programmer, both cognitive and
codewise, and more likelihood that an error can be made.
For that reason, lists should only be used when it is
inefficient to use arrays, such as when elements are
routinely inserted or deleted from inside arrays whose
average size is greater than about 10.
A list of data structures can be implemented in a number
of ways. The two most popular are:
(1) The list can be composed of a linked list of
pointer cells ("cons cells"), where the data structures
are hung off the cells. This is more difficult
to use because you have to keep track of both
your hanging data and the cell structures.
It requires 3 pointers for every data structure
that is put in a list. There is no problem
cloning (using reference counts) for structures that
are put in such a list. We implement lists by this
method here.
(2) The list pointers can be inserted directly into
the data structures. This is easy to implement
and easier to use, but it adds 2 ptrs of overhead
to every data structure in which the ptrs are embedded.
It also requires special care not to put the ptrs
in any data that is cloned with a reference count;
else your lists will break.
Writing C code that uses list pointers explicitly to make
and alter lists is difficult and prone to error.
Consequently, a generic list utility that handles lists
of arbitrary objects and doesn't force the programmer to
touch the "next" and "prev" pointers, is quite useful.
Such functions are provided here. However, the usual
situation requires traversing a list and applying some
function to one or more of the list elements. Macros
for traversing the list are, in general, necessary, to
achieve the goal of invisibly handling all "next" and "prev"
pointers in generic lists. We provide macros for
traversing a list in both forward and reverse directions.
Because of the typing in C, implementation of a general
list utility requires casting. If macros are used, the
casting can be done implicitly; otherwise, using functions,
some of the casts must be explicit. Fortunately, this
can be implemented with void* so the programmer using
the library will not have to make any casts! (Unless you
compile with g++, in which case the rules on implicit
conversion are more strict.)
For example, to add an arbitrary data structure foo to the
tail of a list, use
listAddToTail(&head, &tail, pfoo);
where head and tail are list cell ptrs and pfoo is
a pointer to the foo object.
And to remove an arbitrary data structure foo from a
list, when you know the list cell element it is hanging from,
use
pfoo = listRemoveElement(&head, elem)
where head and elem are list cell ptrs and pfoo is a pointer
to the foo object. No casts are required for foo in
either direction in ANSI C. (However, casts are
required for ANSI C++).
We use lists that are composed of doubly-linked
cells with data structures hanging off the cells.
We use doubly-linked cells to simplify insertion
and deletion, and to allow operations to proceed in either
direction along the list. With doubly-linked lists,
it is tempting to make them circular, by setting head->prev
to the tail of the list and tail->next to the head.
The circular list costs nothing extra in storage, and
allows operations to proceed from either end of the list
with equal speed. However, the circular link adds
cognitive overhead for the application programmer in
general, and it greatly complicates list traversal when
arbitrary list elements can be added or removed as you
move through. It can be done, but in the spirit of
simplicity, we avoid the temptation. The price to be paid
is the extra cost to find the tail of a list -- a full
traversal -- before the tail can be used. This is a
cheap price to pay to avoid major headaches and buggy code.
When you are only applying some function to each element
in a list, you can go either forwards or backwards.
To run through a list forwards, use:
for (elem = head; elem; elem = nextelem) {
nextelem = elem->next; (in case we destroy elem)
<do something with elem->data>
}
To run through a list backwards, find the tail and use:
for (elem = tail; elem; elem = prevelem) {
# prevelem = elem->prev; (in case we destroy elem)
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